q3cellshading/code/macosx/GenerateQGL.pl

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4.3 KiB
Perl
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#!/usr/bin/perl
open(INPUT_FILE, ">/tmp/input-$$.h") || die "$!";
print INPUT_FILE "#import <OpenGL/gl.h>\n";
close INPUT_FILE;
open(CPP, "cpp /tmp/input-$$.h|") || die "$!";
print "/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/\n\n";
print "#ifdef QGL_LOG_GL_CALLS\n";
print "extern unsigned int QGLLogGLCalls;\n";
print "extern FILE *QGLDebugFile(void);\n";
print "#endif\n\n";
print "extern void QGLCheckError(const char *message);\n";
print "extern unsigned int QGLBeginStarted;\n\n";
print "// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()\n";
print "static inline GLenum _glGetError(void) {\n";
print " return glGetError();\n";
print "}\n\n";
@functionNames = ();
while (<CPP>) {
chop;
/^extern/ || next;
s/extern //;
print "// $_\n";
# This approach is necessary to deal with glGetString whos type isn't a single word
($type, $rest) = m/(.+)\s+(gl.*)/;
# print "type='$type'\n";
# print "rest='$rest'\n";
($name, $argString) = ($rest =~ m/(\w+).*\s*\((.*)\)/);
$isVoid = ($type =~ m/void/);
push(@functionNames, $name);
# print "name=$name\n";
# print "argString=$argString\n";
# print "argCount=$#args\n";
# Parse the argument list into two arrays, one of types and one of argument names
if ($argString =~ m/^void$/) {
@args = ();
} else {
@args = split(",", $argString);
}
@argTypes = ();
@argNames = ();
for $arg (@args) {
($argType, $argName) = ($arg =~ m/(.*[ \*])([_a-zA-Z0-9]+)/);
$argType =~ s/^ *//;
$argType =~ s/ *$//;
push(@argTypes, $argType);
push(@argNames, $argName);
# print "argType='$argType'\n";
# print "argName='$argName'\n";
}
print "static inline $type q$name($argString)\n";
print "{\n";
if (! $isVoid) {
print " $type returnValue;\n";
}
print "#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)\n";
print " if (QGLLogGLCalls)\n";
print " fprintf(QGLDebugFile(), \"$name(";
if ($#argTypes >= 0) {
for ($i = 0; $i <= $#argTypes; $i++) {
$argType = $argTypes[$i];
$argName = $argNames[$i];
$_ = $argType;
if (/^GLenum$/ || /^GLuint$/ || /^GLbitfield$/) {
print "$argName=%lu";
} elsif (/^GLsizei$/ || /^GLint$/) {
print "$argName=%ld";
} elsif (/^GLfloat$/ || /^GLdouble$/ || /^GLclampf$/ || /^GLclampd$/) {
print "$argName=%f";
} elsif (/^GLbyte$/) {
print "$argName=%d";
} elsif (/^GLubyte$/) {
print "$argName=%u";
} elsif (/^GLshort$/) {
print "$argName=%d";
} elsif (/^GLushort$/) {
print "$argName=%u";
} elsif (/^GLboolean$/) {
print "$argName=%u";
} elsif (/\*$/) {
# TJW -- Later we should look at the count specified in the function name, look at the basic type and print out an array. Or we could just special case them...
print "$argName=%p";
} else {
print STDERR "Unknown type '$argType'\n";
exit(1);
}
print ", " if ($i != $#argTypes);
}
} else {
print "void";
}
print ")\\n\"";
print ", " if $#argTypes >= 0;
print join(", ", @argNames);
print ");\n";
print "#endif\n";
if (! $isVoid) {
print " returnValue = ";
} else {
print " ";
}
print "$name(" . join(", ", @argNames) . ");\n";
print "#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)\n";
if ($name eq "glBegin") {
print " QGLBeginStarted++;\n";
}
if ($name eq "glEnd") {
print " QGLBeginStarted--;\n";
}
print " if (!QGLBeginStarted)\n";
print " QGLCheckError(\"$name\");\n";
print "#endif\n";
if (! $isVoid) {
print " return returnValue;\n";
}
print "}\n\n";
}
print "// Prevent calls to the 'normal' GL functions\n";
for $name (@functionNames) {
print "#define $name CALL_THE_QGL_VERSION_OF_$name\n";
}