q3cellshading/q3radiant/QGL_WIN.C

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include "qgl.h"
#include <float.h>
HMODULE g_hGLDLL;
HMODULE g_hGLUDLL;
# pragma warning (disable : 4113 4133 4047 )
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );
BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *, const unsigned char * );
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
// glu stuff
void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
int (APIENTRY * qgluBuild2DMipmaps) (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data);
// added for plugins
void (APIENTRY * qgluLookAt)(
GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz);
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown()
{
if (g_hGLDLL)
{
FreeLibrary(g_hGLDLL);
g_hGLDLL = NULL;
}
if (g_hGLUDLL)
{
FreeLibrary(g_hGLUDLL);
g_hGLUDLL = NULL;
}
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
qwglSwapIntervalEXT = NULL;
qwglGetDeviceGammaRampEXT = NULL;
qwglSetDeviceGammaRampEXT = NULL;
qgluPerspective = NULL;
qgluBuild2DMipmaps = NULL;
qgluLookAt = NULL;
}
# define GPA(h, a ) GetProcAddress( h, a )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
int QGL_Init(const char *dllname, const char* pGluName )
{
g_hGLDLL = LoadLibrary(dllname);
if (g_hGLDLL == NULL)
{
return 0;
}
g_hGLUDLL = LoadLibrary(pGluName);
if (g_hGLUDLL == NULL)
{
FreeLibrary(g_hGLDLL);
g_hGLDLL = NULL;
return 0;
}
qgluPerspective = GPA(g_hGLUDLL, "gluPerspective");
qgluBuild2DMipmaps = GPA(g_hGLUDLL, "gluBuild2DMipmaps");
// added for plugins
qgluLookAt = GPA(g_hGLUDLL, "gluLookAt" );
qglAccum = GPA(g_hGLDLL, "glAccum" );
qglAlphaFunc = GPA(g_hGLDLL, "glAlphaFunc" );
qglAreTexturesResident = GPA(g_hGLDLL, "glAreTexturesResident" );
qglArrayElement = GPA(g_hGLDLL, "glArrayElement" );
qglBegin = GPA(g_hGLDLL, "glBegin" );
qglBindTexture = GPA(g_hGLDLL, "glBindTexture" );
qglBitmap = GPA(g_hGLDLL, "glBitmap" );
qglBlendFunc = GPA(g_hGLDLL, "glBlendFunc" );
qglCallList = GPA(g_hGLDLL, "glCallList" );
qglCallLists = GPA(g_hGLDLL, "glCallLists" );
qglClear = GPA(g_hGLDLL, "glClear" );
qglClearAccum = GPA(g_hGLDLL, "glClearAccum" );
qglClearColor = GPA(g_hGLDLL, "glClearColor" );
qglClearDepth = GPA(g_hGLDLL, "glClearDepth" );
qglClearIndex = GPA(g_hGLDLL, "glClearIndex" );
qglClearStencil = GPA(g_hGLDLL, "glClearStencil" );
qglClipPlane = GPA(g_hGLDLL, "glClipPlane" );
qglColor3b = GPA(g_hGLDLL, "glColor3b" );
qglColor3bv = GPA(g_hGLDLL, "glColor3bv" );
qglColor3d = GPA(g_hGLDLL, "glColor3d" );
qglColor3dv = GPA(g_hGLDLL, "glColor3dv" );
qglColor3f = GPA(g_hGLDLL, "glColor3f" );
qglColor3fv = GPA(g_hGLDLL, "glColor3fv" );
qglColor3i = GPA(g_hGLDLL, "glColor3i" );
qglColor3iv = GPA(g_hGLDLL, "glColor3iv" );
qglColor3s = GPA(g_hGLDLL, "glColor3s" );
qglColor3sv = GPA(g_hGLDLL, "glColor3sv" );
qglColor3ub = GPA(g_hGLDLL, "glColor3ub" );
qglColor3ubv = GPA(g_hGLDLL, "glColor3ubv" );
qglColor3ui = GPA(g_hGLDLL, "glColor3ui" );
qglColor3uiv = GPA(g_hGLDLL, "glColor3uiv" );
qglColor3us = GPA(g_hGLDLL, "glColor3us" );
qglColor3usv = GPA(g_hGLDLL, "glColor3usv" );
qglColor4b = GPA(g_hGLDLL, "glColor4b" );
qglColor4bv = GPA(g_hGLDLL, "glColor4bv" );
qglColor4d = GPA(g_hGLDLL, "glColor4d" );
qglColor4dv = GPA(g_hGLDLL, "glColor4dv" );
qglColor4f = GPA(g_hGLDLL, "glColor4f" );
qglColor4fv = GPA(g_hGLDLL, "glColor4fv" );
qglColor4i = GPA(g_hGLDLL, "glColor4i" );
qglColor4iv = GPA(g_hGLDLL, "glColor4iv" );
qglColor4s = GPA(g_hGLDLL, "glColor4s" );
qglColor4sv = GPA(g_hGLDLL, "glColor4sv" );
qglColor4ub = GPA(g_hGLDLL, "glColor4ub" );
qglColor4ubv = GPA(g_hGLDLL, "glColor4ubv" );
qglColor4ui = GPA(g_hGLDLL, "glColor4ui" );
qglColor4uiv = GPA(g_hGLDLL, "glColor4uiv" );
qglColor4us = GPA(g_hGLDLL, "glColor4us" );
qglColor4usv = GPA(g_hGLDLL, "glColor4usv" );
qglColorMask = GPA(g_hGLDLL, "glColorMask" );
qglColorMaterial = GPA(g_hGLDLL, "glColorMaterial" );
qglColorPointer = GPA(g_hGLDLL, "glColorPointer" );
qglCopyPixels = GPA(g_hGLDLL, "glCopyPixels" );
qglCopyTexImage1D = GPA(g_hGLDLL, "glCopyTexImage1D" );
qglCopyTexImage2D = GPA(g_hGLDLL, "glCopyTexImage2D" );
qglCopyTexSubImage1D = GPA(g_hGLDLL, "glCopyTexSubImage1D" );
qglCopyTexSubImage2D = GPA(g_hGLDLL, "glCopyTexSubImage2D" );
qglCullFace = GPA(g_hGLDLL, "glCullFace" );
qglDeleteLists = GPA(g_hGLDLL, "glDeleteLists" );
qglDeleteTextures = GPA(g_hGLDLL, "glDeleteTextures" );
qglDepthFunc = GPA(g_hGLDLL, "glDepthFunc" );
qglDepthMask = GPA(g_hGLDLL, "glDepthMask" );
qglDepthRange = GPA(g_hGLDLL, "glDepthRange" );
qglDisable = GPA(g_hGLDLL, "glDisable" );
qglDisableClientState = GPA(g_hGLDLL, "glDisableClientState" );
qglDrawArrays = GPA(g_hGLDLL, "glDrawArrays" );
qglDrawBuffer = GPA(g_hGLDLL, "glDrawBuffer" );
qglDrawElements = GPA(g_hGLDLL, "glDrawElements" );
qglDrawPixels = GPA(g_hGLDLL, "glDrawPixels" );
qglEdgeFlag = GPA(g_hGLDLL, "glEdgeFlag" );
qglEdgeFlagPointer = GPA(g_hGLDLL, "glEdgeFlagPointer" );
qglEdgeFlagv = GPA(g_hGLDLL, "glEdgeFlagv" );
qglEnable = GPA(g_hGLDLL, "glEnable" );
qglEnableClientState = GPA(g_hGLDLL, "glEnableClientState" );
qglEnd = GPA(g_hGLDLL, "glEnd" );
qglEndList = GPA(g_hGLDLL, "glEndList" );
qglEvalCoord1d = GPA(g_hGLDLL, "glEvalCoord1d" );
qglEvalCoord1dv = GPA(g_hGLDLL, "glEvalCoord1dv" );
qglEvalCoord1f = GPA(g_hGLDLL, "glEvalCoord1f" );
qglEvalCoord1fv = GPA(g_hGLDLL, "glEvalCoord1fv" );
qglEvalCoord2d = GPA(g_hGLDLL, "glEvalCoord2d" );
qglEvalCoord2dv = GPA(g_hGLDLL, "glEvalCoord2dv" );
qglEvalCoord2f = GPA(g_hGLDLL, "glEvalCoord2f" );
qglEvalCoord2fv = GPA(g_hGLDLL, "glEvalCoord2fv" );
qglEvalMesh1 = GPA(g_hGLDLL, "glEvalMesh1" );
qglEvalMesh2 = GPA(g_hGLDLL, "glEvalMesh2" );
qglEvalPoint1 = GPA(g_hGLDLL, "glEvalPoint1" );
qglEvalPoint2 = GPA(g_hGLDLL, "glEvalPoint2" );
qglFeedbackBuffer = GPA(g_hGLDLL, "glFeedbackBuffer" );
qglFinish = GPA(g_hGLDLL, "glFinish" );
qglFlush = GPA(g_hGLDLL, "glFlush" );
qglFogf = GPA(g_hGLDLL, "glFogf" );
qglFogfv = GPA(g_hGLDLL, "glFogfv" );
qglFogi = GPA(g_hGLDLL, "glFogi" );
qglFogiv = GPA(g_hGLDLL, "glFogiv" );
qglFrontFace = GPA(g_hGLDLL, "glFrontFace" );
qglFrustum = GPA(g_hGLDLL, "glFrustum" );
qglGenLists = GPA(g_hGLDLL, "glGenLists" );
qglGenTextures = GPA(g_hGLDLL, "glGenTextures" );
qglGetBooleanv = GPA(g_hGLDLL, "glGetBooleanv" );
qglGetClipPlane = GPA(g_hGLDLL, "glGetClipPlane" );
qglGetDoublev = GPA(g_hGLDLL, "glGetDoublev" );
qglGetError = GPA(g_hGLDLL, "glGetError" );
qglGetFloatv = GPA(g_hGLDLL, "glGetFloatv" );
qglGetIntegerv = GPA(g_hGLDLL, "glGetIntegerv" );
qglGetLightfv = GPA(g_hGLDLL, "glGetLightfv" );
qglGetLightiv = GPA(g_hGLDLL, "glGetLightiv" );
qglGetMapdv = GPA(g_hGLDLL, "glGetMapdv" );
qglGetMapfv = GPA(g_hGLDLL, "glGetMapfv" );
qglGetMapiv = GPA(g_hGLDLL, "glGetMapiv" );
qglGetMaterialfv = GPA(g_hGLDLL, "glGetMaterialfv" );
qglGetMaterialiv = GPA(g_hGLDLL, "glGetMaterialiv" );
qglGetPixelMapfv = GPA(g_hGLDLL, "glGetPixelMapfv" );
qglGetPixelMapuiv = GPA(g_hGLDLL, "glGetPixelMapuiv" );
qglGetPixelMapusv = GPA(g_hGLDLL, "glGetPixelMapusv" );
qglGetPointerv = GPA(g_hGLDLL, "glGetPointerv" );
qglGetPolygonStipple = GPA(g_hGLDLL, "glGetPolygonStipple" );
qglGetString = GPA(g_hGLDLL, "glGetString" );
qglGetTexEnvfv = GPA(g_hGLDLL, "glGetTexEnvfv" );
qglGetTexEnviv = GPA(g_hGLDLL, "glGetTexEnviv" );
qglGetTexGendv = GPA(g_hGLDLL, "glGetTexGendv" );
qglGetTexGenfv = GPA(g_hGLDLL, "glGetTexGenfv" );
qglGetTexGeniv = GPA(g_hGLDLL, "glGetTexGeniv" );
qglGetTexImage = GPA(g_hGLDLL, "glGetTexImage" );
qglGetTexLevelParameterfv = GPA(g_hGLDLL, "glGetLevelParameterfv" );
qglGetTexLevelParameteriv = GPA(g_hGLDLL, "glGetLevelParameteriv" );
qglGetTexParameterfv = GPA(g_hGLDLL, "glGetTexParameterfv" );
qglGetTexParameteriv = GPA(g_hGLDLL, "glGetTexParameteriv" );
qglHint = GPA(g_hGLDLL, "glHint" );
qglIndexMask = GPA(g_hGLDLL, "glIndexMask" );
qglIndexPointer = GPA(g_hGLDLL, "glIndexPointer" );
qglIndexd = GPA(g_hGLDLL, "glIndexd" );
qglIndexdv = GPA(g_hGLDLL, "glIndexdv" );
qglIndexf = GPA(g_hGLDLL, "glIndexf" );
qglIndexfv = GPA(g_hGLDLL, "glIndexfv" );
qglIndexi = GPA(g_hGLDLL, "glIndexi" );
qglIndexiv = GPA(g_hGLDLL, "glIndexiv" );
qglIndexs = GPA(g_hGLDLL, "glIndexs" );
qglIndexsv = GPA(g_hGLDLL, "glIndexsv" );
qglIndexub = GPA(g_hGLDLL, "glIndexub" );
qglIndexubv = GPA(g_hGLDLL, "glIndexubv" );
qglInitNames = GPA(g_hGLDLL, "glInitNames" );
qglInterleavedArrays = GPA(g_hGLDLL, "glInterleavedArrays" );
qglIsEnabled = GPA(g_hGLDLL, "glIsEnabled" );
qglIsList = GPA(g_hGLDLL, "glIsList" );
qglIsTexture = GPA(g_hGLDLL, "glIsTexture" );
qglLightModelf = GPA(g_hGLDLL, "glLightModelf" );
qglLightModelfv = GPA(g_hGLDLL, "glLightModelfv" );
qglLightModeli = GPA(g_hGLDLL, "glLightModeli" );
qglLightModeliv = GPA(g_hGLDLL, "glLightModeliv" );
qglLightf = GPA(g_hGLDLL, "glLightf" );
qglLightfv = GPA(g_hGLDLL, "glLightfv" );
qglLighti = GPA(g_hGLDLL, "glLighti" );
qglLightiv = GPA(g_hGLDLL, "glLightiv" );
qglLineStipple = GPA(g_hGLDLL, "glLineStipple" );
qglLineWidth = GPA(g_hGLDLL, "glLineWidth" );
qglListBase = GPA(g_hGLDLL, "glListBase" );
qglLoadIdentity = GPA(g_hGLDLL, "glLoadIdentity" );
qglLoadMatrixd = GPA(g_hGLDLL, "glLoadMatrixd" );
qglLoadMatrixf = GPA(g_hGLDLL, "glLoadMatrixf" );
qglLoadName = GPA(g_hGLDLL, "glLoadName" );
qglLogicOp = GPA(g_hGLDLL, "glLogicOp" );
qglMap1d = GPA(g_hGLDLL, "glMap1d" );
qglMap1f = GPA(g_hGLDLL, "glMap1f" );
qglMap2d = GPA(g_hGLDLL, "glMap2d" );
qglMap2f = GPA(g_hGLDLL, "glMap2f" );
qglMapGrid1d = GPA(g_hGLDLL, "glMapGrid1d" );
qglMapGrid1f = GPA(g_hGLDLL, "glMapGrid1f" );
qglMapGrid2d = GPA(g_hGLDLL, "glMapGrid2d" );
qglMapGrid2f = GPA(g_hGLDLL, "glMapGrid2f" );
qglMaterialf = GPA(g_hGLDLL, "glMaterialf" );
qglMaterialfv = GPA(g_hGLDLL, "glMaterialfv" );
qglMateriali = GPA(g_hGLDLL, "glMateriali" );
qglMaterialiv = GPA(g_hGLDLL, "glMaterialiv" );
qglMatrixMode = GPA(g_hGLDLL, "glMatrixMode" );
qglMultMatrixd = GPA(g_hGLDLL, "glMultMatrixd" );
qglMultMatrixf = GPA(g_hGLDLL, "glMultMatrixf" );
qglNewList = GPA(g_hGLDLL, "glNewList" );
qglNormal3b = GPA(g_hGLDLL, "glNormal3b" );
qglNormal3bv = GPA(g_hGLDLL, "glNormal3bv" );
qglNormal3d = GPA(g_hGLDLL, "glNormal3d" );
qglNormal3dv = GPA(g_hGLDLL, "glNormal3dv" );
qglNormal3f = GPA(g_hGLDLL, "glNormal3f" );
qglNormal3fv = GPA(g_hGLDLL, "glNormal3fv" );
qglNormal3i = GPA(g_hGLDLL, "glNormal3i" );
qglNormal3iv = GPA(g_hGLDLL, "glNormal3iv" );
qglNormal3s = GPA(g_hGLDLL, "glNormal3s" );
qglNormal3sv = GPA(g_hGLDLL, "glNormal3sv" );
qglNormalPointer = GPA(g_hGLDLL, "glNormalPointer" );
qglOrtho = GPA(g_hGLDLL, "glOrtho" );
qglPassThrough = GPA(g_hGLDLL, "glPassThrough" );
qglPixelMapfv = GPA(g_hGLDLL, "glPixelMapfv" );
qglPixelMapuiv = GPA(g_hGLDLL, "glPixelMapuiv" );
qglPixelMapusv = GPA(g_hGLDLL, "glPixelMapusv" );
qglPixelStoref = GPA(g_hGLDLL, "glPixelStoref" );
qglPixelStorei = GPA(g_hGLDLL, "glPixelStorei" );
qglPixelTransferf = GPA(g_hGLDLL, "glPixelTransferf" );
qglPixelTransferi = GPA(g_hGLDLL, "glPixelTransferi" );
qglPixelZoom = GPA(g_hGLDLL, "glPixelZoom" );
qglPointSize = GPA(g_hGLDLL, "glPointSize" );
qglPolygonMode = GPA(g_hGLDLL, "glPolygonMode" );
qglPolygonOffset = GPA(g_hGLDLL, "glPolygonOffset" );
qglPolygonStipple = GPA(g_hGLDLL, "glPolygonStipple" );
qglPopAttrib = GPA(g_hGLDLL, "glPopAttrib" );
qglPopClientAttrib = GPA(g_hGLDLL, "glPopClientAttrib" );
qglPopMatrix = GPA(g_hGLDLL, "glPopMatrix" );
qglPopName = GPA(g_hGLDLL, "glPopName" );
qglPrioritizeTextures = GPA(g_hGLDLL, "glPrioritizeTextures" );
qglPushAttrib = GPA(g_hGLDLL, "glPushAttrib" );
qglPushClientAttrib = GPA(g_hGLDLL, "glPushClientAttrib" );
qglPushMatrix = GPA(g_hGLDLL, "glPushMatrix" );
qglPushName = GPA(g_hGLDLL, "glPushName" );
qglRasterPos2d = GPA(g_hGLDLL, "glRasterPos2d" );
qglRasterPos2dv = GPA(g_hGLDLL, "glRasterPos2dv" );
qglRasterPos2f = GPA(g_hGLDLL, "glRasterPos2f" );
qglRasterPos2fv = GPA(g_hGLDLL, "glRasterPos2fv" );
qglRasterPos2i = GPA(g_hGLDLL, "glRasterPos2i" );
qglRasterPos2iv = GPA(g_hGLDLL, "glRasterPos2iv" );
qglRasterPos2s = GPA(g_hGLDLL, "glRasterPos2s" );
qglRasterPos2sv = GPA(g_hGLDLL, "glRasterPos2sv" );
qglRasterPos3d = GPA(g_hGLDLL, "glRasterPos3d" );
qglRasterPos3dv = GPA(g_hGLDLL, "glRasterPos3dv" );
qglRasterPos3f = GPA(g_hGLDLL, "glRasterPos3f" );
qglRasterPos3fv = GPA(g_hGLDLL, "glRasterPos3fv" );
qglRasterPos3i = GPA(g_hGLDLL, "glRasterPos3i" );
qglRasterPos3iv = GPA(g_hGLDLL, "glRasterPos3iv" );
qglRasterPos3s = GPA(g_hGLDLL, "glRasterPos3s" );
qglRasterPos3sv = GPA(g_hGLDLL, "glRasterPos3sv" );
qglRasterPos4d = GPA(g_hGLDLL, "glRasterPos4d" );
qglRasterPos4dv = GPA(g_hGLDLL, "glRasterPos4dv" );
qglRasterPos4f = GPA(g_hGLDLL, "glRasterPos4f" );
qglRasterPos4fv = GPA(g_hGLDLL, "glRasterPos4fv" );
qglRasterPos4i = GPA(g_hGLDLL, "glRasterPos4i" );
qglRasterPos4iv = GPA(g_hGLDLL, "glRasterPos4iv" );
qglRasterPos4s = GPA(g_hGLDLL, "glRasterPos4s" );
qglRasterPos4sv = GPA(g_hGLDLL, "glRasterPos4sv" );
qglReadBuffer = GPA(g_hGLDLL, "glReadBuffer" );
qglReadPixels = GPA(g_hGLDLL, "glReadPixels" );
qglRectd = GPA(g_hGLDLL, "glRectd" );
qglRectdv = GPA(g_hGLDLL, "glRectdv" );
qglRectf = GPA(g_hGLDLL, "glRectf" );
qglRectfv = GPA(g_hGLDLL, "glRectfv" );
qglRecti = GPA(g_hGLDLL, "glRecti" );
qglRectiv = GPA(g_hGLDLL, "glRectiv" );
qglRects = GPA(g_hGLDLL, "glRects" );
qglRectsv = GPA(g_hGLDLL, "glRectsv" );
qglRenderMode = GPA(g_hGLDLL, "glRenderMode" );
qglRotated = GPA(g_hGLDLL, "glRotated" );
qglRotatef = GPA(g_hGLDLL, "glRotatef" );
qglScaled = GPA(g_hGLDLL, "glScaled" );
qglScalef = GPA(g_hGLDLL, "glScalef" );
qglScissor = GPA(g_hGLDLL, "glScissor" );
qglSelectBuffer = GPA(g_hGLDLL, "glSelectBuffer" );
qglShadeModel = GPA(g_hGLDLL, "glShadeModel" );
qglStencilFunc = GPA(g_hGLDLL, "glStencilFunc" );
qglStencilMask = GPA(g_hGLDLL, "glStencilMask" );
qglStencilOp = GPA(g_hGLDLL, "glStencilOp" );
qglTexCoord1d = GPA(g_hGLDLL, "glTexCoord1d" );
qglTexCoord1dv = GPA(g_hGLDLL, "glTexCoord1dv" );
qglTexCoord1f = GPA(g_hGLDLL, "glTexCoord1f" );
qglTexCoord1fv = GPA(g_hGLDLL, "glTexCoord1fv" );
qglTexCoord1i = GPA(g_hGLDLL, "glTexCoord1i" );
qglTexCoord1iv = GPA(g_hGLDLL, "glTexCoord1iv" );
qglTexCoord1s = GPA(g_hGLDLL, "glTexCoord1s" );
qglTexCoord1sv = GPA(g_hGLDLL, "glTexCoord1sv" );
qglTexCoord2d = GPA(g_hGLDLL, "glTexCoord2d" );
qglTexCoord2dv = GPA(g_hGLDLL, "glTexCoord2dv" );
qglTexCoord2f = GPA(g_hGLDLL, "glTexCoord2f" );
qglTexCoord2fv = GPA(g_hGLDLL, "glTexCoord2fv" );
qglTexCoord2i = GPA(g_hGLDLL, "glTexCoord2i" );
qglTexCoord2iv = GPA(g_hGLDLL, "glTexCoord2iv" );
qglTexCoord2s = GPA(g_hGLDLL, "glTexCoord2s" );
qglTexCoord2sv = GPA(g_hGLDLL, "glTexCoord2sv" );
qglTexCoord3d = GPA(g_hGLDLL, "glTexCoord3d" );
qglTexCoord3dv = GPA(g_hGLDLL, "glTexCoord3dv" );
qglTexCoord3f = GPA(g_hGLDLL, "glTexCoord3f" );
qglTexCoord3fv = GPA(g_hGLDLL, "glTexCoord3fv" );
qglTexCoord3i = GPA(g_hGLDLL, "glTexCoord3i" );
qglTexCoord3iv = GPA(g_hGLDLL, "glTexCoord3iv" );
qglTexCoord3s = GPA(g_hGLDLL, "glTexCoord3s" );
qglTexCoord3sv = GPA(g_hGLDLL, "glTexCoord3sv" );
qglTexCoord4d = GPA(g_hGLDLL, "glTexCoord4d" );
qglTexCoord4dv = GPA(g_hGLDLL, "glTexCoord4dv" );
qglTexCoord4f = GPA(g_hGLDLL, "glTexCoord4f" );
qglTexCoord4fv = GPA(g_hGLDLL, "glTexCoord4fv" );
qglTexCoord4i = GPA(g_hGLDLL, "glTexCoord4i" );
qglTexCoord4iv = GPA(g_hGLDLL, "glTexCoord4iv" );
qglTexCoord4s = GPA(g_hGLDLL, "glTexCoord4s" );
qglTexCoord4sv = GPA(g_hGLDLL, "glTexCoord4sv" );
qglTexCoordPointer = GPA(g_hGLDLL, "glTexCoordPointer" );
qglTexEnvf = GPA(g_hGLDLL, "glTexEnvf" );
qglTexEnvfv = GPA(g_hGLDLL, "glTexEnvfv" );
qglTexEnvi = GPA(g_hGLDLL, "glTexEnvi" );
qglTexEnviv = GPA(g_hGLDLL, "glTexEnviv" );
qglTexGend = GPA(g_hGLDLL, "glTexGend" );
qglTexGendv = GPA(g_hGLDLL, "glTexGendv" );
qglTexGenf = GPA(g_hGLDLL, "glTexGenf" );
qglTexGenfv = GPA(g_hGLDLL, "glTexGenfv" );
qglTexGeni = GPA(g_hGLDLL, "glTexGeni" );
qglTexGeniv = GPA(g_hGLDLL, "glTexGeniv" );
qglTexImage1D = GPA(g_hGLDLL, "glTexImage1D" );
qglTexImage2D = GPA(g_hGLDLL, "glTexImage2D" );
qglTexParameterf = GPA(g_hGLDLL, "glTexParameterf" );
qglTexParameterfv = GPA(g_hGLDLL, "glTexParameterfv" );
qglTexParameteri = GPA(g_hGLDLL, "glTexParameteri" );
qglTexParameteriv = GPA(g_hGLDLL, "glTexParameteriv" );
qglTexSubImage1D = GPA(g_hGLDLL, "glTexSubImage1D" );
qglTexSubImage2D = GPA(g_hGLDLL, "glTexSubImage2D" );
qglTranslated = GPA(g_hGLDLL, "glTranslated" );
qglTranslatef = GPA(g_hGLDLL, "glTranslatef" );
qglVertex2d = GPA(g_hGLDLL, "glVertex2d" );
qglVertex2dv = GPA(g_hGLDLL, "glVertex2dv" );
qglVertex2f = GPA(g_hGLDLL, "glVertex2f" );
qglVertex2fv = GPA(g_hGLDLL, "glVertex2fv" );
qglVertex2i = GPA(g_hGLDLL, "glVertex2i" );
qglVertex2iv = GPA(g_hGLDLL, "glVertex2iv" );
qglVertex2s = GPA(g_hGLDLL, "glVertex2s" );
qglVertex2sv = GPA(g_hGLDLL, "glVertex2sv" );
qglVertex3d = GPA(g_hGLDLL, "glVertex3d" );
qglVertex3dv = GPA(g_hGLDLL, "glVertex3dv" );
qglVertex3f = GPA(g_hGLDLL, "glVertex3f" );
qglVertex3fv = GPA(g_hGLDLL, "glVertex3fv" );
qglVertex3i = GPA(g_hGLDLL, "glVertex3i" );
qglVertex3iv = GPA(g_hGLDLL, "glVertex3iv" );
qglVertex3s = GPA(g_hGLDLL, "glVertex3s" );
qglVertex3sv = GPA(g_hGLDLL, "glVertex3sv" );
qglVertex4d = GPA(g_hGLDLL, "glVertex4d" );
qglVertex4dv = GPA(g_hGLDLL, "glVertex4dv" );
qglVertex4f = GPA(g_hGLDLL, "glVertex4f" );
qglVertex4fv = GPA(g_hGLDLL, "glVertex4fv" );
qglVertex4i = GPA(g_hGLDLL, "glVertex4i" );
qglVertex4iv = GPA(g_hGLDLL, "glVertex4iv" );
qglVertex4s = GPA(g_hGLDLL, "glVertex4s" );
qglVertex4sv = GPA(g_hGLDLL, "glVertex4sv" );
qglVertexPointer = GPA(g_hGLDLL, "glVertexPointer" );
qglViewport = GPA(g_hGLDLL, "glViewport" );
qwglCopyContext = GPA(g_hGLDLL, "wglCopyContext" );
qwglCreateContext = GPA(g_hGLDLL, "wglCreateContext" );
qwglCreateLayerContext = GPA(g_hGLDLL, "wglCreateLayerContext" );
qwglDeleteContext = GPA(g_hGLDLL, "wglDeleteContext" );
qwglDescribeLayerPlane = GPA(g_hGLDLL, "wglDescribeLayerPlane" );
qwglGetCurrentContext = GPA(g_hGLDLL, "wglGetCurrentContext" );
qwglGetCurrentDC = GPA(g_hGLDLL, "wglGetCurrentDC" );
qwglGetLayerPaletteEntries = GPA(g_hGLDLL, "wglGetLayerPaletteEntries" );
qwglGetProcAddress = GPA(g_hGLDLL, "wglGetProcAddress" );
qwglMakeCurrent = GPA(g_hGLDLL, "wglMakeCurrent" );
qwglRealizeLayerPalette = GPA(g_hGLDLL, "wglRealizeLayerPalette" );
qwglSetLayerPaletteEntries = GPA(g_hGLDLL, "wglSetLayerPaletteEntries" );
qwglShareLists = GPA(g_hGLDLL, "wglShareLists" );
qwglSwapLayerBuffers = GPA(g_hGLDLL, "wglSwapLayerBuffers" );
qwglUseFontBitmaps = GPA(g_hGLDLL, "wglUseFontBitmapsA" );
qwglUseFontOutlines = GPA(g_hGLDLL, "wglUseFontOutlinesA" );
qwglChoosePixelFormat = GPA(g_hGLDLL, "wglChoosePixelFormat" );
qwglDescribePixelFormat = GPA(g_hGLDLL, "wglDescribePixelFormat" );
qwglGetPixelFormat = GPA(g_hGLDLL, "wglGetPixelFormat" );
qwglSetPixelFormat = GPA(g_hGLDLL, "wglSetPixelFormat" );
qwglSwapBuffers = GPA(g_hGLDLL, "wglSwapBuffers" );
qwglSwapIntervalEXT = 0;
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
return 1;
}
#pragma warning (default : 4113 4133 4047 )