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66 lines
1.8 KiB
INI
66 lines
1.8 KiB
INI
# This is an example TeamPlay ini for Reaction servers. Lines begining
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# with '#' are comments. Everything after '//' on a line is also a comment.
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# This file is based on CannonFodder's rq3.ini
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# The ini should begin with a main section. The cvars here are global defaults.
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<main>
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timelimit 20 // The amount of time spent playing each map
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fraglimit 0 // Turn off fraglimit for a TP rotation!
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g_gametype 4 // 0 = FFA, 4 = TP, 5 = CTB
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g_friendlyfire 1 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on
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g_RQ3_maxteamkills 5 // Number of teamkills before the player is kicked
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g_RQ3_twbanrounds 1
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g_RQ3_tkbanrounds 1
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g_RQ3_maxweapons 1
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g_RQ3_roundlimit 0 // Max no. of rounds to play on each map (0 = no limit)
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g_RQ3_roundtimelimit 2 // Length of each round
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g_RQ3_tgren 2 // Number of grenades with the bandolier
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g_RQ3_limchasecam 0
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</main>
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# Here we define the teams. First comes the name of the team, then the teams
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# model and skin. Format for model is: modelname/skin
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<team1>
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"Robbers"
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reactionmale/robbers
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</team1>
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<team2>
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"Cops"
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reactionmale/cops
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</team2>
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# And now the actual maprotation. Map specific cvars can be included within each
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# maps definition. After each map has finished, cvars are reset to values in the
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# <main> section. So if you change a cvar in a <map> section, you need to put it's
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# default in the <main> section.
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# Example:
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# <map>
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# mapname
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# cvar
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# cvar
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# ...
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# </map>
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<rotation>
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<map>
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urban
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</map>
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<map>
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jericho
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g_gametype 0
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</map>
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<map>
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kibuye
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</map>
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<map>
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skyscraper
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</map>
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<map>
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teamjungle
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</map>
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<map>
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vashes
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</map>
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</rotation>
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# Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign
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