db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
431 lines
10 KiB
Perl
431 lines
10 KiB
Perl
# -*- mode: perl -*-
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# cons script for cgame game q3_ui ui .so and .qvm builds
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#
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# Oct. 2001 TTimo <ttimo@idsoftware.com>
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#
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# the top directory is
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# <config>-<cpu>-<OS>-<libc version>
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# where:
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# <config> is "debug" or "release"
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# <cpu> is "x86" or "ppc"
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# <OS> is "Linux" "BSD" "IRIX" etc.
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# <libc version> is major.minor of libc config
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# source the compiler version utility
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BEGIN {
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push @INC, './unix';
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}
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use Cons_gcc;
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# defaults
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$config = 'debug';
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$do_smp = 1;
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$do_masterserver = 0;
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$do_authserver = 0;
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$do_authport = 0;
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$do_setup = 0;
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$do_bspc = 0;
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$do_sdk = 0;
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$do_pk3 = 0;
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# those are exported
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$DO_WIN32 = 0;
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$NO_VM = 0;
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$NO_SO = 0;
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$CC='gcc';
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$CXX='g++';
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# detect an sdk build (don't attempt client build and other things)
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if ( -r 'unix/Conscript-client' )
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{
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$no_core = 0;
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}
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else
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{
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$no_core = 1;
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}
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# detection of CPU type
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$cpu = `uname -m`;
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chop ($cpu);
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if ($cpu +~ /i?86/)
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{
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$cpu = 'x86';
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}
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# OS
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$OS = `uname`;
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chop ($OS);
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# hacky win32 detection and win32 specifics code
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if ($OS =~ CYGWIN)
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{
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$DO_WIN32 = 1;
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}
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else
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{
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# libc .. do the little magic!
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$libc_cmd = '/lib/libc.so.6 |grep "GNU C "|grep version|awk -F "version " \'{ print $2 }\'|cut -b -3';
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$libc = `$libc_cmd`;
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chop ($libc);
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}
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if ($DO_WIN32 eq 1)
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{
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print("Win32 build\n");
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$config = $ARGV[0];
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# TODO: option to override $Q3BASE from command line
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$Q3BASE = $ENV{Q3BASE}; # FIXME: this doesn't play nice with cygwin path syntax
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print("\$Q3BASE: $Q3BASE\n");
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if($config eq 'debug')
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{
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$DIR = 'Debug';
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system("cp -v $DIR/quake3.exe \$Q3BASE");
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system("cp -v $DIR/cgamex86.dll $DIR/qagamex86.dll $DIR/uix86.dll \$Q3BASE/baseq3");
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}
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elsif ($config eq 'debug-TA')
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{
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$DIR = 'Debug_TA';
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system("cp -v $DIR/quake3.exe \$Q3BASE");
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system("cp -v $DIR/cgamex86.dll $DIR/qagamex86.dll $DIR/uix86.dll \$Q3BASE/missionpack");
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}
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elsif($config eq 'release-TA')
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{
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$DIR = 'Release_TA';
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# spank!
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system("./spank.sh");
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system("cp -v $DIR/quake3.exe \$Q3BASE");
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}
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else
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{
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printf("ERROR: no config option (debug debug-TA release-TA)");
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exit;
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}
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# copy selected stuff to shared media
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$DESTDIR='/cygdrive/e/incoming/Id/q3-1.32';
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system("cp -v $DIR/quake3.exe $DESTDIR");
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system("cp -v /cygdrive/e/Q3SetupMedia/quake3/CHANGES-1.32.txt $DESTDIR");
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exit;
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}
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if(@ARGV gt 0)
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{
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foreach $cmdopt (@ARGV)
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{
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if(lc($cmdopt) eq 'release')
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{
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$config = 'release';
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next;
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}
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elsif(lc($cmdopt) eq 'debug')
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{
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$config = 'debug';
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next;
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}
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elsif(lc($cmdopt) eq 'novm')
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{
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$NO_VM = 1;
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next;
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}
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elsif(lc($cmdopt) eq 'noso')
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{
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$NO_SO = 1;
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next;
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}
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elsif(lc($cmdopt) eq 'nosmp')
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{
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$do_smp = 0;
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next;
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}
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elsif(lc($cmdopt) =~ 'master_server=.*')
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{
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$do_masterserver = 1;
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$master_server = lc($cmdopt);
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$master_server =~ s/master_server=(.*)/\1/;
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next;
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}
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elsif(lc($cmdopt) =~ 'auth_server=.*')
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{
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$do_authserver = 1;
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$auth_server = lc($cmdopt);
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$auth_server =~ s/auth_server=(.*)/\1/;
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next;
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}
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elsif(lc($cmdopt) =~ 'auth_port=.*')
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{
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$do_authport = 1;
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$auth_port = lc($cmdopt);
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$auth_port =~ s/auth_port=(.*)/\1/;
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next;
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}
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elsif(lc($cmdopt) =~ 'setup')
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{
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$do_setup = 1;
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next;
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}
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elsif(lc($cmdopt) =~ 'bspc')
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{
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$do_bspc = 1;
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next;
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}
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elsif(lc($cmdopt) =~ 'sdk')
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{
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$do_sdk = 1;
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next;
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}
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elsif(lc($cmdopt) =~ 'pk3')
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{
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$do_pk3 = 1;
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next;
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}
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elsif(lc($cmdopt) =~ 'gcc=.*')
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{
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$CC=lc($cmdopt);
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$CC =~ s/gcc=(.*)/\1/;
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next;
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}
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elsif(lc($cmdopt) =~ 'g\+\+=.*')
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{
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$CXX=lc($cmdopt);
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$CXX=~s/g\+\+=(.*)/\1/;
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next;
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}
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else
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{
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# output an error & exit
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print("Error\n $0: Unknown command line option: [ $cmdopt ]\n");
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system("cons -h");
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exit;
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}
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}
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}
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if (($do_setup eq 1) && ($config ne 'release'))
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{
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print("Error\n $0: 'setup' requires 'release'\n");
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exit;
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}
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# sdk
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if ($do_sdk eq 1)
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{
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# extract the Q3 version from q_shared.h
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$line = `cat game/q_shared.h | grep Q3_VERSION`;
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chomp $line;
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$line =~ s/.*Q3\ (.*)\"/$1/;
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$Q3_VER = $line;
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$SDK_NAME = "linuxq3a-sdk-$Q3_VER.x86.run";
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Default "unix/$SDK_NAME";
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Export qw( SDK_NAME Q3_VER );
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Build 'unix/Conscript-sdk';
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return;
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}
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# build the config directory
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$CONFIG_DIR = $config . '-' . $cpu . '-' . $OS . '-' . $libc;
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$COMMON_CFLAGS = '-pipe -fsigned-char ';
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if ($config eq 'debug')
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{
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# use -Werror for better QA
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$BASE_CFLAGS = $COMMON_CFLAGS . '-g -Wall -Werror -O ';
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$BSPC_BASE_CFLAGS = $COMMON_CFLAGS . '-g -O -DLINUX -DBSPC -Dstricmp=strcasecmp ';
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}
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else
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{
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$BASE_CFLAGS = $COMMON_CFLAGS . '-DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -fomit-frame-pointer -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing -fstrength-reduce ';
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$BSPC_BASE_CFLAGS = $BASE_CFLAGS . '-DLINUX -DBSPC -Dstricmp=strcasecmp ';
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}
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if ($do_masterserver eq 1)
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{
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$BASE_CFLAGS .= "-DMASTER_SERVER_NAME=\\\"$master_server\\\" ";
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}
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if ($do_authserver eq 1)
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{
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$BASE_CFLAGS .= "-DAUTHORIZE_SERVER_NAME=\\\"$auth_server\\\" ";
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}
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if ($do_authport eq 1)
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{
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$BASE_CFLAGS .= "-DPORT_AUTHORIZE=$auth_port ";
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}
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my @gcc_version = Cons_gcc::get_gcc_version($CC);
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print("GCC version: $gcc_version[1] - $gcc_version[2]\n");
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# with 2.95 you can link with gcc, this avoids nasty useless libstdc++ dependency
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if ($gcc_version[0] eq '2')
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{
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$LINK = $CC;
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} else {
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$LINK = $CXX;
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}
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my @ccache = Cons_gcc::get_ccache();
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if ($ccache[0] eq '1')
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{
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$CC = $ccache[1] . " " . $CC;
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$CXX = $ccache[1] . " " . $CXX;
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}
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print 'cpu : ' . $cpu . "\nOS : " . $OS . "\n";
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print "libc: " . $libc . "\n";
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print "configured for " . $config . " build\n";
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print 'CFLAGS: ' . $BASE_CFLAGS . "\n";
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# install config
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$INSTALL_BASEDIR='#install';
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Default $INSTALL_BASEDIR;
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sub build_tools {
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system("mkdir qvmtools 2>/dev/null");
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if (@_[0] eq 'q3lcc')
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{
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system("cd ../lcc ; make all ; cp /tmp/lcc ../code/qvmtools/q3lcc ; cp /tmp/rcc ../code/qvmtools/q3rcc ; cp /tmp/cpp ../code/qvmtools/q3cpp");
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}
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elsif (@_[0] eq 'q3asm')
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{
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system("cd ../q3asm ; make ; cp q3asm ../code/qvmtools");
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}
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else
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{
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printf("build_tools: @_[0] unrecognized command\n");
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die;
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}
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return 1;
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}
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# build tools
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$env_tools = new cons();
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Command $env_tools 'qvmtools/q3lcc', '[perl] &build_tools(\'q3lcc\')';
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Command $env_tools 'qvmtools/q3asm', '[perl] &build_tools(\'q3asm\')';
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if ($do_bspc eq 1)
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{
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# build bspc
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$BUILD_DIR = $CONFIG_DIR . '/bspc';
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Link $BUILD_DIR => '.';
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$INSTALL_DIR = $INSTALL_BASEDIR . '/utils';
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Export qw( BSPC_BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK );
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Build $BUILD_DIR . '/bspc/Conscript';
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}
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# build vanilla Q3
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$TARGET_DIR='Q3';
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$INSTALL_DIR = $INSTALL_BASEDIR . '/baseq3';
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$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/cgame';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/cgame/Conscript';
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$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/game';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/game/Conscript';
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$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/q3_ui';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/q3_ui/Conscript';
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# build TA
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$TARGET_DIR='TA';
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$INSTALL_DIR = $INSTALL_BASEDIR . '/missionpack';
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$BUILD_DIR = $CONFIG_DIR . "/" . $TARGET_DIR . '/cgame';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/cgame/Conscript';
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$BUILD_DIR = $CONFIG_DIR . "/" . $TARGET_DIR . '/game';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/game/Conscript';
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$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/ui';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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Build $BUILD_DIR . '/ui/Conscript';
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# core
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if ($no_core eq 1)
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{
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return;
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}
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$INSTALL_DIR = $INSTALL_BASEDIR;
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$BUILD_DIR = $CONFIG_DIR . '/core/dedicated';
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Link $BUILD_DIR => '.';
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$hack = $BASE_CFLAGS; # hit me!
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$BASE_CFLAGS .= '-DDEDICATED ';
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Export qw( BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK );
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Build $BUILD_DIR . '/unix/Conscript-dedicated';
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$BASE_CFLAGS = $hack;
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$TARGETNAME = 'linuxquake3';
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$BUILD_DIR = $CONFIG_DIR . '/core/client';
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$BASE_LDFLAGS = '';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS BASE_LDFLAGS BUILD_DIR INSTALL_DIR TARGETNAME CC CXX LINK );
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Build $BUILD_DIR . '/unix/Conscript-client';
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if ($do_smp eq 1)
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{
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$TARGETNAME = 'linuxquake3-smp';
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$BUILD_DIR = $CONFIG_DIR . '/core/client-smp';
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$BASE_CFLAGS .= '-DSMP ';
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$BASE_LDFLAGS = '-lpthread ';
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Link $BUILD_DIR => '.';
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Export qw( BASE_CFLAGS BASE_LDFLAGS BUILD_DIR INSTALL_DIR TARGETNAME CC CXX LINK );
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Build $BUILD_DIR . '/unix/Conscript-client';
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}
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if ($NO_VM eq 0 && $do_pk3 eq 1)
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{
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# build the PK3s
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$INSTALL_DIR = $INSTALL_BASEDIR;
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$BUILD_DIR = $CONFIG_DIR . '/pk3-builder';
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Link $BUILD_DIR => 'unix';
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Export qw( INSTALL_DIR BUILD_DIR CONFIG_DIR CC CXX LINK );
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Build $BUILD_DIR . '/Conscript-pk3';
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}
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if ($do_setup eq 1)
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{
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Link $CONFIG_DIR => '.';
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Export qw( INSTALL_BASEDIR );
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Build $CONFIG_DIR . '/unix/Conscript-setup';
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}
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Help
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"
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Usage: cons [-h] [ -- [release|debug] [novm] [noso] [nosmp] [master_server=<adr>] [auth_server=<adr>] [auth_port=<port>] [pk3] [bspc] [setup] [sdk]]
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Default build type is Debug, specifying '-- release' on the
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command line builds a Release version (NOTE that this option
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only affects the native libraries).
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novm: will not build the VMs
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noso: will not build the so
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below are for core builds only:
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nosmp : do not build the SMP-enabled version of the renderer
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pk3 : generate the pk3s on the fly (defined in unix/Conscript-pk3)
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bspc : build bspc
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setup : build setup
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sdk : build the mod sdk
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"
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;
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