q3cellshading/q3radiant/BRUSH.H

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// brush.h
// all types moved to qertypes.h
//--typedef struct
//--{
//-- int numpoints;
//-- int maxpoints;
//-- float points[8][5]; // variable sized
//--} winding_t;
// the normals on planes point OUT of the brush
//--#define MAXPOINTS 16
//--typedef struct face_s
//--{
//-- struct face_s *next;
//-- vec3_t planepts[3];
//-- texdef_t texdef;
//-- plane_t plane;
//--
//-- winding_t *face_winding;
//--
//-- vec3_t d_color;
//-- qtexture_t *d_texture;
//--
//--} face_t;
//--
//--typedef struct {
//-- vec3_t xyz;
//-- float sideST[2];
//-- float capST[2];
//--} curveVertex_t;
//--
//--typedef struct {
//-- curveVertex_t v[2];
//--} sideVertex_t;
//--
//--typedef struct brush_s
//--{
//-- struct brush_s *prev, *next; // links in active/selected
//-- struct brush_s *oprev, *onext; // links in entity
//-- struct entity_s *owner;
//-- vec3_t mins, maxs;
//-- face_t *brush_faces;
//--
//-- qboolean bModelFailed;
//-- //
//-- // curve brush extensions
//-- // all are derived from brush_faces
//-- qboolean curveBrush;
//-- qboolean patchBrush;
//-- int nPatchID;
//--} brush_t;
void Brush_AddToList (brush_t *b, brush_t *list);
void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false);
void Brush_BuildWindings( brush_t *b, bool bSnap = true );
brush_t* Brush_Clone (brush_t *b);
brush_t* Brush_FullClone(brush_t *b);
brush_t* Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
void Brush_Draw( brush_t *b );
void Brush_DrawXY(brush_t *b, int nViewType);
// set bRemoveNode to false to avoid trying to delete the item in group view tree control
void Brush_Free (brush_t *b, bool bRemoveNode = true);
int Brush_MemorySize(brush_t *b);
void Brush_MakeSided (int sides);
void Brush_MakeSidedCone (int sides);
void Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
int Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true);
void Brush_ResetFaceOriginals(brush_t *b);
brush_t* Brush_Parse (void);
face_t* Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
void Brush_RemoveFromList (brush_t *b);
void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef=NULL );
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
void Brush_SnapToGrid(brush_t *pb);
void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
void Brush_MakeSidedSphere(int sides);
void Brush_Write (brush_t *b, FILE *f);
void Brush_Write (brush_t *b, CMemFile* pMemFile);
void Brush_RemoveEmptyFaces ( brush_t *b );
winding_t* Brush_MakeFaceWinding (brush_t *b, face_t *face);
int AddPlanept (float *f);
float SetShadeForPlane (plane_t *p);
face_t* Face_Alloc( void );
void Face_Free( face_t *f );
face_t* Face_Clone (face_t *f);
void Face_MakePlane (face_t *f);
void Face_Draw( face_t *face );
void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
void Face_FitTexture( face_t * face, int nHeight, int nWidth );
void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
const char* Brush_GetKeyValue(brush_t *b, const char *pKey);
brush_t *Brush_Alloc();
const char* Brush_Name(brush_t *b);