q3cellshading/q3radiant/PatchDensityDlg.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// PatchDensityDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "PatchDensityDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPatchDensityDlg dialog
CPatchDensityDlg::CPatchDensityDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPatchDensityDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPatchDensityDlg)
//}}AFX_DATA_INIT
}
void CPatchDensityDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPatchDensityDlg)
DDX_Control(pDX, IDC_COMBO_WIDTH, m_wndWidth);
DDX_Control(pDX, IDC_COMBO_HEIGHT, m_wndHeight);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPatchDensityDlg, CDialog)
//{{AFX_MSG_MAP(CPatchDensityDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPatchDensityDlg message handlers
int g_nXLat[] = {3,5,7,9,11,13,15};
void CPatchDensityDlg::OnOK()
{
int nWidth = m_wndWidth.GetCurSel();
int nHeight = m_wndHeight.GetCurSel();
if (nWidth >= 0 && nWidth <= 6 && nHeight >= 0 && nHeight <= 6)
{
Patch_GenericMesh(g_nXLat[nWidth], g_nXLat[nHeight], g_pParentWnd->ActiveXY()->GetViewType());
Sys_UpdateWindows(W_ALL);
}
CDialog::OnOK();
}
BOOL CPatchDensityDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_wndWidth.SetCurSel(0);
m_wndHeight.SetCurSel(0);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}