67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ShaderEdit.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "ShaderEdit.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CShaderEdit
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IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd)
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CShaderEdit::CShaderEdit()
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{
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}
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CShaderEdit::~CShaderEdit()
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{
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}
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BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd)
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//{{AFX_MSG_MAP(CShaderEdit)
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CShaderEdit message handlers
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int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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// TODO: Add your specialized creation code here
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return 0;
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}
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