q3cellshading/q3radiant/ShaderInfo.h

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ShaderInfo.h: interface for the CShaderInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_)
#define AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CShaderInfo
{
public:
CString m_strName;
CString m_strShaderName;
CString m_strTextureName;
CStringList m_strEditorParams;
CStringList m_lstSurfaceParams;
float m_fTransValue;
int m_nFlags;
qtexture_t *m_pQTexture;
void Parse(const char *pName);
CShaderInfo();
virtual ~CShaderInfo();
void setName(char *pName);
};
#endif // !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_)