q3cellshading/q3radiant/ShaderEdit.h

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ShaderEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CShaderEdit frame
class CShaderEdit : public CFrameWnd
{
DECLARE_DYNCREATE(CShaderEdit)
protected:
CShaderEdit(); // protected constructor used by dynamic creation
CStatusBar m_StatusBar;
CToolBar m_ToolBar;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CShaderEdit)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CShaderEdit();
// Generated message map functions
//{{AFX_MSG(CShaderEdit)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)