q3cellshading/code/qcommon/cmd.c.save
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

636 lines
12 KiB
Text

// cmd.c -- Quake script command processing module
#include "../game/q_shared.h"
#include "qcommon.h"
#define MAX_CMD_BUFFER 8192
int cmd_wait;
msg_t cmd_text;
byte cmd_text_buf[MAX_CMD_BUFFER];
char cmd_defer_text_buf[MAX_CMD_BUFFER];
//=============================================================================
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============
*/
void Cmd_Wait_f( void ) {
if ( Cmd_Argc() == 2 ) {
cmd_wait = atoi( Cmd_Argv( 1 ) );
} else {
cmd_wait = 1;
}
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
/*
============
Cbuf_Init
============
*/
void Cbuf_Init (void)
{
MSG_Init (&cmd_text, cmd_text_buf, sizeof(cmd_text_buf));
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer, does NOT add a final \n
============
*/
void Cbuf_AddText( const char *text ) {
int l;
l = strlen (text);
if (cmd_text.cursize + l >= cmd_text.maxsize)
{
Com_Printf ("Cbuf_AddText: overflow\n");
return;
}
MSG_WriteData (&cmd_text, text, strlen (text));
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
============
*/
void Cbuf_InsertText( const char *text ) {
int len;
int i;
len = strlen( text ) + 1;
if ( len + cmd_text.cursize > cmd_text.maxsize ) {
Com_Printf( "Cbuf_InsertText overflowed\n" );
return;
}
// move the existing command text
for ( i = cmd_text.cursize - 1 ; i >= 0 ; i-- ) {
cmd_text.data[ i + len ] = cmd_text.data[ i ];
}
// copy the new text in
memcpy( cmd_text.data, text, len - 1 );
// add a \n
cmd_text.data[ len - 1 ] = '\n';
cmd_text.cursize += len;
}
/*
============
Cbuf_ExecuteText
============
*/
void Cbuf_ExecuteText (int exec_when, const char *text)
{
switch (exec_when)
{
case EXEC_NOW:
Cmd_ExecuteString (text);
break;
case EXEC_INSERT:
Cbuf_InsertText (text);
break;
case EXEC_APPEND:
Cbuf_AddText (text);
break;
default:
Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when");
}
}
/*
============
Cbuf_Execute
============
*/
void Cbuf_Execute (void)
{
int i;
char *text;
char line[MAX_CMD_BUFFER];
int quotes;
while (cmd_text.cursize)
{
if ( cmd_wait ) {
// skip out while text still remains in buffer, leaving it
// for next frame
cmd_wait--;
break;
}
// find a \n or ; line break
text = (char *)cmd_text.data;
quotes = 0;
for (i=0 ; i< cmd_text.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if ( !(quotes&1) && text[i] == ';')
break; // don't break if inside a quoted string
if (text[i] == '\n' || text[i] == '\r' )
break;
}
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec) can insert data at the
// beginning of the text buffer
if (i == cmd_text.cursize)
cmd_text.cursize = 0;
else
{
i++;
cmd_text.cursize -= i;
memmove (text, text+i, cmd_text.cursize);
text[cmd_text.cursize] = 0;
}
// execute the command line
Cmd_ExecuteString (line);
}
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_Exec_f
===============
*/
void Cmd_Exec_f( void ) {
fileHandle_t f;
int len;
char filename[MAX_QPATH];
char *buffer;
if (Cmd_Argc () != 2) {
Com_Printf ("exec <filename> : execute a script file\n");
return;
}
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
len = FS_FOpenFileRead( filename, &f, qfalse );
if ( len <= 0 ) {
Com_Printf ("Couldn't read %s.\n", filename );
return;
}
buffer = Z_Malloc(len+1);
if (FS_Read(buffer, len, f) == len) {
FS_FCloseFile( f );
buffer[len] = 0;
Com_Printf ("execing %s\n",Cmd_Argv(1));
Cbuf_InsertText (buffer);
}
else {
Com_Printf ("couldn't exec %s\n",Cmd_Argv(1));
}
Z_Free(buffer);
}
/*
===============
Cmd_Vstr_f
Inserts the current value of a variable as command text
===============
*/
void Cmd_Vstr_f( void ) {
char *v;
if (Cmd_Argc () != 2) {
Com_Printf ("vstr <variablename> : execute a variable command\n");
return;
}
v = Cvar_VariableString( Cmd_Argv( 1 ) );
Cbuf_InsertText( va("%s\n", v ) );
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
void Cmd_Echo_f (void)
{
int i;
for (i=1 ; i<Cmd_Argc() ; i++)
Com_Printf ("%s ",Cmd_Argv(i));
Com_Printf ("\n");
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
xcommand_t function;
} cmd_function_t;
static int cmd_argc;
static char *cmd_argv[MAX_STRING_TOKENS]; // points into cmd_tokenized
static char cmd_tokenized[MAX_STRING_CHARS+MAX_STRING_TOKENS]; // will have 0 bytes inserted
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_Argc
============
*/
int Cmd_Argc( void ) {
return cmd_argc;
}
/*
============
Cmd_Argv
============
*/
char *Cmd_Argv( int arg ) {
if ( (unsigned)arg >= cmd_argc ) {
return "";
}
return cmd_argv[arg];
}
/*
============
Cmd_ArgvBuffer
The interpreted versions use this because
they can't have pointers returned to them
============
*/
void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength );
}
/*
============
Cmd_Args
Returns a single string containing argv(1) to argv(argc()-1)
============
*/
char *Cmd_Args( void ) {
static char cmd_args[MAX_STRING_CHARS];
int i;
cmd_args[0] = 0;
for ( i = 1 ; i < cmd_argc ; i++ ) {
strcat( cmd_args, cmd_argv[i] );
if ( i != cmd_argc ) {
strcat( cmd_args, " " );
}
}
return cmd_args;
}
/*
============
Cmd_ArgsBuffer
The interpreted versions use this because
they can't have pointers returned to them
============
*/
void Cmd_ArgsBuffer( char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Args(), bufferLength );
}
/*
============
Cmd_TokenizeString
Parses the given string into command line tokens.
The text is copied to a seperate buffer and 0 characters
are inserted in the apropriate place, The argv array
will point into this temporary buffer.
============
*/
void Cmd_TokenizeString( const char *text_in ) {
const char *text;
char *textOut;
// clear previous args
cmd_argc = 0;
if ( !text_in ) {
return;
}
text = text_in;
textOut = cmd_tokenized;
while ( 1 ) {
if ( cmd_argc == MAX_STRING_TOKENS ) {
return; // this is usually something malicious
}
while ( 1 ) {
// skip whitespace
while ( *text && *text <= ' ' ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
// skip // comments
if ( text[0] == '/' && text[1] == '/' ) {
return; // all tokens parsed
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
while ( *text && ( text[0] != '*' || text[1] != '/' ) ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
text += 2;
} else {
break; // we are ready to parse a token
}
}
// handle quoted strings
if ( *text == '"' ) {
cmd_argv[cmd_argc] = textOut;
cmd_argc++;
text++;
while ( *text && *text != '"' ) {
*textOut++ = *text++;
}
*textOut++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
text++;
continue;
}
// regular token
cmd_argv[cmd_argc] = textOut;
cmd_argc++;
// skip until whitespace, quote, or command
while ( *text > ' ' ) {
if ( text[0] == '"' ) {
break;
}
if ( text[0] == '/' && text[1] == '/' ) {
break;
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
break;
}
*textOut++ = *text++;
}
*textOut++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
}
}
/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
cmd_function_t *cmd;
// fail if the command already exists
for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) {
if ( !strcmp( cmd_name, cmd->name ) ) {
// allow completion-only commands to be silently doubled
if ( function != NULL ) {
Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
}
return;
}
}
cmd = Z_Malloc (sizeof(cmd_function_t));
cmd->name = CopyString( cmd_name );
cmd->function = function;
cmd->next = cmd_functions;
cmd_functions = cmd;
}
/*
============
Cmd_RemoveCommand
============
*/
void Cmd_RemoveCommand( const char *cmd_name ) {
cmd_function_t *cmd, **back;
back = &cmd_functions;
while( 1 ) {
cmd = *back;
if ( !cmd ) {
// command wasn't active
return;
}
if ( !strcmp( cmd_name, cmd->name ) ) {
*back = cmd->next;
Z_Free (cmd);
return;
}
back = &cmd->next;
}
}
/*
============
Cmd_CommandCompletion
============
*/
void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
callback( cmd->name );
}
}
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
============
*/
void Cmd_ExecuteString( const char *text ) {
cmd_function_t *cmd, **prev;
// execute the command line
Cmd_TokenizeString( text );
if ( !Cmd_Argc() ) {
return; // no tokens
}
// check registered command functions
for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
cmd = *prev;
if ( !Q_stricmp( cmd_argv[0],cmd->name ) ) {
// rearrange the links so that the command will be
// near the head of the list next time it is used
*prev = cmd->next;
cmd->next = cmd_functions;
cmd_functions = cmd;
// perform the action
if ( !cmd->function ) {
// let the cgame or game handle it
break;
} else {
cmd->function ();
}
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;
}
// check client game commands
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
return;
}
// check server game commands
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
return;
}
// check ui commands
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
return;
}
// send it as a server command if we are connected
// this will usually result in a chat message
CL_ForwardCommandToServer ();
}
/*
============
Cmd_List_f
============
*/
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int i;
char *match;
if ( Cmd_Argc() > 1 ) {
match = Cmd_Argv( 1 );
} else {
match = NULL;
}
i = 0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
Com_Printf ("%s\n", cmd->name);
i++;
}
Com_Printf ("%i commands\n", i);
}
/*
============
Cmd_Init
============
*/
void Cmd_Init (void) {
Cmd_AddCommand ("cmdlist",Cmd_List_f);
Cmd_AddCommand ("exec",Cmd_Exec_f);
Cmd_AddCommand ("vstr",Cmd_Vstr_f);
Cmd_AddCommand ("echo",Cmd_Echo_f);
Cmd_AddCommand ("wait", Cmd_Wait_f);
}