q3cellshading/q3radiant/SELECT.H

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
typedef enum
{
sel_brush,
// sel_sticky_brush,
// sel_face,
sel_vertex,
sel_edge,
sel_singlevertex,
sel_curvepoint,
sel_area,
sel_terrainpoint,
sel_terraintexture,
sel_addpoint, // for dropping points
sel_editpoint // for editing points
} select_t;
typedef struct
{
brush_t *brush;
face_t *face;
terrainFace_t *terraface;
float dist;
qboolean selected;
} trace_t;
#define SF_SELECTED_ONLY 0x01
#define SF_ENTITIES_FIRST 0x02
#define SF_SINGLEFACE 0x04
#define SF_IGNORECURVES 0x08
#define SF_IGNOREGROUPS 0x10
#define SF_CYCLE 0x20
#define SF_CYCLEKEEP 0x40
trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
void Select_GetBounds (vec3_t mins, vec3_t maxs);
void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true);
void Select_Ray (vec3_t origin, vec3_t dir, int flags);
void Select_Delete (void);
void Select_Deselect (bool bDeselectFaces = true);
void Select_Invert(void);
void Select_Clone (void);
void Select_Move (vec3_t delta, bool bSnap = true);
void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
void Select_FlipAxis (int axis);
void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false);
void Select_CompleteTall (void);
void Select_PartialTall (void);
void Select_Touching (void);
void Select_Inside (void);
void Select_MakeStructural (void);
void Select_MakeDetail (void);
void Select_AllOfType();
void Select_Reselect();
void Select_FitTexture(int nHeight = 1, int nWidth = 1);
// absolute texture coordinates
// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
void Select_Hide();
void Select_ShowAllHidden();
// add selected brushes to a group, update the tree
void Select_AddToGroup(const char *pName);
void Select_Name(const char *pName);
void clearSelection();