q3cellshading/code/unix/q3test.spec.sh

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#!/bin/sh
# Generate Quake3 test
# $1 is version
# $2 is release
# $3 is arch
# $4 is install dir (assumed to be in /var/tmp)
cat <<EOF
%define name q3test
%define version ${1}
%define release ${2}
%define arch ${3}
%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
Name: %{name}
Version: %{version}
Release: %{release}
Vendor: id Software
Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
URL: http://www.idsoftware.com/
Source: q3test-%{version}.tar.gz
Group: Games
Copyright: Restricted
Icon: quake3.gif
BuildRoot: /var/tmp/%{name}-%{version}
Summary: Q3Test for Linux
%description
%install
%files
%attr(644,root,root) $4/README.EULA
%attr(644,root,root) $4/README.Q3Test
%attr(644,root,root) $4/README.Linux
%attr(644,root,root) $4/Quake3.kdelnk
%attr(644,root,root) $4/quake3.xpm
%attr(755,root,root) $4/linuxquake3
%attr(755,root,root) $4/cgamei386.so
%attr(755,root,root) $4/qagamei386.so
%attr(755,root,root) $4/uii386.so
%attr(755,root,root) $4/libMesaVoodooGL.so.3.1
%attr(644,root,root) $4/demoq3/pak0.pk3
%post
if [ -n "\$KDEDIR" ]; then
ln -sf $4/Quake3.kdelnk \$KDEDIR/share/applnk/Games/Quake3.kdelnk
ln -sf $4/quake3.xpm \$KDEDIR/share/icons/quake3.xpm
fi
EOF