mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-28 23:12:40 +00:00
767 lines
20 KiB
C
767 lines
20 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.22 2005/09/07 20:24:33 makro
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// Vector support for most item types
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//
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// Revision 1.21 2005/02/15 16:33:39 makro
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// Tons of updates (entity tree attachment system, UI vectors)
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//
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// Revision 1.20 2003/03/31 00:23:18 makro
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// Replacements and stuff
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//
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// Revision 1.19 2002/12/09 00:58:49 makro
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// Items are now disabled from the weapon/item menus in teamplay
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// games if they are banned from the server
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//
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// Revision 1.18 2002/11/09 14:17:51 makro
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// Cleaned up about menu code
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// Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
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//
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// Revision 1.17 2002/10/29 01:34:52 jbravo
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// Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
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//
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// Revision 1.16 2002/09/01 21:15:47 makro
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// no message
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//
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// Revision 1.15 2002/08/26 00:41:52 makro
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// Presets menu + editor
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//
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// Revision 1.14 2002/07/02 09:51:29 makro
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// In-game server info code
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//
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// Revision 1.13 2002/06/24 12:29:43 makro
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// Enabled weapon/item menus in CTF
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//
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// Revision 1.12 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.11 2002/05/29 13:30:19 makro
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// Weapon/join menu tweaks
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//
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// Revision 1.10 2002/04/30 11:56:54 makro
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// Stuff
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//
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// Revision 1.9 2002/04/07 17:51:49 makro
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// Abbey
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//
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// Revision 1.8 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.7 2002/03/24 21:26:15 makro
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// no message
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//
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// Revision 1.6 2002/03/14 21:52:08 makro
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// no message
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//
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// Revision 1.5 2002/03/10 22:10:10 makro
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// no message
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//
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// Revision 1.4 2002/03/03 21:22:58 makro
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// no message
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//
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// Revision 1.3 2002/02/21 20:10:16 jbravo
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// Converted files back from M$ format and added cvs headers again.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/**********************************************************************
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UI_ATOMS.C
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User interface building blocks and support functions.
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**********************************************************************/
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#include "ui_local.h"
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qboolean m_entersound; // after a frame, so caching won't disrupt the sound
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// these are here so the functions in q_shared.c can link
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#ifndef UI_HARD_LINKED
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void QDECL Com_Error(int level, const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, error);
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Q_vsnprintf(text, sizeof(text), error, argptr);
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va_end(argptr);
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trap_Error(va("%s", text));
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}
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void QDECL Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, msg);
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Q_vsnprintf(text, sizeof(text), msg, argptr);
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va_end(argptr);
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trap_Print(va("%s", text));
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}
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#endif
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qboolean newUI = qfalse;
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/*
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=================
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UI_ClampCvar
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=================
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*/
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float UI_ClampCvar(float min, float max, float value)
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{
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if (value < min)
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return min;
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if (value > max)
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return max;
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return value;
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}
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/*
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=================
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UI_StartDemoLoop
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=================
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*/
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void UI_StartDemoLoop(void)
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{
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trap_Cmd_ExecuteText(EXEC_APPEND, "d1\n");
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}
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static void NeedCDAction( qboolean result ) {
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if ( !result ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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}
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#endif // MISSIONPACK
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#ifndef MISSIONPACK // bk001206
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static void NeedCDKeyAction( qboolean result ) {
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if ( !result ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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}
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#endif // MISSIONPACK
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*/
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char *UI_Argv(int arg)
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{
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static char buffer[MAX_STRING_CHARS];
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trap_Argv(arg, buffer, sizeof(buffer));
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return buffer;
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}
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char *UI_Cvar_VariableString(const char *var_name)
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{
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static char buffer[MAX_STRING_CHARS];
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trap_Cvar_VariableStringBuffer(var_name, buffer, sizeof(buffer));
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return buffer;
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}
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void UI_SetBestScores(postGameInfo_t * newInfo, qboolean postGame)
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{
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trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
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trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
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trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
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trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
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trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
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trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
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trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
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trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
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trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
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trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
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trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
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trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
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trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
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trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
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trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
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if (postGame) {
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trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
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trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
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trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
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trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
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trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
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trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
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trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
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trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
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trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
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trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
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trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
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trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
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trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
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trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
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trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
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}
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}
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void UI_LoadBestScores(const char *map, int game)
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{
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char fileName[MAX_QPATH];
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fileHandle_t f;
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postGameInfo_t newInfo;
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int protocol, protocolLegacy;
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memset(&newInfo, 0, sizeof(postGameInfo_t));
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Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
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int size = 0;
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trap_FS_Read(&size, sizeof(int), f);
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if (size == sizeof(postGameInfo_t)) {
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trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
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}
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trap_FS_FCloseFile(f);
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}
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UI_SetBestScores(&newInfo, qfalse);
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uiInfo.demoAvailable = qfalse;
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protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
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protocol = trap_Cvar_VariableValue("com_protocol");
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if(!protocol)
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protocol = trap_Cvar_VariableValue("protocol");
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if(protocolLegacy == protocol)
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protocolLegacy = 0;
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Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocol);
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if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
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{
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uiInfo.demoAvailable = qtrue;
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trap_FS_FCloseFile(f);
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}
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else if(protocolLegacy > 0)
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{
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Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocolLegacy);
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
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{
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uiInfo.demoAvailable = qtrue;
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trap_FS_FCloseFile(f);
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}
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}
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}
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/*
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===============
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UI_ClearScores
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===============
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*/
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void UI_ClearScores()
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{
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char gameList[4096];
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char *gameFile;
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int i, len, count, size;
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fileHandle_t f;
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postGameInfo_t newInfo;
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count = trap_FS_GetFileList("games", "game", gameList, sizeof(gameList));
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size = sizeof(postGameInfo_t);
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memset(&newInfo, 0, size);
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if (count > 0) {
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gameFile = gameList;
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for (i = 0; i < count; i++) {
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len = strlen(gameFile);
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if (trap_FS_FOpenFile(va("games/%s", gameFile), &f, FS_WRITE) >= 0) {
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trap_FS_Write(&size, sizeof(int), f);
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trap_FS_Write(&newInfo, size, f);
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trap_FS_FCloseFile(f);
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}
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gameFile += len + 1;
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}
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}
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UI_SetBestScores(&newInfo, qfalse);
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}
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static void UI_Cache_f( void )
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{
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Display_CacheAll();
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}
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/*
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=======================
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UI_CalcPostGameStats
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=======================
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*/
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static void UI_CalcPostGameStats( void )
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{
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char map[MAX_QPATH];
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char fileName[MAX_QPATH];
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char info[MAX_INFO_STRING];
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fileHandle_t f;
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int size, game, time, adjustedTime;
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postGameInfo_t oldInfo;
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postGameInfo_t newInfo;
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qboolean newHigh = qfalse;
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trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
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Q_strncpyz(map, Info_ValueForKey(info, "mapname"), sizeof(map));
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game = atoi(Info_ValueForKey(info, "g_gametype"));
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// compose file name
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Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
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// see if we have one already
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memset(&oldInfo, 0, sizeof(postGameInfo_t));
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
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// if so load it
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size = 0;
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trap_FS_Read(&size, sizeof(int), f);
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if (size == sizeof(postGameInfo_t)) {
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trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
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}
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trap_FS_FCloseFile(f);
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}
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newInfo.accuracy = atoi(UI_Argv(3));
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newInfo.impressives = atoi(UI_Argv(4));
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newInfo.excellents = atoi(UI_Argv(5));
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newInfo.defends = atoi(UI_Argv(6));
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newInfo.assists = atoi(UI_Argv(7));
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newInfo.gauntlets = atoi(UI_Argv(8));
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newInfo.baseScore = atoi(UI_Argv(9));
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newInfo.perfects = atoi(UI_Argv(10));
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newInfo.redScore = atoi(UI_Argv(11));
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newInfo.blueScore = atoi(UI_Argv(12));
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time = atoi(UI_Argv(13));
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newInfo.captures = atoi(UI_Argv(14));
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newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
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adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
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if (newInfo.time < adjustedTime) {
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newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
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} else {
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newInfo.timeBonus = 0;
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}
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if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
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newInfo.shutoutBonus = 100;
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} else {
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newInfo.shutoutBonus = 0;
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}
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newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
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if (newInfo.skillBonus <= 0) {
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newInfo.skillBonus = 1;
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}
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newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
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newInfo.score *= newInfo.skillBonus;
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// see if the score is higher for this one
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newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
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if (newHigh) {
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// if so write out the new one
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uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
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if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
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size = sizeof(postGameInfo_t);
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trap_FS_Write(&size, sizeof(int), f);
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trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
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trap_FS_FCloseFile(f);
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}
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}
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if (newInfo.time < oldInfo.time) {
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uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
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}
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// put back all the ui overrides
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trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
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trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
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trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
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trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
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trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
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trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
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trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
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UI_SetBestScores(&newInfo, qtrue);
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UI_ShowPostGame(newHigh);
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}
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//Makro - returns qtrue if the player can access the weapon/item menus
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qboolean UI_RQ3_WeaponMenuAccess()
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{
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char info[MAX_INFO_STRING];
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int game, tdmMode;
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trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
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game = atoi(Info_ValueForKey(info, "g_gametype"));
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tdmMode = atoi(Info_ValueForKey(info, "g_RQ3_tdmMode"));
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if (game == GT_TEAMPLAY || game == GT_CTF || (game == GT_TEAM && !tdmMode))
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return qtrue;
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else
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return qfalse;
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}
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/*
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=================
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UI_ConsoleCommand
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=================
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*/
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qboolean UI_ConsoleCommand(int realTime)
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{
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char *cmd;
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uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
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uiInfo.uiDC.realTime = realTime;
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cmd = UI_Argv(0);
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// ensure minimum menu data is available
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//Menu_Cache();
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if (Q_stricmp(cmd, "ui_test") == 0) {
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UI_ShowPostGame(qtrue);
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return qtrue;
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}
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if (Q_stricmp(cmd, "ui_report") == 0) {
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UI_Report();
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return qtrue;
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}
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if (Q_stricmp(cmd, "ui_load") == 0) {
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UI_Load();
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return qtrue;
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}
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if (Q_stricmp(cmd, "remapShader") == 0) {
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//Makro - disabling shader remapping when cheats are off
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if (trap_Cvar_VariableValue("sv_cheats") == 1) {
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if (trap_Argc() >= 4) {
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char shader1[MAX_QPATH];
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char shader2[MAX_QPATH];
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Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
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Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
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trap_R_RemapShader(shader1, shader2, UI_Argv(3));
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} else
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//Makro - if no offset is specified, use 0
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if (trap_Argc() == 3) {
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char shader1[MAX_QPATH];
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char shader2[MAX_QPATH];
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Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
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Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
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trap_R_RemapShader(shader1, shader2, 0);
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} else
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Com_Printf("Usage: remapShader <oldShader> <newShader> [timeOffset]\n");
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} else
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Com_Printf("Shader remapping is cheat-protected\n");
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return qtrue;
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}
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if (Q_stricmp(cmd, "postgame") == 0) {
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UI_CalcPostGameStats();
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return qtrue;
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}
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if (Q_stricmp(cmd, "ui_cache") == 0) {
|
|
UI_Cache_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if (Q_stricmp(cmd, "ui_teamOrders") == 0) {
|
|
//UI_TeamOrdersMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if (Q_stricmp(cmd, "ui_cdkey") == 0) {
|
|
//UI_CDKeyMenu_f();
|
|
return qtrue;
|
|
}
|
|
//Makro - adding popup for choose commands
|
|
if (Q_stricmp(cmd, "ui_RQ3_loadout") == 0) {
|
|
if (UI_RQ3_WeaponMenuAccess())
|
|
_UI_SetActiveMenu(UIMENU_RQ3_WEAPON);
|
|
else
|
|
Com_Printf("Weapon/item menus are not available in this gametype.\n");
|
|
return qtrue;
|
|
}
|
|
//Makro - join menu
|
|
if (Q_stricmp(cmd, "ui_RQ3_joinTeam") == 0) {
|
|
_UI_SetActiveMenu(UIMENU_RQ3_JOIN);
|
|
return qtrue;
|
|
}
|
|
//Makro - tkok menu
|
|
if (Q_stricmp(cmd, "ui_RQ3_tkok") == 0) {
|
|
if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM)
|
|
_UI_SetActiveMenu(UIMENU_RQ3_TKOK);
|
|
else
|
|
Com_Printf("Not playing a team-based game.\n");
|
|
return qtrue;
|
|
}
|
|
//Makro - presets menu
|
|
if (Q_stricmp(cmd, "ui_RQ3_presets") == 0) {
|
|
_UI_SetActiveMenu(UIMENU_RQ3_PRESETS);
|
|
return qtrue;
|
|
}
|
|
//Makro - I've always wanted a command to inc/dec a cvar :)
|
|
if (Q_stricmp(cmd, "inc") == 0) {
|
|
if (trap_Argc() >= 2) {
|
|
char cvar[MAX_CVAR_VALUE_STRING];
|
|
float amount = 1;
|
|
float val;
|
|
int max = 0;
|
|
|
|
Q_strncpyz(cvar, UI_Argv(1), sizeof(cvar));
|
|
val = trap_Cvar_VariableValue(cvar);
|
|
|
|
if (trap_Argc() >= 3) {
|
|
amount = atof(UI_Argv(2));
|
|
if (trap_Argc() >= 4) {
|
|
max = atoi(UI_Argv(3));
|
|
}
|
|
}
|
|
if (max != 0) {
|
|
trap_Cvar_SetValue(cvar, (float) (((int) (val + amount)) % max));
|
|
} else {
|
|
trap_Cvar_SetValue(cvar, val + amount);
|
|
}
|
|
} else {
|
|
Com_Printf("Usage: inc <cvarName> [amount] [max]\n");
|
|
}
|
|
return qtrue;
|
|
}
|
|
/*
|
|
if ( Q_stricmp (cmd, "ifCvars") == 0) {
|
|
if (trap_Argc() >= 4) {
|
|
char cvar[MAX_CVAR_VALUE_STRING], cvarValue[MAX_CVAR_VALUE_STRING];
|
|
char *val = "";
|
|
char command[256];
|
|
char script[1024];
|
|
qboolean doScript = qfalse;
|
|
int i;
|
|
|
|
Q_strncpyz(cvar, UI_Argv(1), sizeof(cvar));
|
|
Q_strncpyz(cvarValue, UI_Argv(2), sizeof(cvarValue));
|
|
memset(script, 0, sizeof(script));
|
|
|
|
for (i=3; i<trap_Argc(); i++) {
|
|
Q_strncpyz(command, UI_Argv(i), sizeof(command));
|
|
Q_strcat(script, sizeof(script), command);
|
|
if (trap_Argc()-i > 1) {
|
|
Q_strcat(script, sizeof(script), " ");
|
|
}
|
|
}
|
|
val = UI_Cvar_VariableString(cvar);
|
|
|
|
if (Q_stricmp(val, cvarValue) == 0) {
|
|
doScript = qtrue;
|
|
Com_Printf(va("^3%s = %s^7\n", val, cvarValue));
|
|
}
|
|
|
|
if (doScript) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("%s\n", script));
|
|
}
|
|
|
|
} else {
|
|
Com_Printf(va("Usage: %s <cvarName> <cvarValue> <script>\n", cmd));
|
|
}
|
|
return qtrue;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
if (Q_stricmp(cmd, "error") == 0) {
|
|
if (trap_Cvar_VariableValue("developer") == 1) {
|
|
char text[MAX_CVAR_VALUE_STRING];
|
|
|
|
memset(text, 0, sizeof(text));
|
|
|
|
if (trap_Argc() == 1) {
|
|
//Q_strcat(text, sizeof(text), "INFO: Testing error menu. Type 'error [msg]' in the console to see this screen. This command is only available when developer is set to 1");
|
|
Q_strcat(text, sizeof(text),
|
|
"Could not download \"maps/longmapname.pk3\" because autodownloading is disabled on the server\n\nThe server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.\n");
|
|
} else {
|
|
Q_strncpyz(text, ConcatArgs(1), sizeof(text));
|
|
}
|
|
|
|
Com_Error(ERR_DROP, text);
|
|
return qtrue;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (Q_stricmp(cmd, "ui_RQ3_postVidRestart") == 0) {
|
|
_UI_SetActiveMenu(UIMENU_RQ3_POST_VID_RESTART);
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Shutdown
|
|
=================
|
|
*/
|
|
void UI_Shutdown(void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_AdjustFrom640
|
|
|
|
Adjusted for resolution and screen aspect ratio
|
|
|
|
Makro - converted to macro, see ui_local.h
|
|
================
|
|
*/
|
|
void _UI_AdjustFrom640(float *x, float *y, float *w, float *h)
|
|
{
|
|
// expect valid pointers
|
|
#if 0
|
|
*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
|
|
*y *= uiInfo.uiDC.scale;
|
|
*w *= uiInfo.uiDC.scale;
|
|
*h *= uiInfo.uiDC.scale;
|
|
#endif
|
|
|
|
*x *= uiInfo.uiDC.xscale;
|
|
*y *= uiInfo.uiDC.yscale;
|
|
*w *= uiInfo.uiDC.xscale;
|
|
*h *= uiInfo.uiDC.yscale;
|
|
|
|
}
|
|
|
|
void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname)
|
|
{
|
|
qhandle_t hShader;
|
|
|
|
hShader = trap_R_RegisterShaderNoMip(picname);
|
|
UI_AdjustFrom640(&x, &y, &width, &height);
|
|
//trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader, qfalse);
|
|
}
|
|
|
|
void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader)
|
|
{
|
|
float s0;
|
|
float s1;
|
|
float t0;
|
|
float t1;
|
|
|
|
if (w < 0) { // flip about vertical
|
|
w = -w;
|
|
s0 = 1;
|
|
s1 = 0;
|
|
} else {
|
|
s0 = 0;
|
|
s1 = 1;
|
|
}
|
|
|
|
if (h < 0) { // flip about horizontal
|
|
h = -h;
|
|
t0 = 1;
|
|
t1 = 0;
|
|
} else {
|
|
t0 = 0;
|
|
t1 = 1;
|
|
}
|
|
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
//trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader, qfalse);
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_FillRect(float x, float y, float width, float height, const float *color)
|
|
{
|
|
trap_R_SetColor(color);
|
|
|
|
UI_AdjustFrom640(&x, &y, &width, &height);
|
|
//trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader, qfalse);
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
//Makro - added shader parm
|
|
void UI_DrawSides(float x, float y, float w, float h, qhandle_t shader)
|
|
{
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
//trap_R_DrawStretchPic(x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
//trap_R_DrawStretchPic(x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, 1, h, 0, 0, 0, 0, shader, qfalse);
|
|
uiInfo.uiDC.drawStretchPic(x + w - 1, y, 1, h, 0, 0, 0, 0, shader, qfalse);
|
|
}
|
|
|
|
//Makro - added shader parm
|
|
void UI_DrawTopBottom(float x, float y, float w, float h, qhandle_t shader)
|
|
{
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
//trap_R_DrawStretchPic(x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
//trap_R_DrawStretchPic(x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, w, 1, 0, 0, 0, 0, shader, qfalse);
|
|
uiInfo.uiDC.drawStretchPic(x, y + h - 1, w, 1, 0, 0, 0, 0, shader, qfalse);
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
//Makro - added shader
|
|
void UI_DrawRect(float x, float y, float width, float height, const float *color, qhandle_t shader)
|
|
{
|
|
trap_R_SetColor(color);
|
|
|
|
UI_DrawTopBottom(x, y, width, height, shader);
|
|
UI_DrawSides(x, y, width, height, shader);
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
void UI_SetColor(const float *rgba)
|
|
{
|
|
trap_R_SetColor(rgba);
|
|
}
|
|
|
|
void UI_UpdateScreen(void)
|
|
{
|
|
trap_UpdateScreen();
|
|
}
|
|
|
|
void UI_DrawTextBox(int x, int y, int width, int lines)
|
|
{
|
|
UI_FillRect(x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, (width + 1) * BIGCHAR_WIDTH,
|
|
(lines + 1) * BIGCHAR_HEIGHT, colorBlack);
|
|
UI_DrawRect(x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, (width + 1) * BIGCHAR_WIDTH,
|
|
(lines + 1) * BIGCHAR_HEIGHT, colorWhite, uiInfo.uiDC.whiteShader);
|
|
}
|
|
|
|
qboolean UI_CursorInRect(int x, int y, int width, int height)
|
|
{
|
|
if (uiInfo.uiDC.cursorx < x ||
|
|
uiInfo.uiDC.cursory < y || uiInfo.uiDC.cursorx > x + width || uiInfo.uiDC.cursory > y + height)
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|