mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-25 13:41:45 +00:00
459 lines
8.5 KiB
Text
459 lines
8.5 KiB
Text
#include "ui/menudef.h"
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#define ICON_ALPHA 0.5
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#define LINE_ALPHA 0.2
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#define RQ3_Controls_Option_Color 0 0 .1 1
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#define RQ3_Controls_Tab_Color1 0 0 0 1
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#define RQ3_Controls_Tab_Color2 .4 .4 .4 1
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{
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assetGlobalDef {
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font "fonts/font" 16 // font
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smallFont "fonts/smallfont" 12 // font
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bigFont "fonts/bigfont" 20 // font
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//cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
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cursor UI_ASSETS"/cursor.tga"
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cursorSize 64
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gradientBar UI_ASSETS"/gradientbar2.tga" // gradient bar
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itemFocusSound "sound/ui/whoosh2.wav" // sound for item getting focus (via keyboard or mouse )
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//Makro - checkboxes
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checkBox0 UI_ASSETS"/checkbox_0.tga"
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checkBox1 UI_ASSETS"/checkbox_1.tga"
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fadeCycle 2 // how often fade happens in milliseconds
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fadeAmount 0.05 // amount to adjust alpha per cycle
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fadeClamp 1.0 // sets the fadeup alpha
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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keyBindStatus1 "ENTER or CLICK to change, BACKSPACE to clear"
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keyBindStatus2 "Waiting for new key... Press ESCAPE to cancel"
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}
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menuDef {
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name "main" // Makro: rename it to "main-rq3"
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//background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
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background UI_ASSETS"/main" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
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fullScreen MENU_TRUE
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//rect 0 0 640 480 // Size and position of the menu
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visible 0 // Visible on open
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focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
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//soundLoop "music/rq3_title_loop"
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//soundIntro "music/rq3_title_intro"
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onOpen {
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play "sound/ui/whoosh3.wav" ;
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uiScript stopRefresh ;
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}
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onFirstShow {
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setoverlaycolor 0 0 0 1 ;
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fadeoverlay 0 0 0 0 0 1000 ;
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setfocus btn_join ;
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}
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onESC { open quit_popmenu }
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//--------------------------------------------
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#include "ui/shared.h"
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//--------------------------------------------
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__BOOMSTICK_LOGO__
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//Join server
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itemdef {
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name "btn_join"
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text "> ^_J^_oin server "
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shortcutKey "J"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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rect 108 112 96 24
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//anglevectors 9 -81
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anglevectors 8.8 -80.6
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial joinserver }
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}
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itemdef {
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text "Join an existing Reaction game"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_join" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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//Create server
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itemdef {
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name "btn_create"
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text "> ^_C^_reate server"
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shortcutKey "C"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_join" ITEM_ALIGN_LEFT 0 36 112 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial createserver }
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}
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itemdef {
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text "Start up a new Reaction server"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_create" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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//Setup
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itemdef {
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name "btn_setup"
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text "> ^_O^_ptions"
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shortcutKey "O"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_create" ITEM_ALIGN_LEFT 0 36 96 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openspecial setup_menu }
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}
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itemdef {
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text "Configure Reaction"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 0 36 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// Sub-options //
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//Player
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itemdef {
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text "^_P^_layer."
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shortcutKey "P"
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forecolor 0 0 0 1
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textalign 0
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textalignx 4
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 8 24 34 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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action { openspecial player_menu ; }
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visible 1
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}
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//Control
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itemdef {
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text "Co^_n^_trols."
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shortcutKey "N"
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forecolor 0 0 0 1
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textalign 0
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textalignx 4
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 44 24 46 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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action { openspecial controls_menu ; }
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visible 1
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}
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//System
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itemdef {
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text "^_S^_ystem."
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shortcutKey "S"
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forecolor 0 0 0 1
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textalign 0
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textalignx 4
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 92 24 42 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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action { openspecial system_menu ; }
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visible 1
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}
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//Game
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itemdef {
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text "^_G^_ame."
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shortcutKey "G"
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forecolor 0 0 0 1
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textalign 0
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textalignx 4
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 136 24 32 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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action { openspecial options_menu ; }
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visible 1
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}
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//Replacements
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itemdef {
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text "^_R^_eplacements."
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shortcutKey "R"
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forecolor 0 0 0 1
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textalign 0
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textalignx 4
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textaligny 12
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textscale 0.2
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alignrect "btn_setup" ITEM_ALIGN_LEFT 170 24 72 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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action { open replacements_menu ; }
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visible 1
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}
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//Demos
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itemdef {
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text "> ^_D^_emos"
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shortcutKey "D"
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name "btn_demo"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_setup" ITEM_ALIGN_LEFT 0 52 96 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial demo }
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}
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itemdef {
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text "Playback in-game demos"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_demo" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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//Mods
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itemdef {
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text "> ^_M^_ods"
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shortcutKey "M"
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name "btn_mod"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_demo" ITEM_ALIGN_LEFT 0 36 96 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial mod }
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}
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itemdef {
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text "Select a modification"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_mod" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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//Quit
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itemdef {
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text "> ^_Q^_uit"
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shortcutKey "Q"
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name "btn_quit"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_mod" ITEM_ALIGN_LEFT 0 36 96 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { open quit_popmenu }
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}
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itemdef {
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autowrapped
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text "Exit Reaction"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_quit" ITEM_ALIGN_LEFT 0 20 240 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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/*
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itemDef {
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cvarTest "developer"
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showCvar { "1" }
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text "> Test"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_quit" ITEM_ALIGN_LEFT 0 36 96 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { open alphabet }
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}
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*/
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}
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// UNDER CONSTRUCTION MENU //
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menuDef {
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name "notdone_popmenu"
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visible 0
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rect 348 182 144 128
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anglevectors -10 -100
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focusColor .25 .25 .5 1
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popup
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//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
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//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
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onOpen {
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setrandomitemcolor postit forecolor 2 .94 .94 .82 1 1 .95 .8 1 ;
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setitemcolor window forecolor 2 2 2 0 ;
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timefade window forecolor 2 2 2 1 0 FADEIN_TIME ;
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play "sound/ui/whoosh3.wav" ;
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//setQuitText confirm
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}
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onESC { close _self ; open main }
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onOOBClick { close _self ; open main }
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itemDef {
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renderpoint
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name "postit"
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group window
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style WINDOW_STYLE_SHADER
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//style WINDOW_STYLE_FILLED
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background "ui/assets/post_it"
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forecolor .94 .94 .82 1
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//backcolor .94 .94 .82 1
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rect -16 0 180 152
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anglevectors -10 -100
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visible 1
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decoration
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}
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// MESSAGE //
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itemDef {
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renderpoint
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name confirm
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group window
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autowrapped
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text "Under construction"
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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//rect 16 24 112 32
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alignrect "postit" ITEM_ALIGN_CENTER 0 24 112 32
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adjustrect
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textalign 1
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textalignx 56
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textaligny 16
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decoration
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forecolor 0 0 .15 1
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visible 1
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}
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// OK //
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itemDef {
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name ok
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group window
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text "^_O^_K"
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shortcutKey "O"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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//rect 32 88 32 16
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//anglevectors -15 -105
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alignrect confirm ITEM_ALIGN_CENTER 0 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close _self ; open _prev }
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}
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}
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