reaction/code/q3_ui/ui_confirm.c
2013-01-04 13:27:22 +00:00

293 lines
6.6 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
CONFIRMATION MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_CONFIRM_FRAME "menu/art/cut_frame"
#define ID_CONFIRM_NO 10
#define ID_CONFIRM_YES 11
typedef struct {
menuframework_s menu;
menutext_s no;
menutext_s yes;
int slashX;
const char * question;
void (*draw)( void );
void (*action)( qboolean result );
int style;
const char **lines;
} confirmMenu_t;
static confirmMenu_t s_confirm;
/*
=================
ConfirmMenu_Event
=================
*/
static void ConfirmMenu_Event( void* ptr, int event ) {
qboolean result;
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
if( ((menucommon_s*)ptr)->id == ID_CONFIRM_NO ) {
result = qfalse;
}
else {
result = qtrue;
}
if( s_confirm.action ) {
s_confirm.action( result );
}
}
/*
=================
ConfirmMenu_Key
=================
*/
static sfxHandle_t ConfirmMenu_Key( int key ) {
switch ( key ) {
case K_KP_LEFTARROW:
case K_LEFTARROW:
case K_KP_RIGHTARROW:
case K_RIGHTARROW:
key = K_TAB;
break;
case 'n':
case 'N':
ConfirmMenu_Event( &s_confirm.no, QM_ACTIVATED );
break;
case 'y':
case 'Y':
ConfirmMenu_Event( &s_confirm.yes, QM_ACTIVATED );
break;
}
return Menu_DefaultKey( &s_confirm.menu, key );
}
/*
=================
MessaheMenu_Draw
=================
*/
static void MessageMenu_Draw( void ) {
int i,y;
UI_DrawNamedPic( 142, 118, 359, 256, ART_CONFIRM_FRAME );
y = 188;
for(i=0; s_confirm.lines[i]; i++)
{
UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red );
y += 18;
}
Menu_Draw( &s_confirm.menu );
if( s_confirm.draw ) {
s_confirm.draw();
}
}
/*
=================
ConfirmMenu_Draw
=================
*/
static void ConfirmMenu_Draw( void ) {
UI_DrawNamedPic( 142, 118, 359, 256, ART_CONFIRM_FRAME );
UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red );
UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red );
Menu_Draw( &s_confirm.menu );
if( s_confirm.draw ) {
s_confirm.draw();
}
}
/*
=================
ConfirmMenu_Cache
=================
*/
void ConfirmMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_CONFIRM_FRAME );
}
/*
=================
UI_ConfirmMenu_Stlye
=================
*/
void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) ) {
uiClientState_t cstate;
int n1, n2, n3;
int l1, l2, l3;
// zero set all our globals
memset( &s_confirm, 0, sizeof(s_confirm) );
ConfirmMenu_Cache();
n1 = UI_ProportionalStringWidth( "YES/NO" );
n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH;
n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH;
l1 = 320 - ( n1 / 2 );
l2 = l1 + n2;
l3 = l2 + n3;
s_confirm.slashX = l2;
s_confirm.question = question;
s_confirm.draw = draw;
s_confirm.action = action;
s_confirm.style = style;
s_confirm.menu.draw = ConfirmMenu_Draw;
s_confirm.menu.key = ConfirmMenu_Key;
s_confirm.menu.wrapAround = qtrue;
trap_GetClientState( &cstate );
if ( cstate.connState >= CA_CONNECTED ) {
s_confirm.menu.fullscreen = qfalse;
}
else {
s_confirm.menu.fullscreen = qtrue;
}
s_confirm.yes.generic.type = MTYPE_PTEXT;
s_confirm.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_confirm.yes.generic.callback = ConfirmMenu_Event;
s_confirm.yes.generic.id = ID_CONFIRM_YES;
s_confirm.yes.generic.x = l1;
s_confirm.yes.generic.y = 264;
s_confirm.yes.string = "YES";
s_confirm.yes.color = color_red;
s_confirm.yes.style = UI_LEFT;
s_confirm.no.generic.type = MTYPE_PTEXT;
s_confirm.no.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_confirm.no.generic.callback = ConfirmMenu_Event;
s_confirm.no.generic.id = ID_CONFIRM_NO;
s_confirm.no.generic.x = l3;
s_confirm.no.generic.y = 264;
s_confirm.no.string = "NO";
s_confirm.no.color = color_red;
s_confirm.no.style = UI_LEFT;
Menu_AddItem( &s_confirm.menu, &s_confirm.yes );
Menu_AddItem( &s_confirm.menu, &s_confirm.no );
UI_PushMenu( &s_confirm.menu );
Menu_SetCursorToItem( &s_confirm.menu, &s_confirm.no );
}
/*
=================
UI_ConfirmMenu
=================
*/
void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) ) {
UI_ConfirmMenu_Style(question, UI_CENTER|UI_INVERSE, draw, action);
}
/*
=================
UI_Message
hacked over from Confirm stuff
=================
*/
void UI_Message( const char **lines ) {
uiClientState_t cstate;
int n1, l1;
// zero set all our globals
memset( &s_confirm, 0, sizeof(s_confirm) );
ConfirmMenu_Cache();
n1 = UI_ProportionalStringWidth( "OK" );
l1 = 320 - ( n1 / 2 );
s_confirm.lines = lines;
s_confirm.style = UI_CENTER|UI_INVERSE|UI_SMALLFONT;
s_confirm.menu.draw = MessageMenu_Draw;
s_confirm.menu.key = ConfirmMenu_Key;
s_confirm.menu.wrapAround = qtrue;
trap_GetClientState( &cstate );
if ( cstate.connState >= CA_CONNECTED ) {
s_confirm.menu.fullscreen = qfalse;
}
else {
s_confirm.menu.fullscreen = qtrue;
}
s_confirm.yes.generic.type = MTYPE_PTEXT;
s_confirm.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_confirm.yes.generic.callback = ConfirmMenu_Event;
s_confirm.yes.generic.id = ID_CONFIRM_YES;
s_confirm.yes.generic.x = l1;
s_confirm.yes.generic.y = 280;
s_confirm.yes.string = "OK";
s_confirm.yes.color = color_red;
s_confirm.yes.style = UI_LEFT;
Menu_AddItem( &s_confirm.menu, &s_confirm.yes );
UI_PushMenu( &s_confirm.menu );
Menu_SetCursorToItem( &s_confirm.menu, &s_confirm.yes );
}