q3cellshading/code/botlib/l_struct.h

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_struct.h
*
* desc: structure reading/writing
*
* $Archive: /source/code/botlib/l_struct.h $
*
*****************************************************************************/
#define MAX_STRINGFIELD 80
//field types
#define FT_CHAR 1 // char
#define FT_INT 2 // int
#define FT_FLOAT 3 // float
#define FT_STRING 4 // char [MAX_STRINGFIELD]
#define FT_STRUCT 6 // struct (sub structure)
//type only mask
#define FT_TYPE 0x00FF // only type, clear subtype
//sub types
#define FT_ARRAY 0x0100 // array of type
#define FT_BOUNDED 0x0200 // bounded value
#define FT_UNSIGNED 0x0400
//structure field definition
typedef struct fielddef_s
{
char *name; //name of the field
int offset; //offset in the structure
int type; //type of the field
//type specific fields
int maxarray; //maximum array size
float floatmin, floatmax; //float min and max
struct structdef_s *substruct; //sub structure
} fielddef_t;
//structure definition
typedef struct structdef_s
{
int size;
fielddef_t *fields;
} structdef_t;
//read a structure from a script
int ReadStructure(source_t *source, structdef_t *def, char *structure);
//write a structure to a file
int WriteStructure(FILE *fp, structdef_t *def, char *structure);
//writes indents
int WriteIndent(FILE *fp, int indent);
//writes a float without traling zeros
int WriteFloat(FILE *fp, float value);