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69 lines
2 KiB
C
69 lines
2 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.5 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.4 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.3 2001/12/31 16:28:42 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: be_ea.h
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*
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* desc: elementary actions
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*
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* $Archive: /source/code/botlib/be_ea.h $
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* $Author$
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* $Revision$
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* $Modtime: 10/05/99 3:32p $
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* $Date$
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*
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*****************************************************************************/
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//ClientCommand elementary actions
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void EA_Say(int client, char *str);
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void EA_SayTeam(int client, char *str);
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void EA_Command(int client, char *command);
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void EA_Action(int client, int action);
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void EA_Crouch(int client);
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void EA_Walk(int client);
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void EA_MoveUp(int client);
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void EA_MoveDown(int client);
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void EA_MoveForward(int client);
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void EA_MoveBack(int client);
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void EA_MoveLeft(int client);
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void EA_MoveRight(int client);
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void EA_Attack(int client);
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void EA_Respawn(int client);
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void EA_Talk(int client);
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void EA_Gesture(int client);
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void EA_Use(int client);
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//regular elementary actions
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void EA_SelectWeapon(int client, int weapon);
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void EA_Jump(int client);
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void EA_DelayedJump(int client);
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void EA_Move(int client, vec3_t dir, float speed);
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void EA_View(int client, vec3_t viewangles);
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//send regular input to the server
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void EA_EndRegular(int client, float thinktime);
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void EA_GetInput(int client, float thinktime, bot_input_t * input);
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void EA_ResetInput(int client);
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//setup and shutdown routines
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int EA_Setup(void);
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void EA_Shutdown(void);
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