db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
216 lines
No EOL
7.6 KiB
C++
216 lines
No EOL
7.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//-----------------------------------------------------------------------------
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//
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// $LogFile$
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// $Revision: 1.1.1.4.2.1 $
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// $Author: ttimo $
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// $Date: 2000/02/13 17:25:04 $
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// $Log: isurfaceplugin.h,v $
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// Revision 1.1.1.4.2.1 2000/02/13 17:25:04 ttimo
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// started cleanup
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//
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// Revision 1.1.1.4 2000/01/18 00:17:13 ttimo
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// merging in for RC
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//
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// Revision 1.3 2000/01/17 23:53:44 TBesset
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// ready for merge in sourceforge (RC candidate)
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//
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// Revision 1.2 2000/01/07 16:40:13 TBesset
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// merged from BSP frontend
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//
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// Revision 1.1.1.3 1999/12/29 18:31:28 TBesset
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// Q3Radiant public version
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//
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// Revision 1.1.1.1.2.1 1999/12/29 21:39:45 TBesset
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// updated to update3 from Robert
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//
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// Revision 1.1.1.3 1999/12/29 18:31:28 TBesset
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// Q3Radiant public version
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// Revision 1.1.1.3 1999/12/29 18:31:28 TBesset
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// Q3Radiant public version
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//
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// Revision 1.2 1999/11/22 17:46:48 Timo & Christine
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// merged EARadiant into the main tree
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// bug fixes for Q3Plugin / EAPlugin
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// export for Robert
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//
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// Revision 1.1.2.4 1999/11/20 12:13:02 Timo & Christine
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// first release to Wolfen and Spog
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// with TexTool and DeQbsp3 plugin
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//
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// Revision 1.1.2.3 1999/11/16 14:23:13 Timo & Christine
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// merged 173 into Q3Radiant, EARadiant branch
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// see Timo\changelog.txt for merge log
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//
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// Revision 1.1.2.2 1999/11/14 16:26:15 Timo & Christine
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// first beta of the ritualmap surface plugin
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//
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// Revision 1.1.2.1 1999/10/08 16:28:15 Timo & Christine
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// started plugin extensions for EA features support in Q3Radiant
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// MEAN files plugin, and Surface Properties plugin
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//
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//
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// DESCRIPTION:
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//
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//
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#ifndef __ISURFACEPLUGIN_H_
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#define __ISURFACEPLUGIN_H_
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#ifndef Q3RADIANT
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// this is plugin included, define miptex_t
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//++timo FIXME: move definition into qertypes.h ? or assume plugin knows ?
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[32];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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} miptex_t;
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#endif
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/*
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// there's a void* in each qtexture_t, must be casted to a IPluginQTexture*
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class IPluginQTexture
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{
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public:
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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// Init for a miptex_t
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virtual void InitForMiptex( miptex_t* ) = 0;
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// set default texdef
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virtual void SetDefaultTexdef() = 0;
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};
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// use this macro
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#define GETPLUGINQTEXTURE(pQTexture) (static_cast<IPluginQTexture *>(pQTexture->pData))
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*/
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// there's a void* in each qtexture_t, must be casted to a IPluginTexdef*
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// there's a void* in each face_t, must be casted to a IPluginTexdef*
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// NOTE: IPluginTexdef stores a pointer to the qtexture_t or face_t it's stored in
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// members of IPluginTexdef often access the qtexture_t or face_t they are connected to
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// Write texdef needs a function pointer, because Radiant either writes into a FILE or a CMemFile
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typedef void (WINAPI* PFN_QERAPP_MAPPRINTF) ( char *text, ... );
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class IPluginTexdef
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{
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public:
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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// Build a copy of this one, sets refCount to 1
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virtual IPluginTexdef* Copy() = 0;
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// refers to a face_t -----------------------
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// Parse texdef
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virtual void ParseTexdef () = 0;
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// Write texdef
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virtual void WriteTexdef (PFN_QERAPP_MAPPRINTF MapPrintf) = 0;
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// hook to a face
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virtual void Hook( face_t* ) = 0;
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// ------------------------------------------
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// refers to a qtexture_t -------------------
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// Init for a miptex_t
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//++timo NOTE: miptex_t is used only for .WAL format .. a bit outdated
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virtual void InitForMiptex( miptex_t* ) = 0;
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// set default texdef
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virtual void SetDefaultTexdef() = 0;
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// ------------------------------------------
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// refers to a patchMesh_t ------------------
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virtual void ParsePatchTexdef () = 0;
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// write texdef for a patch
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virtual void WritePatchTexdef (PFN_QERAPP_MAPPRINTF MapPrintf) = 0;
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// hook to a patch
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virtual void Hook( patchMesh_t* ) = 0;
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// ------------------------------------------
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};
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// use this macro
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#define GETPLUGINTEXDEF(pFace) (static_cast<IPluginTexdef *>(pFace->pData))
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// this one is used by Radiant to access the surface plugin
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// {7DA59920-93D8-11d3-8EF3-0000E8E8657B}
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static const GUID QERPlugSurfaceTable_GUID =
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{ 0x7da59920, 0x93d8, 0x11d3, { 0x8e, 0xf3, 0x0, 0x0, 0xe8, 0xe8, 0x65, 0x7b } };
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typedef void (WINAPI* PFN_QERPLUG_DOSURFACE) ();
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typedef bool (WINAPI* PFN_QERPLUG_BYEBYESURFACEDIALOG) ();
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typedef void (WINAPI* PFN_QERPLUG_UPDATESURFACEDIALOG) ();
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// allocates a new IPluginTexdef, linked to a face_t, refCount is set to 1
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typedef IPluginTexdef* (WINAPI* PFN_QERPLUG_TEXDEFALLOC) ( face_t* );
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// allocates a new IPluginTexdef, linked to a qtexture_t, refCount is set to 1
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typedef IPluginTexdef* (WINAPI* PFN_QERPLUG_QTEXTUREALLOC) ( qtexture_t* );
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// allocates a new IPluginTexdef, linked to a patchMesh_t, refCount is set to 1
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typedef IPluginTexdef* (WINAPI* PFN_QERPLUG_PATCHALLOC) ( patchMesh_t* );
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struct _QERPlugSurfaceTable
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{
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int m_nSize;
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PFN_QERPLUG_BYEBYESURFACEDIALOG m_pfnByeByeSurfaceDialog;
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PFN_QERPLUG_DOSURFACE m_pfnDoSurface;
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PFN_QERPLUG_UPDATESURFACEDIALOG m_pfnUpdateSurfaceDialog;
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PFN_QERPLUG_TEXDEFALLOC m_pfnTexdefAlloc;
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PFN_QERPLUG_QTEXTUREALLOC m_pfnQTextureAlloc;
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PFN_QERPLUG_PATCHALLOC m_pfnPatchAlloc;
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};
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// this one is used by the plugin to access some Radiant stuff
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// {42BAE4C0-9787-11d3-8EF3-0000E8E8657B}
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static const GUID QERAppSurfaceTable_GUID =
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{ 0x42bae4c0, 0x9787, 0x11d3, { 0x8e, 0xf3, 0x0, 0x0, 0xe8, 0xe8, 0x65, 0x7b } };
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typedef bool (WINAPI* PFN_PATCHESSELECTED) ();
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// retrieve g_qeglobals.texturewin_t
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//++timo FIXME: this should move in a dedicated table for all g_qeglobals stuff
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typedef texturewin_t* (WINAPI* PFN_QEGLOBALSTEXTUREWIN) ();
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// look for the first selected patch mesh
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//++timo FIXME: this is a convenient func since there's no way to scan patches ( yet )
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typedef patchMesh_t* (WINAPI* PFN_GETSELECTEDPATCH) ();
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typedef void (WINAPI* PFN_PATCHREBUILD) (patchMesh_t *p);
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//++timo FIXME: this one in particular is a hack
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typedef void (WINAPI* PFN_GETTWOSELECTEDPATCH) (patchMesh_t **p1, patchMesh_t **p2);
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struct _QERAppSurfaceTable
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{
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int m_nSize;
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PFN_PATCHESSELECTED m_pfnOnlyPatchesSelected;
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PFN_PATCHESSELECTED m_pfnAnyPatchesSelected;
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PFN_QEGLOBALSTEXTUREWIN m_pfnQeglobalsTexturewin;
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PFN_GETSELECTEDPATCH m_pfnGetSelectedPatch;
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PFN_PATCHREBUILD m_pfnPatchRebuild;
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PFN_GETTWOSELECTEDPATCH m_pfnGetTwoSelectedPatch;
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};
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#endif |