64 lines
2.5 KiB
C
64 lines
2.5 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_entity.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_entity.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//invalidates all entity infos
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void AAS_InvalidateEntities(void);
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//unlink not updated entities
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void AAS_UnlinkInvalidEntities(void);
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//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
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void AAS_ResetEntityLinks(void);
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//updates an entity
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int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
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//gives the entity data used for collision detection
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void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
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#endif //AASINTERN
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//returns the size of the entity bounding box in mins and maxs
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void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
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//returns the BSP model number of the entity
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int AAS_EntityModelNum(int entnum);
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//returns the origin of an entity with the given model number
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int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
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//returns the best reachable area the entity is situated in
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int AAS_BestReachableEntityArea(int entnum);
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//returns the info of the given entity
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void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
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//returns the next entity
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int AAS_NextEntity(int entnum);
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//returns the origin of the entity
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void AAS_EntityOrigin(int entnum, vec3_t origin);
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//returns the entity type
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int AAS_EntityType(int entnum);
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//returns the model index of the entity
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int AAS_EntityModelindex(int entnum);
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