q3cellshading/q3radiant/ZView.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ZView.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "ZView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CZView
IMPLEMENT_DYNCREATE(CZView, CView)
CZView::CZView()
{
}
CZView::~CZView()
{
}
BEGIN_MESSAGE_MAP(CZView, CView)
//{{AFX_MSG_MAP(CZView)
ON_WM_CREATE()
ON_WM_KEYDOWN()
ON_WM_SIZE()
ON_WM_DESTROY()
ON_WM_LBUTTONUP()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_GETMINMAXINFO()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CZView drawing
void CZView::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CZView diagnostics
#ifdef _DEBUG
void CZView::AssertValid() const
{
CView::AssertValid();
}
void CZView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CZView message handlers
int CZView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
void CZView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CZView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
}
void CZView::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
}
void CZView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnLButtonUp(nFlags, point);
}
void CZView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnLButtonDown(nFlags, point);
}
void CZView::OnRButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnRButtonUp(nFlags, point);
}
void CZView::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnRButtonDown(nFlags, point);
}
void CZView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnMouseMove(nFlags, point);
}
void CZView::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)
{
// TODO: Add your message handler code here and/or call default
CView::OnGetMinMaxInfo(lpMMI);
}