mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 04:11:45 +00:00
255 lines
5.4 KiB
Text
255 lines
5.4 KiB
Text
#include "ui/menudef.h"
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{
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menuDef {
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name "ingame_player"
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visible 0
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fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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onOOBClick { close _self ; open _prev }
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rect 112 64 320 264
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focusColor 1 .75 0 1 // Menu focus color for text and items
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style WINDOW_STYLE_EMPTY
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shadowStyle 1
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border 0
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onOpen { play "sound/misc/menu1.wav" ; uiScript update "ui_GetName"}
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onClose { uiScript update "ui_SetName" }
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//Window
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itemdef {
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rect 0 0 320 264
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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visible 1
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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decoration
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}
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itemdef {
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rect 201 1 120 24
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style WINDOW_STYLE_SHADER
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background "ui/assets/rq3-ingame-title"
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visible 1
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decoration
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}
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itemdef {
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rect 201 1 120 24
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style WINDOW_STYLE_EMPTY
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forecolor Ig_Window_TitleColor
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 24
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textaligny 16
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text "Player settings"
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visible 1
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decoration
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}
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//Player model display
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itemdef {
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name "model_preview"
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ownerdraw UI_PLAYERMODEL
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style 1
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rect -32 -32 192 256
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visible 1
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decoration
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}
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//Player name
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itemdef {
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name "namefield"
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text "Name:"
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rect 138 28 160 20
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 16
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textscale .225
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visible 1
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decoration
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}
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itemdef {
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name "namefield"
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group "playersettinggroup"
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type ITEM_TYPE_EDITFIELD
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style WINDOW_STYLE_FILLED
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text ""
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cvar "ui_Name"
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maxchars 16
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rect 138 48 160 16
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 12
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textscale .225
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outlinecolor 1 .5 .5 .5
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backcolor 1 1 1 .2
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forecolor 1 1 1 1
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border 1
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bordercolor .25 .25 .25 1
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visible 1
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onfocus { setcolor backcolor 1 1 1 .2 ; }
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leavefocus { setcolor backcolor 1 1 1 .1 ; }
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}
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//Weapon button
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//Teamplay-only
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itemdef {
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name "weapon"
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rect 138 74 160 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 12
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text "^_W^_eapon/item"
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shortcutKey "W"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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// cvarTest "g_gameType"
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// showCvar { "4" ; "5" }
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cvarTest "g_RQ3_tdmMode"
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showCvar { "0" }
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visible 1
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action { play "sound/misc/menu1.wav" ; close "ingame_player" ; open "ingame_weapon" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Join team
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itemdef {
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name "team"
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rect 138 90 160 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 12
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text "^_J^_oin team"
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shortcutKey "J"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; exec "ui_RQ3_joinTeam" ; close "ingame_player" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Ignore player
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itemdef {
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rect 138 106 160 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 12
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text "^_I^_gnore players"
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shortcutKey "I"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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action { play "sound/misc/menu1.wav" ; close "ingame_player" ; open "ingame_ignore" }
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}
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// Radio stuff
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itemdef {
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rect 138 122 160 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_MULTI
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text "^_M^_ale Radio voice:"
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shortcutKey "M"
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border 1
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bordersize 1
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cvar "cg_RQ3_radiovoice_male"
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cvarFloatList { "New" 1 "Pikey" 2 "Pirate" 3 "Keanu" 4 "Original" 0 }
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textstyle ITEM_TEXTSTYLE_NORMAL
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 12
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textscale .225
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visible 1
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//cvarTest "g_gameType"
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//showCvar { "4" ; "5" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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itemdef {
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rect 138 138 160 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_MULTI
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text "^_D^_ynamic Radio:"
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shortcutKey "D"
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border 1
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bordersize 1
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cvar "cg_RQ3_dynamicRadio"
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cvarFloatList { "On" 1 "Off" 0 }
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textstyle ITEM_TEXTSTYLE_NORMAL
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textalign ITEM_ALIGN_LEFT
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textalignx 6
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textaligny 12
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textscale .225
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visible 1
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cvarTest "g_gameType"
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showCvar { "4" ; "5" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Icon list
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itemdef {
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name headlist_window
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rect 20 180 278 68
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style WINDOW_STYLE_EMPTY
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border 1
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bordersize 1
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bordercolor .25 .25 .25 1
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decoration
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visible 1
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}
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itemdef {
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name headlist
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rect 24 184 270 60
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_EMPTY
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elementwidth 38
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elementheight 38
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elementtype LISTBOX_IMAGE
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feeder FEEDER_Q3HEADS
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horizontalscroll
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backcolor 0 0 0 1
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border 0
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bordercolor Ig_Window_BorderColor
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forecolor 1 1 1 1
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visible 1
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}
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}
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}
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