db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
702 lines
24 KiB
Text
702 lines
24 KiB
Text
# Microsoft Developer Studio Project File - Name="cgame" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_info.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_localents.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_main.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_marks.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_newDraw.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_players.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_playerstate.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_predict.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_scoreboard.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_servercmds.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_snapshot.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_syscalls.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_view.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_weapons.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_math.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\ui_shared.c
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /GX
|
|
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\surfaceflags.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=cgame.def
|
|
|
|
!IF "$(CFG)" == "cgame - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
|