db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
176 lines
5.3 KiB
Objective-C
176 lines
5.3 KiB
Objective-C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
#import "macosx_glimp.h"
|
|
|
|
#include "tr_local.h"
|
|
#import "macosx_local.h"
|
|
#import "macosx_display.h"
|
|
|
|
#import <AppKit/AppKit.h>
|
|
#import <Foundation/Foundation.h>
|
|
#import <pthread.h>
|
|
|
|
//
|
|
// The main Q3 SMP API
|
|
//
|
|
|
|
static pthread_mutex_t smpMutex;
|
|
static pthread_cond_t mainThreadCondition;
|
|
static pthread_cond_t renderThreadCondition;
|
|
|
|
static volatile qboolean smpDataChanged;
|
|
static volatile void *smpData;
|
|
|
|
|
|
static void *GLimp_RenderThreadWrapper(void *arg)
|
|
{
|
|
Com_Printf("Render thread starting\n");
|
|
|
|
((void (*)())arg)();
|
|
|
|
#ifndef USE_CGLMACROS
|
|
// Unbind the context before we die
|
|
OSX_GLContextClearCurrent();
|
|
#endif
|
|
|
|
Com_Printf("Render thread terminating\n");
|
|
|
|
return arg;
|
|
}
|
|
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
pthread_t renderThread;
|
|
int rc;
|
|
|
|
pthread_mutex_init(&smpMutex, NULL);
|
|
pthread_cond_init(&mainThreadCondition, NULL);
|
|
pthread_cond_init(&renderThreadCondition, NULL);
|
|
|
|
rc = pthread_create(&renderThread, NULL, GLimp_RenderThreadWrapper, function);
|
|
if (rc) {
|
|
ri.Printf(PRINT_ALL, "pthread_create returned %d: %s", rc, strerror(rc));
|
|
return qfalse;
|
|
} else {
|
|
rc = pthread_detach(renderThread);
|
|
if (rc) {
|
|
ri.Printf(PRINT_ALL, "pthread_detach returned %d: %s", rc, strerror(rc));
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
// Called in the rendering thread to wait until a command buffer is ready.
|
|
// The command buffer returned might be NULL, indicating that the rendering thread should exit.
|
|
void *GLimp_RendererSleep(void)
|
|
{
|
|
void *data;
|
|
|
|
GLSTAMP("GLimp_RendererSleep start", 0);
|
|
|
|
#ifndef USE_CGLMACROS
|
|
// Clear the current context while we sleep so the main thread can access it
|
|
OSX_GLContextClearCurrent();
|
|
#endif
|
|
|
|
pthread_mutex_lock(&smpMutex); {
|
|
// Clear out any data we had and signal the main thread that we are no longer busy
|
|
smpData = NULL;
|
|
smpDataChanged = qfalse;
|
|
pthread_cond_signal(&mainThreadCondition);
|
|
|
|
// Wait until we get something new to work on
|
|
while (!smpDataChanged)
|
|
pthread_cond_wait(&renderThreadCondition, &smpMutex);
|
|
|
|
// Record the data (if any).
|
|
data = smpData;
|
|
} pthread_mutex_unlock(&smpMutex);
|
|
|
|
#ifndef USE_CGLMACROS
|
|
// We are going to render a frame... retake the context
|
|
OSX_GLContextSetCurrent();
|
|
#endif
|
|
|
|
GLSTAMP("GLimp_RendererSleep end", 0);
|
|
|
|
return (void *)data;
|
|
}
|
|
|
|
// Called from the main thread to wait until the rendering thread is done with the command buffer.
|
|
void GLimp_FrontEndSleep(void)
|
|
{
|
|
GLSTAMP("GLimp_FrontEndSleep start", 0);
|
|
|
|
pthread_mutex_lock(&smpMutex); {
|
|
while (smpData) {
|
|
#if 0
|
|
struct timespec ts;
|
|
int result;
|
|
|
|
ts.tv_sec = 1;
|
|
ts.tv_nsec = 0;
|
|
result = pthread_cond_timedwait_relative_np(&mainThreadCondition, &smpMutex, &ts);
|
|
if (result) {
|
|
Com_Printf("GLimp_FrontEndSleep timed out. Probably due to R_SyncRenderThread called due to Com_Error being called\n");
|
|
break;
|
|
}
|
|
#else
|
|
pthread_cond_wait(&mainThreadCondition, &smpMutex);
|
|
#endif
|
|
}
|
|
} pthread_mutex_unlock(&smpMutex);
|
|
|
|
|
|
#ifndef USE_CGLMACROS
|
|
// We are done waiting for the background thread, take the current context back.
|
|
OSX_GLContextSetCurrent();
|
|
#endif
|
|
|
|
GLSTAMP("GLimp_FrontEndSleep end", 0);
|
|
}
|
|
|
|
// This is called in the main thread to issue another command
|
|
// buffer to the rendering thread. This is always called AFTER
|
|
// GLimp_FrontEndSleep, so we know that there is no command
|
|
// pending in 'smpData'.
|
|
void GLimp_WakeRenderer( void *data )
|
|
{
|
|
GLSTAMP("GLimp_WakeRenderer start", data);
|
|
|
|
#ifndef USE_CGLMACROS
|
|
// We want the background thread to draw stuff. Give up the current context
|
|
OSX_GLContextClearCurrent();
|
|
#endif
|
|
|
|
pthread_mutex_lock(&smpMutex); {
|
|
// Store the new data pointer and wake up the rendering thread
|
|
assert(smpData == NULL);
|
|
smpData = data;
|
|
smpDataChanged = qtrue;
|
|
pthread_cond_signal(&renderThreadCondition);
|
|
} pthread_mutex_unlock(&smpMutex);
|
|
|
|
GLSTAMP("GLimp_WakeRenderer end", data);
|
|
}
|
|
|