db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
46 lines
No EOL
1.5 KiB
C++
46 lines
No EOL
1.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//-----------------------------------------------------------------------------
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//
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// $LogFile$
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// $Revision: 1.1.2.1 $
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// $Author: ttimo $
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// $Date: 2000/02/04 22:59:34 $
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// $Log: Messaging.h,v $
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// Revision 1.1.2.1 2000/02/04 22:59:34 ttimo
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// messaging API preview
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//
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//
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// DESCRIPTION:
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// headers for internal classes used in Messaging.cpp
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//
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#ifndef __MESSAGING_H_
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#define __MESSAGING_H_
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class CXYWndWrapper : public IXYWndWrapper
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{
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public:
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void SnapToGrid( int x1, int y1, vec3_t pt );
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};
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#endif |