db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
566 lines
No EOL
27 KiB
C
566 lines
No EOL
27 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// QERadiant PlugIns
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//
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//
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#ifndef __QERPLUGIN_H__
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#define __QERPLUGIN_H__
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#include <windows.h>
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#include "qertypes.h"
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#define QER_PLUG_VERSION_1 1.00
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#define QER_PLUG_VERSION 1.70f
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#define QER_MAX_NAMELEN 1024
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// the editor will look for plugins in two places, the plugins path
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// under the application path, and the path under the basepath as defined
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// in the project (.qe4) file.
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//
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// you can drop any number of new texture, model format DLL's in the standard plugin path
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// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
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// should be used at one time.. if multiples are loaded then the last one loaded will be the
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// active one
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//
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// type of services the plugin supplies, pass any combo of these flags
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// it is assumed the plugin will have a matching function as defined below
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// to correlate to the implied functionality
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//
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// FIXME: after specing this crap i went to a simpler model so this may disappear
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#define QER_PLUG_GAME_TEXTURE 0x0001 // defines new texture format
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#define QER_PLUG_GAME_MODEL 0x0002 // defines new model format
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#define QER_PLUG_GAME_MAP 0x0004 // handles map load/save
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#define QER_PLUG_GAME_SURFACEDLG 0x0008 // handles surface dialog
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#define QER_PLUG_GAME_SURFACEFLAGS 0x0010 // renames surface/content names
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// basics
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#define QERPLUG_INIT "QERPlug_Init"
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#define QERPLUG_GETNAME "QERPlug_GetName"
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#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
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#define QERPLUG_DISPATCH "QERPlug_Dispatch"
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#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
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// FIXME: not used, probably should remove
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#define QERPLUG_GETSERVICETPE "QERPlug_GetServiceType"
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// game stuff
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#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
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#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
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// and any surface flags/contents for it
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#define QERPLUG_GETTMODELINFO "QERPlug_GetModelInfo" // gets a model info structure
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#define QERPLUG_LOADMODEL "QERPlug_LoadModel" // loads model data from a plugin
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#define QERPLUG_DOSURFACEDLG "QERPlug_DoSurfaceDlg" // runs the surface dialog in a plugin
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// this is going to get icky
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#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
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struct _QERTextureInfo
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{
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char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
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qboolean m_bHiColor; // if textures are NOT high color, the default
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// palette (as described inthe qe4 file will be used for gamma correction)
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// if they are high color, gamma and shading are computed on the fly
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// based on the rgba data
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//--bool m_bIsShader; // will probably do q3 shaders this way when i merge
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qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
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// defined in the .qe4 file and is expected to preload all the textures
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qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
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};
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struct _QERTextureLoad // returned by a plugin
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{
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_QERTextureLoad()
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{
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memset(reinterpret_cast<void*>(this), 0, sizeof(_QERTextureLoad));
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};
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~_QERTextureLoad()
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{
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delete []m_pRGBA;
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delete []m_pName;
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};
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void makeSpace(int nSize)
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{
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m_pRGBA = new unsigned char[nSize+1];
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};
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void setName(const char* p)
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{
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m_pName = new char[strlen(p)+1];
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strcpy(m_pName, p);
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};
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unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
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int m_nWidth; // width
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int m_nHeight; // height
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int m_nContents; // default contents
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int m_nFlags; // "" flags
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int m_nValue; // "" value
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char *m_pName; // name to be referenced in map, build tools, etc.
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};
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struct _QERModelInfo
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{
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char m_ModelExtension[QER_MAX_NAMELEN];
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bool m_bSkinned;
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bool m_bMultipart;
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};
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struct _QERModelLoad
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{
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// vertex and skin data
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};
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// hook functions
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// FIXME: none of the hook stuff works for v1.00
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#define QERPLUG_MAPLOAD "QERPlug_MapLoad"
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#define QERPLUG_MAPSAVE "QERPlug_MapSave"
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//=========================================
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// plugin functions version 1.0
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typedef LPCSTR (WINAPI* PFN_QERPLUG_INIT)(HMODULE hApp, HWND hwndMain);
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typedef LPCSTR (WINAPI* PFN_QERPLUG_GETNAME)();
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typedef LPCSTR (WINAPI* PFN_QERPLUG_GETCOMMANDLIST)();
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typedef void (WINAPI* PFN_QERPLUG_DISPATCH)(LPCSTR p, vec3_t vMin, vec3_t vMax, BOOL bSingleBrush);
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typedef LPVOID (WINAPI* PFN_QERPLUG_GETFUNCTABLE)();
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typedef void (WINAPI* PFN_QERPLUG_MAPLOAD)();
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typedef void (WINAPI* PFN_QERPLUG_MAPSAVE)();
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// editor defined plugin dispatches
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// these are used to signal the completion after a 'Get' function is called in the editor
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#define QERPLUG_DISPATCH_POINTDONE "PointDone"
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#define QERPLUG_DISPATCH_BRUSHDONE "BrushDone"
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// v1.5
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//
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// Texture loading
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// returns a ptr to _QERTextureInfo
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typedef LPVOID (WINAPI* PFN_QERPLUG_GETTEXTUREINFO)();
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//
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// loads a texture by calling the texture load func in the editor (defined below)
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// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
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// by passing in appropriate alpha data or by setting the appropriate surface flags
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// expected by q2 (which the editor will use.. )
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typedef void (WINAPI* PFN_QERPLUG_LOADTEXTURE)(LPCSTR pFilename);
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// v1.6
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typedef LPVOID (WINAPI* PFN_QERPLUG_GETSURFACEFLAGS)();
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// v1.7
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can register the EClasses he wants to handle
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//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
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//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
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#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
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typedef void (WINAPI* PFN_QERPLUG_REGISTERPLUGINENTITIES)( LPVOID );
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can Init all it needs for surface properties
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#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
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typedef void (WINAPI* PFN_QERPLUG_INITSURFACEPROPERTIES)();
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// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
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// this is similar to PFN_QERAPP_REQUESTINTERFACE
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#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
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typedef int (WINAPI* PFN_QERPLUG_REQUESTINTERFACE)( REFGUID, LPVOID );
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//=========================================
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// editor functions
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// There are 3 potential brush handle lists
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// 1. the list that contains brushes a plugin creates using CreateBrushHandle
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// 2. the selected brush list (brushes the user has selected)
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// 3. the active brush list (brushes in the map that are not selected)
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//
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// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
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// list. There are a few exceptions.
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// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
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// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
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// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
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// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
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//
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// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
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// release them when you are finish manipulating brushes in one of those lists.
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//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
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// brush manipulation routines
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#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
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#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
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#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
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#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
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//++timo not implemented .. remove
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// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
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#define QERAPP_ADDFACE "QERApp_AddFace"
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#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
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#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
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#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
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#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
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#define QERAPP_DELETEFACE "QERApp_DeleteFace"
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#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
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#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
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#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
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#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
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#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
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#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
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#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
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#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
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#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
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#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
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// texture stuff
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#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
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#define QERAPP_GETTEXTURE "QERApp_GetTexture"
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#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
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#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
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// selection
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#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
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#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
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#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
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#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
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// data gathering
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#define QERAPP_GETPOINTS "QERApp_GetPoints"
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#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
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// entity class stuff
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// the entity handling is very basic for 1.0
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#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
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#define QERAPP_GETECLASS "QERApp_GetEClass"
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// misc
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#define QERAPP_SYSMSG "QERApp_SysMsg"
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#define QERAPP_INFOMSG "QERApp_InfoMsg"
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#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
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#define QERAPP_POSITIONVIEW "QERApp_PositionView" // PGM
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#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
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// texture loading
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#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
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// FIXME: the following are not implemented yet
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// hook registrations
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#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
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#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
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// FIXME: the following are not implemented yet
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#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
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#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
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#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
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// FIXME: new primtives do not work in v1.00
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// primitives are new types of things in the map
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// for instance, the Q3 curves could have been done as
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// primitives instead of being built in
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// it will be a plugins responsibility to hook the map load and save funcs to load
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// and/or save any additional data (like new primitives of some type)
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// the editor will call each registered renderer during the rendering process to repaint
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// any primitives the plugin owns
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// each primitive object has a temporary sibling brush that lives in the map
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// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
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// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
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// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
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// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
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// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
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// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
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// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
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// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
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// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
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// crap but it looks like a nice place for a mess)
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#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
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#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
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#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
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#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
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#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
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// v1.70
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#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
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#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
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//++timo not implemented for the moment
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// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
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//++timo does the keyval need some more funcs to add/remove ?
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// get the pointer and do the changes yourself
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#define QERAPP_GETENTITYKEYVALLIST "QERApp_GetKeyValList"
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#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
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// will check current KeyVal list is NULL, otherwise use GetKeyValList
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#define QERAPP_SETENTITYKEYVALLIST "QERApp_SetKeyValList"
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#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
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#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
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#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
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#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
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#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
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#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
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#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
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#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
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struct _QERPointData
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{
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int m_nCount;
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vec3_t *m_pVectors;
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};
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struct _QERFaceData
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{
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char m_TextureName[QER_MAX_NAMELEN];
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int m_nContents;
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int m_nFlags;
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int m_nValue;
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float m_fShift[2];
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float m_fRotate;
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float m_fScale[2];
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vec3_t m_v1, m_v2, m_v3;
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// brush primitive additions
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qboolean m_bBPrimit;
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brushprimit_texdef_t brushprimit_texdef;
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};
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typedef void (WINAPI* PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
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typedef LPVOID (WINAPI* PFN_QERAPP_CREATEBRUSHHANDLE)();
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typedef void (WINAPI* PFN_QERAPP_DELETEBRUSHHANDLE)(LPVOID pv);
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typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(LPVOID pv);
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typedef void (WINAPI* PFN_QERAPP_ADDFACE)(LPVOID pv, vec3_t v1, vec3_t v2, vec3_t v3);
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typedef void (WINAPI* PFN_QERAPP_ADDFACEDATA)(LPVOID pv, _QERFaceData *pData);
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typedef int (WINAPI* PFN_QERAPP_GETFACECOUNT)(LPVOID pv);
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typedef _QERFaceData* (WINAPI* PFN_QERAPP_GETFACEDATA)(LPVOID pv, int nFaceIndex);
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typedef void (WINAPI* PFN_QERAPP_SETFACEDATA)(LPVOID pv, int nFaceIndex, _QERFaceData *pData);
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typedef void (WINAPI* PFN_QERAPP_DELETEFACE)(LPVOID pv, int nFaceIndex);
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typedef void (WINAPI* PFN_QERAPP_TEXTUREBRUSH)(LPVOID pv, LPCSTR pName);
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typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH)(LPVOID pv); // PGM
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typedef void (WINAPI* PFN_QERAPP_SELECTBRUSH)(LPVOID pv); // PGM
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typedef void (WINAPI* PFN_QERAPP_DESELECTBRUSH)(LPVOID pv); // PGM
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typedef void (WINAPI* PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
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typedef void (WINAPI* PFN_QERAPP_DELETESELECTION)();
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typedef void (WINAPI* PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, LPCSTR pMsg);
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typedef void (WINAPI* PFN_QERAPP_SYSMSG)(LPCSTR pMsg);
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typedef void (WINAPI* PFN_QERAPP_INFOMSG)(LPCSTR pMsg);
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typedef void (WINAPI* PFN_QERAPP_HIDEINFOMSG)();
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typedef void (WINAPI* PFN_QERAPP_POSITIONVIEW)(vec3_t v1, vec3_t v2); //PGM
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typedef int (WINAPI* PFN_QERAPP_SELECTEDBRUSHCOUNT)();
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typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
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typedef void (WINAPI* PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
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typedef LPVOID (WINAPI* PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
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typedef int (WINAPI* PFN_QERAPP_ACTIVEBRUSHCOUNT)();
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typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
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typedef void (WINAPI* PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
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typedef LPVOID (WINAPI* PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
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typedef int (WINAPI* PFN_QERAPP_TEXTURECOUNT)();
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typedef LPCSTR (WINAPI* PFN_QERAPP_GETTEXTURE)(int nIndex);
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typedef LPCSTR (WINAPI* PFN_QERAPP_GETCURRENTTEXTURE)();
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typedef void (WINAPI* PFN_QERAPP_SETCURRENTTEXTURE)(LPCSTR pName);
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typedef void (WINAPI* PFN_QERAPP_REGISTERMAPLOAD)(LPVOID vp);
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typedef void (WINAPI* PFN_QERAPP_REGISTERMAPSAVE)(LPVOID vp);
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typedef int (WINAPI* PFN_QERAPP_GETECLASSCOUNT)();
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typedef LPCSTR (WINAPI* PFN_QERAPP_GETECLASS)(int nIndex);
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typedef void (WINAPI* PFN_QERAPP_RESETPLUGINS)();
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//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
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// called by texture loaders for each texture loaded
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typedef void (WINAPI* PFN_QERAPP_LOADTEXTURERGBA)(LPVOID vp);
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//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
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// v1.70
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typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
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typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
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typedef epair_t** (WINAPI* PFN_QERAPP_GETENTITYKEYVALLIST)(LPVOID vp);
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typedef epair_t* (WINAPI* PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
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typedef void (WINAPI* PFN_QERAPP_SETENTITYKEYVALLIST)(LPVOID vp, epair_t* ep);
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typedef int (WINAPI* PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(LPVOID vp);
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typedef void (WINAPI* PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
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typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
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typedef LPVOID (WINAPI* PFN_QERAPP_CREATEENTITYHANDLE)();
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typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( LPVOID vpBrush, LPVOID vpEntity);
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typedef void (WINAPI* PFN_QERAPP_COMMITENTITYHANDLETOMAP)(LPVOID vp);
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typedef void (WINAPI* PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
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// this one uses window flags defined in qertypes.h
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typedef void (WINAPI* PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
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//++timo remove this one
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typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH2)(LPVOID vp, int bConvert);
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// Radiant functions for Plugin Entities
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// will look for the value of the correponding key in the project epairs
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typedef char* (WINAPI* PFN_QERAPP_READPROJECTKEY)(char* );
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// will scan the file, parse the first EClass found, and associate it to the caller plugin
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// will only read first EClass in the file, and return true/false
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typedef int (WINAPI* PFN_QERAPP_SCANFILEFORECLASS)(char* );
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// plugins can request additional interfaces from the editor when they need specific services
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typedef int (WINAPI* PFN_QERAPP_REQUESTINTERFACE)( REFGUID, LPVOID );
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// use this one for errors, Radiant will stop after the "edit preferences" dialog
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typedef void (WINAPI* PFN_QERAPP_ERRORMSG)(LPCSTR pMsg);
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// use to gain read access to the project epairs
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// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
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// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
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// used to allocate and read a buffer
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//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
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typedef int (WINAPI* PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
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typedef char* (WINAPI* PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
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typedef void (WINAPI* PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
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typedef int (WINAPI* PFN_QERAPP_HASSHADER)(const char *);
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typedef int (WINAPI* PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
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// free memory previously allocated by Radiant
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// NOTE: this is dirty
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typedef void (WINAPI* PFN_QERAPP_RADIANTFREE)( void * );
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// retrieves the path to the engine from the preferences dialog box
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typedef char* (WINAPI* PFN_QERAPP_GETGAMEPATH)();
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// retrieves full Radiant path
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typedef char* (WINAPI* PFN_QERAPP_GETQERPATH)();
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// patches in/out
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// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
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// use int indexes instead
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// if you call AllocateActivePatchHandles, you'll be playing with active patches
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// AllocateSelectedPatcheHandles for selected stuff
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// a call to CreatePatchHandle will move you to a seperate index table
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typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
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typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
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typedef void (WINAPI* PFN_QERAPP_RELEASEPATCHHANDLES) ();
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typedef patchMesh_t* (WINAPI* PFN_QERAPP_GETPATCHDATA) (int);
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typedef void (WINAPI* PFN_QERAPP_DELETEPATCH) (int);
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typedef int (WINAPI* PFN_QERAPP_CREATEPATCHHANDLE) ();
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// when commiting, only a few patchMesh_t members are relevant:
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// int width, height; // in control points, not patches
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// int contents, flags, value, type;
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// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
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// once you have commited the index is still available, if the patch handle was allocated by you
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// then you can re-use the index to commit other patches .. otherwise you can change existing patches
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// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
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// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
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// patch is selected after a commit
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// you can add an optional texture / shader name .. if NULL will use the current texture
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typedef void (WINAPI* PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
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// FIXME:
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// add map format extensions
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// add texture format handlers
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// add surface dialog handler
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// add model handler/displayer
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// v1 func table
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// Plugins need to declare one of these and implement the getfunctable as described above
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struct _QERFuncTable_1
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{
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float m_fVersion;
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int m_nSize;
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PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
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PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
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PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
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PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
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PFN_QERAPP_ADDFACE m_pfnAddFace;
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PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
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PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
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PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
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PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
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PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
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PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
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PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
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PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
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PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
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PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
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PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
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PFN_QERAPP_GETPOINTS m_pfnGetPoints;
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PFN_QERAPP_SYSMSG m_pfnSysMsg;
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PFN_QERAPP_INFOMSG m_pfnInfoMsg;
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PFN_QERAPP_HIDEINFOMSG m_pfnHideInfoMsg;
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PFN_QERAPP_POSITIONVIEW m_pfnPositionView; // PGM
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PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
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PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
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PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
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PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
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PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
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PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
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PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
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PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
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//++timo this would need to be removed and replaced by the IShaders interface
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PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
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PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
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PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
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PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
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PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
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PFN_QERAPP_GETECLASS m_pfnGetEClass;
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PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
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// v1.00 ends here
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// v1.50 starts here
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PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
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// v1.50 ends here
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// v1.70 starts here
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PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
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PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
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PFN_QERAPP_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
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PFN_QERAPP_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
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PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
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PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
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PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
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PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
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PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
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PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
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PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
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PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
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PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
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PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
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// Radiant functions for Plugin Entities
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PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
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PFN_QERAPP_SCANFILEFORECLASS m_pfnScanFileForEClass;
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// plugins can request additional interfaces
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PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
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PFN_QERAPP_ERRORMSG m_pfnErrorMsg;
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// loading a file into a buffer
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PFN_QERAPP_LOADFILE m_pfnLoadFile;
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PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
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PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
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PFN_QERAPP_HASSHADER m_pfnHasShader;
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PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
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PFN_QERAPP_RADIANTFREE m_pfnRadiantFree;
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PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
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PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
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// patches in / out
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PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
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PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
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PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
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PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
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PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
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PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
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PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
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};
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//--typedef int (WINAPI* PFN_QERAPP_BRUSHCOUNT )();
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//--typedef brush_t* (WINAPI* PFN_QERAPP_GETBRUSH )();
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//--typedef void (WINAPI* PFN_QERAPP_DELETEBRUSH )();
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#endif |