71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 1999-2005 Id Software, Inc.
|
||
|
|
||
|
This file is part of Quake III Arena source code.
|
||
|
|
||
|
Quake III Arena source code is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
Quake III Arena source code is distributed in the hope that it will be
|
||
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Foobar; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
|
||
|
#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
|
||
|
|
||
|
#if _MSC_VER > 1000
|
||
|
#pragma once
|
||
|
#endif // _MSC_VER > 1000
|
||
|
// ShaderEdit.h : header file
|
||
|
//
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CShaderEdit frame
|
||
|
|
||
|
class CShaderEdit : public CFrameWnd
|
||
|
{
|
||
|
DECLARE_DYNCREATE(CShaderEdit)
|
||
|
protected:
|
||
|
CShaderEdit(); // protected constructor used by dynamic creation
|
||
|
|
||
|
CStatusBar m_StatusBar;
|
||
|
CToolBar m_ToolBar;
|
||
|
|
||
|
// Attributes
|
||
|
public:
|
||
|
|
||
|
// Operations
|
||
|
public:
|
||
|
|
||
|
// Overrides
|
||
|
// ClassWizard generated virtual function overrides
|
||
|
//{{AFX_VIRTUAL(CShaderEdit)
|
||
|
//}}AFX_VIRTUAL
|
||
|
|
||
|
// Implementation
|
||
|
protected:
|
||
|
virtual ~CShaderEdit();
|
||
|
|
||
|
// Generated message map functions
|
||
|
//{{AFX_MSG(CShaderEdit)
|
||
|
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
||
|
//}}AFX_MSG
|
||
|
DECLARE_MESSAGE_MAP()
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
//{{AFX_INSERT_LOCATION}}
|
||
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||
|
|
||
|
#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
|