mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-02 06:33:30 +00:00
9916 lines
289 KiB
C
9916 lines
289 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log: ui_main.c,v $
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// Revision 1.84 2007/02/03 15:02:21 jbravo
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// Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups
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//
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// Revision 1.83 2006/04/14 18:02:06 makro
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// no message
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//
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// Revision 1.82 2005/09/07 20:24:33 makro
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// Vector support for most item types
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//
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// Revision 1.81 2005/02/15 16:33:39 makro
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// Tons of updates (entity tree attachment system, UI vectors)
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//
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// Revision 1.80 2004/03/12 11:26:05 makro
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// no messaged
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//
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// Revision 1.79 2004/01/26 21:26:09 makro
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// no message
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//
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// Revision 1.78 2003/09/01 15:09:49 jbravo
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// Cleanups, crashbug fix and version bumped to 3.2
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//
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// Revision 1.77 2003/04/26 15:23:57 jbravo
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// grenade replacement fix. Version bumped to 3.1
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//
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// Revision 1.76 2003/04/26 10:37:02 slicer
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// Small fix from "radio imhit" to "radio im_hit"
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//
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// Revision 1.75 2003/04/26 02:03:51 jbravo
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// Helmet fixes
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//
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// Revision 1.74 2003/04/19 17:41:26 jbravo
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// Applied changes that where in 1.29h -> 1.32b gamecode.
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//
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// Revision 1.73 2003/04/13 16:56:22 makro
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// In-game browser was showing "reaction" servers instead of "rq3" ones
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//
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// Revision 1.72 2003/04/07 02:18:49 jbravo
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// Removed more unlagged stuff that was messing up impact marks and fixed a
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// booboo in the UI ssg xhair previews.
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//
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// Revision 1.71 2003/04/06 18:31:21 makro
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// SSG crosshairs
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//
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// Revision 1.70 2003/03/31 21:02:30 makro
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// no message
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//
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// Revision 1.69 2003/03/31 15:17:58 makro
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// Replacements system tweaks.
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// Fixed some other bugs.
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//
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// Revision 1.68 2003/03/31 05:54:20 jbravo
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// More replacementhacks
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//
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// Revision 1.67 2003/03/31 04:55:58 jbravo
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// Small UI replacements fixes.
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//
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// Revision 1.66 2003/03/31 01:23:54 jbravo
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// Fixing 2 compiler warnings
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//
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// Revision 1.65 2003/03/31 00:23:18 makro
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// Replacements and stuff
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//
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// Revision 1.64 2003/03/28 10:36:02 jbravo
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// Tweaking the replacement system a bit. Reactionmale now the default model
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//
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// Revision 1.63 2003/03/02 21:12:46 jbravo
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// Version bumped to 3.0. Lets try and keep it list this.
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//
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// Revision 1.62 2003/02/26 18:22:05 makro
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// Added an option to change crosshair size in assetGlobalDef's
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//
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// Revision 1.61 2003/02/25 22:41:14 jbravo
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// Fixed a bug in item replacements. Removed "Beta" from the version.
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//
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// Revision 1.60 2003/02/16 21:39:10 makro
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// Fixed "timelimit is read only" on local servers error
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//
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// Revision 1.59 2003/02/13 21:19:51 makro
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// no message
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//
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// Revision 1.58 2002/12/09 00:58:49 makro
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// Items are now disabled from the weapon/item menus in teamplay
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// games if they are banned from the server
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//
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// Revision 1.57 2002/11/09 14:17:51 makro
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// Cleaned up about menu code
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// Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
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//
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// Revision 1.56 2002/11/09 13:05:02 makro
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// g_RQ3_teamXname cvars are now used in the join menu
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//
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// Revision 1.55 2002/10/31 01:10:07 jbravo
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// Bumped the version to 2.3
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//
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// Revision 1.54 2002/10/29 01:34:52 jbravo
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// Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
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//
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// Revision 1.53 2002/09/09 02:39:22 niceass
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// updated version again from 2.21 to 2.25
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//
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// Revision 1.52 2002/09/08 19:46:46 makro
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// Commented out the code that filters servers based on gametype
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//
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// Revision 1.51 2002/09/08 13:14:47 makro
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// New code added for the callvote menu map list
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//
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// Revision 1.50 2002/09/08 00:34:26 jbravo
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// Bumped version to 2.21
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//
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// Revision 1.49 2002/09/01 12:30:29 makro
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// Small fixes
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//
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// Revision 1.48 2002/08/30 17:22:29 makro
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// Added clientNum info to the UI; made ref kick and referee ui scripts
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// use client nums instead of names
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//
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// Revision 1.47 2002/08/30 15:09:43 makro
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// MM UI
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//
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// Revision 1.46 2002/08/26 00:41:52 makro
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// Presets menu + editor
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//
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// Revision 1.45 2002/07/26 22:28:38 jbravo
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// Fixed the server about menu, made the UI handle illegal models and skins
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// better.
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//
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// Revision 1.44 2002/07/26 06:21:43 jbravo
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// Fixed the MM settings stuff so it works on remote servers also.
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// Removed the MM_NAMES_COLOR since it broke on nicks with color in them.
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//
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// Revision 1.43 2002/07/07 18:36:13 jbravo
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// Added an AntiIdle system. Can play insane sounds for idle players, drop them
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// from teams or kick them. Upped version to Beta 2.1
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//
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// Revision 1.42 2002/07/04 16:07:54 slicer
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// Small fix for the "settings" cmd
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//
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// Revision 1.41 2002/07/02 09:51:29 makro
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// In-game server info code
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//
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// Revision 1.40 2002/06/29 04:15:15 jbravo
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// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
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//
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// Revision 1.39 2002/06/28 21:20:44 makro
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// More MM...
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//
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// Revision 1.38 2002/06/28 20:30:35 makro
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// MM
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//
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// Revision 1.37 2002/06/28 20:08:42 makro
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// MM stuff
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//
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// Revision 1.36 2002/06/24 12:29:43 makro
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// Enabled weapon/item menus in CTF
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//
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// Revision 1.35 2002/06/24 12:21:09 makro
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// New UI sscript that uses the "settings" command
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//
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// Revision 1.34 2002/06/16 20:06:15 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.33 2002/06/15 13:19:17 makro
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// Support for adding random bots when starting up a game from the UI
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//
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// Revision 1.32 2002/06/13 15:50:24 makro
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// Bot list is now sorted alphabetically
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//
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// Revision 1.31 2002/06/12 11:15:31 makro
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// Support for changing the SSG crosshair. Some other stuff
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//
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// Revision 1.30 2002/06/09 18:56:53 makro
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// Removed teamcount cvars
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//
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// Revision 1.29 2002/06/09 15:35:23 makro
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// "wait" command is no longer executed before adding a bot
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// when starting a server from the UI
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//
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// Revision 1.28 2002/06/05 19:17:07 makro
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// Squashed some bugs :)
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//
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// Revision 1.27 2002/06/04 21:19:10 makro
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// Added leading zero's in the "last refresh time" text
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//
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// Revision 1.26 2002/06/02 22:22:04 makro
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// Bug in the server browser
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//
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// Revision 1.25 2002/06/02 00:15:07 makro
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// Small fixes
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//
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// Revision 1.24 2002/05/29 13:30:19 makro
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// Weapon/join menu tweaks
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//
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// Revision 1.23 2002/05/19 21:31:22 makro
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// Stuff
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//
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// Revision 1.22 2002/05/19 15:45:03 makro
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// "Specify server" option
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//
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// Revision 1.21 2002/05/15 12:48:17 makro
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// Fixed a bug with bots + teams
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//
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// Revision 1.20 2002/05/12 22:15:13 makro
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// Support for ignore/unignore
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//
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// Revision 1.19 2002/04/30 11:56:54 makro
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// Stuff
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//
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// Revision 1.18 2002/04/22 18:40:58 makro
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// Model validation
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//
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// Revision 1.17 2002/04/20 15:06:28 makro
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// Cool stuff :p
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//
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// Revision 1.16 2002/04/14 21:50:55 makro
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// Stuff
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//
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// Revision 1.15 2002/04/07 17:51:49 makro
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// Abbey
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//
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// Revision 1.14 2002/04/06 21:40:59 makro
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// Delayed in-game bot adds. Fixed a small bug in the key
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// handling code for bot names.
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//
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// Revision 1.13 2002/04/03 17:38:09 makro
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// Commented out another unused function
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//
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// Revision 1.12 2002/04/03 16:34:29 makro
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// Got rid of one more warning
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//
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// Revision 1.11 2002/03/31 14:14:42 makro
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// Cleaned up a little more
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//
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// Revision 1.10 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.9 2002/03/25 13:51:14 makro
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// Added teamCount cvars
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//
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// Revision 1.8 2002/03/24 21:26:14 makro
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// no message
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//
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// Revision 1.7 2002/03/14 21:52:08 makro
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// no message
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//
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// Revision 1.6 2002/03/10 22:10:10 makro
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// no message
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//
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// Revision 1.5 2002/03/03 21:22:58 makro
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// no message
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//
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// Revision 1.3 2002/02/21 20:10:16 jbravo
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// Converted files back from M$ format and added cvs headers again.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*
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=======================================================================
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USER INTERFACE MAIN
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=======================================================================
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*/
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// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
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//#define PRE_RELEASE_TADEMO
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#include "ui_local.h"
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uiInfo_t uiInfo;
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static const char *MonthAbbrev[] = {
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"Jan", "Feb", "Mar",
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"Apr", "May", "Jun",
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"Jul", "Aug", "Sep",
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"Oct", "Nov", "Dec"
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};
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static const char *skillLevels[] = {
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"I Can Win",
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"Bring It On",
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare"
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};
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//Makro - changed from macros to constants
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const char *KEYBIND_STATUS1 = "ENTER or CLICK to change, BACKSPACE to clear";
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const char *KEYBIND_STATUS2 = "Waiting for new key... Press ESCAPE to cancel";
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static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char *);
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static const char *netSources[] = {
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"Local",
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"Mplayer",
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"Internet",
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"Favorites"
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};
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static const int numNetSources = sizeof(netSources) / sizeof(const char *);
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//Makro - replacement types/subtypes
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typedef struct {
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const char *displayName, *cvarName;
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} replacementSubtype_t;
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static replacementSubtype_t replacementTypes[] = {
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{"Weapons", "weapons2"},
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{"Items", "items"},
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{"Ammo", "ammo"}
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};
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static const int replacementTypeCount = sizeof(replacementTypes) / sizeof(replacementSubtype_t);
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// WEAPONS //
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static replacementSubtype_t replacementWeapons[] =
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{
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{"Mk23", "mk23"},
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{"M3", "m3"},
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{"MP5", "mp5"},
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{"Handcannon", "handcannon"},
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{"SSG3000", "ssg3000"},
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{"M4", "m4"},
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{"Grenade", "grenade"},
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{"Akimbo", "akimbo"},
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{"Knife", "knife"}
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};
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static const int replacementWeapCount = sizeof(replacementWeapons) / sizeof(replacementSubtype_t);
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// ITEMS //
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static replacementSubtype_t replacementItems[] =
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{
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{"Kevlar", "kevlar"},
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{"Bandolier", "bandolier"},
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{"Silencer", "silencer"},
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{"Laser", "laser"},
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{"Slippers", "slippers"},
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{"Helmet", "helmet"}
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};
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static const int replacementItemCount = sizeof(replacementItems) / sizeof(replacementSubtype_t);
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// AMMO //
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static replacementSubtype_t replacementAmmo[] =
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{
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{"Mk23", "ammo_mk23"},
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{"Shells", "ammo_m3"},
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{"SSG3000", "ammo_ssg3000"},
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{"MP5", "ammo_mp5"},
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{"M4", "ammo_m4"}
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};
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static const int replacementAmmoCount = sizeof(replacementAmmo) / sizeof(replacementSubtype_t);
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static const serverFilter_t serverFilters[] = {
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//Makro - we only want Reaction servers in the server list
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/* {"All", "" },
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{"Quake 3 Arena", "" },
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{"Team Arena", "missionpack" },
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{"Rocket Arena", "arena" },
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{"Alliance", "alliance20" },
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{"Weapons Factory Arena", "wfa" },
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{"OSP", "osp" },
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{"All", "" },*/
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//Makro - hack !!!
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{"Reaction", "rq3"}
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};
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static const char *teamArenaGameTypes[] = {
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"RQ3 DM",
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"TOURNAMENT",
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"SP",
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"TEAM DM",
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//Makro - inserted teamplay
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"RQ3 TP",
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"CTF",
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"1FCTF",
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"OVERLOAD",
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"HARVESTER",
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"TEAMTOURNAMENT"
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};
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static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char *);
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static const char *teamArenaGameNames[] = {
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"Deathmatch",
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"Tournament",
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"Deathmatch (SP)",
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"Team Deathmatch",
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//Makro - inserted teamplay
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"Teamplay",
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"Capture the Briefcase",
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"One Flag CTF",
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"Overload",
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"Harvester",
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"Team Tournament",
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};
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static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char *);
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static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
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static const char *sortKeys[] = {
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"Server Name",
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"Map Name",
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"Open Player Spots",
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"Game Type",
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"Ping Time"
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};
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static const int numSortKeys = sizeof(sortKeys) / sizeof(const char *);
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//Makro - radio presets
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typedef struct {
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vmCvar_t *Text, *Script;
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} radioPreset_t;
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radioPreset_t radioPresets[] =
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{
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{&ui_RQ3_radioPreset1Desc, &ui_RQ3_radioPreset1Script},
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{&ui_RQ3_radioPreset2Desc, &ui_RQ3_radioPreset2Script},
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{&ui_RQ3_radioPreset3Desc, &ui_RQ3_radioPreset3Script},
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{&ui_RQ3_radioPreset4Desc, &ui_RQ3_radioPreset4Script},
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{&ui_RQ3_radioPreset5Desc, &ui_RQ3_radioPreset5Script},
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{&ui_RQ3_radioPreset6Desc, &ui_RQ3_radioPreset6Script},
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{&ui_RQ3_radioPreset7Desc, &ui_RQ3_radioPreset7Script},
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{&ui_RQ3_radioPreset8Desc, &ui_RQ3_radioPreset8Script},
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{&ui_RQ3_radioPreset9Desc, &ui_RQ3_radioPreset9Script},
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{&ui_RQ3_radioPreset10Desc, &ui_RQ3_radioPreset10Script}
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};
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static const int numRadioPresets = sizeof(radioPresets) / sizeof(radioPreset_t);
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static char *netnames[] = {
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"???",
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"UDP",
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"IPX",
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NULL
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};
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//Makro - not used anywhere
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//#ifndef MISSIONPACK // bk001206
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//static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files";
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//#endif
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static int gamecodetoui[] = { 4, 2, 3, 0, 5, 1, 6 };
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static int uitogamecode[] = { 4, 6, 2, 3, 1, 5, 7 };
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static void UI_StartServerRefresh(qboolean full);
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static void UI_StopServerRefresh(void);
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static void UI_DoServerRefresh(void);
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static void UI_FeederSelection(float feederID, int index);
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static void UI_BuildServerDisplayList(qboolean force);
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static void UI_BuildServerStatus(qboolean force);
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static void UI_BuildFindPlayerList(qboolean force);
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static int QDECL UI_ServersQsortCompare(const void *arg1, const void *arg2);
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static int UI_MapCountByGameType(qboolean singlePlayer);
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static int UI_HeadCountByTeam(void);
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static void UI_ParseGameInfo(const char *teamFile);
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static void UI_ParseTeamInfo(const char *teamFile);
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static const char *UI_SelectedMap(int index, int *actual);
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static const char *UI_SelectedHead(int index, int *actual);
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//Makro - added
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static int UI_MapCountVote(void);
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static int UI_GetIndexFromSelection(int actual);
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int ProcessNewUI(int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6);
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .qvm file
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================
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*/
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vmCvar_t ui_new;
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//Makro - renamed to ui_developer
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//vmCvar_t ui_debug;
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|
vmCvar_t ui_developer;
|
|
vmCvar_t ui_initialized;
|
|
vmCvar_t ui_reaction33FirstRun;
|
|
|
|
void _UI_Init(qboolean);
|
|
void _UI_Shutdown(void);
|
|
void _UI_KeyEvent(int key, qboolean down);
|
|
void _UI_MouseEvent(int dx, int dy);
|
|
void _UI_Refresh(int realtime);
|
|
qboolean _UI_IsFullscreen(void);
|
|
Q_EXPORT intptr_t vmMain(int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8,
|
|
int arg9, int arg10, int arg11)
|
|
{
|
|
switch (command) {
|
|
case UI_GETAPIVERSION:
|
|
return UI_API_VERSION;
|
|
|
|
case UI_INIT:
|
|
_UI_Init(arg0);
|
|
return 0;
|
|
|
|
case UI_SHUTDOWN:
|
|
_UI_Shutdown();
|
|
return 0;
|
|
|
|
case UI_KEY_EVENT:
|
|
_UI_KeyEvent(arg0, arg1);
|
|
return 0;
|
|
|
|
case UI_MOUSE_EVENT:
|
|
_UI_MouseEvent(arg0, arg1);
|
|
return 0;
|
|
|
|
case UI_REFRESH:
|
|
_UI_Refresh(arg0);
|
|
return 0;
|
|
|
|
case UI_IS_FULLSCREEN:
|
|
return _UI_IsFullscreen();
|
|
|
|
case UI_SET_ACTIVE_MENU:
|
|
_UI_SetActiveMenu(arg0);
|
|
return 0;
|
|
|
|
case UI_CONSOLE_COMMAND:
|
|
return UI_ConsoleCommand(arg0);
|
|
|
|
case UI_DRAW_CONNECT_SCREEN:
|
|
UI_DrawConnectScreen(arg0);
|
|
return 0;
|
|
case UI_HASUNIQUECDKEY: // mod authors need to observe this
|
|
return qtrue; // bk010117 - change this to qfalse for mods!
|
|
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
==========================
|
|
UI_FileExists
|
|
|
|
Makro - moved from ui_players.c
|
|
==========================
|
|
*/
|
|
qboolean UI_FileExists(const char *filename)
|
|
{
|
|
int len;
|
|
|
|
len = trap_FS_FOpenFile(filename, 0, FS_READ);
|
|
if (len > 0) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
// Makro - temporary file with #define's
|
|
static const char* s_symbols_temp_file_name = "ui/runtime.cfg";
|
|
|
|
|
|
static void FS_WriteText(fileHandle_t file, const char* text)
|
|
{
|
|
trap_FS_Write(text, strlen(text), file);
|
|
}
|
|
|
|
|
|
static void DefineSymbol(fileHandle_t f, const char* name, const char* value)
|
|
{
|
|
char buffer[512];
|
|
|
|
if (value && *value)
|
|
Com_sprintf(buffer, sizeof(buffer), "#define %s %s\n\n", name, value);
|
|
else
|
|
Com_sprintf(buffer, sizeof(buffer), "#define %s\n\n", name);
|
|
|
|
FS_WriteText(f, va("#ifdef %s\n", name));
|
|
FS_WriteText(f, va("# undef %s\n", name));
|
|
FS_WriteText(f, va("#endif // def %s\n", name));
|
|
|
|
FS_WriteText(f, buffer);
|
|
}
|
|
|
|
|
|
static void UI_ExportSymbols( void )
|
|
{
|
|
// Makro - this is a hack that allows us to export resolution-dependent symbols to the scripts.
|
|
// We could call trap_PC_AddGlobalDefine, but there's no undefine function...
|
|
|
|
fileHandle_t f;
|
|
const char* fname = s_symbols_temp_file_name;
|
|
if (trap_FS_FOpenFile(fname, &f, FS_WRITE) >= 0)
|
|
{
|
|
FS_WriteText(f, "#ifndef _UI_RUNTIME_H_INCLUDED_\n"
|
|
"#define _UI_RUNTIME_H_INCLUDED_\n"
|
|
"\n"
|
|
"// This script is generated automatically by Reaction\n"
|
|
"\n"
|
|
);
|
|
|
|
DefineSymbol(f, "UI_MINX", va("%f", uiInfo.uiDC.min[0]));
|
|
DefineSymbol(f, "UI_MINY", va("%f", uiInfo.uiDC.min[1]));
|
|
DefineSymbol(f, "UI_MAXX", va("%f", uiInfo.uiDC.max[0]));
|
|
DefineSymbol(f, "UI_MAXY", va("%f", uiInfo.uiDC.max[1]));
|
|
|
|
DefineSymbol(f, "UI_WIDTH", va("%f", uiInfo.uiDC.max[0] - uiInfo.uiDC.min[0]));
|
|
DefineSymbol(f, "UI_HEIGHT", va("%f", uiInfo.uiDC.max[1] - uiInfo.uiDC.min[1]));
|
|
|
|
FS_WriteText(f, "\n"
|
|
"#endif // ndef _UI_RUNTIME_H_INCLUDED_\n\n");
|
|
|
|
trap_FS_FCloseFile(f);
|
|
}
|
|
else
|
|
Com_Error(ERR_FATAL, "Could not create temporary UI symbol file!: %s\n", fname);
|
|
}
|
|
|
|
static void UI_CleanUpSymbols( void )
|
|
{
|
|
fileHandle_t f;
|
|
const char* fname = s_symbols_temp_file_name;
|
|
if (trap_FS_FOpenFile(fname, &f, FS_WRITE) >= 0)
|
|
trap_FS_FCloseFile(f);
|
|
}
|
|
|
|
|
|
//Makro - registers an asset; path is relative to the assetsPath
|
|
qhandle_t Asset_RegisterShaderNoMip(const char *path)
|
|
{
|
|
if (!path)
|
|
return 0;
|
|
if (!uiInfo.uiDC.Assets.assetsPath)
|
|
return trap_R_RegisterShaderNoMip(va("ui/assets/%s", path));
|
|
return trap_R_RegisterShaderNoMip(va("%s/%s", uiInfo.uiDC.Assets.assetsPath, path));
|
|
}
|
|
|
|
void AssetCache( void )
|
|
{
|
|
int n, ssg;
|
|
|
|
//if (Assets.textFont == NULL) {
|
|
//}
|
|
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
|
|
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
|
|
uiInfo.uiDC.Assets.gradientBar = Asset_RegisterShaderNoMip(ASSET_GRADIENTBAR);
|
|
uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip(ART_FX_BASE);
|
|
uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip(ART_FX_RED);
|
|
uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip(ART_FX_YELLOW);
|
|
uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip(ART_FX_GREEN);
|
|
uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip(ART_FX_TEAL);
|
|
uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip(ART_FX_BLUE);
|
|
uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip(ART_FX_CYAN);
|
|
uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip(ART_FX_WHITE);
|
|
uiInfo.uiDC.Assets.scrollBarH = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_H);
|
|
uiInfo.uiDC.Assets.scrollBarV = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_V);
|
|
uiInfo.uiDC.Assets.scrollBarArrowDown = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWDOWN);
|
|
uiInfo.uiDC.Assets.scrollBarArrowUp = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWUP);
|
|
uiInfo.uiDC.Assets.scrollBarArrowLeft = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWLEFT);
|
|
uiInfo.uiDC.Assets.scrollBarArrowRight = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWRIGHT);
|
|
uiInfo.uiDC.Assets.scrollBarThumb = Asset_RegisterShaderNoMip(ASSET_SCROLL_THUMB);
|
|
//Makro - shown when clicked
|
|
uiInfo.uiDC.Assets.scrollBarArrowDown2 = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWDOWN2);
|
|
uiInfo.uiDC.Assets.scrollBarArrowUp2 = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWUP2);
|
|
uiInfo.uiDC.Assets.scrollBarArrowLeft2 = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWLEFT2);
|
|
uiInfo.uiDC.Assets.scrollBarArrowRight2 = Asset_RegisterShaderNoMip(ASSET_SCROLLBAR_ARROWRIGHT2);
|
|
uiInfo.uiDC.Assets.sliderBar0 = Asset_RegisterShaderNoMip(ASSET_SLIDER_BAR0);
|
|
uiInfo.uiDC.Assets.sliderBar1 = Asset_RegisterShaderNoMip(ASSET_SLIDER_BAR1);
|
|
uiInfo.uiDC.Assets.sliderThumb = Asset_RegisterShaderNoMip(ASSET_SLIDER_THUMB);
|
|
|
|
uiInfo.uiDC.Assets.defaultLevelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap");
|
|
|
|
for (n = 0; n < NUM_CROSSHAIRS; n++) {
|
|
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip(va("gfx/2d/crosshair%c", 'a' + n));
|
|
}
|
|
|
|
//Makro - for the SSG crosshair preview
|
|
ssg = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") % NUM_SSGCROSSHAIRS;
|
|
uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", ssg));
|
|
|
|
//Makro - for drop shadows
|
|
for (n = 0; n < 4; n++) {
|
|
uiInfo.uiDC.Assets.dropShadowCorners[n] =
|
|
Asset_RegisterShaderNoMip(va("rq3-ingame-shadow-c%i", n + 1));
|
|
}
|
|
uiInfo.uiDC.Assets.dropShadowRight = Asset_RegisterShaderNoMip("rq3-ingame-shadow-right");
|
|
uiInfo.uiDC.Assets.dropShadowBottom = Asset_RegisterShaderNoMip("rq3-ingame-shadow-bottom");
|
|
|
|
uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
|
|
}
|
|
|
|
//Makro - angled rectangles
|
|
void _UI_DrawAngledRect(float x, float y, float w, float h, const float *u, const float *v, float size, const float *color, unsigned char type, qhandle_t shader)
|
|
{
|
|
float p[2], p2[2];
|
|
|
|
p[0] = x;
|
|
p[1] = y;
|
|
Vector2MA(p, w, u, p2);
|
|
Vector2MA(p2, h, v, p2);
|
|
|
|
if (type & RECT_TOPBOTTOM) {
|
|
uiInfo.uiDC.drawAngledPic(p[0], p[1], w, size, u, v, color, 0, 0, 1, 1, shader);
|
|
uiInfo.uiDC.drawAngledPic(p2[0], p2[1], -w, -size, u, v, color, 0, 0, 1, 1, shader);
|
|
}
|
|
if (type & RECT_SIDES) {
|
|
uiInfo.uiDC.drawAngledPic(p[0], p[1], size, h, u, v, color, 0, 0, 1, 1, shader);
|
|
uiInfo.uiDC.drawAngledPic(p2[0], p2[1], -size, -h, u, v, color, 0, 0, 1, 1, shader);
|
|
}
|
|
}
|
|
|
|
//Makro - added shader
|
|
void _UI_DrawSides(float x, float y, float w, float h, float size, qhandle_t shader)
|
|
{
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
size *= uiInfo.uiDC.xscale;
|
|
//trap_R_DrawStretchPic(x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
//trap_R_DrawStretchPic(x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, size, h, 0, 0, 0, 0, shader, qfalse);
|
|
uiInfo.uiDC.drawStretchPic(x + w - size, y, size, h, 0, 0, 0, 0, shader, qfalse);
|
|
}
|
|
|
|
//Makro - added shader
|
|
void _UI_DrawTopBottom(float x, float y, float w, float h, float size, qhandle_t shader)
|
|
{
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
size *= uiInfo.uiDC.yscale;
|
|
//trap_R_DrawStretchPic(x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
//trap_R_DrawStretchPic(x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, w, size, 0, 0, 0, 0, shader, qfalse);
|
|
uiInfo.uiDC.drawStretchPic(x, y + h - size, w, size, 0, 0, 0, 0, shader, qfalse);
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
//Makro - added shader
|
|
void _UI_DrawRect(float x, float y, float width, float height, float size, const float *color, qhandle_t shader)
|
|
{
|
|
trap_R_SetColor(color);
|
|
|
|
_UI_DrawTopBottom(x, y, width, height, size, shader);
|
|
_UI_DrawSides(x, y, width, height, size, shader);
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
int Text_Width(const char *text, float scale, int limit)
|
|
{
|
|
int count, len, maxPixels = 0;
|
|
float out;
|
|
glyphInfo_t *glyph;
|
|
float useScale;
|
|
|
|
const char *s = text;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
out = 0;
|
|
if (text) {
|
|
//Makro - strlen doesn't take into account color escape sequences
|
|
len = Q_PrintStrlen(text);
|
|
//Makro - new feature: negative limit = -max pixels
|
|
if (limit < 0) {
|
|
maxPixels = -limit;
|
|
} else if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
count = 0;
|
|
while (s && *s && count < len) {
|
|
if (Q_IsColorString(s)) {
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
glyph = &font->glyphs[(int) *s];
|
|
out += glyph->xSkip;
|
|
//Makro - added
|
|
if (maxPixels)
|
|
if (out > maxPixels)
|
|
break;
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return (int) (out * useScale);
|
|
}
|
|
|
|
int Text_Height(const char *text, float scale, int limit)
|
|
{
|
|
int len, count;
|
|
float max;
|
|
glyphInfo_t *glyph;
|
|
float useScale;
|
|
const char *s = text; // bk001206 - unsigned
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
max = 0;
|
|
if (text) {
|
|
len = strlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
count = 0;
|
|
while (s && *s && count < len) {
|
|
if (Q_IsColorString(s)) {
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
if (max < glyph->height) {
|
|
max = glyph->height;
|
|
}
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return max * useScale;
|
|
}
|
|
|
|
//Makro - added
|
|
//FIXME: doesn't take into account color escape sequences
|
|
//also, Text_Width now supports pixel limits, not just char count limits
|
|
int Text_maxPaintChars(char *text, float scale, float width)
|
|
{
|
|
char buf[1024];
|
|
int l;
|
|
|
|
if (!text)
|
|
return 0;
|
|
|
|
Q_strncpyz(buf, text, sizeof(buf));
|
|
l = strlen(buf);
|
|
while (l>=0 && Text_Width(buf, scale, 0) > width)
|
|
buf[--l]=0;
|
|
|
|
return l;
|
|
}
|
|
|
|
void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2,
|
|
qhandle_t hShader)
|
|
{
|
|
float w, h;
|
|
|
|
w = width * scale;
|
|
h = height * scale;
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
//trap_R_DrawStretchPic(x, y, w, h, s, t, s2, t2, hShader);
|
|
uiInfo.uiDC.drawStretchPic(x, y, w, h, s, t, s2, t2, hShader, qfalse);
|
|
}
|
|
|
|
|
|
|
|
void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, float maxwidth, int style, qboolean forceColor)
|
|
{
|
|
int len, count;
|
|
qboolean underlined = qfalse;
|
|
//Makro - added width
|
|
float width;
|
|
vec4_t newColor;
|
|
float useScale;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
glyphInfo_t *glyph, *uglyph = &font->glyphs[(int)'_']; //Makro - added for underlined chars;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
if (text) {
|
|
// TTimo: FIXME
|
|
// const unsigned char *s = text; // bk001206 - unsigned
|
|
const char *s = text; // bk001206 - unsigned
|
|
|
|
trap_R_SetColor(color);
|
|
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
|
|
//Makro - changed
|
|
//len = strlen(text);
|
|
len = Q_PrintStrlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
count = 0;
|
|
width = 0;
|
|
while (s && *s && count < len) {
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
|
|
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
|
|
if (Q_IsColorString(s)) {
|
|
//Makro - new tricks
|
|
if (*(s+1) == '*')
|
|
{
|
|
memcpy(newColor, color, sizeof(newColor));
|
|
trap_R_SetColor(newColor);
|
|
} else if (*(s+1)== '_')
|
|
{
|
|
underlined ^= qtrue;
|
|
} else if (!forceColor) {
|
|
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
|
newColor[3] = color[3];
|
|
trap_R_SetColor(newColor);
|
|
}
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
float yadj = useScale * glyph->top;
|
|
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
|
|
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
|
|
|
|
colorBlack[3] = newColor[3];
|
|
trap_R_SetColor(colorBlack);
|
|
Text_PaintChar(x + ofs, y - yadj + ofs,
|
|
glyph->imageWidth,
|
|
glyph->imageHeight,
|
|
useScale,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
trap_R_SetColor(newColor);
|
|
colorBlack[3] = 1.0;
|
|
}
|
|
Text_PaintChar(x, y - yadj,
|
|
glyph->imageWidth,
|
|
glyph->imageHeight,
|
|
useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
//Makro - added
|
|
if (underlined)
|
|
{
|
|
Text_PaintChar(x, y, glyph->imageWidth, uglyph->imageHeight,
|
|
useScale, uglyph->s, uglyph->t, uglyph->s2, uglyph->t2, uglyph->glyph);
|
|
}
|
|
|
|
//Makro - added width
|
|
width += (glyph->xSkip * useScale) + adjust;
|
|
if (maxwidth > 0 && width > maxwidth)
|
|
break;
|
|
|
|
x += (glyph->xSkip * useScale) + adjust;
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
void UI_AddQuadToScene(qhandle_t hShader, const polyVert_t *verts)
|
|
{
|
|
polyVert_t mverts[4];
|
|
|
|
memcpy(mverts, verts, sizeof(mverts));
|
|
mverts[0].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
mverts[1].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
mverts[2].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
mverts[3].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
|
|
trap_R_AddPolyToScene(hShader, 4, mverts);
|
|
uiInfo.uiDC.polyZ += UI_POLY_Z_OFFSET;
|
|
uiInfo.uiDC.pendingPolys++;
|
|
}
|
|
|
|
/*
|
|
void _UI_DrawAngledRect(float x, float y, float w, float h, const float *u, const float *v, float size, const float *color, unsigned char type)
|
|
{
|
|
float p[2], p2[2];
|
|
|
|
p[0] = x;
|
|
p[1] = y;
|
|
Vector2MA(p, w, u, p2);
|
|
Vector2MA(p2, h, v, p2);
|
|
|
|
if (type & RECT_TOPBOTTOM) {
|
|
uiInfo.uiDC.drawAngledPic(p[0], p[1], w, size, u, v, color, 0, 0, 1, 1, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawAngledPic(p2[0], p2[1], -w, -size, u, v, color, 0, 0, 1, 1, uiInfo.uiDC.whiteShader);
|
|
}
|
|
if (type & RECT_SIDES) {
|
|
uiInfo.uiDC.drawAngledPic(p[0], p[1], size, h, u, v, color, 0, 0, 1, 1, uiInfo.uiDC.whiteShader);
|
|
uiInfo.uiDC.drawAngledPic(p2[0], p2[1], -size, -h, u, v, color, 0, 0, 1, 1, uiInfo.uiDC.whiteShader);
|
|
}
|
|
}
|
|
*/
|
|
|
|
//TODO
|
|
void UI_AddFrameToScene(float x, float y, float w, float h, const float *u, const float *v, float size, const float *color, unsigned char type)
|
|
{
|
|
polyVert_t verts[4];
|
|
|
|
verts[0].modulate[0]=verts[1].modulate[0]=verts[2].modulate[0]=verts[3].modulate[0]=((int)(color[0]*255))&255;
|
|
verts[0].modulate[1]=verts[1].modulate[1]=verts[2].modulate[1]=verts[3].modulate[1]=((int)(color[1]*255))&255;
|
|
verts[0].modulate[2]=verts[1].modulate[2]=verts[2].modulate[2]=verts[3].modulate[2]=((int)(color[2]*255))&255;
|
|
verts[0].modulate[3]=verts[1].modulate[3]=verts[2].modulate[3]=verts[3].modulate[3]=((int)(color[3]*255))&255;
|
|
//0
|
|
verts[0].st[0]=0;
|
|
verts[0].st[1]=0;
|
|
//1
|
|
verts[1].st[0]=1;
|
|
verts[1].st[1]=0;
|
|
//2
|
|
verts[2].st[0]=1;
|
|
verts[2].st[1]=1;
|
|
//3
|
|
verts[3].st[0]=0;
|
|
verts[3].st[1]=1;
|
|
VectorSet(verts[0].xyz, 320, 320-x, 240-y);
|
|
VectorSet(verts[1].xyz, 320, verts[0].xyz[1]-u[0]*w, verts[0].xyz[2]-u[1]*w);
|
|
VectorSet(verts[2].xyz, 320, verts[1].xyz[1]-v[0]*h, verts[1].xyz[2]-v[1]*h);
|
|
VectorSet(verts[3].xyz, 320, verts[0].xyz[1]-v[0]*h, verts[0].xyz[2]-v[1]*h);
|
|
verts[0].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
verts[1].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
verts[2].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
verts[3].xyz[0] -= uiInfo.uiDC.polyZ;
|
|
|
|
trap_R_AddPolyToScene(uiInfo.uiDC.whiteShader, 4, verts);
|
|
uiInfo.uiDC.polyZ += UI_POLY_Z_OFFSET;
|
|
uiInfo.uiDC.pendingPolys++;
|
|
}
|
|
|
|
//Makro - draws a skewed textured rectangle
|
|
void UI_DrawAngledPic(float x, float y, float w, float h, const float *u, const float *v, const float *color, float s, float t, float s2, float t2, qhandle_t hShader)
|
|
{
|
|
polyVert_t verts[4];
|
|
//memset(verts, 0, sizeof(verts));
|
|
|
|
//avoid "null poly shader" warnings
|
|
if (!hShader)
|
|
return;
|
|
|
|
verts[0].modulate[0]=verts[1].modulate[0]=verts[2].modulate[0]=verts[3].modulate[0]=((int)(color[0]*255))&255;
|
|
verts[0].modulate[1]=verts[1].modulate[1]=verts[2].modulate[1]=verts[3].modulate[1]=((int)(color[1]*255))&255;
|
|
verts[0].modulate[2]=verts[1].modulate[2]=verts[2].modulate[2]=verts[3].modulate[2]=((int)(color[2]*255))&255;
|
|
verts[0].modulate[3]=verts[1].modulate[3]=verts[2].modulate[3]=verts[3].modulate[3]=((int)(color[3]*255))&255;
|
|
verts[0].st[0]=s;
|
|
verts[0].st[1]=t;
|
|
verts[1].st[0]=s2;
|
|
verts[1].st[1]=t;
|
|
verts[2].st[0]=s2;
|
|
verts[2].st[1]=t2;
|
|
verts[3].st[0]=s;
|
|
verts[3].st[1]=t2;
|
|
/*
|
|
VectorSet(verts[0].xyz, 320, 320-x, 240-y);
|
|
VectorSet(verts[1].xyz, 320, 320-(x+u[0]*w), 240-(y+u[1]*w));
|
|
VectorSet(verts[2].xyz, 320, 320-(x+u[0]*w+v[0]*h), 240-(y+u[1]*w+v[1]*h));
|
|
VectorSet(verts[3].xyz, 320, 320-(x+v[0]*h), 240-(y+v[1]*h));
|
|
*/
|
|
VectorSet(verts[0].xyz, 320, 320-x, 240-y);
|
|
VectorSet(verts[1].xyz, 320, verts[0].xyz[1]-u[0]*w, verts[0].xyz[2]-u[1]*w);
|
|
VectorSet(verts[2].xyz, 320, verts[1].xyz[1]-v[0]*h, verts[1].xyz[2]-v[1]*h);
|
|
VectorSet(verts[3].xyz, 320, verts[0].xyz[1]-v[0]*h, verts[0].xyz[2]-v[1]*h);
|
|
|
|
//trap_R_AddPolyToScene(hShader, 4, verts);
|
|
//uiInfo.uiDC.polyZ += UI_POLY_Z_OFFSET;
|
|
//uiInfo.uiDC.pendingPolys++;
|
|
|
|
UI_AddQuadToScene(hShader, verts);
|
|
|
|
//trap_R_RenderScene(&uiInfo.uiDC.scene2D);
|
|
}
|
|
|
|
//Makro - same as the old Text_Paint, this time using vectors
|
|
void Text_PaintAngled(float x, float y, const float *u, const float *v, float scale, vec4_t color, const char *text,
|
|
float adjust, int limit, float maxwidth, int style, qboolean forceColor)
|
|
{
|
|
int len, count;
|
|
//Makro - added
|
|
float width;
|
|
qboolean underlined = qfalse;
|
|
vec4_t newColor;
|
|
float useScale;
|
|
float p[2], *colorPtr;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
glyphInfo_t *glyph, *uglyph = &font->glyphs[(int)'_']; //Makro - added for underlined chars;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
|
|
if (text) {
|
|
// TTimo: FIXME
|
|
// const unsigned char *s = text; // bk001206 - unsigned
|
|
const char *s = text; // bk001206 - unsigned
|
|
|
|
//trap_R_SetColor(color);
|
|
colorPtr = color;
|
|
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
|
|
len = strlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
width = 0;
|
|
count = 0;
|
|
while (s && *s && count < len) {
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
if (Q_IsColorString(s)) {
|
|
//Makro - new tricks
|
|
if (*(s+1) == '*')
|
|
{
|
|
memcpy(newColor, color, sizeof(newColor));
|
|
//trap_R_SetColor(newColor);
|
|
colorPtr = color;
|
|
} else if (*(s+1)== '_')
|
|
{
|
|
underlined ^= qtrue;
|
|
} else if (!forceColor) {
|
|
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
|
newColor[3] = color[3];
|
|
//trap_R_SetColor(newColor);
|
|
colorPtr = newColor;
|
|
}
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
float yadj = useScale * glyph->top;
|
|
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE)
|
|
{
|
|
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
|
|
colorBlack[3] = newColor[3];
|
|
|
|
Vector2Set(p, x, y);
|
|
Vector2MA(p, ofs, u, p);
|
|
Vector2MA(p, ofs-yadj, v, p);
|
|
|
|
UI_DrawAngledPic(p[0], p[1],
|
|
glyph->imageWidth * useScale,
|
|
glyph->imageHeight * useScale,
|
|
u,v, colorBlack,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
colorBlack[3] = 1.0;
|
|
}
|
|
Vector2Set(p, x, y);
|
|
Vector2MA(p, -yadj, v, p);
|
|
UI_DrawAngledPic(p[0], p[1],
|
|
glyph->imageWidth * useScale,
|
|
glyph->imageHeight * useScale,
|
|
u,v,colorPtr,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
//Makro - added
|
|
if (underlined)
|
|
{
|
|
UI_DrawAngledPic(x, y, glyph->imageWidth * useScale, uglyph->imageHeight * useScale,
|
|
u, v, colorPtr, uglyph->s, uglyph->t, uglyph->s2, uglyph->t2, uglyph->glyph);
|
|
}
|
|
//Makro - added width
|
|
width += (glyph->xSkip * useScale) + adjust;
|
|
if (maxwidth > 0 && width > maxwidth)
|
|
break;
|
|
x += ((glyph->xSkip * useScale) + adjust) * u[0];
|
|
y += ((glyph->xSkip * useScale) + adjust) * u[1];
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor,
|
|
int limit, int style)
|
|
{
|
|
int len, count;
|
|
vec4_t newColor;
|
|
glyphInfo_t *glyph, *glyph2;
|
|
float yadj;
|
|
float useScale;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
if (text) {
|
|
// TTimo: FIXME
|
|
// const unsigned char *s = text; // bk001206 - unsigned
|
|
const char *s = text; // bk001206 - unsigned
|
|
|
|
trap_R_SetColor(color);
|
|
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
|
|
len = strlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
count = 0;
|
|
glyph2 = &font->glyphs[(int) cursor]; // bk001206 - possible signed char
|
|
while (s && *s && count < len) {
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
|
|
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
|
|
if (Q_IsColorString(s)) {
|
|
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
|
newColor[3] = color[3];
|
|
trap_R_SetColor(newColor);
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
yadj = useScale * glyph->top;
|
|
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
|
|
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
|
|
|
|
colorBlack[3] = newColor[3];
|
|
trap_R_SetColor(colorBlack);
|
|
Text_PaintChar(x + ofs, y - yadj + ofs,
|
|
glyph->imageWidth,
|
|
glyph->imageHeight,
|
|
useScale,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
colorBlack[3] = 1.0;
|
|
trap_R_SetColor(newColor);
|
|
}
|
|
Text_PaintChar(x, y - yadj,
|
|
glyph->imageWidth,
|
|
glyph->imageHeight,
|
|
useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
|
|
// CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
|
|
yadj = useScale * glyph2->top;
|
|
if (count == cursorPos && !((uiInfo.uiDC.realTime / BLINK_DIVISOR) & 1)) {
|
|
Text_PaintChar(x, y - yadj,
|
|
glyph2->imageWidth,
|
|
glyph2->imageHeight,
|
|
useScale,
|
|
glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph);
|
|
}
|
|
|
|
x += (glyph->xSkip * useScale);
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
// need to paint cursor at end of text
|
|
if (cursorPos == len && !((uiInfo.uiDC.realTime / BLINK_DIVISOR) & 1)) {
|
|
yadj = useScale * glyph2->top;
|
|
Text_PaintChar(x, y - yadj,
|
|
glyph2->imageWidth,
|
|
glyph2->imageHeight,
|
|
useScale, glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph);
|
|
|
|
}
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
//Makro - modified version of Text_PaintAngled
|
|
void Text_PaintWithCursorAngled(float x, float y, const float *u, const float *v, float scale, vec4_t color, const char *text,
|
|
int cursorPos, char cursor, int limit, int style)
|
|
{
|
|
int len, count;
|
|
//Makro - added
|
|
float width;
|
|
qboolean underlined = qfalse;
|
|
vec4_t newColor;
|
|
float useScale;
|
|
float p[2], *colorPtr;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
glyphInfo_t *glyph, *glyph2, *uglyph = &font->glyphs[(int)'_']; //Makro - added for underlined chars;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale >= ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
|
|
if (text) {
|
|
// TTimo: FIXME
|
|
// const unsigned char *s = text; // bk001206 - unsigned
|
|
const char *s = text; // bk001206 - unsigned
|
|
|
|
//trap_R_SetColor(color);
|
|
colorPtr = color;
|
|
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
|
|
len = strlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
width = 0;
|
|
count = 0;
|
|
glyph2 = &font->glyphs[(int) cursor]; // bk001206 - possible signed char
|
|
while (s && *s && count < len)
|
|
{
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
if (Q_IsColorString(s)) {
|
|
//Makro - new tricks
|
|
if (*(s+1) == '*')
|
|
{
|
|
memcpy(newColor, color, sizeof(newColor));
|
|
//trap_R_SetColor(newColor);
|
|
colorPtr = color;
|
|
} else if (*(s+1)== '_')
|
|
{
|
|
underlined ^= qtrue;
|
|
} else /* if (!forceColor) */ {
|
|
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
|
newColor[3] = color[3];
|
|
//trap_R_SetColor(newColor);
|
|
colorPtr = newColor;
|
|
}
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
float yadj = useScale * glyph->top;
|
|
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE)
|
|
{
|
|
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
|
|
colorBlack[3] = newColor[3];
|
|
|
|
Vector2Set(p, x, y);
|
|
Vector2MA(p, ofs, u, p);
|
|
Vector2MA(p, ofs-yadj, v, p);
|
|
|
|
UI_DrawAngledPic(p[0], p[1],
|
|
glyph->imageWidth * useScale,
|
|
glyph->imageHeight * useScale,
|
|
u,v, colorBlack,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
colorBlack[3] = 1.0;
|
|
}
|
|
Vector2Set(p, x, y);
|
|
Vector2MA(p, -yadj, v, p);
|
|
UI_DrawAngledPic(p[0], p[1],
|
|
glyph->imageWidth * useScale,
|
|
glyph->imageHeight * useScale,
|
|
u,v,colorPtr,
|
|
glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
//Makro - added
|
|
if (underlined)
|
|
{
|
|
UI_DrawAngledPic(x, y, glyph->imageWidth * useScale, uglyph->imageHeight * useScale,
|
|
u, v, colorPtr, uglyph->s, uglyph->t, uglyph->s2, uglyph->t2, uglyph->glyph);
|
|
}
|
|
//Makro - added width
|
|
//width += (glyph->xSkip * useScale) + adjust;
|
|
width += (glyph->xSkip * useScale);
|
|
/*
|
|
if (maxwidth > 0 && width > maxwidth)
|
|
break;
|
|
*/
|
|
//x += ((glyph->xSkip * useScale) + adjust) * u[0];
|
|
//y += ((glyph->xSkip * useScale) + adjust) * u[1];
|
|
if (count == cursorPos && !((uiInfo.uiDC.realTime / BLINK_DIVISOR) & 1)) {
|
|
float adj2 = useScale * (glyph2->top - glyph->top);
|
|
UI_DrawAngledPic(p[0] - adj2 * v[0], p[1] - adj2 * v[1],
|
|
glyph2->imageWidth * useScale,
|
|
glyph2->imageHeight * useScale,
|
|
u, v, colorPtr,
|
|
glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph);
|
|
}
|
|
x += (glyph->xSkip * useScale) * u[0];
|
|
y += (glyph->xSkip * useScale) * u[1];
|
|
s++;
|
|
count++;
|
|
}
|
|
}
|
|
// need to paint cursor at end of text
|
|
if (cursorPos == len && !((uiInfo.uiDC.realTime / BLINK_DIVISOR) & 1)) {
|
|
float yadj = useScale * glyph2->top;
|
|
UI_DrawAngledPic(x - yadj * v[0], y - yadj * v[1],
|
|
glyph2->imageWidth * useScale,
|
|
glyph2->imageHeight * useScale,
|
|
u, v, colorPtr,
|
|
glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char *text, float adjust,
|
|
int limit)
|
|
{
|
|
int len, count;
|
|
vec4_t newColor;
|
|
glyphInfo_t *glyph;
|
|
|
|
if (text) {
|
|
// TTimo: FIXME
|
|
// const unsigned char *s = text; // bk001206 - unsigned
|
|
const char *s = text; // bk001206 - unsigned
|
|
float max = *maxX;
|
|
float useScale;
|
|
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
|
|
|
|
if (scale <= ui_smallFont.value) {
|
|
font = &uiInfo.uiDC.Assets.smallFont;
|
|
} else if (scale > ui_bigFont.value) {
|
|
font = &uiInfo.uiDC.Assets.bigFont;
|
|
}
|
|
useScale = scale * font->glyphScale;
|
|
trap_R_SetColor(color);
|
|
len = strlen(text);
|
|
if (limit > 0 && len > limit) {
|
|
len = limit;
|
|
}
|
|
count = 0;
|
|
while (s && *s && count < len) {
|
|
glyph = &font->glyphs[(int) *s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
|
|
if (Q_IsColorString(s)) {
|
|
memcpy(newColor, g_color_table[ColorIndex(*(s + 1))], sizeof(newColor));
|
|
newColor[3] = color[3];
|
|
trap_R_SetColor(newColor);
|
|
s += 2;
|
|
continue;
|
|
} else {
|
|
float yadj = useScale * glyph->top;
|
|
|
|
if (Text_Width(s, useScale, 1) + x > max) {
|
|
*maxX = 0;
|
|
break;
|
|
}
|
|
Text_PaintChar(x, y - yadj,
|
|
glyph->imageWidth,
|
|
glyph->imageHeight,
|
|
useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph);
|
|
x += (glyph->xSkip * useScale) + adjust;
|
|
*maxX = x;
|
|
count++;
|
|
s++;
|
|
}
|
|
}
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
}
|
|
|
|
void UI_ShowPostGame(qboolean newHigh)
|
|
{
|
|
trap_Cvar_Set("cg_cameraOrbit", "0");
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
trap_Cvar_Set("sv_killserver", "1");
|
|
uiInfo.soundHighScore = newHigh;
|
|
_UI_SetActiveMenu(UIMENU_POSTGAME);
|
|
}
|
|
|
|
|
|
//Makro - added
|
|
int GMemory( void );
|
|
|
|
/*
|
|
=================
|
|
_UI_Refresh
|
|
=================
|
|
*/
|
|
//Makro - need this variable here; moved from line ~1585
|
|
static qboolean updateModel = qtrue;
|
|
qboolean UI_NeedToUpdateModel( void )
|
|
{
|
|
return updateModel;
|
|
}
|
|
|
|
void UI_DrawCenteredPic(qhandle_t image, int w, int h)
|
|
{
|
|
int x, y;
|
|
|
|
x = (SCREEN_WIDTH - w) / 2;
|
|
y = (SCREEN_HEIGHT - h) / 2;
|
|
UI_DrawHandlePic(x, y, w, h, image);
|
|
}
|
|
|
|
//int frameCount = 0;
|
|
//int startTime;
|
|
|
|
#define UI_FPS_FRAMES 4
|
|
//Makro - mouse fading constants
|
|
#define UI_MOUSE_HIDE_TIME 3500
|
|
#define UI_MOUSE_FADE_START 3000
|
|
|
|
void _UI_Refresh(int realtime)
|
|
{
|
|
static int index;
|
|
static int previousTimes[UI_FPS_FRAMES];
|
|
//Makro - smoother version
|
|
static int FPSCheckTime = 0, frameCount = 0;
|
|
int modelModCount;
|
|
//Makro - added
|
|
uiClientState_t cstate;
|
|
int lifeTime;
|
|
|
|
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
// return;
|
|
//}
|
|
|
|
uiInfo.uiDC.pendingPolys = 0;
|
|
uiInfo.uiDC.polyZ = 0;
|
|
uiInfo.uiDC.scene2D.time = realtime;
|
|
|
|
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
|
|
uiInfo.uiDC.realTime = realtime;
|
|
|
|
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
|
|
index++;
|
|
if (index > UI_FPS_FRAMES) {
|
|
int i, total;
|
|
|
|
// average multiple frames together to smooth changes out a bit
|
|
total = 0;
|
|
for (i = 0; i < UI_FPS_FRAMES; i++) {
|
|
total += previousTimes[i];
|
|
}
|
|
if (!total) {
|
|
total = 1;
|
|
}
|
|
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
|
|
}
|
|
frameCount++;
|
|
//Makro - smooth (and inaccurate) version
|
|
if (realtime > FPSCheckTime)
|
|
{
|
|
FPSCheckTime = realtime + 1000;
|
|
uiInfo.uiDC.smoothFPS = frameCount;
|
|
frameCount = 0;
|
|
}
|
|
|
|
modelModCount = ui_RQ3_model.modificationCount;
|
|
UI_UpdateCvars();
|
|
if (modelModCount != ui_RQ3_model.modificationCount) {
|
|
int i;
|
|
|
|
for (i=0;i<uiInfo.q3HeadCount;i++) {
|
|
if (!Q_stricmp(uiInfo.q3HeadNames[i], ui_RQ3_model.string)) {
|
|
UI_FeederSelection(FEEDER_Q3HEADS, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Menu_Count() > 0) {
|
|
// paint all the menus
|
|
Menu_PaintAll();
|
|
// refresh server browser list
|
|
UI_DoServerRefresh();
|
|
// refresh server status
|
|
UI_BuildServerStatus(qfalse);
|
|
// refresh find player list
|
|
UI_BuildFindPlayerList(qfalse);
|
|
}
|
|
//Makro - let's play with the mouse a bit
|
|
if (ui_developer.integer)
|
|
{
|
|
if (uiInfo.uiDC.mouseDown[0] || uiInfo.uiDC.mouseDown[1] || uiInfo.uiDC.mouseDown[2])
|
|
{
|
|
int dif[2];
|
|
float angle, u[2], v[2], norm;
|
|
vec4_t linecolor = {0.8f, 0.8f, 0.8f, 0.75f};
|
|
|
|
dif[0] = uiInfo.uiDC.cursorx;
|
|
dif[1] = uiInfo.uiDC.cursory;
|
|
Vector2Subtract(dif, uiInfo.uiDC.mouseDownPos, dif);
|
|
norm = sqrt(Vector2Norm2(dif));
|
|
angle = -RAD2DEG(atan2(dif[1], dif[0]));
|
|
Text_Paint(20, 12, 0.225f, colorCyan, va("(%i, %i) - (%i,%i) = (%i, %i) = %.2f = %.3f deg",
|
|
uiInfo.uiDC.mouseDownPos[0], uiInfo.uiDC.mouseDownPos[1], uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory,
|
|
dif[0], dif[1], norm, angle), 0, 0, 0, ITEM_TEXTSTYLE_SHADOWED, qfalse);
|
|
if (norm)
|
|
{
|
|
Vector2Scale(dif, 1.0f/norm, u);
|
|
//Vector2Set(v, cos(angle), sin(angle));
|
|
Vector2Set(v, -u[1], u[0]);
|
|
UI_DrawAngledPic(uiInfo.uiDC.mouseDownPos[0], uiInfo.uiDC.mouseDownPos[1], norm, 2, u, v, linecolor, 0, 0, norm/16, 1, uiInfo.uiDC.selectShader);
|
|
}
|
|
Text_Paint(uiInfo.uiDC.mouseDownPos[0]-4, uiInfo.uiDC.mouseDownPos[1]+6, 0.4f, colorYellow, "x", 0, 0, 0, ITEM_TEXTSTYLE_SHADOWED, qfalse);
|
|
} else {
|
|
char *s;
|
|
menuDef_t *menu = Menu_GetFocused();
|
|
if (menu)
|
|
{
|
|
s = va("Abs = (%i, %i) Rel = (%.0f, %.0f)", uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory,
|
|
uiInfo.uiDC.cursorx - menu->window.rect.x, uiInfo.uiDC.cursory - menu->window.rect.y);
|
|
} else {
|
|
s = va("(%i, %i)", uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
}
|
|
Text_Paint(20, 12, 0.225f, colorCyan, s, 0, 0, 0, ITEM_TEXTSTYLE_SHADOWED, qfalse);
|
|
}
|
|
Text_Paint(20, 32, 0.225f, colorCyan, va("%i fps", uiInfo.uiDC.smoothFPS), 0, 0, 0,
|
|
ITEM_TEXTSTYLE_SHADOWED, qfalse);
|
|
}
|
|
//any left-overs?
|
|
if (uiInfo.uiDC.pendingPolys)
|
|
{
|
|
UI_Render2DScene();
|
|
}
|
|
|
|
// draw cursor
|
|
UI_SetColor(NULL);
|
|
trap_GetClientState(&cstate);
|
|
//Makro - not if it hasn't moved for a while
|
|
lifeTime = uiInfo.uiDC.realTime - uiInfo.uiDC.mouseMoveTime;
|
|
|
|
if (Menu_Count() > 0 && (cstate.connState != CA_LOADING) && (lifeTime < UI_MOUSE_HIDE_TIME))
|
|
{
|
|
float ccolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
int size = uiInfo.uiDC.cursorSize;
|
|
if (!size)
|
|
size = 32;
|
|
if (uiInfo.uiDC.mouseDown[0] || uiInfo.uiDC.mouseDown[1] || uiInfo.uiDC.mouseDown[2])
|
|
{
|
|
ccolor[0] = 1.00f;
|
|
ccolor[1] = 0.50f;
|
|
ccolor[2] = 0.25f;
|
|
}
|
|
if (lifeTime > UI_MOUSE_FADE_START)
|
|
{
|
|
ccolor[3] = 1.0f - (lifeTime - UI_MOUSE_FADE_START) / (float) (UI_MOUSE_HIDE_TIME - UI_MOUSE_FADE_START);
|
|
}
|
|
UI_SetColor(ccolor);
|
|
UI_DrawHandlePic(uiInfo.uiDC.cursorx - (size>>1), uiInfo.uiDC.cursory - (size>>1), size, size, uiInfo.uiDC.Assets.cursor);
|
|
UI_SetColor(NULL);
|
|
}
|
|
|
|
//Makro - draw overlay
|
|
//is it fading ?
|
|
if (IsBetween(realtime, uiInfo.uiDC.overlayFadeStart, uiInfo.uiDC.overlayFadeEnd)) {
|
|
float oColor[4];
|
|
float amt = (float) (realtime - uiInfo.uiDC.overlayFadeStart) / (uiInfo.uiDC.overlayFadeEnd - uiInfo.uiDC.overlayFadeStart);
|
|
LerpColor(uiInfo.uiDC.overlayColor, uiInfo.uiDC.overlayColor2, oColor, amt);
|
|
if (oColor[3] != 0.0f) {
|
|
UI_SetColor(oColor);
|
|
uiInfo.uiDC.drawStretchPic(0, 0, uiInfo.uiDC.glconfig.vidWidth, uiInfo.uiDC.glconfig.vidHeight, 0, 0, 1, 1, uiInfo.uiDC.whiteShader, qfalse);
|
|
UI_SetColor(NULL);
|
|
}
|
|
} else {
|
|
if (uiInfo.uiDC.overlayColor2[3] != 0.0f) {
|
|
UI_SetColor(uiInfo.uiDC.overlayColor2);
|
|
uiInfo.uiDC.drawStretchPic(0, 0, uiInfo.uiDC.glconfig.vidWidth, uiInfo.uiDC.glconfig.vidHeight, 0, 0, 1, 1, uiInfo.uiDC.whiteShader, qfalse);
|
|
UI_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
if (uiInfo.uiDC.debug) {
|
|
// cursor coordinates
|
|
//FIXME
|
|
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
_UI_Shutdown
|
|
=================
|
|
*/
|
|
void _UI_Shutdown(void)
|
|
{
|
|
UI_CleanUpSymbols();
|
|
trap_LAN_SaveCachedServers();
|
|
}
|
|
|
|
char *defaultMenu = NULL;
|
|
|
|
char *GetMenuBuffer(const char *filename)
|
|
{
|
|
int len;
|
|
fileHandle_t f;
|
|
static char buf[MAX_MENUFILE];
|
|
|
|
len = trap_FS_FOpenFile(filename, &f, FS_READ);
|
|
if (!f) {
|
|
trap_Print(va(S_COLOR_RED "menu file not found: %s, using default\n", filename));
|
|
return defaultMenu;
|
|
}
|
|
if (len >= MAX_MENUFILE) {
|
|
trap_Print(va
|
|
(S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len,
|
|
MAX_MENUFILE));
|
|
trap_FS_FCloseFile(f);
|
|
return defaultMenu;
|
|
}
|
|
|
|
trap_FS_Read(buf, len, f);
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile(f);
|
|
//COM_Compress(buf);
|
|
return buf;
|
|
|
|
}
|
|
|
|
qboolean Asset_Parse(int handle)
|
|
{
|
|
pc_token_t token;
|
|
const char *tempStr;
|
|
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
if (Q_stricmp(token.string, "{") != 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
|
|
memset(&token, 0, sizeof(pc_token_t));
|
|
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
|
|
if (Q_stricmp(token.string, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
// font
|
|
if (Q_stricmp(token.string, "font") == 0) {
|
|
int pointSize;
|
|
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
|
|
uiInfo.uiDC.Assets.fontRegistered = qtrue;
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "smallFont") == 0) {
|
|
int pointSize;
|
|
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "bigFont") == 0) {
|
|
int pointSize;
|
|
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
|
|
continue;
|
|
}
|
|
|
|
// gradientbar
|
|
if (Q_stricmp(token.string, "gradientbar") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
|
|
continue;
|
|
}
|
|
// enterMenuSound
|
|
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound(tempStr, qfalse);
|
|
continue;
|
|
}
|
|
// exitMenuSound
|
|
if (Q_stricmp(token.string, "menuExitSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound(tempStr, qfalse);
|
|
continue;
|
|
}
|
|
// itemFocusSound
|
|
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound(tempStr, qfalse);
|
|
continue;
|
|
}
|
|
// menuBuzzSound
|
|
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound(tempStr, qfalse);
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "cursor") == 0) {
|
|
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip(uiInfo.uiDC.Assets.cursorStr);
|
|
continue;
|
|
}
|
|
|
|
//Makro - this allows us to have more than one UI
|
|
if (Q_stricmp(token.string, "assetsPath") == 0) {
|
|
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.assetsPath)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//Makro - key bind status 1
|
|
if (Q_stricmp(token.string, "keyBindStatus1") == 0) {
|
|
if (!PC_String_Parse(handle, &uiInfo.keyBindStatus1)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//Makro - key bind status 2
|
|
if (Q_stricmp(token.string, "keyBindStatus2") == 0) {
|
|
if (!PC_String_Parse(handle, &uiInfo.keyBindStatus2)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
|
|
//Makro - added cursor size
|
|
if (Q_stricmp(token.string, "cursorSize") == 0) {
|
|
if (!PC_Int_Parse(handle, &uiInfo.uiDC.cursorSize)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeClamp") == 0) {
|
|
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeCycle") == 0) {
|
|
if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeAmount") == 0) {
|
|
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowX") == 0) {
|
|
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowY") == 0) {
|
|
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowColor") == 0) {
|
|
if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
|
|
continue;
|
|
}
|
|
|
|
//Makro - for grouped checkboxes
|
|
if (Q_stricmp(token.string, "checkBox0") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.checkBox0 = trap_R_RegisterShaderNoMip(tempStr);
|
|
continue;
|
|
}
|
|
if (Q_stricmp(token.string, "checkBox1") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
uiInfo.uiDC.Assets.checkBox1 = trap_R_RegisterShaderNoMip(tempStr);
|
|
continue;
|
|
}
|
|
|
|
|
|
}
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
void Font_Report( void )
|
|
{
|
|
int i;
|
|
|
|
Com_Printf("Font Info\n");
|
|
Com_Printf("=========\n");
|
|
for (i = 32; i < 96; i++) {
|
|
Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph);
|
|
}
|
|
}
|
|
|
|
void UI_Report( void )
|
|
{
|
|
String_Report();
|
|
//Font_Report();
|
|
|
|
}
|
|
|
|
void UI_ParseMenu(const char *menuFile)
|
|
{
|
|
int handle;
|
|
pc_token_t token;
|
|
|
|
Com_Printf("Parsing menu file: %s\n", menuFile);
|
|
|
|
handle = trap_PC_LoadSource(menuFile);
|
|
if (!handle) {
|
|
return;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
memset(&token, 0, sizeof(pc_token_t));
|
|
if (!trap_PC_ReadToken(handle, &token)) {
|
|
break;
|
|
}
|
|
//if ( Q_stricmp( token, "{" ) ) {
|
|
// Com_Printf( "Missing { in menu file\n" );
|
|
// break;
|
|
//}
|
|
|
|
//if ( menuCount == MAX_MENUS ) {
|
|
// Com_Printf( "Too many menus!\n" );
|
|
// break;
|
|
//}
|
|
|
|
if (token.string[0] == '}') {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
|
|
if (Asset_Parse(handle)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "menudef") == 0) {
|
|
// start a new menu
|
|
Menu_New(handle);
|
|
}
|
|
}
|
|
trap_PC_FreeSource(handle);
|
|
}
|
|
|
|
qboolean Load_Menu(int handle)
|
|
{
|
|
pc_token_t token;
|
|
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
if (token.string[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
|
|
if (token.string[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token.string[0] == '}') {
|
|
return qtrue;
|
|
}
|
|
|
|
UI_ParseMenu(token.string);
|
|
}
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
void UI_LoadMenus(const char *menuFile, qboolean reset)
|
|
{
|
|
pc_token_t token;
|
|
int handle;
|
|
int start;
|
|
|
|
start = trap_Milliseconds();
|
|
|
|
handle = trap_PC_LoadSource(menuFile);
|
|
if (!handle) {
|
|
trap_Error(va(S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile));
|
|
handle = trap_PC_LoadSource("ui/menus.txt");
|
|
if (!handle) {
|
|
trap_Error(va
|
|
(S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!"));
|
|
}
|
|
}
|
|
|
|
ui_new.integer = 1;
|
|
|
|
if (reset) {
|
|
Menu_Reset();
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
break;
|
|
if (token.string[0] == 0 || token.string[0] == '}') {
|
|
break;
|
|
}
|
|
|
|
if (token.string[0] == '}') {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "loadmenu") == 0) {
|
|
if (Load_Menu(handle)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
|
|
|
|
trap_PC_FreeSource(handle);
|
|
}
|
|
|
|
void UI_Load( void )
|
|
{
|
|
char lastName[1024];
|
|
menuDef_t *menu = Menu_GetFocused();
|
|
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
|
|
|
|
if (menu && menu->window.name) {
|
|
strcpy(lastName, menu->window.name);
|
|
}
|
|
if (menuSet == NULL || menuSet[0] == '\0') {
|
|
menuSet = "ui/menus.txt";
|
|
}
|
|
|
|
String_Init();
|
|
|
|
#ifdef PRE_RELEASE_TADEMO
|
|
UI_ParseGameInfo("demogameinfo.txt");
|
|
#else
|
|
UI_ParseGameInfo("gameinfo.txt");
|
|
UI_LoadArenas();
|
|
#endif
|
|
|
|
UI_LoadMenus(menuSet, qtrue);
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName(lastName, qfalse);
|
|
|
|
}
|
|
|
|
static const char *handicapValues[] =
|
|
{ "None", "95", "90", "85", "80", "75", "70", "65", "60", "55", "50", "45", "40", "35", "30", "25", "20", "15",
|
|
"10", "5", NULL };
|
|
//Makro - not used anywhere
|
|
//#ifndef MISSIONPACK // bk001206
|
|
//static int numHandicaps = sizeof(handicapValues) / sizeof(const char*);
|
|
//#endif
|
|
|
|
static void UI_DrawHandicap(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int i, h;
|
|
|
|
h = Com_Clamp(5, 100, trap_Cvar_VariableValue("handicap"));
|
|
i = 20 - h / 5;
|
|
|
|
Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawClanName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_SetCapFragLimits(qboolean uiVars)
|
|
{
|
|
int cap = 5;
|
|
int frag = 10;
|
|
|
|
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) {
|
|
cap = 4;
|
|
} else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) {
|
|
cap = 15;
|
|
}
|
|
if (uiVars) {
|
|
trap_Cvar_Set("ui_captureLimit", va("%d", cap));
|
|
trap_Cvar_Set("ui_fragLimit", va("%d", frag));
|
|
} else {
|
|
trap_Cvar_Set("capturelimit", va("%d", cap));
|
|
trap_Cvar_Set("fraglimit", va("%d", frag));
|
|
}
|
|
}
|
|
|
|
// ui_gameType assumes gametype 0 is -1 ALL and will not show
|
|
static void UI_DrawGameType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawNetGameType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) {
|
|
trap_Cvar_Set("ui_netGameType", "0");
|
|
trap_Cvar_Set("ui_actualNetGameType", "0");
|
|
}
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawJoinGameType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) {
|
|
trap_Cvar_Set("ui_joinGameType", "0");
|
|
}
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType, 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
static int UI_TeamIndexFromName(const char *name)
|
|
{
|
|
int i;
|
|
|
|
if (name && *name) {
|
|
for (i = 0; i < uiInfo.teamCount; i++) {
|
|
if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
static void UI_DrawClanLogo(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
int i;
|
|
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
trap_R_SetColor(color);
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawClanCinematic(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
int i;
|
|
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
|
|
if (uiInfo.teamList[i].cinematic >= -2) {
|
|
if (uiInfo.teamList[i].cinematic == -1) {
|
|
uiInfo.teamList[i].cinematic =
|
|
trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0,
|
|
(CIN_loop | CIN_silent));
|
|
}
|
|
if (uiInfo.teamList[i].cinematic >= 0) {
|
|
trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
|
|
trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
|
|
trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
|
|
} else {
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
|
|
trap_R_SetColor(NULL);
|
|
uiInfo.teamList[i].cinematic = -2;
|
|
}
|
|
} else {
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void UI_DrawPreviewCinematic(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
if (uiInfo.previewMovie > -2) {
|
|
uiInfo.previewMovie =
|
|
trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0,
|
|
(CIN_loop | CIN_silent));
|
|
if (uiInfo.previewMovie >= 0) {
|
|
trap_CIN_RunCinematic(uiInfo.previewMovie);
|
|
trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
|
|
trap_CIN_DrawCinematic(uiInfo.previewMovie);
|
|
} else {
|
|
uiInfo.previewMovie = -2;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void UI_DrawSkill(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int i;
|
|
|
|
i = trap_Cvar_VariableValue("g_spSkill");
|
|
if (i < 1 || i > numSkillLevels) {
|
|
i = 1;
|
|
}
|
|
Text_Paint(rect->x, rect->y, scale, color, skillLevels[i - 1], 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawTeamName(rectDef_t * rect, float scale, vec4_t color, qboolean blue, int textStyle)
|
|
{
|
|
int i;
|
|
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
Text_Paint(rect->x, rect->y, scale, color,
|
|
va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName), 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
//Makro - added for radio presets
|
|
static void UI_RQ3_DrawPreset(rectDef_t * rect, float scale, vec4_t color, int num, int textStyle)
|
|
{
|
|
//char *text = "(empty)";
|
|
char *text = "\0";
|
|
if (radioPresets[num-1].Text->string[0]) {
|
|
text = radioPresets[num-1].Text->string;
|
|
}
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static char team1Name[128], team2Name[128];
|
|
//Makro - added for the join menu
|
|
static void UI_RQ3_DrawJoinTeam(rectDef_t * rect, float scale, vec4_t color, int num, int textStyle)
|
|
{
|
|
//char *text = va("Team %i", num);
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, (num == 1) ? team1Name : team2Name, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, (num == 1) ? team1Name : team2Name, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawTeamMember(rectDef_t * rect, float scale, vec4_t color, qboolean blue, int num, int textStyle)
|
|
{
|
|
// 0 - None
|
|
// 1 - Human
|
|
// 2..NumCharacters - Bot
|
|
int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
|
|
const char *text;
|
|
|
|
if (value <= 0) {
|
|
text = "Closed";
|
|
} else if (value == 1) {
|
|
text = "Human";
|
|
//Makro - support for adding a random bot
|
|
} else if (value == 2) {
|
|
text = "Random";
|
|
} else {
|
|
//Makro - changed from 2
|
|
value -= 3;
|
|
|
|
//Makro - using bot list instead of character list
|
|
/*
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
if (value >= uiInfo.characterCount) {
|
|
value = 0;
|
|
}
|
|
text = uiInfo.characterList[value].name;
|
|
} else {
|
|
*/
|
|
if (value >= UI_GetNumBots()) {
|
|
value = 0;
|
|
}
|
|
text = UI_GetBotNameByNumber(value);
|
|
//}
|
|
}
|
|
//Makro - changed
|
|
//Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", num, text), 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", blue ? (num + 5) : num, text), 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
}
|
|
|
|
static void UI_DrawEffects(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
UI_DrawHandlePic(rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic);
|
|
UI_DrawHandlePic(rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12,
|
|
uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor]);
|
|
}
|
|
|
|
static void UI_DrawMapPreview(rectDef_t * rect, float scale, vec4_t color, qboolean net)
|
|
{
|
|
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
|
|
|
|
if (uiInfo.mapCount == 0)
|
|
return;
|
|
|
|
if (map < 0 || map > uiInfo.mapCount) {
|
|
if (net) {
|
|
ui_currentNetMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
} else {
|
|
ui_currentMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentMap", "0");
|
|
}
|
|
map = 0;
|
|
}
|
|
|
|
if (uiInfo.mapList[map].levelShot == -1) {
|
|
return;
|
|
// Makro - we no longer load the levelshot here because it could lead to a crash...
|
|
//uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
|
|
}
|
|
|
|
if (rect->hasVectors) {
|
|
if (uiInfo.mapList[map].levelShot > 0) {
|
|
UI_DrawAngledPic(rect->x, rect->y, rect->w, rect->h, rect->u, rect->v, color, 0.f, 0.f, 1.f, 1.f, uiInfo.mapList[map].levelShot);
|
|
} else {
|
|
UI_DrawAngledPic(rect->x, rect->y, rect->w, rect->h, rect->u, rect->v, color, 0.f, 0.f, 1.f, 1.f, uiInfo.uiDC.Assets.defaultLevelshot);
|
|
}
|
|
} else {
|
|
if (uiInfo.mapList[map].levelShot > 0) {
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
|
|
} else {
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.defaultLevelshot);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_DrawMapTimeToBeat(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int minutes, seconds, time;
|
|
|
|
if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
|
|
ui_currentMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentMap", "0");
|
|
}
|
|
|
|
time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
|
|
|
|
minutes = time / 60;
|
|
seconds = time % 60;
|
|
|
|
Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawMapCinematic(rectDef_t * rect, float scale, vec4_t color, qboolean net)
|
|
{
|
|
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
|
|
|
|
if (map < 0 || map > uiInfo.mapCount) {
|
|
if (net) {
|
|
ui_currentNetMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
} else {
|
|
ui_currentMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentMap", "0");
|
|
}
|
|
map = 0;
|
|
}
|
|
|
|
if (uiInfo.mapList[map].cinematic >= -1) {
|
|
if (uiInfo.mapList[map].cinematic == -1) {
|
|
uiInfo.mapList[map].cinematic =
|
|
trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0,
|
|
(CIN_loop | CIN_silent));
|
|
}
|
|
if (uiInfo.mapList[map].cinematic >= 0) {
|
|
trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
|
|
trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
|
|
trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
|
|
} else {
|
|
uiInfo.mapList[map].cinematic = -2;
|
|
}
|
|
} else {
|
|
UI_DrawMapPreview(rect, scale, color, net);
|
|
}
|
|
}
|
|
|
|
//Makro - need to use this variable around line 870; moved above
|
|
//static qboolean updateModel = qtrue;
|
|
static qboolean q3Model = qfalse;
|
|
static animNumber_t RQ3_UI_legsAnim = LEGS_IDLE;
|
|
static animNumber_t RQ3_UI_torsoAnim = TORSO_STAND;
|
|
static weapon_t RQ3_UI_weapon = WP_PISTOL;
|
|
|
|
//Makro - use different animations for the player model depending on ui_RQ3_modelCommand
|
|
|
|
animNumber_t UI_RQ3_GetAnimForLegs( void )
|
|
{
|
|
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
|
|
|
|
switch (cmd) {
|
|
case 1:
|
|
return LEGS_IDLE;
|
|
break;
|
|
case 2:
|
|
return LEGS_BACK;
|
|
break;
|
|
case 3:
|
|
return LEGS_RUN;
|
|
break;
|
|
case 4:
|
|
return LEGS_WALK;
|
|
break;
|
|
case 5:
|
|
return LEGS_JUMP;
|
|
break;
|
|
case 6:
|
|
return LEGS_IDLECR;
|
|
break;
|
|
case 7:
|
|
return LEGS_WALKCR;
|
|
break;
|
|
default:
|
|
return RQ3_UI_legsAnim;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Makro - use different animations for the player model depending on ui_RQ3_modelCommand
|
|
|
|
animNumber_t UI_RQ3_GetAnimForTorso( void )
|
|
{
|
|
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
|
|
|
|
switch (cmd) {
|
|
case 8:
|
|
return TORSO_GESTURE;
|
|
break;
|
|
default:
|
|
return RQ3_UI_torsoAnim;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Makro - use different weapons for the player model depending on ui_RQ3_model_command
|
|
|
|
weapon_t UI_RQ3_GetWeaponForPlayer( void )
|
|
{
|
|
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
|
|
|
|
switch (cmd) {
|
|
case 101:
|
|
return WP_PISTOL;
|
|
break;
|
|
case 102:
|
|
return WP_M3;
|
|
break;
|
|
case 103:
|
|
return WP_MP5;
|
|
break;
|
|
case 104:
|
|
return WP_HANDCANNON;
|
|
break;
|
|
case 105:
|
|
return WP_SSG3000;
|
|
break;
|
|
case 106:
|
|
return WP_M4;
|
|
break;
|
|
case 107:
|
|
return WP_AKIMBO;
|
|
break;
|
|
case 108:
|
|
return WP_KNIFE;
|
|
break;
|
|
case 109:
|
|
return WP_GRENADE;
|
|
break;
|
|
default:
|
|
return RQ3_UI_weapon;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void UI_DrawPlayerModel(rectDef_t * rect)
|
|
{
|
|
static playerInfo_t info;
|
|
char model[MAX_QPATH];
|
|
char team[256];
|
|
char head[256];
|
|
vec3_t viewangles;
|
|
vec3_t moveangles;
|
|
|
|
if (trap_Cvar_VariableValue("ui_Q3Model")) {
|
|
strcpy(model, UI_Cvar_VariableString("model"));
|
|
strcpy(head, UI_Cvar_VariableString("headmodel"));
|
|
if (!q3Model) {
|
|
q3Model = qtrue;
|
|
updateModel = qtrue;
|
|
}
|
|
team[0] = '\0';
|
|
} else {
|
|
|
|
strcpy(team, UI_Cvar_VariableString("ui_teamName"));
|
|
strcpy(model, UI_Cvar_VariableString("model"));
|
|
strcpy(head, UI_Cvar_VariableString("headmodel"));
|
|
if (q3Model) {
|
|
q3Model = qfalse;
|
|
updateModel = qtrue;
|
|
}
|
|
}
|
|
|
|
//updateModel = updateModel || (trap_Cvar_VariableValue("ui_RQ3_modelCommand") != 0);
|
|
if (updateModel || (trap_Cvar_VariableValue("ui_RQ3_modelCommand") != 0)) {
|
|
if (updateModel) {
|
|
memset(&info, 0, sizeof(playerInfo_t));
|
|
}
|
|
viewangles[YAW] = 180 + 40;
|
|
viewangles[PITCH] = 0;
|
|
viewangles[ROLL] = 0;
|
|
VectorClear(moveangles);
|
|
if (updateModel) {
|
|
UI_PlayerInfo_SetModel(&info, model, head, team);
|
|
}
|
|
//Blaze: Changed WP_MACHINEGUN to WP_PISTOL
|
|
//Makro: Changed from WP_PISTOL to custom function
|
|
RQ3_UI_legsAnim = UI_RQ3_GetAnimForLegs();
|
|
RQ3_UI_torsoAnim = UI_RQ3_GetAnimForTorso();
|
|
RQ3_UI_weapon = UI_RQ3_GetWeaponForPlayer();
|
|
UI_PlayerInfo_SetInfo(&info, RQ3_UI_legsAnim, RQ3_UI_torsoAnim, viewangles, vec3_origin, RQ3_UI_weapon,
|
|
qfalse);
|
|
// UI_RegisterClientModelname( &info, model, head, team);
|
|
updateModel = qfalse;
|
|
trap_Cvar_SetValue("ui_RQ3_modelCommand", 0);
|
|
}
|
|
|
|
UI_DrawPlayer(rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2);
|
|
|
|
}
|
|
|
|
static void UI_DrawNetSource(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
const char* msg = netSources[ui_netSource.integer];
|
|
if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) {
|
|
ui_netSource.integer = 0;
|
|
}
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, msg, 0, 0, 0,
|
|
textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, msg, 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawNetMapPreview(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
|
|
if (uiInfo.serverStatus.currentServerPreview > 0) {
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
|
|
} else {
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
|
|
}
|
|
}
|
|
|
|
static void UI_DrawNetMapCinematic(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
|
|
ui_currentNetMap.integer = 0;
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
}
|
|
|
|
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
|
|
trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
|
|
trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
|
|
trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
|
|
} else {
|
|
UI_DrawNetMapPreview(rect, scale, color);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawNetFilter(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
|
|
ui_serverFilterType.integer = 0;
|
|
}
|
|
Text_Paint(rect->x, rect->y, scale, color,
|
|
va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawTier(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int i;
|
|
|
|
i = trap_Cvar_VariableValue("ui_currentTier");
|
|
if (i < 0 || i >= uiInfo.tierCount) {
|
|
i = 0;
|
|
}
|
|
Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName), 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawTierMap(rectDef_t * rect, int index)
|
|
{
|
|
int i;
|
|
|
|
i = trap_Cvar_VariableValue("ui_currentTier");
|
|
if (i < 0 || i >= uiInfo.tierCount) {
|
|
i = 0;
|
|
}
|
|
|
|
if (uiInfo.tierList[i].mapHandles[index] == -1) {
|
|
uiInfo.tierList[i].mapHandles[index] =
|
|
trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
|
|
}
|
|
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
|
|
}
|
|
|
|
static const char *UI_EnglishMapName(const char *map)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < uiInfo.mapCount; i++) {
|
|
if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
|
|
return uiInfo.mapList[i].mapName;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
static void UI_DrawTierMapName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int i, j;
|
|
|
|
i = trap_Cvar_VariableValue("ui_currentTier");
|
|
if (i < 0 || i >= uiInfo.tierCount) {
|
|
i = 0;
|
|
}
|
|
j = trap_Cvar_VariableValue("ui_currentMap");
|
|
if (j < 0 || j > MAPS_PER_TIER) {
|
|
j = 0;
|
|
}
|
|
|
|
Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]),
|
|
0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawTierGameType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int i, j;
|
|
|
|
i = trap_Cvar_VariableValue("ui_currentTier");
|
|
if (i < 0 || i >= uiInfo.tierCount) {
|
|
i = 0;
|
|
}
|
|
j = trap_Cvar_VariableValue("ui_currentMap");
|
|
if (j < 0 || j > MAPS_PER_TIER) {
|
|
j = 0;
|
|
}
|
|
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType,
|
|
0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
//Makro - not used anywhere
|
|
/*
|
|
#ifndef MISSIONPACK // bk001206
|
|
static const char *UI_OpponentLeaderName() {
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
return uiInfo.teamList[i].teamMembers[0];
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
static const char *UI_AIFromName(const char *name)
|
|
{
|
|
int j;
|
|
|
|
for (j = 0; j < uiInfo.aliasCount; j++) {
|
|
if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
|
|
return uiInfo.aliasList[j].ai;
|
|
}
|
|
}
|
|
return "James";
|
|
}
|
|
|
|
//Makro - not used anywhere
|
|
/*
|
|
#ifndef MISSIONPACK // bk001206
|
|
static const int UI_AIIndex(const char *name) {
|
|
int j;
|
|
for (j = 0; j < uiInfo.characterCount; j++) {
|
|
if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) {
|
|
return j;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifndef MISSIONPACK // bk001206
|
|
static const int UI_AIIndexFromName(const char *name) {
|
|
int j;
|
|
for (j = 0; j < uiInfo.aliasCount; j++) {
|
|
if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
|
|
return UI_AIIndex(uiInfo.aliasList[j].ai);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifndef MISSIONPACK // bk001206
|
|
static const char *UI_OpponentLeaderHead() {
|
|
const char *leader = UI_OpponentLeaderName();
|
|
return UI_AIFromName(leader);
|
|
}
|
|
#endif
|
|
|
|
#ifndef MISSIONPACK // bk001206
|
|
static const char *UI_OpponentLeaderModel() {
|
|
int i;
|
|
const char *head = UI_OpponentLeaderHead();
|
|
for (i = 0; i < uiInfo.characterCount; i++) {
|
|
if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) {
|
|
return uiInfo.characterList[i].base;
|
|
}
|
|
}
|
|
return "James";
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
static qboolean updateOpponentModel = qtrue;
|
|
static void UI_DrawOpponent(rectDef_t * rect)
|
|
{
|
|
static playerInfo_t info2;
|
|
char model[MAX_QPATH];
|
|
char headmodel[MAX_QPATH];
|
|
char team[256];
|
|
vec3_t viewangles;
|
|
vec3_t moveangles;
|
|
|
|
updateOpponentModel = updateOpponentModel || trap_Cvar_VariableValue("ui_RQ3_modelCommand") != 0;
|
|
if (updateOpponentModel) {
|
|
|
|
strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
|
|
strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
|
|
team[0] = '\0';
|
|
|
|
memset(&info2, 0, sizeof(playerInfo_t));
|
|
viewangles[YAW] = 180 - 10;
|
|
viewangles[PITCH] = 0;
|
|
viewangles[ROLL] = 0;
|
|
VectorClear(moveangles);
|
|
UI_PlayerInfo_SetModel(&info2, model, headmodel, "");
|
|
//Makro - changed to custom function
|
|
//FIXME - copy code from player model drawing function
|
|
UI_PlayerInfo_SetInfo(&info2, UI_RQ3_GetAnimForLegs(), UI_RQ3_GetAnimForTorso(), viewangles,
|
|
vec3_origin, UI_RQ3_GetWeaponForPlayer(), qfalse);
|
|
UI_RegisterClientModelname(&info2, model, headmodel, team);
|
|
updateOpponentModel = qfalse;
|
|
trap_Cvar_SetValue("ui_RQ3_modelCommand", 0);
|
|
}
|
|
|
|
UI_DrawPlayer(rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2);
|
|
|
|
}
|
|
|
|
static void UI_NextOpponent( void )
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
i++;
|
|
if (i >= uiInfo.teamCount) {
|
|
i = 0;
|
|
}
|
|
if (i == j) {
|
|
i++;
|
|
if (i >= uiInfo.teamCount) {
|
|
i = 0;
|
|
}
|
|
}
|
|
trap_Cvar_Set("ui_opponentName", uiInfo.teamList[i].teamName);
|
|
}
|
|
|
|
static void UI_PriorOpponent( void )
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
i--;
|
|
if (i < 0) {
|
|
i = uiInfo.teamCount - 1;
|
|
}
|
|
if (i == j) {
|
|
i--;
|
|
if (i < 0) {
|
|
i = uiInfo.teamCount - 1;
|
|
}
|
|
}
|
|
trap_Cvar_Set("ui_opponentName", uiInfo.teamList[i].teamName);
|
|
}
|
|
|
|
static void UI_DrawPlayerLogo(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawPlayerLogoMetal(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawPlayerLogoName(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawOpponentLogo(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawOpponentLogoMetal(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawOpponentLogoName(rectDef_t * rect, vec3_t color)
|
|
{
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
|
|
if (uiInfo.teamList[i].teamIcon == -1) {
|
|
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
|
|
uiInfo.teamList[i].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[i].imageName));
|
|
uiInfo.teamList[i].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
|
|
}
|
|
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
static void UI_DrawAllMapsSelection(rectDef_t * rect, float scale, vec4_t color, int textStyle, qboolean net)
|
|
{
|
|
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
|
|
|
|
if (map >= 0 && map < uiInfo.mapCount) {
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, uiInfo.mapList[map].mapName, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawOpponentName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, 0,
|
|
textStyle, qfalse);
|
|
}
|
|
|
|
static qboolean UI_IsCurrentResolution(const resolution_t* res)
|
|
{
|
|
return (res->width == uiInfo.uiDC.glconfig.vidWidth && res->height == uiInfo.uiDC.glconfig.vidHeight);
|
|
}
|
|
|
|
static const char* UI_GetCustomResolutionString(void)
|
|
{
|
|
int idx = uiInfo.uiDC.selectedMode;
|
|
|
|
if (idx == -2)
|
|
{
|
|
return "Custom";
|
|
}
|
|
else if (idx == -1 || uiInfo.uiDC.numSupportedModes <= 0)
|
|
{
|
|
return "Desktop Default";
|
|
}
|
|
else
|
|
{
|
|
char* fmt[2] = { "%d x %d", "%d x %d *" };
|
|
const resolution_t* res = &uiInfo.uiDC.supportedMode[idx];
|
|
return va(fmt[UI_IsCurrentResolution(res)], res->width, res->height);
|
|
}
|
|
}
|
|
|
|
static int UI_OwnerDrawWidth(int ownerDraw, float scale)
|
|
{
|
|
int i, h, value;
|
|
const char *text;
|
|
const char *s = NULL;
|
|
|
|
switch (ownerDraw) {
|
|
case UI_HANDICAP:
|
|
h = Com_Clamp(5, 100, trap_Cvar_VariableValue("handicap"));
|
|
i = 20 - h / 5;
|
|
s = handicapValues[i];
|
|
break;
|
|
case UI_CLANNAME:
|
|
s = UI_Cvar_VariableString("ui_teamName");
|
|
break;
|
|
case UI_GAMETYPE:
|
|
s = uiInfo.gameTypes[ui_gameType.integer].gameType;
|
|
break;
|
|
case UI_SKILL:
|
|
i = trap_Cvar_VariableValue("g_spSkill");
|
|
if (i < 1 || i > numSkillLevels) {
|
|
i = 1;
|
|
}
|
|
s = skillLevels[i - 1];
|
|
break;
|
|
case UI_BLUETEAMNAME:
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName);
|
|
}
|
|
break;
|
|
case UI_REDTEAMNAME:
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
s = va("%s: %s", "Red", uiInfo.teamList[i].teamName);
|
|
}
|
|
break;
|
|
case UI_BLUETEAM1:
|
|
case UI_BLUETEAM2:
|
|
case UI_BLUETEAM3:
|
|
case UI_BLUETEAM4:
|
|
case UI_BLUETEAM5:
|
|
value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw - UI_BLUETEAM1 + 1));
|
|
if (value <= 0) {
|
|
text = "Closed";
|
|
} else if (value == 1) {
|
|
text = "Human";
|
|
} else {
|
|
value -= 2;
|
|
if (value >= uiInfo.aliasCount) {
|
|
value = 0;
|
|
}
|
|
text = uiInfo.aliasList[value].name;
|
|
}
|
|
//Makro - changed
|
|
//s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
s = va("%i. %s", ownerDraw - UI_BLUETEAM1 + 1, text);
|
|
} else {
|
|
s = va("%i. %s", ownerDraw - UI_BLUETEAM1 + 6, text);
|
|
}
|
|
break;
|
|
case UI_REDTEAM1:
|
|
case UI_REDTEAM2:
|
|
case UI_REDTEAM3:
|
|
case UI_REDTEAM4:
|
|
case UI_REDTEAM5:
|
|
value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw - UI_REDTEAM1 + 1));
|
|
if (value <= 0) {
|
|
text = "Closed";
|
|
} else if (value == 1) {
|
|
text = "Human";
|
|
} else {
|
|
value -= 2;
|
|
if (value >= uiInfo.aliasCount) {
|
|
value = 0;
|
|
}
|
|
text = uiInfo.aliasList[value].name;
|
|
}
|
|
s = va("%i. %s", ownerDraw - UI_REDTEAM1 + 1, text);
|
|
break;
|
|
case UI_NETSOURCE:
|
|
if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
|
|
ui_netSource.integer = 0;
|
|
}
|
|
|
|
s = va("Source: %s", netSources[ui_netSource.integer]);
|
|
break;
|
|
case UI_NETFILTER:
|
|
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
|
|
ui_serverFilterType.integer = 0;
|
|
}
|
|
s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description);
|
|
break;
|
|
case UI_TIER:
|
|
break;
|
|
case UI_TIER_MAPNAME:
|
|
break;
|
|
case UI_TIER_GAMETYPE:
|
|
break;
|
|
case UI_ALLMAPS_SELECTION:
|
|
break;
|
|
case UI_OPPONENT_NAME:
|
|
break;
|
|
case UI_KEYBINDSTATUS:
|
|
if (Display_KeyBindPending()) {
|
|
s = uiInfo.keyBindStatus2;
|
|
} else {
|
|
s = uiInfo.keyBindStatus1;
|
|
}
|
|
break;
|
|
case UI_SERVERREFRESHDATE:
|
|
s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
|
|
break;
|
|
//Makro - replacement model name
|
|
case UI_RQ3_REPLACEMENTNAME:
|
|
s = uiInfo.replacements.Name;
|
|
break;
|
|
//Makro - replacement model info
|
|
case UI_RQ3_REPLACEMENTINFO:
|
|
s = uiInfo.replacements.Info;
|
|
break;
|
|
case UI_RESOLUTION:
|
|
//s = UI_GetCustomResolutionString();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (s) {
|
|
return Text_Width(s, scale, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void UI_DrawBotName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
int value = uiInfo.botIndex;
|
|
|
|
//int game = trap_Cvar_VariableValue("g_gametype");
|
|
const char *text = "";
|
|
|
|
//Makro - using bot list instead of character list
|
|
/*
|
|
if (game >= GT_TEAM) {
|
|
if (value >= uiInfo.characterCount) {
|
|
value = 0;
|
|
}
|
|
text = uiInfo.characterList[value].name;
|
|
} else {
|
|
*/
|
|
if (value >= UI_GetNumBots()) {
|
|
value = 0;
|
|
}
|
|
text = UI_GetBotNameByNumber(value);
|
|
// }
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawBotSkill(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) {
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawRedBlue(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
//Makro - added Team 1/2
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, (uiInfo.redBlue == 0) ? "1 (Red)" : "2 (Blue)", 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "1 (Red)" : "2 (Blue)", 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawCrosshair(rectDef_t * rect, float scale)
|
|
{
|
|
vec4_t color;
|
|
float size;
|
|
|
|
color[0] = trap_Cvar_VariableValue("cg_RQ3_crosshairColorR");
|
|
color[1] = trap_Cvar_VariableValue("cg_RQ3_crosshairColorG");
|
|
color[2] = trap_Cvar_VariableValue("cg_RQ3_crosshairColorB");
|
|
color[3] = trap_Cvar_VariableValue("cg_RQ3_crosshairColorA");
|
|
|
|
size = trap_Cvar_VariableValue("cg_crosshairSize");
|
|
|
|
trap_R_SetColor(color);
|
|
|
|
if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
|
|
uiInfo.currentCrosshair = 0;
|
|
}
|
|
//Makro - fixing bug that draws a crosshair even if cg_drawcrosshair is 0
|
|
if (uiInfo.currentCrosshair != 0)
|
|
{
|
|
if (rect->hasVectors)
|
|
{
|
|
float pt[2];
|
|
float mx, my;
|
|
|
|
pt[0] = rect->x;
|
|
pt[1] = rect->y;
|
|
|
|
mx = (rect->w - size) * 0.5f;
|
|
my = (rect->h - size) * 0.5f;
|
|
|
|
Vector2MA(pt, mx, rect->u, pt);
|
|
Vector2MA(pt, my, rect->v, pt);
|
|
|
|
UI_DrawAngledPic(pt[0], pt[1], size, size, rect->u, rect->v, color,
|
|
0.f, 0.f, 1.f, 1.f, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
|
|
}
|
|
else
|
|
UI_DrawHandlePic(rect->x + (rect->w - size) * 0.5f, rect->y + (rect->h - size) * 0.5f, size, size,
|
|
uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
|
|
}
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
//Makro - digital clock
|
|
static void UI_DrawClock(itemDef_t *item, rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
char *text;
|
|
qtime_t qt;
|
|
|
|
|
|
trap_RealTime(&qt);
|
|
text = va("%02i:%02i", qt.tm_hour, qt.tm_min);
|
|
|
|
if (!item->window.rectClient.hasVectors) {
|
|
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_PaintAngled(rect->x, rect->y,
|
|
item->window.rectClient.u, item->window.rectClient.v, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
//Makro - for the SSG crosshair preview
|
|
static void UI_DrawSSGCrosshair(rectDef_t * rect)
|
|
{
|
|
vec4_t color;
|
|
|
|
color[0] = trap_Cvar_VariableValue("cg_RQ3_ssgColorR");
|
|
color[1] = trap_Cvar_VariableValue("cg_RQ3_ssgColorG");
|
|
color[2] = trap_Cvar_VariableValue("cg_RQ3_ssgColorB");
|
|
color[3] = trap_Cvar_VariableValue("cg_RQ3_ssgColorA");
|
|
|
|
if (rect->hasVectors)
|
|
{
|
|
UI_DrawAngledPic(rect->x, rect->y, rect->w, rect->h, rect->u, rect->v, color, 0.f, 0.f, 1.f, 1.f, uiInfo.uiDC.Assets.SSGcrosshairShader);
|
|
}
|
|
else
|
|
{
|
|
trap_R_SetColor(color);
|
|
UI_DrawHandlePic(rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.SSGcrosshairShader);
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_BuildIngameServerInfoList
|
|
Added by Makro
|
|
===============
|
|
*/
|
|
char *GetFirstWord(char **line)
|
|
{
|
|
char *word;
|
|
|
|
if (!*line || !**line) {
|
|
return "";
|
|
} else {
|
|
char *s = strchr(*line, '\\');
|
|
if (!s) {
|
|
word = *line;
|
|
*line = 0;
|
|
} else {
|
|
*s = '\0';
|
|
word = *line;
|
|
*line = s + 1;
|
|
}
|
|
return word;
|
|
}
|
|
}
|
|
|
|
void AddIngameLine(char *key, char *val)
|
|
{
|
|
if (uiInfo.ingameServerInfoLineCount >= MAX_SERVERSTATUS_LINES) {
|
|
return;
|
|
} else {
|
|
Q_strncpyz(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][0], key, sizeof(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][0]));
|
|
Q_strncpyz(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][1], val, sizeof(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][1]));
|
|
uiInfo.ingameServerInfoLineCount++;
|
|
}
|
|
}
|
|
|
|
void UI_BuildIngameServerInfoList( void )
|
|
{
|
|
char serverInfo[MAX_INFO_STRING], systemInfo[MAX_INFO_STRING];
|
|
char *p, *key, *val;
|
|
|
|
memset(uiInfo.ingameServerInfo, 0, sizeof(uiInfo.ingameServerInfo));
|
|
uiInfo.ingameServerInfoLineCount = 0;
|
|
|
|
trap_GetConfigString(CS_SERVERINFO, serverInfo, sizeof(serverInfo));
|
|
trap_GetConfigString(CS_SYSTEMINFO, systemInfo, sizeof(systemInfo));
|
|
//detailed info
|
|
if (trap_Cvar_VariableValue("ui_RQ3_ingameDetails")) {
|
|
p = serverInfo;
|
|
while (*p == '\\')
|
|
p++;
|
|
// get the cvars
|
|
while (p && *p) {
|
|
key = GetFirstWord(&p);
|
|
val = GetFirstWord(&p);
|
|
//Q_strncpyz(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][0], key, sizeof(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][0]));
|
|
//Q_strncpyz(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][1], val, sizeof(uiInfo.ingameServerInfo[uiInfo.ingameServerInfoLineCount][1]));
|
|
//uiInfo.ingameServerInfoLineCount++;
|
|
AddIngameLine(key, val);
|
|
if (!key && !val)
|
|
break;
|
|
if (!*key && !*val)
|
|
break;
|
|
if (uiInfo.ingameServerInfoLineCount >= MAX_SERVERSTATUS_LINES)
|
|
break;
|
|
}
|
|
//basic info
|
|
} else {
|
|
//to avoid reading some stuff more than once
|
|
int gametype = atoi(Info_ValueForKey(serverInfo, "g_gametype"));
|
|
int matchmode = atoi(Info_ValueForKey(serverInfo, "g_RQ3_matchmode"));
|
|
int limit = atoi(Info_ValueForKey(serverInfo, "timelimit"));
|
|
|
|
AddIngameLine("Host name", Info_ValueForKey(serverInfo, "sv_hostname"));
|
|
AddIngameLine("Game version", Info_ValueForKey(serverInfo, "g_RQ3_version"));
|
|
AddIngameLine("Engine version", Info_ValueForKey(serverInfo, "version"));
|
|
AddIngameLine("Map name", Info_ValueForKey(serverInfo, "mapname"));
|
|
AddIngameLine("Gametype", (char*)teamArenaGameNames[gametype]);
|
|
AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off");
|
|
if (matchmode) {
|
|
//int refID = atoi(Info_ValueForKey(info, "g_RQ3_refID"));
|
|
int allowRef = atoi(Info_ValueForKey(serverInfo, "g_RQ3_allowRef"));
|
|
AddIngameLine("Allow referee", (allowRef != 0) ? va("Yes (%i max)", atoi(Info_ValueForKey(serverInfo, "g_RQ3_maxRefs"))) : "No");
|
|
//if (allowRef && refID != -1) {
|
|
// char info2[MAX_INFO_STRING];
|
|
// trap_GetConfigString(CS_PLAYERS + refID, info2, sizeof(info2));
|
|
// AddIngameLine("Referee", Info_ValueForKey(info2, "name"));
|
|
//}
|
|
}
|
|
AddIngameLine("Time limit", (limit !=0 ) ? va("%i", limit) : "None");
|
|
switch (gametype) {
|
|
case GT_TEAMPLAY:
|
|
{
|
|
limit = atoi(Info_ValueForKey(serverInfo, "g_RQ3_roundlimit"));
|
|
AddIngameLine("Round limit", (limit !=0 ) ? va("%i", limit) : "None");
|
|
limit = atoi(Info_ValueForKey(serverInfo, "g_RQ3_roundtimelimit"));
|
|
AddIngameLine("Round time limit", (limit !=0 ) ? va("%i", limit) : "None");
|
|
AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team1Name"), Info_ValueForKey(systemInfo, "g_RQ3_team1model")));
|
|
AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team2Name"), Info_ValueForKey(systemInfo, "g_RQ3_team2model")));
|
|
break;
|
|
}
|
|
case GT_TEAM:
|
|
{
|
|
AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team1Name"), Info_ValueForKey(systemInfo, "g_RQ3_team1model")));
|
|
AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team2Name"), Info_ValueForKey(systemInfo, "g_RQ3_team2model")));
|
|
AddIngameLine("TeamDM Mode", (atoi(Info_ValueForKey(serverInfo, "g_RQ3_tdmMode")) != 0) ? "Classic" : "TP style");
|
|
break;
|
|
}
|
|
case GT_CTF:
|
|
{
|
|
limit = atoi(Info_ValueForKey(serverInfo, "capturelimit"));
|
|
AddIngameLine("Capture limit", (limit !=0 ) ? va("%i", limit) : "None");
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
limit = atoi(Info_ValueForKey(serverInfo, "fraglimit"));
|
|
AddIngameLine("Frag limit", (limit !=0 ) ? va("%i", limit) : "None");
|
|
break;
|
|
}
|
|
}
|
|
AddIngameLine("Max clients", Info_ValueForKey(serverInfo, "sv_maxClients"));
|
|
AddIngameLine("Bot/min players", Info_ValueForKey(serverInfo, "bot_minplayers"));
|
|
AddIngameLine("Password required", (atoi(Info_ValueForKey(serverInfo, "g_needPass")) != 0) ? "Yes" : "No");
|
|
AddIngameLine("Protocol", Info_ValueForKey(serverInfo, "protocol"));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_BuildReplacementList
|
|
Added by Makro
|
|
===============
|
|
*/
|
|
char *GetLine(char **buf)
|
|
{
|
|
char *p;
|
|
if (!buf || !*buf)
|
|
return NULL;
|
|
//p = strchrstr(*buf, "\n\r");
|
|
p = strchr(*buf, '\n');
|
|
if (!p)
|
|
{
|
|
p=*buf;
|
|
*buf+=strlen(p);
|
|
} else {
|
|
int i = 0;
|
|
while (*p=='\r' || *p=='\n')
|
|
{
|
|
i++;
|
|
*(p--)=0;
|
|
}
|
|
p=*buf;
|
|
*buf+=strlen(p)+i;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
void UI_AddReplacement(char *filename)
|
|
{
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[4096], *text;
|
|
|
|
if (uiInfo.replacements.Count < MAX_UI_REPLACEMENTS)
|
|
{
|
|
len = trap_FS_FOpenFile(filename, &f, FS_READ);
|
|
if (!f)
|
|
return;
|
|
if (len >= sizeof(buf))
|
|
return;
|
|
trap_FS_Read(buf, len, f);
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile(f);
|
|
text = buf;
|
|
Q_strncpyz(uiInfo.replacements.Files[uiInfo.replacements.Count], filename, sizeof(uiInfo.replacements.Files[uiInfo.replacements.Count]));
|
|
/*
|
|
//line 1 - replacement name
|
|
Q_strncpyz(uiInfo.replacementNames[uiInfo.replacementCount], GetLine(&text), sizeof(uiInfo.replacementNames[uiInfo.replacementCount]));
|
|
//line 2 - cvar value
|
|
Q_strncpyz(uiInfo.replacementCvars[uiInfo.replacementCount], GetLine(&text), sizeof(uiInfo.replacementCvars[uiInfo.replacementCount]));
|
|
*/
|
|
//line 1 - replacement name
|
|
GetLine(&text);
|
|
|
|
//line 2 - cvar value
|
|
Q_strncpyz(uiInfo.replacements.Cvars[uiInfo.replacements.Count], GetLine(&text), sizeof(uiInfo.replacements.Cvars[uiInfo.replacements.Count]));
|
|
if (!strcmp(UI_Cvar_VariableString(va("cg_RQ3_%s", uiInfo.replacements.Type)), uiInfo.replacements.Cvars[uiInfo.replacements.Count]))
|
|
{
|
|
uiInfo.replacements.Index = uiInfo.replacements.Count;
|
|
}
|
|
uiInfo.replacements.Count++;
|
|
}
|
|
}
|
|
|
|
void UI_SelectReplacement(void)
|
|
{
|
|
char *currentCvar = UI_Cvar_VariableString(va("cg_RQ3_%s", uiInfo.replacements.Type));
|
|
|
|
if (uiInfo.replacements.Count <= 0)
|
|
return;
|
|
|
|
uiInfo.replacements.Index %= uiInfo.replacements.Count;
|
|
|
|
//if the model isn't already selected
|
|
if (strcmp(currentCvar, uiInfo.replacements.Cvars[uiInfo.replacements.Index]))
|
|
{
|
|
trap_Cvar_Set(va("cg_RQ3_%s", uiInfo.replacements.Type), uiInfo.replacements.Cvars[uiInfo.replacements.Index]);
|
|
//Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
|
//if we have enough free memory
|
|
if (trap_MemoryRemaining() > 8000000)
|
|
{
|
|
gitem_t *item = NULL;
|
|
int type = -1;
|
|
switch (uiInfo.replacements.TypeIndex)
|
|
{
|
|
case 0:
|
|
switch (uiInfo.replacements.SubtypeIndex)
|
|
{
|
|
case 0:
|
|
type = WP_PISTOL;
|
|
break;
|
|
case 1:
|
|
type = WP_M3;
|
|
break;
|
|
case 2:
|
|
type = WP_MP5;
|
|
break;
|
|
case 3:
|
|
type = WP_HANDCANNON;
|
|
break;
|
|
case 4:
|
|
type = WP_SSG3000;
|
|
break;
|
|
case 5:
|
|
type = WP_M4;
|
|
break;
|
|
case 6:
|
|
type = WP_GRENADE;
|
|
break;
|
|
case 7:
|
|
type = WP_AKIMBO;
|
|
break;
|
|
case 8:
|
|
type = WP_KNIFE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (type != -1)
|
|
item = BG_FindItemForWeapon(type);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (item)
|
|
{
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("reloadmodel 0 %i\n", type));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UI_BuildReplacementList(const char *type)
|
|
{
|
|
int i, numfiles, filelen;
|
|
char filelist[8192], *fileptr;
|
|
|
|
if (!type || !*type)
|
|
return;
|
|
|
|
uiInfo.replacements.Count = 0;
|
|
uiInfo.replacements.Index = 0;
|
|
Q_strncpyz(uiInfo.replacements.Type, type, sizeof(uiInfo.replacements.Type));
|
|
numfiles = trap_FS_GetFileList("models/replacements", "cfg", filelist, sizeof(filelist));
|
|
fileptr = filelist;
|
|
for (i = 0; i < numfiles && uiInfo.replacements.Count < MAX_UI_REPLACEMENTS; i++, fileptr += filelen + 1)
|
|
{
|
|
filelen = strlen(fileptr);
|
|
if (Q_stricmpn(fileptr, va("%s_", type), strlen(type)+1))
|
|
continue;
|
|
UI_AddReplacement(va("models/replacements/%s", fileptr));
|
|
}
|
|
//Com_Printf("Read info for %i replacement(s) of type %s\n", uiInfo.replacementCount, uiInfo.replacementType);
|
|
}
|
|
|
|
void UI_LoadReplacement(int index)
|
|
{
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[4096], *p, *text, skin[MAX_QPATH], model[MAX_QPATH];
|
|
char *currentCvar = UI_Cvar_VariableString(va("cg_RQ3_%s", uiInfo.replacements.Type));
|
|
const char *typeDir = replacementTypes[uiInfo.replacements.TypeIndex % replacementTypeCount].cvarName;
|
|
|
|
uiInfo.replacements.Info[0]=0;
|
|
uiInfo.replacements.Name[0]=0;
|
|
|
|
//Com_Printf("UI_LoadReplacement(%i) - %s\n", index, uiInfo.replacementFiles[index]);
|
|
if (index < 0 || index >= uiInfo.replacements.Count)
|
|
return;
|
|
|
|
len = trap_FS_FOpenFile(uiInfo.replacements.Files[index], &f, FS_READ);
|
|
if (!f)
|
|
return;
|
|
if (len >= sizeof(buf))
|
|
return;
|
|
//Com_Printf("Everything's ok !\n");
|
|
trap_FS_Read(buf, len, f);
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile(f);
|
|
uiInfo.replacements.Index = index;
|
|
text = buf;
|
|
//line 1 - replacement name
|
|
Q_strncpyz(uiInfo.replacements.Name, GetLine(&text), sizeof(uiInfo.replacements.Name));
|
|
|
|
//line 2 - cvar value
|
|
p=GetLine(&text);
|
|
Q_strncpyz(model, modelFromStr(p), sizeof(model));
|
|
if (!Q_stricmp(model, "default"))
|
|
Q_strncpyz(model, uiInfo.replacements.Type, sizeof(model));
|
|
if (!strcmp(currentCvar, p))
|
|
{
|
|
//Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
|
}
|
|
|
|
Q_strncpyz(skin, skinFromStr(p), sizeof(skin));
|
|
//trap_Cvar_Set(va("cg_RQ3_%s", uiInfo.replacements.Type), p);
|
|
|
|
//line 3 - co-ordinates
|
|
p = GetLine(&text);
|
|
sscanf(p, "%f %f %f %f %f %f %i %i %i", &uiInfo.replacements.origin[0], &uiInfo.replacements.origin[1], &uiInfo.replacements.origin[2],
|
|
&uiInfo.replacements.angles[0], &uiInfo.replacements.angles[1], &uiInfo.replacements.angles[2],
|
|
&uiInfo.replacements.fovx, &uiInfo.replacements.fovy, &uiInfo.replacements.speed);
|
|
//Com_Printf("Model: %s\n", va("models/%s/%s/%s.md3", typeDir, model, uiInfo.replacements.Type));
|
|
//Com_Printf("Skin : %s\n", va("models/%s/%s/%s.skin", typeDir, model, skin));
|
|
if (!Q_stricmp(typeDir, "ammo")) {
|
|
uiInfo.replacements.Model = trap_R_RegisterModel(va("models/%s/%s.md3", typeDir, model));
|
|
uiInfo.replacements.Skin = trap_R_RegisterSkin(va("models/%s/%s.skin", typeDir, skin));
|
|
//Com_Printf("AmmoModel: %s\n", va("models/%s/%s.md3", typeDir, model));
|
|
//Com_Printf("AmmoSkin : %s\n", va("models/%s/%s.skin", typeDir, skin));
|
|
} else if (!Q_stricmp(typeDir, "items")) {
|
|
uiInfo.replacements.Model = trap_R_RegisterModel(va("models/%s/%s.md3", typeDir, model));
|
|
uiInfo.replacements.Skin = trap_R_RegisterSkin(va("models/%s/%s/%s.skin", typeDir, model, skin));
|
|
//Com_Printf("ItemModel: %s\n", va("models/%s/%s.md3", typeDir, model));
|
|
//Com_Printf("ItemSkin : %s\n", va("models/%s/%s/%s.skin", typeDir, model, skin));
|
|
} else {
|
|
uiInfo.replacements.Model = trap_R_RegisterModel(va("models/%s/%s/%s.md3", typeDir, model, uiInfo.replacements.Type));
|
|
uiInfo.replacements.Skin = trap_R_RegisterSkin(va("models/%s/%s/%s.skin", typeDir, model, skin));
|
|
//Com_Printf("WeaponModel: %s\n", va("models/%s/%s/%s.md3", typeDir, model, uiInfo.replacements.Type));
|
|
//Com_Printf("WeaponSkin : %s\n", va("models/%s/%s/%s.skin", typeDir, model, skin));
|
|
}
|
|
//...replacement info
|
|
Q_strncpyz(uiInfo.replacements.Info, text, sizeof(uiInfo.replacements.Info));
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_BuildPlayerList
|
|
===============
|
|
*/
|
|
static void UI_BuildPlayerList( void )
|
|
{
|
|
uiClientState_t cs;
|
|
int n, count, team, team2, playerTeamNumber;
|
|
char info[MAX_INFO_STRING];
|
|
|
|
trap_GetClientState(&cs);
|
|
trap_GetConfigString(CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING);
|
|
uiInfo.playerNumber = cs.clientNum;
|
|
uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
|
|
team = atoi(Info_ValueForKey(info, "t"));
|
|
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
|
|
count = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
|
uiInfo.playerCount = 0;
|
|
uiInfo.myTeamCount = 0;
|
|
playerTeamNumber = 0;
|
|
for (n = 0; n < count; n++) {
|
|
trap_GetConfigString(CS_PLAYERS + n, info, MAX_INFO_STRING);
|
|
|
|
if (info[0]) {
|
|
Q_strncpyz(uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey(info, "n"),
|
|
MAX_NAME_LENGTH);
|
|
Q_CleanStr(uiInfo.playerNames[uiInfo.playerCount]);
|
|
uiInfo.clientNums[uiInfo.playerCount] = n;
|
|
uiInfo.playerCount++;
|
|
team2 = atoi(Info_ValueForKey(info, "t"));
|
|
if (team2 == team) {
|
|
Q_strncpyz(uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey(info, "n"),
|
|
MAX_NAME_LENGTH);
|
|
Q_CleanStr(uiInfo.teamNames[uiInfo.myTeamCount]);
|
|
uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
|
|
if (uiInfo.playerNumber == n) {
|
|
playerTeamNumber = uiInfo.myTeamCount;
|
|
}
|
|
uiInfo.myTeamCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!uiInfo.teamLeader) {
|
|
trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
|
|
}
|
|
|
|
n = trap_Cvar_VariableValue("cg_selectedPlayer");
|
|
if (n < 0 || n > uiInfo.myTeamCount) {
|
|
n = 0;
|
|
}
|
|
if (n < uiInfo.myTeamCount) {
|
|
trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawSelectedPlayer(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
|
|
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
|
|
UI_BuildPlayerList();
|
|
}
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color,
|
|
(uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name"),
|
|
0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color,
|
|
(uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name"),
|
|
0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawServerRefreshDate(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (uiInfo.serverStatus.refreshActive) {
|
|
vec4_t lowLight, newColor;
|
|
int count = trap_LAN_GetServerCount(ui_netSource.integer);
|
|
const char* msg = (count > 0) ? va("Getting info for %d servers (ESC to cancel)", count) :
|
|
"Getting server info (ESC to cancel)";
|
|
|
|
lowLight[0] = 0.8 * color[0];
|
|
lowLight[1] = 0.8 * color[1];
|
|
lowLight[2] = 0.8 * color[2];
|
|
lowLight[3] = 0.8 * color[3];
|
|
if (count < 0) {
|
|
count = 0;
|
|
}
|
|
LerpColor(color, lowLight, newColor, 0.5 + 0.5 * sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
|
|
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, newColor,
|
|
msg, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, newColor,
|
|
msg, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
char buff[64];
|
|
const char* msg;
|
|
|
|
Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
|
|
msg = va("Refresh Time: %s", buff);
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, msg, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, msg, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
static void UI_DrawServerMOTD(rectDef_t * rect, float scale, vec4_t color)
|
|
{
|
|
if (uiInfo.serverStatus.motdLen) {
|
|
float maxX;
|
|
|
|
if (uiInfo.serverStatus.motdWidth == -1) {
|
|
uiInfo.serverStatus.motdWidth = 0;
|
|
uiInfo.serverStatus.motdPaintX = rect->x + 1;
|
|
uiInfo.serverStatus.motdPaintX2 = -1;
|
|
}
|
|
|
|
if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
|
|
uiInfo.serverStatus.motdOffset = 0;
|
|
uiInfo.serverStatus.motdPaintX = rect->x + 1;
|
|
uiInfo.serverStatus.motdPaintX2 = -1;
|
|
}
|
|
|
|
if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
|
|
uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
|
|
if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
|
|
if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
|
|
uiInfo.serverStatus.motdPaintX +=
|
|
Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale,
|
|
1) - 1;
|
|
uiInfo.serverStatus.motdOffset++;
|
|
} else {
|
|
uiInfo.serverStatus.motdOffset = 0;
|
|
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
|
|
uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
|
|
} else {
|
|
uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
|
|
}
|
|
uiInfo.serverStatus.motdPaintX2 = -1;
|
|
}
|
|
} else {
|
|
//serverStatus.motdPaintX--;
|
|
uiInfo.serverStatus.motdPaintX -= 2;
|
|
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
|
|
//serverStatus.motdPaintX2--;
|
|
uiInfo.serverStatus.motdPaintX2 -= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
maxX = rect->x + rect->w - 2;
|
|
Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color,
|
|
&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
|
|
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
|
|
float maxX2 = rect->x + rect->w - 2;
|
|
|
|
Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color,
|
|
uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
|
|
}
|
|
if (uiInfo.serverStatus.motdOffset && maxX > 0) {
|
|
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
|
|
if (uiInfo.serverStatus.motdPaintX2 == -1) {
|
|
uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
|
|
}
|
|
} else {
|
|
uiInfo.serverStatus.motdPaintX2 = -1;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void UI_DrawKeyBindStatus(itemDef_t *item, rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
// int ofs = 0; TTimo: unused
|
|
if (Display_KeyBindPending()) {
|
|
if (item->window.rect.hasVectors)
|
|
{
|
|
Text_PaintAngled(rect->x, rect->y, item->window.rect.u, item->window.rect.v,
|
|
scale, color, uiInfo.keyBindStatus2, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.keyBindStatus2, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
} else {
|
|
if (item->window.rect.hasVectors)
|
|
{
|
|
Text_PaintAngled(rect->x, rect->y, item->window.rect.u, item->window.rect.v,
|
|
scale, color, uiInfo.keyBindStatus1, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.keyBindStatus1, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Makro - rewrote this function - added more info and support for vectors; moved extensions to FEEDER_GLDRIVER_INFO
|
|
|
|
#define GLINFO_STRING1 va("RENDERER: %s / %s", uiInfo.uiDC.glconfig.renderer_string, uiInfo.uiDC.glconfig.vendor_string)
|
|
#define GLINFO_STRING2 va("VERSION: %s", uiInfo.uiDC.glconfig.version_string)
|
|
#define GLINFO_STRING3 va("PIXELFORMAT: color(%d) Z(%d) stencil(%d); REFRESH: %d Hz", uiInfo.uiDC.glconfig.colorBits,\
|
|
uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits, uiInfo.uiDC.glconfig.displayFrequency)
|
|
/*
|
|
#define GLINFO_STRING4 va("TEX: %d units, %d x %d max%s%s", uiInfo.uiDC.glconfig.maxActiveTextures,\
|
|
uiInfo.uiDC.glconfig.maxTextureSize, uiInfo.uiDC.glconfig.maxTextureSize,\
|
|
(uiInfo.uiDC.glconfig.textureCompression == TC_NONE) ? "" : ", compressed", uiInfo.uiDC.glconfig.smpActive ? "; SMP: on" : "")
|
|
*/
|
|
static void UI_DrawGLInfo(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
float p[2];
|
|
float u[2] = {1, 0};
|
|
float v[2] = {0, 1};
|
|
|
|
Vector2Set(p, rect->x, rect->y);
|
|
|
|
//Makro - vectors?
|
|
if (rect->hasVectors)
|
|
{
|
|
Vector2Copy(rect->u, u);
|
|
Vector2Copy(rect->v, v);
|
|
}
|
|
|
|
//Makro - rewrote this code
|
|
if (rect->hasVectors)
|
|
{
|
|
#define GLINFO_OUTPUT_STRING_ANGLED(str)\
|
|
Text_PaintAngled(p[0], p[1], u, v, scale, color, str, 0, 0, rect->w, textStyle, qfalse);\
|
|
Vector2MA(p, 64 * scale, v, p)
|
|
|
|
GLINFO_OUTPUT_STRING_ANGLED(GLINFO_STRING1);
|
|
GLINFO_OUTPUT_STRING_ANGLED(GLINFO_STRING2);
|
|
GLINFO_OUTPUT_STRING_ANGLED(GLINFO_STRING3);
|
|
// GLINFO_OUTPUT_STRING_ANGLED(GLINFO_STRING4);
|
|
}
|
|
else
|
|
{
|
|
#define GLINFO_OUTPUT_STRING(str)\
|
|
Text_Paint(p[0], p[1], scale, color, str, 0, 0, rect->w, textStyle, qfalse);\
|
|
Vector2MA(p, 64 * scale, v, p)
|
|
|
|
GLINFO_OUTPUT_STRING(GLINFO_STRING1);
|
|
GLINFO_OUTPUT_STRING(GLINFO_STRING2);
|
|
GLINFO_OUTPUT_STRING(GLINFO_STRING3);
|
|
// GLINFO_OUTPUT_STRING(GLINFO_STRING4);
|
|
}
|
|
}
|
|
|
|
//Makro - startup menu text
|
|
static void UI_DrawStartupText(itemDef_t *item, rectDef_t *rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
if (!item->window.rectClient.hasVectors) {
|
|
Text_Paint(rect->x, rect->y, scale, color, uiInfo.startupText, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_PaintAngled(rect->x, rect->y,
|
|
item->window.rectClient.u, item->window.rectClient.v, scale, color, uiInfo.startupText, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
//Makro - replacement model info
|
|
static void UI_DrawReplacementInfo(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
char buf[4096], *text = buf, *p;
|
|
|
|
float pt[2];
|
|
pt[0] = rect->x;
|
|
pt[1] = rect->y;
|
|
|
|
Q_strncpyz(buf, uiInfo.replacements.Info, sizeof(buf));
|
|
do {
|
|
int l;
|
|
int add;
|
|
|
|
p = GetLine(&text);
|
|
l = strlen(p);
|
|
while ( l>0 && Text_Width(p, scale, 0) > rect->w )
|
|
p[l--]=0;
|
|
|
|
add = Text_Height(p, scale, 0) + 4;
|
|
|
|
if (rect->hasVectors)
|
|
{
|
|
Text_PaintAngled(pt[0], pt[1], rect->u, rect->v, scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
Vector2MA(pt, add, rect->v, pt);
|
|
}
|
|
else
|
|
{
|
|
Text_Paint(pt[0], pt[1], scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
pt[1] += add;
|
|
}
|
|
} while (*text /*&& y<rect->h*/);
|
|
}
|
|
|
|
static void UI_DrawReplacementName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
char name[128], *curCvar = UI_Cvar_VariableString(va("cg_RQ3_%s", uiInfo.replacements.Type));
|
|
char *newCvar;
|
|
int l;
|
|
|
|
if (uiInfo.replacements.Count <= 0)
|
|
return;
|
|
|
|
Q_strncpyz(name, uiInfo.replacements.Name, sizeof(name));
|
|
newCvar = uiInfo.replacements.Cvars[uiInfo.replacements.Index % uiInfo.replacements.Count];
|
|
|
|
if (!strcmp(newCvar, curCvar))
|
|
Q_strins(name, "> ", sizeof(name));
|
|
|
|
//don't go over the window borders
|
|
l = strlen(name);
|
|
while (l>0 && Text_Width(name, scale, 0)>rect->w)
|
|
name[l--]=0;
|
|
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, name, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawReplacementType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
const char *p = replacementTypes[uiInfo.replacements.TypeIndex % replacementTypeCount].displayName;
|
|
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawReplacementSubtype(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
const char *p;
|
|
|
|
switch (uiInfo.replacements.TypeIndex)
|
|
{
|
|
case 0:
|
|
p = replacementWeapons[uiInfo.replacements.SubtypeIndex % replacementWeapCount].displayName;
|
|
break;
|
|
case 1:
|
|
p = replacementItems[uiInfo.replacements.SubtypeIndex % replacementItemCount].displayName;
|
|
break;
|
|
case 2:
|
|
p = replacementAmmo[uiInfo.replacements.SubtypeIndex % replacementAmmoCount].displayName;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
if (rect->hasVectors)
|
|
Text_PaintAngled(rect->x, rect->y, rect->u, rect->v, scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
else
|
|
Text_Paint(rect->x, rect->y, scale, color, p, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
|
|
static void UI_DrawReplacementModel(rectDef_t *rect)
|
|
{
|
|
float x, y, w, h;
|
|
refdef_t refdef;
|
|
refEntity_t ent;
|
|
vec3_t mins, maxs, origin;
|
|
vec3_t angles;
|
|
|
|
if (uiInfo.replacements.Count <= 0)
|
|
return;
|
|
|
|
// setup the refdef
|
|
memset(&refdef, 0, sizeof(refdef));
|
|
refdef.rdflags = RDF_NOWORLDMODEL;
|
|
AxisClear(refdef.viewaxis);
|
|
x = rect->x + 1;
|
|
y = rect->y + 1;
|
|
w = rect->w - 2;
|
|
h = rect->h - 2;
|
|
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
|
|
refdef.x = x;
|
|
refdef.y = y;
|
|
refdef.width = w;
|
|
refdef.height = h;
|
|
|
|
uiInfo.uiDC.modelBounds(uiInfo.replacements.Model, mins, maxs);
|
|
|
|
origin[2] = -0.5 * (mins[2] + maxs[2]);
|
|
origin[1] = 0.5 * (mins[1] + maxs[1]);
|
|
|
|
// calculate distance so the model nearly fills the box
|
|
if (qtrue) {
|
|
float len = 0.5 * (maxs[2] - mins[2]);
|
|
|
|
origin[0] = len / 0.268; // len / tan( fov/2 )
|
|
//origin[0] = len / tan(w/2);
|
|
}
|
|
refdef.fov_x = (uiInfo.replacements.fovx) ? uiInfo.replacements.fovx : 60;
|
|
refdef.fov_y = (uiInfo.replacements.fovy) ? uiInfo.replacements.fovy : 60;
|
|
|
|
//refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
|
|
//xx = refdef.width / tan( refdef.fov_x / 360 * M_PI );
|
|
//refdef.fov_y = atan2( refdef.height, xx );
|
|
//refdef.fov_y *= ( 360 / M_PI );
|
|
|
|
uiInfo.uiDC.clearScene();
|
|
|
|
refdef.time = uiInfo.uiDC.realTime;
|
|
|
|
// add the model
|
|
memset(&ent, 0, sizeof(ent));
|
|
|
|
//adjust = 5.0 * sin( (float)uis.realtime / 500 );
|
|
//adjust = 360 % (int)((float)uis.realtime / 1000);
|
|
//VectorSet( angles, 0, 0, 1 );
|
|
|
|
//changed for Birdman...
|
|
//VectorCopy(uiInfo.replacements.angles, angles);
|
|
angles[YAW] = uiInfo.replacements.angles[0];
|
|
angles[PITCH] = uiInfo.replacements.angles[1];
|
|
angles[ROLL] = uiInfo.replacements.angles[2];
|
|
// rotation
|
|
if (uiInfo.replacements.speed) {
|
|
angles[YAW] += uiInfo.replacements.speed * uiInfo.uiDC.realTime / 1000.0f;
|
|
}
|
|
AnglesToAxis(angles, ent.axis);
|
|
|
|
VectorAdd(origin, uiInfo.replacements.origin, origin);
|
|
|
|
ent.hModel = uiInfo.replacements.Model;
|
|
// JBravo: Added so replacements work
|
|
ent.customSkin = uiInfo.replacements.Skin;
|
|
VectorCopy(origin, ent.origin);
|
|
VectorCopy(origin, ent.lightingOrigin);
|
|
ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
|
|
VectorCopy(ent.origin, ent.oldorigin);
|
|
|
|
uiInfo.uiDC.addRefEntityToScene(&ent);
|
|
uiInfo.uiDC.renderScene(&refdef);
|
|
}
|
|
|
|
// Makro - custom resolutions
|
|
static void UI_DrawResolution(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
|
{
|
|
const char *text = UI_GetCustomResolutionString();
|
|
|
|
if (!rect->hasVectors) {
|
|
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
} else {
|
|
Text_PaintAngled(rect->x, rect->y,
|
|
rect->u, rect->v, scale, color, text, 0, 0, 0, textStyle, qfalse);
|
|
}
|
|
}
|
|
|
|
|
|
// FIXME: table drive
|
|
//
|
|
//Makro - going to... eventually
|
|
static void UI_OwnerDraw(itemDef_t *item, float x, float y, float w, float h, float text_x, float text_y, int ownerDraw,
|
|
int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader,
|
|
int textStyle)
|
|
{
|
|
rectDef_t rect;
|
|
|
|
rect.w = w;
|
|
rect.h = h;
|
|
if (item->window.rectClient.hasVectors)
|
|
{
|
|
float* p = &rect.x;
|
|
|
|
p[0] = x;
|
|
p[1] = y;
|
|
Vector2Copy(item->window.rectClient.u, rect.u);
|
|
Vector2Copy(item->window.rectClient.v, rect.v);
|
|
Vector2MA(p, text_x, rect.u, p);
|
|
Vector2MA(p, text_y, rect.v, p);
|
|
//Vector2MA(p, item->textaligny * scale, rect.v, p);
|
|
rect.hasVectors = qtrue;
|
|
} else {
|
|
rect.hasVectors = qfalse;
|
|
rect.x = x + text_x;
|
|
rect.y = y + text_y;
|
|
}
|
|
|
|
switch (ownerDraw) {
|
|
case UI_HANDICAP:
|
|
UI_DrawHandicap(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_EFFECTS:
|
|
UI_DrawEffects(&rect, scale, color);
|
|
break;
|
|
case UI_PLAYERMODEL:
|
|
UI_DrawPlayerModel(&rect);
|
|
break;
|
|
case UI_CLANNAME:
|
|
UI_DrawClanName(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_CLANLOGO:
|
|
UI_DrawClanLogo(&rect, scale, color);
|
|
break;
|
|
case UI_CLANCINEMATIC:
|
|
UI_DrawClanCinematic(&rect, scale, color);
|
|
break;
|
|
case UI_PREVIEWCINEMATIC:
|
|
UI_DrawPreviewCinematic(&rect, scale, color);
|
|
break;
|
|
case UI_GAMETYPE:
|
|
UI_DrawGameType(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_NETGAMETYPE:
|
|
UI_DrawNetGameType(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_JOINGAMETYPE:
|
|
UI_DrawJoinGameType(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_MAPPREVIEW:
|
|
UI_DrawMapPreview(&rect, scale, color, qtrue);
|
|
break;
|
|
case UI_MAP_TIMETOBEAT:
|
|
UI_DrawMapTimeToBeat(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_MAPCINEMATIC:
|
|
UI_DrawMapCinematic(&rect, scale, color, qfalse);
|
|
break;
|
|
case UI_STARTMAPCINEMATIC:
|
|
UI_DrawMapCinematic(&rect, scale, color, qtrue);
|
|
break;
|
|
case UI_SKILL:
|
|
UI_DrawSkill(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_BLUETEAMNAME:
|
|
UI_DrawTeamName(&rect, scale, color, qtrue, textStyle);
|
|
break;
|
|
case UI_REDTEAMNAME:
|
|
UI_DrawTeamName(&rect, scale, color, qfalse, textStyle);
|
|
break;
|
|
case UI_BLUETEAM1:
|
|
case UI_BLUETEAM2:
|
|
case UI_BLUETEAM3:
|
|
case UI_BLUETEAM4:
|
|
case UI_BLUETEAM5:
|
|
UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle);
|
|
break;
|
|
case UI_REDTEAM1:
|
|
case UI_REDTEAM2:
|
|
case UI_REDTEAM3:
|
|
case UI_REDTEAM4:
|
|
case UI_REDTEAM5:
|
|
UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle);
|
|
break;
|
|
case UI_NETSOURCE:
|
|
UI_DrawNetSource(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_NETMAPPREVIEW:
|
|
UI_DrawNetMapPreview(&rect, scale, color);
|
|
break;
|
|
case UI_NETMAPCINEMATIC:
|
|
UI_DrawNetMapCinematic(&rect, scale, color);
|
|
break;
|
|
case UI_NETFILTER:
|
|
UI_DrawNetFilter(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_TIER:
|
|
UI_DrawTier(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_OPPONENTMODEL:
|
|
UI_DrawOpponent(&rect);
|
|
break;
|
|
case UI_TIERMAP1:
|
|
UI_DrawTierMap(&rect, 0);
|
|
break;
|
|
case UI_TIERMAP2:
|
|
UI_DrawTierMap(&rect, 1);
|
|
break;
|
|
case UI_TIERMAP3:
|
|
UI_DrawTierMap(&rect, 2);
|
|
break;
|
|
case UI_PLAYERLOGO:
|
|
UI_DrawPlayerLogo(&rect, color);
|
|
break;
|
|
case UI_PLAYERLOGO_METAL:
|
|
UI_DrawPlayerLogoMetal(&rect, color);
|
|
break;
|
|
case UI_PLAYERLOGO_NAME:
|
|
UI_DrawPlayerLogoName(&rect, color);
|
|
break;
|
|
case UI_OPPONENTLOGO:
|
|
UI_DrawOpponentLogo(&rect, color);
|
|
break;
|
|
case UI_OPPONENTLOGO_METAL:
|
|
UI_DrawOpponentLogoMetal(&rect, color);
|
|
break;
|
|
case UI_OPPONENTLOGO_NAME:
|
|
UI_DrawOpponentLogoName(&rect, color);
|
|
break;
|
|
case UI_TIER_MAPNAME:
|
|
UI_DrawTierMapName(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_TIER_GAMETYPE:
|
|
UI_DrawTierGameType(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_ALLMAPS_SELECTION:
|
|
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue);
|
|
break;
|
|
case UI_MAPS_SELECTION:
|
|
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse);
|
|
break;
|
|
case UI_OPPONENT_NAME:
|
|
UI_DrawOpponentName(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_BOTNAME:
|
|
UI_DrawBotName(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_BOTSKILL:
|
|
UI_DrawBotSkill(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_REDBLUE:
|
|
UI_DrawRedBlue(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_CROSSHAIR:
|
|
UI_DrawCrosshair(&rect, scale);
|
|
break;
|
|
//Makro - adding SSG crosshair
|
|
case UI_SSG_CROSSHAIR:
|
|
UI_DrawSSGCrosshair(&rect);
|
|
break;
|
|
case UI_CLOCK:
|
|
UI_DrawClock(item, &rect, scale, color, textStyle);
|
|
break;
|
|
//Makro - radio presets
|
|
case UI_RQ3_RADIOPRESET1:
|
|
case UI_RQ3_RADIOPRESET2:
|
|
case UI_RQ3_RADIOPRESET3:
|
|
case UI_RQ3_RADIOPRESET4:
|
|
case UI_RQ3_RADIOPRESET5:
|
|
case UI_RQ3_RADIOPRESET6:
|
|
case UI_RQ3_RADIOPRESET7:
|
|
case UI_RQ3_RADIOPRESET8:
|
|
case UI_RQ3_RADIOPRESET9:
|
|
case UI_RQ3_RADIOPRESET10:
|
|
UI_RQ3_DrawPreset(&rect, scale, color, ownerDraw - UI_RQ3_RADIOPRESET1 + 1, textStyle);
|
|
break;
|
|
//Makro - join team menu items
|
|
case UI_RQ3_JOINTEAM1:
|
|
case UI_RQ3_JOINTEAM2:
|
|
UI_RQ3_DrawJoinTeam(&rect, scale, color, (ownerDraw == UI_RQ3_JOINTEAM1) ? 1 : 2, textStyle);
|
|
break;
|
|
//Makro - replacement model info
|
|
case UI_RQ3_REPLACEMENTINFO:
|
|
UI_DrawReplacementInfo(&rect, scale, color, textStyle);
|
|
break;
|
|
//Makro - replacement model name
|
|
case UI_RQ3_REPLACEMENTNAME:
|
|
UI_DrawReplacementName(&rect, scale, color, textStyle);
|
|
break;
|
|
//Makro - replacement model
|
|
case UI_RQ3_REPLACEMENTMODEL:
|
|
UI_DrawReplacementModel(&rect);
|
|
break;
|
|
//Makro - replacement type
|
|
case UI_RQ3_REPLACEMENTTYPE:
|
|
UI_DrawReplacementType(&rect, scale, color, textStyle);
|
|
break;
|
|
//Makro - replacement subtype
|
|
case UI_RQ3_REPLACEMENTSUBTYPE:
|
|
UI_DrawReplacementSubtype(&rect, scale, color, textStyle);
|
|
break;
|
|
//Makro - startup menu text
|
|
case UI_RQ3_STARTUP:
|
|
UI_DrawStartupText(item, &rect, scale, color, textStyle);
|
|
break;
|
|
case UI_SELECTEDPLAYER:
|
|
UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_SERVERREFRESHDATE:
|
|
UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_SERVERMOTD:
|
|
UI_DrawServerMOTD(&rect, scale, color);
|
|
break;
|
|
case UI_GLINFO:
|
|
UI_DrawGLInfo(&rect, scale, color, textStyle);
|
|
break;
|
|
case UI_KEYBINDSTATUS:
|
|
UI_DrawKeyBindStatus(item, &rect, scale, color, textStyle);
|
|
break;
|
|
case UI_RESOLUTION:
|
|
UI_DrawResolution(&rect, scale, color, textStyle);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int banFlag, uiFlag;
|
|
} banInfo_t;
|
|
|
|
banInfo_t menuWeapBans[] =
|
|
{
|
|
{WPF_MP5, UI_SHOW_WEAP1},
|
|
{WPF_M3, UI_SHOW_WEAP2},
|
|
{WPF_HC, UI_SHOW_WEAP3},
|
|
{WPF_SNIPER, UI_SHOW_WEAP4},
|
|
{WPF_M4, UI_SHOW_WEAP5},
|
|
{WPF_KNIFE, UI_SHOW_WEAP6},
|
|
{WPF_DUAL | WPF_MK23, UI_SHOW_WEAP7}
|
|
};
|
|
static const int menuWeapCount = sizeof(menuWeapBans)/sizeof(banInfo_t);
|
|
banInfo_t menuItemBans[] =
|
|
{
|
|
{ITF_KEVLAR, UI_SHOW_ITEM1},
|
|
{ITF_LASER, UI_SHOW_ITEM2},
|
|
{ITF_SLIPPERS, UI_SHOW_ITEM3},
|
|
{ITF_SILENCER, UI_SHOW_ITEM4},
|
|
{ITF_BANDOLIER, UI_SHOW_ITEM5},
|
|
{ITF_HELMET, UI_SHOW_ITEM6}
|
|
};
|
|
static const int menuItemCount = sizeof(menuItemBans)/sizeof(banInfo_t);
|
|
|
|
/* Makro - this was ugly
|
|
static int menuWeapons[] = {WPF_MP5, WPF_M3, WPF_HC, WPF_SNIPER, WPF_M4, WPF_KNIFE, WPF_GRENADE};
|
|
static int menuWeapFlags[] = {UI_SHOW_WEAP1, UI_SHOW_WEAP2, UI_SHOW_WEAP3, UI_SHOW_WEAP4, UI_SHOW_WEAP5, UI_SHOW_WEAP6, UI_SHOW_WEAP7};
|
|
static const int menuWeapCount = sizeof(menuWeapons)/sizeof(int);
|
|
static int menuItems[] = {ITF_KEVLAR, ITF_LASER, ITF_SLIPPERS, ITF_SILENCER, ITF_BANDOLIER, ITF_HELMET};
|
|
static int menuItemFlags[] = {UI_SHOW_ITEM1, UI_SHOW_ITEM2, UI_SHOW_ITEM3, UI_SHOW_ITEM4, UI_SHOW_ITEM5, UI_SHOW_ITEM6};
|
|
static const int menuItemCount = sizeof(menuItems)/sizeof(int);
|
|
*/
|
|
|
|
static qboolean UI_OwnerDrawVisible(int flags)
|
|
{
|
|
qboolean vis = qtrue;
|
|
|
|
//Makro - was this really needed ?
|
|
//while (flags) {
|
|
//Makro - added
|
|
int i;
|
|
|
|
if (flags & UI_SHOW_FFA) {
|
|
if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_FFA;
|
|
}
|
|
|
|
if (flags & UI_SHOW_NOTFFA) {
|
|
if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_NOTFFA;
|
|
}
|
|
|
|
if (flags & UI_SHOW_LEADER) {
|
|
// these need to show when this client can give orders to a player or a group
|
|
if (!uiInfo.teamLeader) {
|
|
vis = qfalse;
|
|
} else {
|
|
// if showing yourself
|
|
if (ui_selectedPlayer.integer < uiInfo.myTeamCount
|
|
&& uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
|
|
vis = qfalse;
|
|
}
|
|
}
|
|
flags &= ~UI_SHOW_LEADER;
|
|
}
|
|
if (flags & UI_SHOW_NOTLEADER) {
|
|
// these need to show when this client is assigning their own status or they are NOT the leader
|
|
if (uiInfo.teamLeader) {
|
|
// if not showing yourself
|
|
if (!
|
|
(ui_selectedPlayer.integer < uiInfo.myTeamCount
|
|
&& uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
|
|
vis = qfalse;
|
|
}
|
|
// these need to show when this client can give orders to a player or a group
|
|
}
|
|
flags &= ~UI_SHOW_NOTLEADER;
|
|
}
|
|
if (flags & UI_SHOW_FAVORITESERVERS) {
|
|
// this assumes you only put this type of display flag on something showing in the proper context
|
|
if (ui_netSource.integer != AS_FAVORITES) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_FAVORITESERVERS;
|
|
}
|
|
if (flags & UI_SHOW_NOTFAVORITESERVERS) {
|
|
// this assumes you only put this type of display flag on something showing in the proper context
|
|
if (ui_netSource.integer == AS_FAVORITES) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_NOTFAVORITESERVERS;
|
|
}
|
|
if (flags & UI_SHOW_ANYTEAMGAME) {
|
|
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_ANYTEAMGAME;
|
|
}
|
|
if (flags & UI_SHOW_ANYNONTEAMGAME) {
|
|
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_ANYNONTEAMGAME;
|
|
}
|
|
if (flags & UI_SHOW_NETANYTEAMGAME) {
|
|
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_NETANYTEAMGAME;
|
|
}
|
|
if (flags & UI_SHOW_NETANYNONTEAMGAME) {
|
|
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_NETANYNONTEAMGAME;
|
|
}
|
|
if (flags & UI_SHOW_NEWHIGHSCORE) {
|
|
if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
|
|
vis = qfalse;
|
|
} else {
|
|
if (uiInfo.soundHighScore) {
|
|
if (trap_Cvar_VariableValue("sv_killserver") == 0) {
|
|
// wait on server to go down before playing sound
|
|
trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
|
|
uiInfo.soundHighScore = qfalse;
|
|
}
|
|
}
|
|
}
|
|
flags &= ~UI_SHOW_NEWHIGHSCORE;
|
|
}
|
|
if (flags & UI_SHOW_NEWBESTTIME) {
|
|
if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_NEWBESTTIME;
|
|
}
|
|
if (flags & UI_SHOW_DEMOAVAILABLE) {
|
|
if (!uiInfo.demoAvailable) {
|
|
vis = qfalse;
|
|
}
|
|
flags &= ~UI_SHOW_DEMOAVAILABLE;
|
|
}
|
|
//Makro - item/weapon banning
|
|
for (i=0; i<menuWeapCount; i++)
|
|
if (flags & menuWeapBans[i].uiFlag) {
|
|
if (!(uiInfo.weapBan & menuWeapBans[i].banFlag))
|
|
vis = qfalse;
|
|
flags &= ~menuWeapBans[i].uiFlag;
|
|
}
|
|
for (i=0; i<menuItemCount; i++) {
|
|
if (flags & menuItemBans[i].uiFlag) {
|
|
//special check for the helmet
|
|
if (menuItemBans[i].banFlag == ITF_HELMET && (trap_Cvar_VariableValue("g_RQ3_haveHelmet") == 0))
|
|
vis = qfalse;
|
|
else if (!(uiInfo.itemBan & menuItemBans[i].banFlag))
|
|
vis = qfalse;
|
|
flags &= ~menuItemBans[i].uiFlag;
|
|
}
|
|
}
|
|
//Makro - added toggle flag
|
|
if (flags & UI_SHOW_TOGGLE) {
|
|
vis ^= 1;
|
|
}
|
|
flags = 0;
|
|
return vis;
|
|
}
|
|
|
|
static qboolean UI_Handicap_HandleKey(int flags, float *special, int key)
|
|
{
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
|
|
int h;
|
|
|
|
h = Com_Clamp(5, 100, trap_Cvar_VariableValue("handicap"));
|
|
if (key == K_MOUSE2) {
|
|
h -= 5;
|
|
} else {
|
|
h += 5;
|
|
}
|
|
if (h > 100) {
|
|
h = 5;
|
|
} else if (h < 0) {
|
|
h = 100;
|
|
}
|
|
trap_Cvar_Set("handicap", va("%i", h));
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_Effects_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
uiInfo.effectsColor--;
|
|
} else {
|
|
uiInfo.effectsColor++;
|
|
}
|
|
|
|
if (uiInfo.effectsColor > 6) {
|
|
uiInfo.effectsColor = 0;
|
|
} else if (uiInfo.effectsColor < 0) {
|
|
uiInfo.effectsColor = 6;
|
|
}
|
|
|
|
trap_Cvar_SetValue("color1", uitogamecode[uiInfo.effectsColor]);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_ClanName_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int i;
|
|
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
if (uiInfo.teamList[i].cinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
|
|
uiInfo.teamList[i].cinematic = -1;
|
|
}
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
i--;
|
|
} else {
|
|
i++;
|
|
}
|
|
if (i >= uiInfo.teamCount) {
|
|
i = 0;
|
|
} else if (i < 0) {
|
|
i = uiInfo.teamCount - 1;
|
|
}
|
|
trap_Cvar_Set("ui_teamName", uiInfo.teamList[i].teamName);
|
|
UI_HeadCountByTeam();
|
|
UI_FeederSelection(FEEDER_HEADS, 0);
|
|
updateModel = qtrue;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int oldCount = UI_MapCountByGameType(qtrue);
|
|
|
|
// hard coded mess here
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
ui_gameType.integer--;
|
|
if (ui_gameType.integer == 2) {
|
|
ui_gameType.integer = 1;
|
|
} else if (ui_gameType.integer < 2) {
|
|
ui_gameType.integer = uiInfo.numGameTypes - 1;
|
|
}
|
|
} else {
|
|
ui_gameType.integer++;
|
|
if (ui_gameType.integer >= uiInfo.numGameTypes) {
|
|
ui_gameType.integer = 1;
|
|
} else if (ui_gameType.integer == 2) {
|
|
ui_gameType.integer = 3;
|
|
}
|
|
}
|
|
|
|
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) {
|
|
trap_Cvar_Set("ui_Q3Model", "1");
|
|
} else {
|
|
trap_Cvar_Set("ui_Q3Model", "0");
|
|
}
|
|
|
|
trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
|
|
UI_SetCapFragLimits(qtrue);
|
|
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName,
|
|
uiInfo.gameTypes[ui_gameType.integer].gtEnum);
|
|
if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
|
|
trap_Cvar_Set("ui_currentMap", "0");
|
|
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
ui_netGameType.integer--;
|
|
} else {
|
|
ui_netGameType.integer++;
|
|
}
|
|
|
|
if (ui_netGameType.integer < 0) {
|
|
ui_netGameType.integer = uiInfo.numGameTypes - 1;
|
|
} else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
|
|
ui_netGameType.integer = 0;
|
|
}
|
|
|
|
trap_Cvar_Set("ui_netGameType", va("%d", ui_netGameType.integer));
|
|
trap_Cvar_Set("ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
|
|
UI_MapCountByGameType(qfalse);
|
|
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
ui_joinGameType.integer--;
|
|
} else {
|
|
ui_joinGameType.integer++;
|
|
}
|
|
|
|
if (ui_joinGameType.integer < 0) {
|
|
ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
|
|
} else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
|
|
ui_joinGameType.integer = 0;
|
|
}
|
|
|
|
trap_Cvar_Set("ui_joinGameType", va("%d", ui_joinGameType.integer));
|
|
UI_BuildServerDisplayList(qtrue);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_Skill_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW || key == K_HOME || key == K_END) {
|
|
int i = trap_Cvar_VariableValue("g_spSkill");
|
|
|
|
switch (key) {
|
|
case K_HOME:
|
|
i = 1;
|
|
break;
|
|
case K_END:
|
|
i = numSkillLevels;
|
|
break;
|
|
case K_MOUSE2:
|
|
case K_LEFTARROW:
|
|
i--;
|
|
break;
|
|
default:
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if (i < 1) {
|
|
i = numSkillLevels;
|
|
} else if (i > numSkillLevels) {
|
|
i = 1;
|
|
}
|
|
|
|
trap_Cvar_Set("g_spSkill", va("%i", i));
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int i;
|
|
|
|
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
i--;
|
|
} else {
|
|
i++;
|
|
}
|
|
|
|
if (i >= uiInfo.teamCount) {
|
|
i = 0;
|
|
} else if (i < 0) {
|
|
i = uiInfo.teamCount - 1;
|
|
}
|
|
|
|
trap_Cvar_Set((blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName);
|
|
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW || key == K_HOME || key == K_END) {
|
|
// 0 - None
|
|
// 1 - Human
|
|
// 2..NumCharacters - Bot
|
|
char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
|
|
int value = trap_Cvar_VariableValue(cvar);
|
|
|
|
switch (key) {
|
|
case K_HOME:
|
|
value = 0;
|
|
break;
|
|
case K_END:
|
|
//Makro - support for adding a random bot; changed 2 to 3
|
|
value = UI_GetNumBots() + 3 - 1;
|
|
break;
|
|
case K_MOUSE2:
|
|
case K_LEFTARROW:
|
|
value--;
|
|
break;
|
|
default:
|
|
value++;
|
|
break;
|
|
}
|
|
|
|
//Makro - using bot list instead of character list
|
|
/*
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
if (value >= uiInfo.characterCount + 2) {
|
|
value = 0;
|
|
} else if (value < 0) {
|
|
value = uiInfo.characterCount + 2 - 1;
|
|
}
|
|
} else {
|
|
*/
|
|
//Makro - support for adding a random bot; changed 2 to 3
|
|
if (value >= UI_GetNumBots() + 3) {
|
|
value = 0;
|
|
} else if (value < 0) {
|
|
value = UI_GetNumBots() + 3 - 1;
|
|
}
|
|
// }
|
|
|
|
trap_Cvar_Set(cvar, va("%i", value));
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
ui_netSource.integer--;
|
|
if (ui_netSource.integer == AS_MPLAYER)
|
|
ui_netSource.integer--;
|
|
} else {
|
|
ui_netSource.integer++;
|
|
if (ui_netSource.integer == AS_MPLAYER)
|
|
ui_netSource.integer++;
|
|
}
|
|
|
|
if (ui_netSource.integer >= numNetSources) {
|
|
ui_netSource.integer = 0;
|
|
} else if (ui_netSource.integer < 0) {
|
|
ui_netSource.integer = numNetSources - 1;
|
|
}
|
|
|
|
UI_BuildServerDisplayList(qtrue);
|
|
if (ui_netSource.integer != AS_GLOBAL) {
|
|
UI_StartServerRefresh(qtrue);
|
|
}
|
|
trap_Cvar_Set("ui_netSource", va("%d", ui_netSource.integer));
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
ui_serverFilterType.integer--;
|
|
} else {
|
|
ui_serverFilterType.integer++;
|
|
}
|
|
|
|
if (ui_serverFilterType.integer >= numServerFilters) {
|
|
ui_serverFilterType.integer = 0;
|
|
} else if (ui_serverFilterType.integer < 0) {
|
|
ui_serverFilterType.integer = numServerFilters - 1;
|
|
}
|
|
|
|
UI_BuildServerDisplayList(qtrue);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
UI_PriorOpponent();
|
|
} else {
|
|
UI_NextOpponent();
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_BotName_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
//int game = trap_Cvar_VariableValue("g_gametype");
|
|
int value = uiInfo.botIndex;
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
value--;
|
|
} else {
|
|
value++;
|
|
}
|
|
|
|
//Makro - using bot list instead of character list
|
|
/*
|
|
if (game >= GT_TEAM) {
|
|
if (value >= uiInfo.characterCount + 2) {
|
|
value = 0;
|
|
} else if (value < 0) {
|
|
value = uiInfo.characterCount + 2 - 1;
|
|
}
|
|
} else {
|
|
*/
|
|
//Makro - max value isn't UI_GetNumBots() + 2, it's just UI_GetNumBots()
|
|
if (value >= UI_GetNumBots()) {
|
|
value = 0;
|
|
} else if (value < 0) {
|
|
value = UI_GetNumBots() - 1;
|
|
}
|
|
// }
|
|
uiInfo.botIndex = value;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW || key == K_HOME || key == K_END) {
|
|
|
|
switch (key) {
|
|
case K_HOME:
|
|
uiInfo.skillIndex = 0;
|
|
break;
|
|
case K_END:
|
|
uiInfo.skillIndex = numSkillLevels - 1;
|
|
break;
|
|
case K_MOUSE2:
|
|
case K_LEFTARROW:
|
|
uiInfo.skillIndex--;
|
|
break;
|
|
default:
|
|
uiInfo.skillIndex++;
|
|
break;
|
|
}
|
|
|
|
if (uiInfo.skillIndex >= numSkillLevels) {
|
|
uiInfo.skillIndex = 0;
|
|
} else if (uiInfo.skillIndex < 0) {
|
|
uiInfo.skillIndex = numSkillLevels - 1;
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
uiInfo.redBlue ^= 1;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
uiInfo.currentCrosshair--;
|
|
} else {
|
|
uiInfo.currentCrosshair++;
|
|
}
|
|
|
|
if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
|
|
uiInfo.currentCrosshair = 0;
|
|
} else if (uiInfo.currentCrosshair < 0) {
|
|
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
|
|
}
|
|
|
|
trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
|
|
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
//Makro - added for the SSG crosshair
|
|
static qboolean UI_SSG_Crosshair_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int current = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") % NUM_SSGCROSSHAIRS, offset = 1;
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
offset = -1;
|
|
}
|
|
current += offset;
|
|
|
|
if (current < 0)
|
|
current = NUM_SSGCROSSHAIRS - 1;
|
|
else if (current >= NUM_SSGCROSSHAIRS)
|
|
current = 0;
|
|
|
|
trap_Cvar_SetValue("cg_RQ3_ssgCrosshair", (float) current);
|
|
|
|
uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", current));
|
|
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key)
|
|
{
|
|
//Makro - left/right support
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int selected;
|
|
|
|
UI_BuildPlayerList();
|
|
if (!uiInfo.teamLeader) {
|
|
return qfalse;
|
|
}
|
|
selected = trap_Cvar_VariableValue("cg_selectedPlayer");
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
selected--;
|
|
} else {
|
|
selected++;
|
|
}
|
|
|
|
if (selected > uiInfo.myTeamCount) {
|
|
selected = 0;
|
|
} else if (selected < 0) {
|
|
selected = uiInfo.myTeamCount;
|
|
}
|
|
|
|
if (selected == uiInfo.myTeamCount) {
|
|
trap_Cvar_Set("cg_selectedPlayerName", "Everyone");
|
|
} else {
|
|
trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[selected]);
|
|
}
|
|
trap_Cvar_Set("cg_selectedPlayer", va("%d", selected));
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static void UI_SelectReplacementType(int index)
|
|
{
|
|
if (index >= replacementTypeCount) {
|
|
index = 0;
|
|
} else if (index < 0) {
|
|
index = replacementTypeCount - 1;
|
|
}
|
|
|
|
uiInfo.replacements.TypeIndex = index;
|
|
uiInfo.replacements.SubtypeIndex = 0;
|
|
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
UI_BuildReplacementList(replacementWeapons[0].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 1:
|
|
UI_BuildReplacementList(replacementItems[0].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 2:
|
|
UI_BuildReplacementList(replacementAmmo[0].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//Makro - replacement type
|
|
static qboolean UI_ReplacementType_HandleKey(int flags, float *special, int key)
|
|
{
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int index = uiInfo.replacements.TypeIndex;
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
index--;
|
|
} else {
|
|
index++;
|
|
}
|
|
|
|
UI_SelectReplacementType(index);
|
|
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_ReplacementSubType_HandleKey(int flags, float *special, int key)
|
|
{
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
|
|
|| key == K_RIGHTARROW) {
|
|
int index = uiInfo.replacements.SubtypeIndex, max;
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
index--;
|
|
} else {
|
|
index++;
|
|
}
|
|
|
|
switch (uiInfo.replacements.TypeIndex%replacementTypeCount)
|
|
{
|
|
case 0:
|
|
max = replacementWeapCount;
|
|
break;
|
|
case 1:
|
|
max = replacementItemCount;
|
|
break;
|
|
case 2:
|
|
max = replacementAmmoCount;
|
|
break;
|
|
default:
|
|
max = replacementWeapCount;
|
|
break;
|
|
}
|
|
|
|
if (index >= max) {
|
|
index = 0;
|
|
} else if (index < 0) {
|
|
index = max - 1;
|
|
}
|
|
|
|
uiInfo.replacements.SubtypeIndex = index;
|
|
switch (uiInfo.replacements.TypeIndex)
|
|
{
|
|
case 0:
|
|
UI_BuildReplacementList(replacementWeapons[index].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 1:
|
|
UI_BuildReplacementList(replacementItems[index].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 2:
|
|
UI_BuildReplacementList(replacementAmmo[index].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_Resolution_HandleKey(int flags, float *special, int key)
|
|
{
|
|
if (uiInfo.uiDC.numSupportedModes <= 0)
|
|
return qfalse;
|
|
|
|
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW || key == K_RIGHTARROW)
|
|
{
|
|
int index = uiInfo.uiDC.selectedMode;
|
|
|
|
if (key == K_MOUSE2 || key == K_LEFTARROW) {
|
|
index--;
|
|
} else {
|
|
index++;
|
|
}
|
|
|
|
if (index == uiInfo.uiDC.numSupportedModes)
|
|
index = -1;
|
|
else if (index == -2)
|
|
index = uiInfo.uiDC.numSupportedModes - 1;
|
|
|
|
uiInfo.uiDC.selectedMode = index;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
if (key == K_HOME)
|
|
{
|
|
uiInfo.uiDC.selectedMode = -1;
|
|
return qtrue;
|
|
}
|
|
|
|
if (key == K_END)
|
|
{
|
|
uiInfo.uiDC.selectedMode = uiInfo.uiDC.numSupportedModes - 1;
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key)
|
|
{
|
|
switch (ownerDraw) {
|
|
case UI_HANDICAP:
|
|
return UI_Handicap_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_EFFECTS:
|
|
return UI_Effects_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_CLANNAME:
|
|
return UI_ClanName_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_GAMETYPE:
|
|
return UI_GameType_HandleKey(flags, special, key, qtrue);
|
|
break;
|
|
case UI_NETGAMETYPE:
|
|
return UI_NetGameType_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_JOINGAMETYPE:
|
|
return UI_JoinGameType_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_SKILL:
|
|
return UI_Skill_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_BLUETEAMNAME:
|
|
return UI_TeamName_HandleKey(flags, special, key, qtrue);
|
|
break;
|
|
case UI_REDTEAMNAME:
|
|
return UI_TeamName_HandleKey(flags, special, key, qfalse);
|
|
break;
|
|
case UI_BLUETEAM1:
|
|
case UI_BLUETEAM2:
|
|
case UI_BLUETEAM3:
|
|
case UI_BLUETEAM4:
|
|
case UI_BLUETEAM5:
|
|
UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1);
|
|
break;
|
|
case UI_REDTEAM1:
|
|
case UI_REDTEAM2:
|
|
case UI_REDTEAM3:
|
|
case UI_REDTEAM4:
|
|
case UI_REDTEAM5:
|
|
UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1);
|
|
break;
|
|
case UI_NETSOURCE:
|
|
UI_NetSource_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_NETFILTER:
|
|
UI_NetFilter_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_OPPONENT_NAME:
|
|
UI_OpponentName_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_BOTNAME:
|
|
return UI_BotName_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_BOTSKILL:
|
|
return UI_BotSkill_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_REDBLUE:
|
|
UI_RedBlue_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_CROSSHAIR:
|
|
UI_Crosshair_HandleKey(flags, special, key);
|
|
break;
|
|
//Makro - for the SSG crosshair
|
|
case UI_SSG_CROSSHAIR:
|
|
UI_SSG_Crosshair_HandleKey(flags, special, key);
|
|
break;
|
|
//Makro - replacement type
|
|
case UI_RQ3_REPLACEMENTTYPE:
|
|
UI_ReplacementType_HandleKey(flags, special, key);
|
|
break;
|
|
//Makro - replacement subtype
|
|
case UI_RQ3_REPLACEMENTSUBTYPE:
|
|
UI_ReplacementSubType_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_SELECTEDPLAYER:
|
|
UI_SelectedPlayer_HandleKey(flags, special, key);
|
|
break;
|
|
case UI_RESOLUTION:
|
|
UI_Resolution_HandleKey(flags, special, key);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static float UI_GetValue(int ownerDraw)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ServersQsortCompare
|
|
=================
|
|
*/
|
|
static int QDECL UI_ServersQsortCompare(const void *arg1, const void *arg2)
|
|
{
|
|
return trap_LAN_CompareServers(ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir,
|
|
*(int *) arg1, *(int *) arg2);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ServersSort
|
|
=================
|
|
*/
|
|
void UI_ServersSort(int column, qboolean force)
|
|
{
|
|
|
|
if (!force) {
|
|
if (uiInfo.serverStatus.sortKey == column) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
uiInfo.serverStatus.sortKey = column;
|
|
qsort(&uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int),
|
|
UI_ServersQsortCompare);
|
|
}
|
|
|
|
/*
|
|
static void UI_StartSinglePlayer() {
|
|
int i,j, k, skill;
|
|
char buff[1024];
|
|
i = trap_Cvar_VariableValue( "ui_currentTier" );
|
|
if (i < 0 || i >= tierCount) {
|
|
i = 0;
|
|
}
|
|
j = trap_Cvar_VariableValue("ui_currentMap");
|
|
if (j < 0 || j > MAPS_PER_TIER) {
|
|
j = 0;
|
|
}
|
|
|
|
trap_Cvar_SetValue( "singleplayer", 1 );
|
|
trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
|
|
skill = trap_Cvar_VariableValue( "g_spSkill" );
|
|
|
|
if (j == MAPS_PER_TIER-1) {
|
|
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
|
|
} else {
|
|
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
|
|
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
|
|
}
|
|
|
|
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
for (i = 1; i < PLAYERS_PER_TEAM; i++) {
|
|
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
|
|
}
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
|
|
}
|
|
|
|
|
|
}
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
UI_LoadMods
|
|
===============
|
|
*/
|
|
static void UI_LoadMods( void )
|
|
{
|
|
int numdirs;
|
|
char dirlist[2048];
|
|
char *dirptr;
|
|
char *descptr;
|
|
int i;
|
|
int dirlen;
|
|
|
|
uiInfo.modCount = 0;
|
|
numdirs = trap_FS_GetFileList("$modlist", "", dirlist, sizeof(dirlist));
|
|
dirptr = dirlist;
|
|
for (i = 0; i < numdirs; i++) {
|
|
dirlen = strlen(dirptr) + 1;
|
|
descptr = dirptr + dirlen;
|
|
uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
|
|
uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
|
|
dirptr += dirlen + strlen(descptr) + 1;
|
|
uiInfo.modCount++;
|
|
if (uiInfo.modCount >= MAX_MODS) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_LoadTeams
|
|
===============
|
|
*/
|
|
static void UI_LoadTeams( void )
|
|
{
|
|
char teamList[4096];
|
|
char *teamName;
|
|
int i, len, count;
|
|
|
|
count = trap_FS_GetFileList("", "team", teamList, 4096);
|
|
|
|
if (count) {
|
|
teamName = teamList;
|
|
for (i = 0; i < count; i++) {
|
|
len = strlen(teamName);
|
|
UI_ParseTeamInfo(teamName);
|
|
teamName += len + 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_LoadMovies
|
|
===============
|
|
*/
|
|
static void UI_LoadMovies( void )
|
|
{
|
|
char movielist[4096];
|
|
char *moviename;
|
|
int i, len;
|
|
|
|
uiInfo.movieCount = trap_FS_GetFileList("video", "roq", movielist, 4096);
|
|
|
|
if (uiInfo.movieCount) {
|
|
if (uiInfo.movieCount > MAX_MOVIES) {
|
|
uiInfo.movieCount = MAX_MOVIES;
|
|
}
|
|
moviename = movielist;
|
|
for (i = 0; i < uiInfo.movieCount; i++) {
|
|
len = strlen(moviename);
|
|
if (!Q_stricmp(moviename + len - 4, ".roq")) {
|
|
moviename[len - 4] = '\0';
|
|
}
|
|
Q_strupr(moviename);
|
|
uiInfo.movieList[i] = String_Alloc(moviename);
|
|
moviename += len + 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#define NAMEBUFSIZE (MAX_DEMOS * 32)
|
|
|
|
/*
|
|
===============
|
|
UI_LoadDemos
|
|
===============
|
|
*/
|
|
static const int q3Protocols[] = {66, 67, 68, 70, 71};
|
|
static const char *q3Versions[] = {"1.30", "1.31", "1.32", "1.36"};
|
|
static const int q3VersionCount = sizeof(q3Protocols)/sizeof(q3Protocols[0]);
|
|
|
|
const char *q3VersionFromProtocol(int protocol)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<q3VersionCount; i++)
|
|
{
|
|
if (protocol == q3Protocols[i])
|
|
return q3Versions[i];
|
|
}
|
|
return q3Versions[q3VersionCount-1];
|
|
}
|
|
|
|
int q3ProtocolFromVersion(const char *version)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<q3VersionCount; i++)
|
|
{
|
|
if (!Q_stricmp(version, q3Versions[i]))
|
|
return q3Protocols[i];
|
|
}
|
|
return q3Protocols[q3VersionCount-1];
|
|
}
|
|
|
|
void UI_SortDemoList(int start, int end, int column)
|
|
{
|
|
int i, j;
|
|
for (i=start; i<end-1; i++)
|
|
{
|
|
for (j=i+1; j<end; j++)
|
|
{
|
|
qboolean swap;
|
|
//sort list alphabetically
|
|
if (column == 0)
|
|
swap = (Q_stricmp(uiInfo.demoList[i], uiInfo.demoList[j]) > 0);
|
|
//sort by q3 version
|
|
else
|
|
swap = (uiInfo.demoType[i] - uiInfo.demoType[j] > 0);
|
|
|
|
if (swap)
|
|
{
|
|
int tmp;
|
|
const char *tmpstr;
|
|
|
|
tmpstr = uiInfo.demoList[i];
|
|
tmp = uiInfo.demoType[i];
|
|
uiInfo.demoList[i] = uiInfo.demoList[j];
|
|
uiInfo.demoType[i] = uiInfo.demoType[j];
|
|
uiInfo.demoList[j] = tmpstr;
|
|
uiInfo.demoType[j] = tmp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_LoadDemos( void ) {
|
|
char demolist[NAMEBUFSIZE];
|
|
char demoExt[32];
|
|
char *demoname;
|
|
int i, j, len;
|
|
int protocol, protocolLegacy;
|
|
|
|
protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
|
|
protocol = trap_Cvar_VariableValue("com_protocol");
|
|
|
|
if(!protocol)
|
|
protocol = trap_Cvar_VariableValue("protocol");
|
|
if(protocolLegacy == protocol)
|
|
protocolLegacy = 0;
|
|
|
|
Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, protocol);
|
|
uiInfo.demoCount = trap_FS_GetFileList("demos", demoExt, demolist, ARRAY_LEN(demolist));
|
|
|
|
demoname = demolist;
|
|
i = 0;
|
|
|
|
for(j = 0; j < 2; j++)
|
|
{
|
|
if(uiInfo.demoCount > MAX_DEMOS)
|
|
uiInfo.demoCount = MAX_DEMOS;
|
|
|
|
for(; i < uiInfo.demoCount; i++)
|
|
{
|
|
len = strlen(demoname);
|
|
uiInfo.demoList[i] = String_Alloc(demoname);
|
|
demoname += len + 1;
|
|
}
|
|
|
|
if(!j)
|
|
{
|
|
if(protocolLegacy > 0 && uiInfo.demoCount < MAX_DEMOS)
|
|
{
|
|
Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, protocolLegacy);
|
|
uiInfo.demoCount += trap_FS_GetFileList("demos", demoExt, demolist, ARRAY_LEN(demolist));
|
|
demoname = demolist;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static qboolean UI_SetNextMap(int actual, int index)
|
|
{
|
|
int i;
|
|
|
|
for (i = actual + 1; i < uiInfo.mapCount; i++) {
|
|
if (uiInfo.mapList[i].active) {
|
|
Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
|
|
return qtrue;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
static void UI_StartSkirmish(qboolean next)
|
|
{
|
|
int i, k, g, delay, temp;
|
|
float skill;
|
|
char buff[MAX_STRING_CHARS];
|
|
|
|
if (next) {
|
|
int actual;
|
|
int index = trap_Cvar_VariableValue("ui_mapIndex");
|
|
|
|
UI_MapCountByGameType(qtrue);
|
|
UI_SelectedMap(index, &actual);
|
|
if (UI_SetNextMap(actual, index)) {
|
|
} else {
|
|
UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
|
|
UI_MapCountByGameType(qtrue);
|
|
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
|
|
}
|
|
}
|
|
|
|
g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
|
|
trap_Cvar_SetValue("g_gametype", g);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName));
|
|
skill = trap_Cvar_VariableValue("g_spSkill");
|
|
trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
|
|
|
|
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
|
|
|
|
trap_Cvar_Set("ui_singlePlayerActive", "1");
|
|
|
|
// set up sp overrides, will be replaced on postgame
|
|
temp = trap_Cvar_VariableValue("capturelimit");
|
|
trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("fraglimit");
|
|
trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
|
|
|
|
UI_SetCapFragLimits(qfalse);
|
|
|
|
temp = trap_Cvar_VariableValue("cg_drawTimer");
|
|
trap_Cvar_Set("ui_drawTimer", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("g_doWarmup");
|
|
trap_Cvar_Set("ui_doWarmup", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("g_friendlyFire");
|
|
trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("sv_maxClients");
|
|
trap_Cvar_Set("ui_maxClients", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("g_warmup");
|
|
trap_Cvar_Set("ui_Warmup", va("%i", temp));
|
|
temp = trap_Cvar_VariableValue("sv_pure");
|
|
trap_Cvar_Set("ui_pure", va("%i", temp));
|
|
|
|
trap_Cvar_Set("cg_cameraOrbit", "0");
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
trap_Cvar_Set("cg_drawTimer", "1");
|
|
trap_Cvar_Set("g_doWarmup", "1");
|
|
trap_Cvar_Set("g_warmup", "15");
|
|
trap_Cvar_Set("sv_pure", "0");
|
|
trap_Cvar_Set("g_friendlyFire", "0");
|
|
trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
|
|
trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
|
|
|
|
if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
|
|
Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
|
|
trap_Cvar_Set("ui_recordSPDemoName", buff);
|
|
}
|
|
|
|
delay = 500;
|
|
|
|
if (g == GT_TOURNAMENT) {
|
|
trap_Cvar_Set("sv_maxClients", "2");
|
|
Com_sprintf(buff, sizeof(buff), "wait ; addbot %s %f " ", %i \n",
|
|
uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
} else {
|
|
temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
|
|
trap_Cvar_Set("sv_maxClients", va("%d", temp));
|
|
for (i = 0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f %s %i %s\n",
|
|
UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill,
|
|
(g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
delay += 500;
|
|
}
|
|
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
for (i = 0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers - 1; i++) {
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f %s %i %s\n",
|
|
UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red",
|
|
delay, uiInfo.teamList[k].teamMembers[i]);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
delay += 500;
|
|
}
|
|
}
|
|
if (g >= GT_TEAM) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "wait 5; team Red\n");
|
|
}
|
|
}
|
|
|
|
static void UI_Update(const char *name)
|
|
{
|
|
int val = trap_Cvar_VariableValue(name);
|
|
|
|
if (Q_stricmp(name, "ui_SetName") == 0) {
|
|
trap_Cvar_Set("name", UI_Cvar_VariableString("ui_Name"));
|
|
} else if (Q_stricmp(name, "ui_setRate") == 0) {
|
|
float rate = trap_Cvar_VariableValue("rate");
|
|
|
|
if (rate >= 5000) {
|
|
trap_Cvar_Set("cl_maxpackets", "30");
|
|
trap_Cvar_Set("cl_packetdup", "1");
|
|
} else if (rate >= 4000) {
|
|
trap_Cvar_Set("cl_maxpackets", "15");
|
|
trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
|
|
} else {
|
|
trap_Cvar_Set("cl_maxpackets", "15");
|
|
trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
|
|
}
|
|
} else if (Q_stricmp(name, "ui_GetName") == 0) {
|
|
trap_Cvar_Set("ui_Name", UI_Cvar_VariableString("name"));
|
|
} else if (Q_stricmp(name, "r_colorbits") == 0) {
|
|
switch (val) {
|
|
case 0:
|
|
trap_Cvar_SetValue("r_depthbits", 0);
|
|
trap_Cvar_SetValue("r_stencilbits", 8);
|
|
break;
|
|
case 16:
|
|
trap_Cvar_SetValue("r_depthbits", 0);
|
|
trap_Cvar_SetValue("r_stencilbits", 0);
|
|
break;
|
|
case 32:
|
|
trap_Cvar_SetValue("r_depthbits", 0);
|
|
trap_Cvar_SetValue("r_stencilbits", 8);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "r_lodBias") == 0) {
|
|
//TTI: minor changes
|
|
switch (val) {
|
|
case 0:
|
|
trap_Cvar_SetValue("r_subdivisions", 1);
|
|
trap_Cvar_SetValue("r_lodCurveError", 10000);
|
|
break;
|
|
case 1:
|
|
trap_Cvar_SetValue("r_subdivisions", 4);
|
|
trap_Cvar_SetValue("r_lodCurveError", 250);
|
|
break;
|
|
case 2:
|
|
trap_Cvar_SetValue("r_subdivisions", 8);
|
|
trap_Cvar_SetValue("r_lodCurveError", 250);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "ui_glCustom") == 0) {
|
|
switch (val) {
|
|
//TTI: new presets
|
|
case 1: // normal
|
|
trap_Cvar_SetValue("cg_brassTime", 7500);
|
|
trap_Cvar_SetValue("cg_RQ3_glasstime", 7500);
|
|
|
|
trap_Cvar_SetValue("r_picmip", 0);
|
|
trap_Cvar_SetValue("r_hdr", 1);
|
|
trap_Cvar_SetValue("r_normalMapping", 1);
|
|
trap_Cvar_SetValue("r_specularMapping", 1);
|
|
trap_Cvar_SetValue("r_imageUpsample", 0);
|
|
|
|
trap_Cvar_SetValue("r_lodBias", 1);
|
|
trap_Cvar_SetValue("r_subdivisions", 4);
|
|
trap_Cvar_SetValue("r_lodCurveError", 250);
|
|
|
|
trap_Cvar_Set("r_textureMode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_compressed_textures", 0);
|
|
trap_Cvar_SetValue("r_ext_framebuffer_multisample", 0);
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 0);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
|
|
trap_Cvar_SetValue("ui_filteringMode", 1);
|
|
trap_Cvar_SetValue("ui_shaderLevel", 1);
|
|
trap_Cvar_SetValue("ui_shadowMaps", 2);
|
|
break;
|
|
case 2: // crappiest
|
|
trap_Cvar_SetValue("cg_brassTime", 0);
|
|
trap_Cvar_SetValue("cg_RQ3_glasstime", 0);
|
|
|
|
trap_Cvar_SetValue("r_picmip", 2);
|
|
trap_Cvar_SetValue("r_hdr", 0);
|
|
trap_Cvar_SetValue("r_normalMapping", 0);
|
|
trap_Cvar_SetValue("r_specularMapping", 0);
|
|
trap_Cvar_SetValue("r_imageUpsample", 0);
|
|
|
|
trap_Cvar_SetValue("r_lodBias", 2);
|
|
trap_Cvar_SetValue("r_subdivisions", 8);
|
|
trap_Cvar_SetValue("r_lodCurveError", 250);
|
|
|
|
trap_Cvar_Set("r_textureMode", "GL_LINEAR_MIPMAP_NEAREST");
|
|
trap_Cvar_SetValue("r_ext_compressed_textures", 1);
|
|
trap_Cvar_SetValue("r_ext_framebuffer_multisample", 0);
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 0);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
|
|
trap_Cvar_SetValue("ui_filteringMode", 0);
|
|
trap_Cvar_SetValue("ui_shaderLevel", 0);
|
|
trap_Cvar_SetValue("ui_shadowMaps", 0);
|
|
break;
|
|
case 3: // crap
|
|
trap_Cvar_SetValue("cg_brassTime", 7500);
|
|
trap_Cvar_SetValue("cg_RQ3_glasstime", 7500);
|
|
|
|
trap_Cvar_SetValue("r_picmip", 1);
|
|
trap_Cvar_SetValue("r_hdr", 1);
|
|
trap_Cvar_SetValue("r_normalMapping", 0);
|
|
trap_Cvar_SetValue("r_specularMapping", 0);
|
|
trap_Cvar_SetValue("r_imageUpsample", 0);
|
|
|
|
trap_Cvar_SetValue("r_lodBias", 1);
|
|
trap_Cvar_SetValue("r_subdivisions", 8);
|
|
trap_Cvar_SetValue("r_lodCurveError", 250);
|
|
|
|
trap_Cvar_Set("r_textureMode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_compressed_textures", 1);
|
|
trap_Cvar_SetValue("r_ext_framebuffer_multisample", 0);
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 0);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
|
|
trap_Cvar_SetValue("ui_filteringMode", 1);
|
|
trap_Cvar_SetValue("ui_shaderLevel", 0);
|
|
trap_Cvar_SetValue("ui_shadowMaps", 1);
|
|
break;
|
|
case 4: // high quality
|
|
trap_Cvar_SetValue("cg_brassTime", 20000);
|
|
trap_Cvar_SetValue("cg_RQ3_glasstime", 20000);
|
|
|
|
trap_Cvar_SetValue("r_picmip", 0);
|
|
trap_Cvar_SetValue("r_hdr", 1);
|
|
trap_Cvar_SetValue("r_normalMapping", 1);
|
|
trap_Cvar_SetValue("r_specularMapping", 1);
|
|
trap_Cvar_SetValue("r_imageUpsample", 1);
|
|
|
|
trap_Cvar_SetValue("r_lodBias", 0);
|
|
trap_Cvar_SetValue("r_subdivisions", 1);
|
|
trap_Cvar_SetValue("r_lodCurveError", 10000);
|
|
|
|
trap_Cvar_Set("r_textureMode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_compressed_textures", 0);
|
|
trap_Cvar_SetValue("r_ext_framebuffer_multisample", 2);
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 8);
|
|
|
|
trap_Cvar_SetValue("ui_filteringMode", 4);
|
|
trap_Cvar_SetValue("ui_shaderLevel", 1);
|
|
trap_Cvar_SetValue("ui_shadowMaps", 2);
|
|
break;
|
|
case 5: // highest quality
|
|
trap_Cvar_SetValue("cg_brassTime", 20000);
|
|
trap_Cvar_SetValue("cg_RQ3_glasstime", 20000);
|
|
|
|
trap_Cvar_SetValue("r_picmip", 0);
|
|
trap_Cvar_SetValue("r_hdr", 1);
|
|
trap_Cvar_SetValue("r_normalMapping", 1);
|
|
trap_Cvar_SetValue("r_specularMapping", 1);
|
|
trap_Cvar_SetValue("r_imageUpsample", 1);
|
|
|
|
trap_Cvar_SetValue("r_lodBias", 0);
|
|
trap_Cvar_SetValue("r_subdivisions", 1);
|
|
trap_Cvar_SetValue("r_lodCurveError", 10000);
|
|
|
|
trap_Cvar_Set("r_textureMode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_compressed_textures", 0);
|
|
trap_Cvar_SetValue("r_ext_framebuffer_multisample", 4);
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 16);
|
|
|
|
trap_Cvar_SetValue("ui_filteringMode", 5);
|
|
trap_Cvar_SetValue("ui_shaderLevel", 1);
|
|
trap_Cvar_SetValue("ui_shadowMaps", 3);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "ui_filteringMode") == 0) {
|
|
switch (val) {
|
|
//TTI: filtering mode
|
|
case 0: // bilinear
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 0);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
break;
|
|
case 1: // trilinear
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 0);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
break;
|
|
case 2: // 2x anisotropic
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 2);
|
|
break;
|
|
case 3: // 4x anisotropic
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 4);
|
|
break;
|
|
case 4: // 8x anisotropic
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 8);
|
|
break;
|
|
case 5: // 16x anisotropic
|
|
trap_Cvar_Set("r_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
|
|
trap_Cvar_SetValue("r_ext_texture_filter_anisotropic", 1);
|
|
trap_Cvar_SetValue("r_ext_max_anisotropy", 16);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "ui_shaderLevel") == 0) {
|
|
switch (val) {
|
|
// per-pixel lighting
|
|
case 0: // flat (disabled)
|
|
trap_Cvar_SetValue("r_normalMapping", 0);
|
|
trap_Cvar_SetValue("r_specularMapping", 0);
|
|
break;
|
|
case 1: // bumpy (enabled)
|
|
trap_Cvar_SetValue("r_normalMapping", 1);
|
|
trap_Cvar_SetValue("r_specularMapping", 1);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "ui_shadowMaps") == 0) {
|
|
switch (val) {
|
|
// cascaded shadow maps
|
|
case 0: // disabled
|
|
trap_Cvar_SetValue("r_sunShadows", 0);
|
|
trap_Cvar_SetValue("r_shadowFilter", 0);
|
|
trap_Cvar_SetValue("r_shadowMapSize", 0);
|
|
break;
|
|
case 1: // low
|
|
trap_Cvar_SetValue("r_sunShadows", 1);
|
|
trap_Cvar_SetValue("r_shadowFilter", 1);
|
|
trap_Cvar_SetValue("r_shadowMapSize", 512);
|
|
break;
|
|
case 2: // medium
|
|
trap_Cvar_SetValue("r_sunShadows", 1);
|
|
trap_Cvar_SetValue("r_shadowFilter", 2);
|
|
trap_Cvar_SetValue("r_shadowMapSize", 1024);
|
|
break;
|
|
case 3: // high
|
|
trap_Cvar_SetValue("r_sunShadows", 1);
|
|
trap_Cvar_SetValue("r_shadowFilter", 2);
|
|
trap_Cvar_SetValue("r_shadowMapSize", 2048);
|
|
break;
|
|
}
|
|
} else if (Q_stricmp(name, "ui_mousePitch") == 0) {
|
|
if (val == 0) {
|
|
trap_Cvar_SetValue("m_pitch", 0.022f);
|
|
} else {
|
|
trap_Cvar_SetValue("m_pitch", -0.022f);
|
|
}
|
|
}
|
|
}
|
|
|
|
static qboolean UI_ParseResolution(char* str, resolution_t* res)
|
|
{
|
|
char* x = strchr(str, 'x');
|
|
if (!x)
|
|
{
|
|
res->width = res->height = 0;
|
|
return qfalse;
|
|
}
|
|
|
|
*x++ = 0;
|
|
|
|
res->width = atoi(str);
|
|
res->height = atoi(x);
|
|
|
|
return res->width > 0 && res->height > 0;
|
|
}
|
|
|
|
static void UI_SelectCurrentResolution(void)
|
|
{
|
|
int idx;
|
|
int r_mode = (int) trap_Cvar_VariableValue("r_mode");
|
|
|
|
if (r_mode == -2)
|
|
{
|
|
uiInfo.uiDC.selectedMode = -1;
|
|
}
|
|
else
|
|
{
|
|
uiInfo.uiDC.selectedMode = -2;
|
|
for (idx=0; idx<uiInfo.uiDC.numSupportedModes; ++idx)
|
|
{
|
|
if (UI_IsCurrentResolution(&uiInfo.uiDC.supportedMode[idx]))
|
|
uiInfo.uiDC.selectedMode = idx;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_GetSupportedModes(void)
|
|
{
|
|
char buf[4096] = { 0 };
|
|
const char* delim = " ";
|
|
char* tok;
|
|
int idx;
|
|
|
|
uiInfo.uiDC.numSupportedModes = 0;
|
|
uiInfo.uiDC.selectedMode = 0;
|
|
|
|
trap_Cvar_VariableStringBuffer("r_availableModes", buf, sizeof(buf));
|
|
|
|
for (tok=strtok(buf, delim); tok; tok=strtok(NULL, delim))
|
|
{
|
|
resolution_t tmp;
|
|
if (UI_ParseResolution(tok, &tmp))
|
|
{
|
|
idx = uiInfo.uiDC.numSupportedModes++;
|
|
if (uiInfo.uiDC.numSupportedModes == MAX_NUM_SUPPORTED_MODES)
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "Warning: more than MAX_NUM_SUPPORTED_MODES resolutions found.\n");
|
|
break;
|
|
}
|
|
uiInfo.uiDC.supportedMode[idx] = tmp;
|
|
}
|
|
}
|
|
|
|
// O(n^2) sort
|
|
|
|
for (idx=0; idx<uiInfo.uiDC.numSupportedModes-1; ++idx)
|
|
{
|
|
int j;
|
|
resolution_t* ri = &uiInfo.uiDC.supportedMode[idx];
|
|
for (j=idx+1; j<uiInfo.uiDC.numSupportedModes; ++j)
|
|
{
|
|
resolution_t* rj = &uiInfo.uiDC.supportedMode[j];
|
|
if (rj->width < ri->width || (rj->width == ri->width && rj->height < ri->height))
|
|
{
|
|
resolution_t tmp = *ri;
|
|
*ri = *rj;
|
|
*rj = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
UI_SelectCurrentResolution();
|
|
}
|
|
|
|
static void UI_InitSystemSettings(void)
|
|
{
|
|
UI_SelectCurrentResolution();
|
|
}
|
|
|
|
static qboolean UI_ChangeVideoCvarAndBackup(const char* name, const char* backup, int value)
|
|
{
|
|
int oldValue = (int) trap_Cvar_VariableValue(name);
|
|
trap_Cvar_SetValue(backup, oldValue);
|
|
trap_Cvar_SetValue(name, value);
|
|
return oldValue != value;
|
|
}
|
|
|
|
static qboolean UI_BackupVideoCvar(const char* src, const char* dst)
|
|
{
|
|
int oldValue = (int) trap_Cvar_VariableValue(dst);
|
|
int value = (int) trap_Cvar_VariableValue(src);
|
|
trap_Cvar_SetValue(dst, value);
|
|
return value != oldValue;
|
|
}
|
|
|
|
static void UI_ApplySystemSettings(void)
|
|
{
|
|
int fullScreen = (int) trap_Cvar_VariableValue("ui_RQ3_fullScreen");
|
|
qboolean changed = UI_ChangeVideoCvarAndBackup("r_fullscreen", "ui_RQ3_old_r_fullScreen", fullScreen);
|
|
|
|
if (uiInfo.uiDC.selectedMode == -2)
|
|
{
|
|
// keep current settings
|
|
UI_BackupVideoCvar("r_mode", "ui_RQ3_old_r_mode");
|
|
}
|
|
else if (uiInfo.uiDC.selectedMode != -1 && uiInfo.uiDC.numSupportedModes > 0)
|
|
{
|
|
changed |=
|
|
UI_ChangeVideoCvarAndBackup("r_mode", "ui_RQ3_old_r_mode", -1) |
|
|
UI_ChangeVideoCvarAndBackup("r_customWidth", "ui_RQ3_old_r_customWidth", uiInfo.uiDC.supportedMode[uiInfo.uiDC.selectedMode].width) |
|
|
UI_ChangeVideoCvarAndBackup("r_customHeight", "ui_RQ3_old_r_customHeight", uiInfo.uiDC.supportedMode[uiInfo.uiDC.selectedMode].height)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
changed |= UI_ChangeVideoCvarAndBackup("r_mode", "ui_RQ3_old_r_mode", -2);
|
|
UI_BackupVideoCvar("r_customwidth", "ui_RQ3_old_r_customWidth");
|
|
UI_BackupVideoCvar("r_customheight", "ui_RQ3_old_r_customHeight");
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
trap_Cvar_Set("ui_RQ3_videoChanges", "1");
|
|
}
|
|
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart;");
|
|
}
|
|
|
|
static void UI_RevertVideoSettings(void)
|
|
{
|
|
UI_BackupVideoCvar("ui_RQ3_old_r_mode", "r_mode");
|
|
UI_BackupVideoCvar("ui_RQ3_old_r_customWidth", "r_customwidth");
|
|
UI_BackupVideoCvar("ui_RQ3_old_r_customHeight", "r_customheight");
|
|
UI_BackupVideoCvar("ui_RQ3_old_r_fullScreen", "r_fullscreen");
|
|
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart;");
|
|
}
|
|
|
|
// FIXME: Makro - this is a monster of a function
|
|
// Not exactly efficient with all this strcmp's in it, either...
|
|
|
|
static void UI_RunMenuScript(char **args)
|
|
{
|
|
const char *name, *name2;
|
|
char buff[1024];
|
|
|
|
if (String_Parse(args, &name)) {
|
|
if (Q_stricmp(name, "StartServer") == 0) {
|
|
int i, clients, oldclients;
|
|
float skill;
|
|
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
trap_Cvar_Set("cg_cameraOrbit", "0");
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
trap_Cvar_SetValue("dedicated", Com_Clamp(0, 2, ui_dedicated.integer));
|
|
trap_Cvar_SetValue("g_gametype",
|
|
Com_Clamp(0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
|
|
trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
|
|
trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
|
|
//Makro - client password
|
|
if ((int) trap_Cvar_VariableValue("dedicated") == 0) {
|
|
trap_Cvar_Set("password", UI_Cvar_VariableString("g_password"));
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("wait ; wait ; map %s\n",
|
|
uiInfo.mapList[ui_currentNetMap.integer].mapLoadName));
|
|
skill = trap_Cvar_VariableValue("g_spSkill");
|
|
// set max clients based on spots
|
|
oldclients = trap_Cvar_VariableValue("sv_maxClients");
|
|
clients = 0;
|
|
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
|
|
int bot = trap_Cvar_VariableValue(va("ui_blueteam%i", i + 1));
|
|
|
|
if (bot >= 0) {
|
|
clients++;
|
|
}
|
|
bot = trap_Cvar_VariableValue(va("ui_redteam%i", i + 1));
|
|
if (bot >= 0) {
|
|
clients++;
|
|
}
|
|
}
|
|
if (clients == 0) {
|
|
clients = 8;
|
|
}
|
|
|
|
if (oldclients > clients) {
|
|
clients = oldclients;
|
|
}
|
|
|
|
trap_Cvar_Set("sv_maxClients", va("%d", clients));
|
|
|
|
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
|
|
int bot = trap_Cvar_VariableValue(va("ui_blueteam%i", i + 1));
|
|
|
|
//Makro - support for adding random bots; changed from 1 to 2
|
|
if (bot > 2) {
|
|
//Makro - using bot list instead of character list; new code below
|
|
//if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
|
|
//} else {
|
|
// Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
|
|
//}
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f blue\n",
|
|
UI_GetBotNameByNumber(bot - 3), skill);
|
|
} else {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f \n",
|
|
UI_GetBotNameByNumber(bot - 3), skill);
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
} else if (bot == 2) {
|
|
//Makro - support for adding random bots
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f blue\n",
|
|
UI_GetBotNameByNumber(rand() % UI_GetNumBots()), skill);
|
|
} else {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f \n",
|
|
UI_GetBotNameByNumber(rand() % UI_GetNumBots()), skill);
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
}
|
|
bot = trap_Cvar_VariableValue(va("ui_redteam%i", i + 1));
|
|
//Makro - support for adding random bots; changed from 1 to 2
|
|
if (bot > 2) {
|
|
//Makro - using bot list instead of character list; new code below
|
|
//if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
// Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
|
|
//} else {
|
|
// Com_sprintf( buff, sizeof(buff), "wait; addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
|
|
//}
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f red\n",
|
|
UI_GetBotNameByNumber(bot - 3), skill);
|
|
} else {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f \n",
|
|
UI_GetBotNameByNumber(bot - 3), skill);
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
} else if (bot == 2) {
|
|
//Makro - support for adding random bots
|
|
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f red\n",
|
|
UI_GetBotNameByNumber(rand() % UI_GetNumBots()), skill);
|
|
} else {
|
|
//Makro - support for adding random bots; changed from 2 to 3
|
|
Com_sprintf(buff, sizeof(buff), "addbot %s %f \n",
|
|
UI_GetBotNameByNumber(rand() % UI_GetNumBots()), skill);
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, buff);
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "updateSPMenu") == 0) {
|
|
UI_SetCapFragLimits(qtrue);
|
|
UI_MapCountByGameType(qtrue);
|
|
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
|
|
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
|
|
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
|
|
UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
|
|
UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
|
|
} else if (Q_stricmp(name, "resetDefaults") == 0) {
|
|
// Makro - changed the order a bit
|
|
|
|
// First we reset the cvars, then we exec default.cfg to have
|
|
// all of them initialized with the proper values, even (c)game cvars
|
|
// when (c)game isn't loaded yet.
|
|
|
|
// Also, Controls_SetDefaults() is no longer called because we already
|
|
// set up default bindings in default.cfg
|
|
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "cvar_restart\n");
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "exec default.cfg\n");
|
|
//Controls_SetDefaults();
|
|
trap_Cvar_Set("com_introPlayed", "1");
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
|
|
} else if (Q_stricmp(name, "getCDKey") == 0) {
|
|
char out[17];
|
|
|
|
trap_GetCDKey(buff, 17);
|
|
trap_Cvar_Set("cdkey1", "");
|
|
trap_Cvar_Set("cdkey2", "");
|
|
trap_Cvar_Set("cdkey3", "");
|
|
trap_Cvar_Set("cdkey4", "");
|
|
if (strlen(buff) == CDKEY_LEN) {
|
|
Q_strncpyz(out, buff, 5);
|
|
trap_Cvar_Set("cdkey1", out);
|
|
Q_strncpyz(out, buff + 4, 5);
|
|
trap_Cvar_Set("cdkey2", out);
|
|
Q_strncpyz(out, buff + 8, 5);
|
|
trap_Cvar_Set("cdkey3", out);
|
|
Q_strncpyz(out, buff + 12, 5);
|
|
trap_Cvar_Set("cdkey4", out);
|
|
}
|
|
|
|
} else if (Q_stricmp(name, "verifyCDKey") == 0) {
|
|
buff[0] = '\0';
|
|
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
|
|
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
|
|
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
|
|
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
|
|
trap_Cvar_Set("cdkey", buff);
|
|
if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
|
|
trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
|
|
trap_SetCDKey(buff);
|
|
} else {
|
|
trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
|
|
}
|
|
//Makro - ref command - map
|
|
} else if (Q_stricmp(name, "refMap") == 0) {
|
|
if (ui_currentNetMap.integer >= 0 && ui_currentNetMap.integer < uiInfo.mapCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("ref map %s\n",
|
|
uiInfo.mapList[ui_currentNetMap.integer].mapLoadName));
|
|
}
|
|
//Makro - ref command - kick
|
|
} else if (Q_stricmp(name, "refKick") == 0) {
|
|
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("ref kick %i\n", uiInfo.clientNums[uiInfo.playerIndex]));
|
|
}
|
|
//Makro - captain command - referee
|
|
} else if (Q_stricmp(name, "captainRef") == 0) {
|
|
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("referee %i\n", uiInfo.clientNums[uiInfo.playerIndex]));
|
|
}
|
|
//Makro - ref login
|
|
} else if (Q_stricmp(name, "refLogin") == 0) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("reflogin %s\n", ui_RQ3_refPassword.string));
|
|
//Makro - read MM captain team settings
|
|
} else if (Q_stricmp(name, "readMMcaptainSettings") == 0) {
|
|
trap_Cvar_Set("ui_RQ3_teamName", "");
|
|
//Makro - send the matchmode settings to the server
|
|
} else if (Q_stricmp(name, "sendMMsettings") == 0) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("settings %i %i %i %i %i %i %i %i %i\n",
|
|
ui_RQ3_timelimit.integer,
|
|
ui_RQ3_roundlimit.integer,
|
|
ui_RQ3_roundtimelimit.integer,
|
|
ui_RQ3_fraglimit.integer,
|
|
ui_RQ3_maxplayers.integer,
|
|
ui_RQ3_forceteamtalk.integer,
|
|
ui_RQ3_limchasecam.integer,
|
|
ui_RQ3_tgren.integer,
|
|
ui_RQ3_friendlyFire.integer));
|
|
//Makro - captain command - teamname
|
|
} else if (Q_stricmp(name, "captainSetTeamName") == 0) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("teamname \"%s\"\n", ui_RQ3_teamName.string));
|
|
//Makro - captain command - teammodel
|
|
} else if (Q_stricmp(name, "captainSetTeamModel") == 0) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("teammodel \"%s\"\n", ui_RQ3_teamModel.string));
|
|
//Makro - sync ui MM cvars with the real ones
|
|
} else if (Q_stricmp(name, "readMMsettings") == 0) {
|
|
trap_Cvar_SetValue("ui_RQ3_timelimit", trap_Cvar_VariableValue("timelimit"));
|
|
trap_Cvar_SetValue("ui_RQ3_roundlimit", trap_Cvar_VariableValue("cg_RQ3_roundlimit"));
|
|
trap_Cvar_SetValue("ui_RQ3_roundtimelimit", trap_Cvar_VariableValue("cg_RQ3_roundtimelimit"));
|
|
trap_Cvar_SetValue("ui_RQ3_fraglimit", trap_Cvar_VariableValue("fraglimit"));
|
|
trap_Cvar_SetValue("ui_RQ3_maxplayers", trap_Cvar_VariableValue("cg_RQ3_maxplayers"));
|
|
trap_Cvar_SetValue("ui_RQ3_forceteamtalk", trap_Cvar_VariableValue("cg_RQ3_forceteamtalk"));
|
|
trap_Cvar_SetValue("ui_RQ3_limchasecam", trap_Cvar_VariableValue("cg_RQ3_limchasecam"));
|
|
trap_Cvar_SetValue("ui_RQ3_tgren", trap_Cvar_VariableValue("cg_RQ3_tgren"));
|
|
trap_Cvar_SetValue("ui_RQ3_friendlyFire", trap_Cvar_VariableValue("cg_RQ3_friendlyFire"));
|
|
//Makro - build server info list
|
|
} else if (Q_stricmp(name, "refreshIngameServerInfo") == 0) {
|
|
UI_BuildIngameServerInfoList();
|
|
//Makro - run a preset command
|
|
} else if (Q_stricmp(name, "runPreset") == 0) {
|
|
int index;
|
|
if (Int_Parse(args, &index)) {
|
|
if (index >=1 && index <= numRadioPresets) {
|
|
char *cmd = radioPresets[index-1].Script->string;
|
|
|
|
if (cmd[0]) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("%s\n", radioPresets[index-1].Script->string));
|
|
} else {
|
|
Com_Printf("Empty slot (%i)\n", index);
|
|
}
|
|
} else {
|
|
Com_Printf("Preset number out of range (%i)\n", index);
|
|
}
|
|
}
|
|
//Makro - change the SSG crosshair
|
|
} else if (Q_stricmp(name, "nextSSGCrosshair") == 0) {
|
|
int current, offset;
|
|
|
|
if (Int_Parse(args, &offset)) {
|
|
if (String_Parse(args, &name2)) {
|
|
qboolean instant = (Q_stricmp(name2, "instant") == 0);
|
|
|
|
current = ((int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") + offset) % NUM_SSGCROSSHAIRS;
|
|
if (current < 0)
|
|
current = NUM_SSGCROSSHAIRS - 1;
|
|
else if (current >= NUM_SSGCROSSHAIRS)
|
|
current = 0;
|
|
if (instant) {
|
|
/* if (current == 0)
|
|
uiInfo.uiDC.Assets.SSGcrosshairShader =
|
|
trap_R_RegisterShaderNoMip("gfx/rq3_hud/ssg2x");
|
|
else
|
|
uiInfo.uiDC.Assets.SSGcrosshairShader =
|
|
trap_R_RegisterShaderNoMip(va
|
|
("gfx/rq3_hud/ssg2x-%i",
|
|
current)); */
|
|
uiInfo.uiDC.Assets.SSGcrosshairShader =
|
|
trap_R_RegisterShaderNoMip(va
|
|
("gfx/rq3_hud/ssg2x-%i",
|
|
current));
|
|
}
|
|
trap_Cvar_SetValue("cg_RQ3_ssgCrosshair", (float) current);
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "loadArenas") == 0) {
|
|
//Makro - updating cvars needed here
|
|
trap_Cvar_Set("ui_netGameType", va("%d", ui_netGameType.integer));
|
|
trap_Cvar_Set("ui_actualnetGameType",
|
|
va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
UI_LoadArenas();
|
|
UI_MapCountByGameType(qfalse);
|
|
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
|
|
//Makro - new UI script that doesn't check the gametype
|
|
} else if (Q_stricmp(name, "loadVoteArenas") == 0) {
|
|
trap_Cvar_Set("ui_currentNetMap", "0");
|
|
UI_LoadArenas();
|
|
UI_MapCountVote();
|
|
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "ingame_callvote");
|
|
//Makro - get the team names
|
|
} else if (Q_stricmp(name, "updateJoinTeamNames") == 0) {
|
|
char info[MAX_INFO_STRING];
|
|
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
|
|
strncpy(team1Name, UI_Cvar_VariableString("g_RQ3_team1Name"), sizeof(team1Name));
|
|
strncpy(team2Name, UI_Cvar_VariableString("g_RQ3_team2Name"), sizeof(team2Name));
|
|
//Makro - update weapon/item banning info
|
|
} else if (Q_stricmp(name, "updateItemBans") == 0) {
|
|
char info[MAX_INFO_STRING];
|
|
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
|
|
uiInfo.weapBan = atoi(Info_ValueForKey(info, "g_RQ3_weaponBan"));
|
|
uiInfo.itemBan = atoi(Info_ValueForKey(info, "g_RQ3_itemBan"));
|
|
} else if (Q_stricmp(name, "saveControls") == 0) {
|
|
Controls_SetConfig(qtrue);
|
|
} else if (Q_stricmp(name, "loadControls") == 0) {
|
|
Controls_GetConfig();
|
|
} else if (Q_stricmp(name, "initSystemSettings") == 0) {
|
|
UI_InitSystemSettings();
|
|
} else if (Q_stricmp(name, "applySystemSettings") == 0) {
|
|
UI_ApplySystemSettings();
|
|
} else if (Q_stricmp(name, "revertVideoSettings") == 0) {
|
|
UI_RevertVideoSettings();
|
|
} else if (Q_stricmp(name, "clearError") == 0) {
|
|
trap_Cvar_Set("com_errorMessage", "");
|
|
} else if (Q_stricmp(name, "loadGameInfo") == 0) {
|
|
#ifdef PRE_RELEASE_TADEMO
|
|
UI_ParseGameInfo("demogameinfo.txt");
|
|
#else
|
|
UI_ParseGameInfo("gameinfo.txt");
|
|
#endif
|
|
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName,
|
|
uiInfo.gameTypes[ui_gameType.integer].gtEnum);
|
|
} else if (Q_stricmp(name, "resetScores") == 0) {
|
|
UI_ClearScores();
|
|
} else if (Q_stricmp(name, "RefreshServers") == 0) {
|
|
UI_StartServerRefresh(qtrue);
|
|
UI_BuildServerDisplayList(qtrue);
|
|
} else if (Q_stricmp(name, "RefreshFilter") == 0) {
|
|
UI_StartServerRefresh(qfalse);
|
|
UI_BuildServerDisplayList(qtrue);
|
|
} else if (Q_stricmp(name, "RunSPDemo") == 0) {
|
|
if (uiInfo.demoAvailable) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("demo %s_%i\n",
|
|
uiInfo.mapList[ui_currentMap.integer].mapLoadName,
|
|
uiInfo.gameTypes[ui_gameType.integer].gtEnum));
|
|
}
|
|
} else if (Q_stricmp(name, "LoadDemos") == 0) {
|
|
UI_LoadDemos();
|
|
} else if (Q_stricmp(name, "LoadMovies") == 0) {
|
|
UI_LoadMovies();
|
|
} else if (Q_stricmp(name, "LoadMods") == 0) {
|
|
UI_LoadMods();
|
|
} else if (Q_stricmp(name, "playMovie") == 0) {
|
|
if (uiInfo.previewMovie >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.previewMovie);
|
|
}
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
|
|
} else if (Q_stricmp(name, "RunMod") == 0) {
|
|
trap_Cvar_Set("fs_game", uiInfo.modList[uiInfo.modIndex].modName);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart;");
|
|
} else if (Q_stricmp(name, "RunDemo") == 0) {
|
|
//Makro - missing check
|
|
if (uiInfo.demoIndex >= 0 && uiInfo.demoIndex < uiInfo.demoCount)
|
|
{
|
|
//Makro - no longer needed
|
|
//Makro - remove version info
|
|
//char demoname[128], *p;
|
|
//Q_strncpyz(demoname, uiInfo.demoList[uiInfo.demoIndex], sizeof(demoname));
|
|
//p = Q_strrchr(demoname, '(');
|
|
//if (p)
|
|
// *(p-1)=0;
|
|
//trap_Cmd_ExecuteText(EXEC_APPEND, va("demo %s.dm_%d\n", demoname, uiInfo.demoType[uiInfo.demoIndex]));
|
|
//trap_Cmd_ExecuteText(EXEC_APPEND, va("demo %s.dm_%d\n", uiInfo.demoList[uiInfo.demoIndex], uiInfo.demoType[uiInfo.demoIndex]));
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex]));
|
|
}
|
|
} else if (Q_stricmp(name, "RenderDemo") == 0) {
|
|
//TTI - Render as AVI
|
|
if (uiInfo.demoIndex >= 0 && uiInfo.demoIndex < uiInfo.demoCount)
|
|
{
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("demo %s ; video %s\n",
|
|
uiInfo.demoList[uiInfo.demoIndex],
|
|
uiInfo.demoList[uiInfo.demoIndex])
|
|
);
|
|
}
|
|
} else if (Q_stricmp(name, "Quake3") == 0) {
|
|
trap_Cvar_Set("fs_game", "");
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "vid_restart;");
|
|
} else if (Q_stricmp(name, "closeJoin") == 0) {
|
|
if (uiInfo.serverStatus.refreshActive) {
|
|
UI_StopServerRefresh();
|
|
uiInfo.serverStatus.nextDisplayRefresh = 0;
|
|
uiInfo.nextServerStatusRefresh = 0;
|
|
uiInfo.nextFindPlayerRefresh = 0;
|
|
UI_BuildServerDisplayList(qtrue);
|
|
} else {
|
|
Menus_CloseByName("joinserver");
|
|
Menus_OpenByName("main", qfalse);
|
|
}
|
|
} else if (Q_stricmp(name, "StopRefresh") == 0) {
|
|
UI_StopServerRefresh();
|
|
uiInfo.serverStatus.nextDisplayRefresh = 0;
|
|
uiInfo.nextServerStatusRefresh = 0;
|
|
uiInfo.nextFindPlayerRefresh = 0;
|
|
} else if (Q_stricmp(name, "UpdateFilter") == 0) {
|
|
if (ui_netSource.integer == AS_LOCAL) {
|
|
UI_StartServerRefresh(qtrue);
|
|
}
|
|
UI_BuildServerDisplayList(qtrue);
|
|
UI_FeederSelection(FEEDER_SERVERS, 0);
|
|
} else if (Q_stricmp(name, "ServerStatus") == 0) {
|
|
trap_LAN_GetServerAddressString(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.serverStatus.
|
|
currentServer],
|
|
uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
|
|
UI_BuildServerStatus(qtrue);
|
|
} else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
|
|
Q_strncpyz(uiInfo.serverStatusAddress,
|
|
uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer],
|
|
sizeof(uiInfo.serverStatusAddress));
|
|
UI_BuildServerStatus(qtrue);
|
|
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
|
|
} else if (Q_stricmp(name, "FindPlayer") == 0) {
|
|
UI_BuildFindPlayerList(qtrue);
|
|
// clear the displayed server status info
|
|
uiInfo.serverStatusInfo.numLines = 0;
|
|
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
|
|
} else if (Q_stricmp(name, "JoinServer") == 0) {
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
trap_Cvar_Set("cg_cameraOrbit", "0");
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
if (uiInfo.serverStatus.currentServer >= 0
|
|
&& uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
|
|
trap_LAN_GetServerAddressString(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.serverStatus.
|
|
currentServer], buff,
|
|
1024);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("connect %s\n", buff));
|
|
}
|
|
//Makro - specify server
|
|
} else if (Q_stricmp(name, "JoinSpecifiedServer") == 0) {
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
trap_Cvar_Set("cg_cameraOrbit", "0");
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
if (ui_RQ3_joinPort.value) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("connect %s:%i\n", ui_RQ3_joinAddress.string,
|
|
ui_RQ3_joinPort.integer));
|
|
} else {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("connect %s\n", ui_RQ3_joinAddress.string));
|
|
}
|
|
} else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
if (uiInfo.currentFoundPlayerServer >= 0
|
|
&& uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("connect %s\n",
|
|
uiInfo.foundPlayerServerAddresses[uiInfo.
|
|
currentFoundPlayerServer]));
|
|
}
|
|
} else if (Q_stricmp(name, "Quit") == 0) {
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
//Makro - see if we have to restore the music volume
|
|
if (uiInfo.savedMusicVol) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("set s_musicvolume %f ; wait\n", uiInfo.oldMusicVol));
|
|
}
|
|
//trap_Cmd_ExecuteText( EXEC_NOW, "quit");
|
|
//Makro - saved config file before exiting
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "writeconfig Reaction.cfg ; quit\n");
|
|
//Makro - weapon menu after joining a team
|
|
} else if (Q_stricmp(name, "weapAfterJoin") == 0) {
|
|
//only in teamplay
|
|
if (UI_RQ3_WeaponMenuAccess())
|
|
{
|
|
if (ui_RQ3_weapAfterJoin.integer) {
|
|
_UI_SetActiveMenu(UIMENU_RQ3_WEAPON);
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "Controls") == 0) {
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("setup_menu2", qfalse);
|
|
} else if (Q_stricmp(name, "Leave") == 0) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "disconnect\n");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("main", qfalse);
|
|
} else if (Q_stricmp(name, "ServerSort") == 0) {
|
|
int sortColumn;
|
|
|
|
if (Int_Parse(args, &sortColumn)) {
|
|
// if same column we're already sorting on then flip the direction
|
|
if (sortColumn == uiInfo.serverStatus.sortKey) {
|
|
uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
|
|
}
|
|
// make sure we sort again
|
|
UI_ServersSort(sortColumn, qtrue);
|
|
}
|
|
} else if (Q_stricmp(name, "nextSkirmish") == 0) {
|
|
UI_StartSkirmish(qtrue);
|
|
} else if (Q_stricmp(name, "SkirmishStart") == 0) {
|
|
UI_StartSkirmish(qfalse);
|
|
} else if (Q_stricmp(name, "closeingame") == 0) {
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
Menus_CloseAll();
|
|
} else if (Q_stricmp(name, "voteMap") == 0) {
|
|
if (ui_currentNetMap.integer >= 0 && ui_currentNetMap.integer < uiInfo.mapCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("callvote map %s\n",
|
|
uiInfo.mapList[ui_currentNetMap.integer].mapLoadName));
|
|
}
|
|
} else if (Q_stricmp(name, "voteKick") == 0) {
|
|
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("callvote kick %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
|
|
}
|
|
//Makro - ignore command
|
|
} else if (Q_stricmp(name, "ignore") == 0) {
|
|
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("ignore %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
|
|
}
|
|
//...and unignore
|
|
} else if (Q_stricmp(name, "unignore") == 0) {
|
|
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("unignore %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
|
|
}
|
|
} else if (Q_stricmp(name, "voteGame") == 0) {
|
|
if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("callvote g_gametype %i\n",
|
|
uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
|
|
}
|
|
} else if (Q_stricmp(name, "voteLeader") == 0) {
|
|
if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va("callteamvote leader %s\n",
|
|
uiInfo.teamNames[uiInfo.teamIndex]));
|
|
}
|
|
} else if (Q_stricmp(name, "addBot") == 0) {
|
|
//Makro - using bot list instead of character list
|
|
//if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
|
|
// trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
|
|
//} else {
|
|
//Makro - don't add the bot instantly
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex + 1, (uiInfo.redBlue == 0) ? "Red" : "Blue"));
|
|
//}
|
|
//Makro - add random bot
|
|
} else if (Q_stricmp(name, "addRandomBot") == 0) {
|
|
//int index = (int) (random() * (float) (UI_GetNumBots() - 1));
|
|
//Makro - don't add the bot instantly
|
|
//trap_Cmd_ExecuteText( EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(index), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(rand() % UI_GetNumBots()), uiInfo.skillIndex + 1, (uiInfo.redBlue == 0) ? "Red" : "Blue"));
|
|
//Makro - record a demo
|
|
} else if (Q_stricmp(name, "recordDemo") == 0) {
|
|
int oldSync = (int) trap_Cvar_VariableValue("g_synchronousClients");
|
|
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va
|
|
("wait; wait; set g_synchronousClients 1; record %s; set g_synchronousClients %i",
|
|
ui_RQ3_demoName.string, oldSync));
|
|
} else if (Q_stricmp(name, "addFavorite") == 0) {
|
|
if (ui_netSource.integer != AS_FAVORITES) {
|
|
char name[MAX_NAME_LENGTH];
|
|
char addr[MAX_NAME_LENGTH];
|
|
int res;
|
|
|
|
trap_LAN_GetServerInfo(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.serverStatus.
|
|
currentServer], buff,
|
|
MAX_STRING_CHARS);
|
|
name[0] = addr[0] = '\0';
|
|
Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
|
|
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
|
|
if (strlen(name) > 0 && strlen(addr) > 0) {
|
|
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
|
|
if (res == 0) {
|
|
// server already in the list
|
|
Com_Printf("Favorite already in list\n");
|
|
} else if (res == -1) {
|
|
// list full
|
|
Com_Printf("Favorite list full\n");
|
|
} else {
|
|
// successfully added
|
|
Com_Printf("Added favorite server %s\n", addr);
|
|
}
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "deleteFavorite") == 0) {
|
|
if (ui_netSource.integer == AS_FAVORITES) {
|
|
char addr[MAX_NAME_LENGTH];
|
|
|
|
trap_LAN_GetServerInfo(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.serverStatus.
|
|
currentServer], buff,
|
|
MAX_STRING_CHARS);
|
|
addr[0] = '\0';
|
|
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
|
|
if (strlen(addr) > 0) {
|
|
trap_LAN_RemoveServer(AS_FAVORITES, addr);
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "createFavorite") == 0) {
|
|
if (ui_netSource.integer == AS_FAVORITES) {
|
|
char name[MAX_NAME_LENGTH];
|
|
char addr[MAX_NAME_LENGTH];
|
|
int res;
|
|
|
|
name[0] = addr[0] = '\0';
|
|
Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH);
|
|
Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
|
|
if (strlen(name) > 0 && strlen(addr) > 0) {
|
|
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
|
|
if (res == 0) {
|
|
// server already in the list
|
|
Com_Printf("Favorite already in list\n");
|
|
} else if (res == -1) {
|
|
// list full
|
|
Com_Printf("Favorite list full\n");
|
|
} else {
|
|
// successfully added
|
|
Com_Printf("Added favorite server %s\n", addr);
|
|
}
|
|
}
|
|
}
|
|
} else if (Q_stricmp(name, "orders") == 0) {
|
|
const char *orders;
|
|
|
|
if (String_Parse(args, &orders)) {
|
|
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
|
|
|
|
if (selectedPlayer < uiInfo.myTeamCount) {
|
|
strcpy(buff, orders);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va(buff, uiInfo.teamClientNums[selectedPlayer]));
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "\n");
|
|
} else {
|
|
int i;
|
|
|
|
for (i = 0; i < uiInfo.myTeamCount; i++) {
|
|
if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
|
|
continue;
|
|
}
|
|
strcpy(buff, orders);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, va(buff, uiInfo.teamNames[i]));
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "\n");
|
|
}
|
|
}
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
Menus_CloseAll();
|
|
}
|
|
} else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
|
|
const char *orders;
|
|
|
|
if (String_Parse(args, &orders)) {
|
|
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
|
|
|
|
if (selectedPlayer == uiInfo.myTeamCount) {
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, orders);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "\n");
|
|
}
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
Menus_CloseAll();
|
|
}
|
|
} else if (Q_stricmp(name, "voiceOrders") == 0) {
|
|
const char *orders;
|
|
|
|
if (String_Parse(args, &orders)) {
|
|
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
|
|
|
|
if (selectedPlayer < uiInfo.myTeamCount) {
|
|
strcpy(buff, orders);
|
|
trap_Cmd_ExecuteText(EXEC_APPEND,
|
|
va(buff, uiInfo.teamClientNums[selectedPlayer]));
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "\n");
|
|
}
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
Menus_CloseAll();
|
|
}
|
|
} else if (Q_stricmp(name, "glCustom") == 0) {
|
|
trap_Cvar_Set("ui_glCustom", "0");
|
|
//Makro - save/load the music volume
|
|
} else if (Q_stricmp(name, "backupMusicVolume") == 0) {
|
|
uiInfo.oldMusicVol = trap_Cvar_VariableValue("s_musicvolume");
|
|
uiInfo.savedMusicVol = qtrue;
|
|
} else if (Q_stricmp(name, "restoreMusicVolume") == 0) {
|
|
trap_Cvar_SetValue("s_musicvolume", uiInfo.oldMusicVol);
|
|
uiInfo.savedMusicVol = qfalse;
|
|
//Makro - create model replacements list
|
|
} else if (Q_stricmp(name, "buildReplacementList") == 0) {
|
|
switch (uiInfo.replacements.TypeIndex)
|
|
{
|
|
case 0:
|
|
UI_BuildReplacementList(replacementWeapons[uiInfo.replacements.SubtypeIndex % replacementWeapCount].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 1:
|
|
UI_BuildReplacementList(replacementItems[uiInfo.replacements.SubtypeIndex % replacementItemCount].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
case 2:
|
|
UI_BuildReplacementList(replacementAmmo[uiInfo.replacements.SubtypeIndex % replacementAmmoCount].cvarName);
|
|
UI_LoadReplacement(uiInfo.replacements.Index);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
//Makro - next/prev replacement
|
|
} else if (Q_stricmp(name, "nextReplacement") == 0) {
|
|
int index = uiInfo.replacements.Index, offset = 0;
|
|
if (Int_Parse(args, &offset)) {
|
|
index += offset;
|
|
if (index >= uiInfo.replacements.Count)
|
|
index = 0;
|
|
else if (index < 0)
|
|
index = uiInfo.replacements.Count-1;
|
|
UI_LoadReplacement(index);
|
|
}
|
|
//Makro - select replacement
|
|
} else if (Q_stricmp(name, "selectReplacement") == 0) {
|
|
UI_SelectReplacement();
|
|
// Makro - select replacement type (weapons/items/ammo)
|
|
} else if (Q_stricmp(name, "replace") == 0) {
|
|
if (String_Parse(args, &name2))
|
|
{
|
|
int i;
|
|
for (i=0; i<replacementTypeCount; ++i)
|
|
{
|
|
if (Q_stricmp(name2, replacementTypes[i].displayName) == 0)
|
|
{
|
|
UI_SelectReplacementType(i);
|
|
break;
|
|
}
|
|
}
|
|
if (i == replacementTypeCount)
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: unrecognized replacement category, '%s'.\n", name2);
|
|
}
|
|
} else if (Q_stricmp(name, "update") == 0) {
|
|
if (String_Parse(args, &name2)) {
|
|
UI_Update(name2);
|
|
}
|
|
} else if (Q_stricmp(name, "setPbClStatus") == 0) {
|
|
int stat;
|
|
|
|
if (Int_Parse(args, &stat))
|
|
trap_SetPbClStatus(stat);
|
|
} else {
|
|
Com_Printf("unknown UI script %s\n", name);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_GetTeamColor(vec4_t * color)
|
|
{
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_MapCountByGameType
|
|
==================
|
|
*/
|
|
static int UI_MapCountByGameType(qboolean singlePlayer)
|
|
{
|
|
int i, c, game;
|
|
|
|
c = 0;
|
|
game =
|
|
singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].
|
|
gtEnum;
|
|
if (game == GT_SINGLE_PLAYER) {
|
|
game++;
|
|
}
|
|
if (game == GT_TEAM) {
|
|
game = GT_FFA;
|
|
}
|
|
|
|
for (i = 0; i < uiInfo.mapCount; i++) {
|
|
uiInfo.mapList[i].active = qfalse;
|
|
if (uiInfo.mapList[i].typeBits & (1 << game)) {
|
|
if (singlePlayer) {
|
|
if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) {
|
|
continue;
|
|
}
|
|
}
|
|
c++;
|
|
uiInfo.mapList[i].active = qtrue;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_MapCountVote
|
|
Added by Makro
|
|
==================
|
|
*/
|
|
static int UI_MapCountVote(void)
|
|
{
|
|
int i, c = 0;
|
|
|
|
for (i=0; i < uiInfo.mapCount; i++) {
|
|
if (uiInfo.mapList[i].typeBits != 0) {
|
|
c++;
|
|
uiInfo.mapList[i].active = qtrue;
|
|
} else {
|
|
uiInfo.mapList[i].active = qfalse;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
|
|
qboolean UI_hasSkinForBase(const char *base, const char *team)
|
|
{
|
|
char test[MAX_QPATH];
|
|
|
|
Com_sprintf(test, sizeof(test), "models/players/%s/%s/lower_default.skin", base, team);
|
|
|
|
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
|
|
return qtrue;
|
|
}
|
|
Com_sprintf(test, sizeof(test), "models/players/characters/%s/%s/lower_default.skin", base, team);
|
|
|
|
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_MapCountByTeam
|
|
==================
|
|
*/
|
|
static int UI_HeadCountByTeam()
|
|
{
|
|
static int init = 0;
|
|
int i, j, k, c, tIndex;
|
|
|
|
c = 0;
|
|
if (!init) {
|
|
for (i = 0; i < uiInfo.characterCount; i++) {
|
|
uiInfo.characterList[i].reference = 0;
|
|
for (j = 0; j < uiInfo.teamCount; j++) {
|
|
if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) {
|
|
uiInfo.characterList[i].reference |= (1 << j);
|
|
}
|
|
}
|
|
}
|
|
init = 1;
|
|
}
|
|
|
|
tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
// do names
|
|
for (i = 0; i < uiInfo.characterCount; i++) {
|
|
uiInfo.characterList[i].active = qfalse;
|
|
for (j = 0; j < TEAM_MEMBERS; j++) {
|
|
if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) {
|
|
if (uiInfo.characterList[i].reference & (1 << tIndex)) { // && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
|
|
uiInfo.characterList[i].active = qtrue;
|
|
c++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// and then aliases
|
|
for (j = 0; j < TEAM_MEMBERS; j++) {
|
|
for (k = 0; k < uiInfo.aliasCount; k++) {
|
|
if (uiInfo.aliasList[k].name != NULL) {
|
|
if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name) == 0) {
|
|
for (i = 0; i < uiInfo.characterCount; i++) {
|
|
if (uiInfo.characterList[i].headImage != -1
|
|
&& uiInfo.characterList[i].reference & (1 << tIndex)
|
|
&& Q_stricmp(uiInfo.aliasList[k].ai,
|
|
uiInfo.characterList[i].name) == 0) {
|
|
if (uiInfo.characterList[i].active == qfalse) {
|
|
uiInfo.characterList[i].active = qtrue;
|
|
c++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_InsertServerIntoDisplayList
|
|
==================
|
|
*/
|
|
static void UI_InsertServerIntoDisplayList(int num, int position)
|
|
{
|
|
int i;
|
|
|
|
if (position < 0 || position > uiInfo.serverStatus.numDisplayServers) {
|
|
return;
|
|
}
|
|
//
|
|
uiInfo.serverStatus.numDisplayServers++;
|
|
for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
|
|
uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i - 1];
|
|
}
|
|
uiInfo.serverStatus.displayServers[position] = num;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_RemoveServerFromDisplayList
|
|
==================
|
|
*/
|
|
static void UI_RemoveServerFromDisplayList(int num)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
|
|
if (uiInfo.serverStatus.displayServers[i] == num) {
|
|
uiInfo.serverStatus.numDisplayServers--;
|
|
for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
|
|
uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j + 1];
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_BinaryServerInsertion
|
|
==================
|
|
*/
|
|
static void UI_BinaryServerInsertion(int num)
|
|
{
|
|
int mid, offset, res, len;
|
|
|
|
// use binary search to insert server
|
|
len = uiInfo.serverStatus.numDisplayServers;
|
|
mid = len;
|
|
offset = 0;
|
|
res = 0;
|
|
while (mid > 0) {
|
|
mid = len >> 1;
|
|
//
|
|
res = trap_LAN_CompareServers(ui_netSource.integer, uiInfo.serverStatus.sortKey,
|
|
uiInfo.serverStatus.sortDir, num,
|
|
uiInfo.serverStatus.displayServers[offset + mid]);
|
|
// if equal
|
|
if (res == 0) {
|
|
UI_InsertServerIntoDisplayList(num, offset + mid);
|
|
return;
|
|
}
|
|
// if larger
|
|
else if (res == 1) {
|
|
offset += mid;
|
|
len -= mid;
|
|
}
|
|
// if smaller
|
|
else {
|
|
len -= mid;
|
|
}
|
|
}
|
|
if (res == 1) {
|
|
offset++;
|
|
}
|
|
UI_InsertServerIntoDisplayList(num, offset);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_BuildServerDisplayList
|
|
==================
|
|
*/
|
|
static void UI_BuildServerDisplayList(qboolean force)
|
|
{
|
|
int i, count, clients, maxClients, ping, len, visible;
|
|
char info[MAX_STRING_CHARS];
|
|
|
|
// qboolean startRefresh = qtrue; TTimo: unused
|
|
static int numinvisible;
|
|
|
|
if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
|
|
return;
|
|
}
|
|
// if we shouldn't reset
|
|
if (force == 2) {
|
|
force = 0;
|
|
}
|
|
// do motd updates here too
|
|
trap_Cvar_VariableStringBuffer("cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd));
|
|
len = strlen(uiInfo.serverStatus.motd);
|
|
if (len == 0) {
|
|
//Makro - changing from Team Arena to RQ3 beta2
|
|
//strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
|
|
strcpy(uiInfo.serverStatus.motd, " *** Welcome to Reaction *** ");
|
|
len = strlen(uiInfo.serverStatus.motd);
|
|
}
|
|
if (len != uiInfo.serverStatus.motdLen) {
|
|
uiInfo.serverStatus.motdLen = len;
|
|
uiInfo.serverStatus.motdWidth = -1;
|
|
}
|
|
|
|
if (force) {
|
|
numinvisible = 0;
|
|
// clear number of displayed servers
|
|
uiInfo.serverStatus.numDisplayServers = 0;
|
|
uiInfo.serverStatus.numPlayersOnServers = 0;
|
|
// set list box index to zero
|
|
Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
|
|
// mark all servers as visible so we store ping updates for them
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
|
|
}
|
|
// get the server count (comes from the master)
|
|
count = trap_LAN_GetServerCount(ui_netSource.integer);
|
|
if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0)) {
|
|
// still waiting on a response from the master
|
|
uiInfo.serverStatus.numDisplayServers = 0;
|
|
uiInfo.serverStatus.numPlayersOnServers = 0;
|
|
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
|
|
return;
|
|
}
|
|
|
|
visible = qfalse;
|
|
for (i = 0; i < count; i++) {
|
|
// if we already got info for this server
|
|
if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
|
|
continue;
|
|
}
|
|
visible = qtrue;
|
|
// get the ping for this server
|
|
ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
|
|
if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
|
|
|
|
trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
|
|
|
|
clients = atoi(Info_ValueForKey(info, "clients"));
|
|
uiInfo.serverStatus.numPlayersOnServers += clients;
|
|
|
|
if (ui_browserShowEmpty.integer == 0) {
|
|
if (clients == 0) {
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (ui_browserShowFull.integer == 0) {
|
|
maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
|
if (clients == maxClients) {
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//Makro - don't need filtering by gametype right now; we should re-enable this when we have more servers
|
|
/*
|
|
if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
|
|
game = atoi(Info_ValueForKey(info, "gametype"));
|
|
if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
|
|
continue;
|
|
}
|
|
}
|
|
*/
|
|
//Makro - changed check
|
|
//if (ui_serverFilterType.integer > 0) {
|
|
// JBravo: Now we are no longer a Q3 mod, so filtering by gamename is not needed.
|
|
/* if (serverFilters[ui_serverFilterType.integer].basedir[0]) {
|
|
if (Q_stricmp
|
|
(Info_ValueForKey(info, "game"),
|
|
serverFilters[ui_serverFilterType.integer].basedir) != 0) {
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
|
|
continue;
|
|
}
|
|
} */
|
|
// make sure we never add a favorite server twice
|
|
if (ui_netSource.integer == AS_FAVORITES) {
|
|
UI_RemoveServerFromDisplayList(i);
|
|
}
|
|
// insert the server into the list
|
|
UI_BinaryServerInsertion(i);
|
|
// done with this server
|
|
if (ping > 0) {
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
|
|
numinvisible++;
|
|
}
|
|
}
|
|
}
|
|
|
|
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
|
|
|
|
// if there were no servers visible for ping updates
|
|
if (!visible) {
|
|
// UI_StopServerRefresh();
|
|
// uiInfo.serverStatus.nextDisplayRefresh = 0;
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
char *name, *altName;
|
|
} serverStatusCvar_t;
|
|
|
|
serverStatusCvar_t serverStatusCvars[] = {
|
|
{"sv_hostname", "Name"},
|
|
{"Address", ""},
|
|
{"gamename", "Game name"},
|
|
{"g_gametype", "Game type"},
|
|
{"mapname", "Map"},
|
|
{"version", ""},
|
|
{"protocol", ""},
|
|
{"timelimit", ""},
|
|
{"fraglimit", ""},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*
|
|
==================
|
|
UI_SortServerStatusInfo
|
|
==================
|
|
*/
|
|
static void UI_SortServerStatusInfo(serverStatusInfo_t * info)
|
|
{
|
|
int i, j, index;
|
|
char *tmp1, *tmp2;
|
|
|
|
// FIXME: if "gamename" == "baseq3" or "missionpack" then
|
|
// replace the gametype number by FFA, CTF etc.
|
|
//
|
|
index = 0;
|
|
for (i = 0; serverStatusCvars[i].name; i++) {
|
|
for (j = 0; j < info->numLines; j++) {
|
|
if (!info->lines[j][1] || info->lines[j][1][0]) {
|
|
continue;
|
|
}
|
|
if (!Q_stricmp(serverStatusCvars[i].name, info->lines[j][0])) {
|
|
// swap lines
|
|
tmp1 = info->lines[index][0];
|
|
tmp2 = info->lines[index][3];
|
|
info->lines[index][0] = info->lines[j][0];
|
|
info->lines[index][3] = info->lines[j][3];
|
|
info->lines[j][0] = tmp1;
|
|
info->lines[j][3] = tmp2;
|
|
//
|
|
if (strlen(serverStatusCvars[i].altName)) {
|
|
info->lines[index][0] = serverStatusCvars[i].altName;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_GetServerStatusInfo
|
|
==================
|
|
*/
|
|
static int UI_GetServerStatusInfo(const char *serverAddress, serverStatusInfo_t * info)
|
|
{
|
|
char *p, *score, *ping, *name;
|
|
int i, len;
|
|
|
|
if (!info) {
|
|
trap_LAN_ServerStatus(serverAddress, NULL, 0);
|
|
return qfalse;
|
|
}
|
|
memset(info, 0, sizeof(*info));
|
|
if (trap_LAN_ServerStatus(serverAddress, info->text, sizeof(info->text))) {
|
|
Q_strncpyz(info->address, serverAddress, sizeof(info->address));
|
|
p = info->text;
|
|
info->numLines = 0;
|
|
info->lines[info->numLines][0] = "Address";
|
|
info->lines[info->numLines][1] = "";
|
|
info->lines[info->numLines][2] = "";
|
|
info->lines[info->numLines][3] = info->address;
|
|
info->numLines++;
|
|
// get the cvars
|
|
while (p && *p) {
|
|
p = strchr(p, '\\');
|
|
if (!p)
|
|
break;
|
|
*p++ = '\0';
|
|
if (*p == '\\')
|
|
break;
|
|
info->lines[info->numLines][0] = p;
|
|
info->lines[info->numLines][1] = "";
|
|
info->lines[info->numLines][2] = "";
|
|
p = strchr(p, '\\');
|
|
if (!p)
|
|
break;
|
|
*p++ = '\0';
|
|
info->lines[info->numLines][3] = p;
|
|
|
|
info->numLines++;
|
|
if (info->numLines >= MAX_SERVERSTATUS_LINES)
|
|
break;
|
|
}
|
|
// get the player list
|
|
if (info->numLines < MAX_SERVERSTATUS_LINES - 3) {
|
|
// empty line
|
|
info->lines[info->numLines][0] = "";
|
|
info->lines[info->numLines][1] = "";
|
|
info->lines[info->numLines][2] = "";
|
|
info->lines[info->numLines][3] = "";
|
|
info->numLines++;
|
|
// header
|
|
info->lines[info->numLines][0] = "num";
|
|
info->lines[info->numLines][1] = "score";
|
|
info->lines[info->numLines][2] = "ping";
|
|
info->lines[info->numLines][3] = "name";
|
|
info->numLines++;
|
|
// parse players
|
|
i = 0;
|
|
len = 0;
|
|
while (p && *p) {
|
|
if (*p == '\\')
|
|
*p++ = '\0';
|
|
if (!p)
|
|
break;
|
|
score = p;
|
|
p = strchr(p, ' ');
|
|
if (!p)
|
|
break;
|
|
*p++ = '\0';
|
|
ping = p;
|
|
p = strchr(p, ' ');
|
|
if (!p)
|
|
break;
|
|
*p++ = '\0';
|
|
name = p;
|
|
Com_sprintf(&info->pings[len], sizeof(info->pings) - len, "%d", i);
|
|
info->lines[info->numLines][0] = &info->pings[len];
|
|
len += strlen(&info->pings[len]) + 1;
|
|
info->lines[info->numLines][1] = score;
|
|
info->lines[info->numLines][2] = ping;
|
|
info->lines[info->numLines][3] = name;
|
|
info->numLines++;
|
|
if (info->numLines >= MAX_SERVERSTATUS_LINES)
|
|
break;
|
|
p = strchr(p, '\\');
|
|
if (!p)
|
|
break;
|
|
*p++ = '\0';
|
|
//
|
|
i++;
|
|
}
|
|
}
|
|
UI_SortServerStatusInfo(info);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
stristr
|
|
==================
|
|
*/
|
|
static char *stristr(char *str, char *charset)
|
|
{
|
|
int i;
|
|
|
|
while (*str) {
|
|
for (i = 0; charset[i] && str[i]; i++) {
|
|
if (toupper(charset[i]) != toupper(str[i]))
|
|
break;
|
|
}
|
|
if (!charset[i])
|
|
return str;
|
|
str++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_BuildFindPlayerList
|
|
==================
|
|
*/
|
|
static void UI_BuildFindPlayerList(qboolean force)
|
|
{
|
|
static int numFound, numTimeOuts;
|
|
int i, j, resend;
|
|
serverStatusInfo_t info;
|
|
char name[MAX_NAME_LENGTH + 2];
|
|
char infoString[MAX_STRING_CHARS];
|
|
|
|
if (!force) {
|
|
if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
|
|
return;
|
|
}
|
|
} else {
|
|
memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
|
|
uiInfo.numFoundPlayerServers = 0;
|
|
uiInfo.currentFoundPlayerServer = 0;
|
|
trap_Cvar_VariableStringBuffer("ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
|
|
Q_CleanStr(uiInfo.findPlayerName);
|
|
// should have a string of some length
|
|
if (!strlen(uiInfo.findPlayerName)) {
|
|
uiInfo.nextFindPlayerRefresh = 0;
|
|
return;
|
|
}
|
|
// set resend time
|
|
resend = ui_serverStatusTimeOut.integer / 2 - 10;
|
|
if (resend < 50) {
|
|
resend = 50;
|
|
}
|
|
trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
|
|
// reset all server status requests
|
|
trap_LAN_ServerStatus(NULL, NULL, 0);
|
|
//
|
|
uiInfo.numFoundPlayerServers = 1;
|
|
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1],
|
|
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]),
|
|
"searching %d...", uiInfo.pendingServerStatus.num);
|
|
numFound = 0;
|
|
numTimeOuts++;
|
|
}
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
// if this pending server is valid
|
|
if (uiInfo.pendingServerStatus.server[i].valid) {
|
|
// try to get the server status for this server
|
|
if (UI_GetServerStatusInfo(uiInfo.pendingServerStatus.server[i].adrstr, &info)) {
|
|
//
|
|
numFound++;
|
|
// parse through the server status lines
|
|
for (j = 0; j < info.numLines; j++) {
|
|
// should have ping info
|
|
if (!info.lines[j][2] || !info.lines[j][2][0]) {
|
|
continue;
|
|
}
|
|
// clean string first
|
|
Q_strncpyz(name, info.lines[j][3], sizeof(name));
|
|
Q_CleanStr(name);
|
|
// if the player name is a substring
|
|
if (stristr(name, uiInfo.findPlayerName)) {
|
|
// add to found server list if we have space (always leave space for a line with the number found)
|
|
if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1) {
|
|
//
|
|
Q_strncpyz(uiInfo.
|
|
foundPlayerServerAddresses[uiInfo.
|
|
numFoundPlayerServers -
|
|
1],
|
|
uiInfo.pendingServerStatus.server[i].adrstr,
|
|
sizeof(uiInfo.foundPlayerServerAddresses[0]));
|
|
Q_strncpyz(uiInfo.
|
|
foundPlayerServerNames[uiInfo.numFoundPlayerServers -
|
|
1],
|
|
uiInfo.pendingServerStatus.server[i].name,
|
|
sizeof(uiInfo.foundPlayerServerNames[0]));
|
|
uiInfo.numFoundPlayerServers++;
|
|
} else {
|
|
// can't add any more so we're done
|
|
uiInfo.pendingServerStatus.num =
|
|
uiInfo.serverStatus.numDisplayServers;
|
|
}
|
|
}
|
|
}
|
|
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1],
|
|
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]),
|
|
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
|
|
// retrieved the server status so reuse this spot
|
|
uiInfo.pendingServerStatus.server[i].valid = qfalse;
|
|
}
|
|
}
|
|
// if empty pending slot or timed out
|
|
if (!uiInfo.pendingServerStatus.server[i].valid ||
|
|
uiInfo.pendingServerStatus.server[i].startTime <
|
|
uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
|
|
if (uiInfo.pendingServerStatus.server[i].valid) {
|
|
numTimeOuts++;
|
|
}
|
|
// reset server status request for this address
|
|
UI_GetServerStatusInfo(uiInfo.pendingServerStatus.server[i].adrstr, NULL);
|
|
// reuse pending slot
|
|
uiInfo.pendingServerStatus.server[i].valid = qfalse;
|
|
// if we didn't try to get the status of all servers in the main browser yet
|
|
if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
|
|
uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
|
|
trap_LAN_GetServerAddressString(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.
|
|
pendingServerStatus.
|
|
num],
|
|
uiInfo.pendingServerStatus.server[i].adrstr,
|
|
sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
|
|
trap_LAN_GetServerInfo(ui_netSource.integer,
|
|
uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.
|
|
num], infoString,
|
|
sizeof(infoString));
|
|
Q_strncpyz(uiInfo.pendingServerStatus.server[i].name,
|
|
Info_ValueForKey(infoString, "hostname"),
|
|
sizeof(uiInfo.pendingServerStatus.server[0].name));
|
|
uiInfo.pendingServerStatus.server[i].valid = qtrue;
|
|
uiInfo.pendingServerStatus.num++;
|
|
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1],
|
|
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1]),
|
|
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if (uiInfo.pendingServerStatus.server[i].valid) {
|
|
break;
|
|
}
|
|
}
|
|
// if still trying to retrieve server status info
|
|
if (i < MAX_SERVERSTATUSREQUESTS) {
|
|
uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
|
|
} else {
|
|
// add a line that shows the number of servers found
|
|
if (!uiInfo.numFoundPlayerServers) {
|
|
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1],
|
|
sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
|
|
} else {
|
|
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1],
|
|
sizeof(uiInfo.foundPlayerServerAddresses[0]), "%d server%s found with player %s",
|
|
uiInfo.numFoundPlayerServers - 1, uiInfo.numFoundPlayerServers == 2 ? "" : "s",
|
|
uiInfo.findPlayerName);
|
|
}
|
|
uiInfo.nextFindPlayerRefresh = 0;
|
|
// show the server status info for the selected server
|
|
UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_BuildServerStatus
|
|
==================
|
|
*/
|
|
static void UI_BuildServerStatus(qboolean force)
|
|
{
|
|
|
|
if (uiInfo.nextFindPlayerRefresh) {
|
|
return;
|
|
}
|
|
if (!force) {
|
|
if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
|
|
return;
|
|
}
|
|
} else {
|
|
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
|
|
uiInfo.serverStatusInfo.numLines = 0;
|
|
// reset all server status requests
|
|
trap_LAN_ServerStatus(NULL, NULL, 0);
|
|
}
|
|
if (uiInfo.serverStatus.currentServer < 0
|
|
|| uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers
|
|
|| uiInfo.serverStatus.numDisplayServers == 0) {
|
|
return;
|
|
}
|
|
if (UI_GetServerStatusInfo(uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo)) {
|
|
uiInfo.nextServerStatusRefresh = 0;
|
|
UI_GetServerStatusInfo(uiInfo.serverStatusAddress, NULL);
|
|
} else {
|
|
uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
UI_FeederCount
|
|
==================
|
|
*/
|
|
static int UI_FeederCount(float feederID)
|
|
{
|
|
if (feederID == FEEDER_HEADS) {
|
|
return UI_HeadCountByTeam();
|
|
//Makro - added FEEDER_MMHEADS
|
|
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
|
|
return uiInfo.q3HeadCount;
|
|
} else if (feederID == FEEDER_CINEMATICS) {
|
|
return uiInfo.movieCount;
|
|
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
|
|
return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
|
|
} else if (feederID == FEEDER_SERVERS) {
|
|
return uiInfo.serverStatus.numDisplayServers;
|
|
} else if (feederID == FEEDER_SERVERSTATUS) {
|
|
return uiInfo.serverStatusInfo.numLines;
|
|
} else if (feederID == FEEDER_FINDPLAYER) {
|
|
return uiInfo.numFoundPlayerServers;
|
|
} else if (feederID == FEEDER_PLAYER_LIST) {
|
|
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
|
|
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
|
|
UI_BuildPlayerList();
|
|
}
|
|
return uiInfo.playerCount;
|
|
} else if (feederID == FEEDER_TEAM_LIST) {
|
|
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
|
|
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
|
|
UI_BuildPlayerList();
|
|
}
|
|
return uiInfo.myTeamCount;
|
|
} else if (feederID == FEEDER_MODS) {
|
|
return uiInfo.modCount;
|
|
} else if (feederID == FEEDER_DEMOS) {
|
|
return uiInfo.demoCount;
|
|
//Makro - improved in-game server info list
|
|
} else if (feederID == FEEDER_INGAME_SERVERINFO) {
|
|
return uiInfo.ingameServerInfoLineCount;
|
|
//Makro - model replacements
|
|
} else if (feederID == FEEDER_REPLACEMENTS) {
|
|
return uiInfo.replacements.Count;
|
|
//Makro - gl driver extensions
|
|
} else if (feederID == FEEDER_GLDRIVER_INFO) {
|
|
return uiInfo.uiDC.numGlExtensions;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const char *UI_SelectedMap(int index, int *actual)
|
|
{
|
|
int i, c;
|
|
|
|
c = 0;
|
|
*actual = 0;
|
|
for (i = 0; i < uiInfo.mapCount; i++) {
|
|
if (uiInfo.mapList[i].active) {
|
|
if (c == index) {
|
|
*actual = i;
|
|
return uiInfo.mapList[i].mapName;
|
|
} else {
|
|
c++;
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
static const char *UI_SelectedHead(int index, int *actual)
|
|
{
|
|
int i, c;
|
|
|
|
c = 0;
|
|
*actual = 0;
|
|
for (i = 0; i < uiInfo.characterCount; i++) {
|
|
if (uiInfo.characterList[i].active) {
|
|
if (c == index) {
|
|
*actual = i;
|
|
return uiInfo.characterList[i].name;
|
|
} else {
|
|
c++;
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
//Makro - added
|
|
int UI_SelectedQ3Head(qboolean doUpdate)
|
|
{
|
|
//return uiInfo.q3SelectedHead;
|
|
int i;
|
|
char currentSkin[64];
|
|
|
|
trap_Cvar_VariableStringBuffer("model", currentSkin, sizeof(currentSkin));
|
|
|
|
updateModel |= doUpdate;
|
|
|
|
for (i = 0; i < uiInfo.q3HeadCount; i++) {
|
|
if (!strcmp(currentSkin, uiInfo.q3HeadNames[i])) {
|
|
return i;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int UI_GetIndexFromSelection(int actual)
|
|
{
|
|
int i, c;
|
|
|
|
c = 0;
|
|
for (i = 0; i < uiInfo.mapCount; i++) {
|
|
if (uiInfo.mapList[i].active) {
|
|
if (i == actual) {
|
|
return c;
|
|
}
|
|
c++;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void UI_UpdatePendingPings( void )
|
|
{
|
|
trap_LAN_ResetPings(ui_netSource.integer);
|
|
uiInfo.serverStatus.refreshActive = qtrue;
|
|
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
|
|
|
|
}
|
|
|
|
static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t * handle)
|
|
{
|
|
static char info[MAX_STRING_CHARS];
|
|
static char hostname[1024];
|
|
static char clientBuff[32];
|
|
static char clientIdStr[32];
|
|
static int lastColumn = -1;
|
|
static int lastTime = 0;
|
|
|
|
*handle = -1;
|
|
if (feederID == FEEDER_HEADS) {
|
|
int actual;
|
|
|
|
return UI_SelectedHead(index, &actual);
|
|
//Makro - added FEEDER_MMHEADS
|
|
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
|
|
if (index >= 0 && index < uiInfo.q3HeadCount) {
|
|
return uiInfo.q3HeadNames[index];
|
|
}
|
|
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
|
|
int actual;
|
|
|
|
return UI_SelectedMap(index, &actual);
|
|
} else if (feederID == FEEDER_SERVERS) {
|
|
if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
|
|
int ping, game, punkbuster;
|
|
|
|
if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
|
|
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index],
|
|
info, MAX_STRING_CHARS);
|
|
lastColumn = column;
|
|
lastTime = uiInfo.uiDC.realTime;
|
|
}
|
|
ping = atoi(Info_ValueForKey(info, "ping"));
|
|
if (ping == -1) {
|
|
// if we ever see a ping that is out of date, do a server refresh
|
|
// UI_UpdatePendingPings();
|
|
}
|
|
switch (column) {
|
|
case SORT_HOST:
|
|
if (ping <= 0) {
|
|
return Info_ValueForKey(info, "addr");
|
|
} else {
|
|
if (ui_netSource.integer == AS_LOCAL) {
|
|
Com_sprintf(hostname, sizeof(hostname), "%s [%s]",
|
|
Info_ValueForKey(info, "hostname"),
|
|
netnames[atoi(Info_ValueForKey(info, "nettype"))]);
|
|
return hostname;
|
|
} else {
|
|
Com_sprintf(hostname, sizeof(hostname), "%s",
|
|
Info_ValueForKey(info, "hostname"));
|
|
return hostname;
|
|
}
|
|
}
|
|
case SORT_MAP:
|
|
return Info_ValueForKey(info, "mapname");
|
|
case SORT_CLIENTS:
|
|
Com_sprintf(clientBuff, sizeof(clientBuff), "%s / %s",
|
|
Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
|
|
return clientBuff;
|
|
case SORT_GAME:
|
|
game = atoi(Info_ValueForKey(info, "gametype"));
|
|
if (game >= 0 && game < numTeamArenaGameTypes) {
|
|
return teamArenaGameTypes[game];
|
|
} else {
|
|
return "Unknown";
|
|
}
|
|
case SORT_PING:
|
|
if (ping <= 0) {
|
|
return "...";
|
|
} else {
|
|
return Info_ValueForKey(info, "ping");
|
|
}
|
|
case SORT_PUNKBUSTER:
|
|
punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
|
|
if (punkbuster) {
|
|
return "Yes";
|
|
} else {
|
|
return "No";
|
|
}
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_SERVERSTATUS) {
|
|
if (index >= 0 && index < uiInfo.serverStatusInfo.numLines) {
|
|
if (column >= 0 && column < 4) {
|
|
return uiInfo.serverStatusInfo.lines[index][column];
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_FINDPLAYER) {
|
|
if (index >= 0 && index < uiInfo.numFoundPlayerServers) {
|
|
//return uiInfo.foundPlayerServerAddresses[index];
|
|
return uiInfo.foundPlayerServerNames[index];
|
|
}
|
|
} else if (feederID == FEEDER_PLAYER_LIST) {
|
|
if (index >= 0 && index < uiInfo.playerCount) {
|
|
if (column != 1)
|
|
return uiInfo.playerNames[index];
|
|
Com_sprintf(clientIdStr, sizeof(clientIdStr), "%d", index);
|
|
return clientIdStr;
|
|
}
|
|
} else if (feederID == FEEDER_TEAM_LIST) {
|
|
if (index >= 0 && index < uiInfo.myTeamCount) {
|
|
if (column != 1)
|
|
return uiInfo.teamNames[index];
|
|
Com_sprintf(clientIdStr, sizeof(clientIdStr), "%d", index);
|
|
return clientIdStr;
|
|
}
|
|
} else if (feederID == FEEDER_MODS) {
|
|
if (index >= 0 && index < uiInfo.modCount) {
|
|
if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr && column == 0) {
|
|
return uiInfo.modList[index].modDescr;
|
|
} else {
|
|
return uiInfo.modList[index].modName;
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_CINEMATICS) {
|
|
if (index >= 0 && index < uiInfo.movieCount) {
|
|
return uiInfo.movieList[index];
|
|
}
|
|
} else if (feederID == FEEDER_DEMOS) {
|
|
if (index >= 0 && index < uiInfo.demoCount) {
|
|
if (column == 0) {
|
|
return uiInfo.demoList[index];
|
|
} else if (column == 1) {
|
|
return q3VersionFromProtocol(uiInfo.demoType[index]);
|
|
}
|
|
}
|
|
//Makro - improved in-game server info list
|
|
} else if (feederID == FEEDER_INGAME_SERVERINFO) {
|
|
if (index >= 0 && index < uiInfo.ingameServerInfoLineCount) {
|
|
if (column >= 0 && column <= 1) {
|
|
return uiInfo.ingameServerInfo[index][column];
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_GLDRIVER_INFO) {
|
|
if (index >= 0 && index < uiInfo.uiDC.numGlExtensions)
|
|
return uiInfo.uiDC.glExtensions[index];
|
|
/*
|
|
//Makro - model replacements
|
|
} else if (feederID == FEEDER_REPLACEMENTS) {
|
|
if (index >= 0 && index < uiInfo.replacementCount) {
|
|
return uiInfo.replacementNames[index];
|
|
}
|
|
*/
|
|
}
|
|
return "";
|
|
}
|
|
|
|
static qhandle_t UI_FeederItemImage(float feederID, int index)
|
|
{
|
|
if (feederID == FEEDER_HEADS) {
|
|
int actual;
|
|
|
|
UI_SelectedHead(index, &actual);
|
|
index = actual;
|
|
if (index >= 0 && index < uiInfo.characterCount) {
|
|
if (uiInfo.characterList[index].headImage == -1) {
|
|
uiInfo.characterList[index].headImage =
|
|
trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName);
|
|
}
|
|
return uiInfo.characterList[index].headImage;
|
|
}
|
|
//Makro - added FEEDER_MMHEADS
|
|
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
|
|
if (index >= 0 && index < uiInfo.q3HeadCount) {
|
|
return uiInfo.q3HeadIcons[index];
|
|
}
|
|
} else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) {
|
|
int actual;
|
|
|
|
UI_SelectedMap(index, &actual);
|
|
index = actual;
|
|
if (index >= 0 && index < uiInfo.mapCount) {
|
|
if (uiInfo.mapList[index].levelShot == -1) {
|
|
uiInfo.mapList[index].levelShot =
|
|
trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
|
|
}
|
|
return uiInfo.mapList[index].levelShot;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void UI_FeederSelection(float feederID, int index)
|
|
{
|
|
static char info[MAX_STRING_CHARS];
|
|
|
|
if (feederID == FEEDER_HEADS) {
|
|
int actual;
|
|
|
|
UI_SelectedHead(index, &actual);
|
|
index = actual;
|
|
if (index >= 0 && index < uiInfo.characterCount) {
|
|
trap_Cvar_Set("model", va("%s", uiInfo.characterList[index].base));
|
|
trap_Cvar_Set("headmodel", va("*%s", uiInfo.characterList[index].name));
|
|
updateModel = qtrue;
|
|
}
|
|
//Makro - added FEEDER_MMHEADS
|
|
} else if (feederID == FEEDER_MMHEADS) {
|
|
if (index >= 0 && index < uiInfo.q3HeadCount) {
|
|
trap_Cvar_Set("ui_RQ3_teamModel", uiInfo.q3HeadNames[index]);
|
|
}
|
|
} else if (feederID == FEEDER_Q3HEADS) {
|
|
if (index >= 0 && index < uiInfo.q3HeadCount) {
|
|
trap_Cvar_Set("model", uiInfo.q3HeadNames[index]);
|
|
trap_Cvar_Set("headmodel", uiInfo.q3HeadNames[index]);
|
|
//Makro - this should be saved here
|
|
uiInfo.q3SelectedHead = index;
|
|
updateModel = qtrue;
|
|
}
|
|
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
|
|
int actual, map;
|
|
|
|
map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
|
|
if (uiInfo.mapList[map].cinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
|
|
uiInfo.mapList[map].cinematic = -1;
|
|
}
|
|
UI_SelectedMap(index, &actual);
|
|
trap_Cvar_Set("ui_mapIndex", va("%d", index));
|
|
ui_mapIndex.integer = index;
|
|
|
|
if (feederID == FEEDER_MAPS) {
|
|
ui_currentMap.integer = actual;
|
|
trap_Cvar_Set("ui_currentMap", va("%d", actual));
|
|
uiInfo.mapList[ui_currentMap.integer].cinematic =
|
|
trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0,
|
|
0, 0, 0, (CIN_loop | CIN_silent));
|
|
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName,
|
|
uiInfo.gameTypes[ui_gameType.integer].gtEnum);
|
|
trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
|
|
updateOpponentModel = qtrue;
|
|
} else {
|
|
ui_currentNetMap.integer = actual;
|
|
trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
|
|
uiInfo.mapList[ui_currentNetMap.integer].cinematic =
|
|
trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName),
|
|
0, 0, 0, 0, (CIN_loop | CIN_silent));
|
|
}
|
|
|
|
// Makro - load the levelshot here, and not inside the drawing function
|
|
if (actual >= 0 && actual < uiInfo.mapCount && uiInfo.mapList[actual].levelShot == -1)
|
|
uiInfo.mapList[actual].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[actual].imageName);
|
|
|
|
} else if (feederID == FEEDER_SERVERS) {
|
|
const char *mapName = NULL;
|
|
|
|
uiInfo.serverStatus.currentServer = index;
|
|
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info,
|
|
MAX_STRING_CHARS);
|
|
uiInfo.serverStatus.currentServerPreview =
|
|
trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
|
|
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
|
|
uiInfo.serverStatus.currentServerCinematic = -1;
|
|
}
|
|
mapName = Info_ValueForKey(info, "mapname");
|
|
if (mapName && *mapName) {
|
|
uiInfo.serverStatus.currentServerCinematic =
|
|
trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent));
|
|
}
|
|
} else if (feederID == FEEDER_SERVERSTATUS) {
|
|
//
|
|
} else if (feederID == FEEDER_FINDPLAYER) {
|
|
uiInfo.currentFoundPlayerServer = index;
|
|
//
|
|
if (index < uiInfo.numFoundPlayerServers - 1) {
|
|
// build a new server status for this server
|
|
Q_strncpyz(uiInfo.serverStatusAddress,
|
|
uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer],
|
|
sizeof(uiInfo.serverStatusAddress));
|
|
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
|
|
UI_BuildServerStatus(qtrue);
|
|
}
|
|
} else if (feederID == FEEDER_PLAYER_LIST) {
|
|
uiInfo.playerIndex = index;
|
|
} else if (feederID == FEEDER_TEAM_LIST) {
|
|
uiInfo.teamIndex = index;
|
|
} else if (feederID == FEEDER_MODS) {
|
|
uiInfo.modIndex = index;
|
|
} else if (feederID == FEEDER_CINEMATICS) {
|
|
uiInfo.movieIndex = index;
|
|
if (uiInfo.previewMovie >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.previewMovie);
|
|
}
|
|
uiInfo.previewMovie = -1;
|
|
} else if (feederID == FEEDER_DEMOS) {
|
|
uiInfo.demoIndex = index;
|
|
//Makro - model replacements
|
|
} else if (feederID == FEEDER_REPLACEMENTS) {
|
|
//INSERT CODE !
|
|
}
|
|
}
|
|
|
|
static qboolean Team_Parse(char **p)
|
|
{
|
|
char *token;
|
|
const char *tempStr;
|
|
int i;
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!token || token[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token[0] == '{') {
|
|
// seven tokens per line, team name and icon, and 5 team member names
|
|
if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamName) || !String_Parse(p, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
|
|
uiInfo.teamList[uiInfo.teamCount].imageName = tempStr;
|
|
uiInfo.teamList[uiInfo.teamCount].teamIcon =
|
|
trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName);
|
|
uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal =
|
|
trap_R_RegisterShaderNoMip(va("%s_metal", uiInfo.teamList[uiInfo.teamCount].imageName));
|
|
uiInfo.teamList[uiInfo.teamCount].teamIcon_Name =
|
|
trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName));
|
|
|
|
uiInfo.teamList[uiInfo.teamCount].cinematic = -1;
|
|
|
|
for (i = 0; i < TEAM_MEMBERS; i++) {
|
|
uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL;
|
|
if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) {
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName,
|
|
tempStr);
|
|
if (uiInfo.teamCount < MAX_TEAMS) {
|
|
uiInfo.teamCount++;
|
|
} else {
|
|
Com_Printf("Too many teams, last team replaced!\n");
|
|
}
|
|
token = COM_ParseExt(p, qtrue);
|
|
if (token[0] != '}') {
|
|
return qfalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
static qboolean Character_Parse(char **p)
|
|
{
|
|
char *token;
|
|
const char *tempStr;
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!token || token[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token[0] == '{') {
|
|
// two tokens per line, character name and sex
|
|
if (!String_Parse(p, &uiInfo.characterList[uiInfo.characterCount].name)
|
|
|| !String_Parse(p, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
|
|
uiInfo.characterList[uiInfo.characterCount].headImage = -1;
|
|
uiInfo.characterList[uiInfo.characterCount].imageName =
|
|
String_Alloc(va
|
|
("models/players/heads/%s/icon_default.tga",
|
|
uiInfo.characterList[uiInfo.characterCount].name));
|
|
|
|
if (tempStr && (!Q_stricmp(tempStr, "female"))) {
|
|
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("Janet"));
|
|
} else if (tempStr && (!Q_stricmp(tempStr, "male"))) {
|
|
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("James"));
|
|
} else {
|
|
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("%s", tempStr));
|
|
}
|
|
|
|
Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base,
|
|
uiInfo.characterList[uiInfo.characterCount].name);
|
|
if (uiInfo.characterCount < MAX_HEADS) {
|
|
uiInfo.characterCount++;
|
|
} else {
|
|
Com_Printf("Too many characters, last character replaced!\n");
|
|
}
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
if (token[0] != '}') {
|
|
return qfalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
static qboolean Alias_Parse(char **p)
|
|
{
|
|
char *token;
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!token || token[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token[0] == '{') {
|
|
// three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense
|
|
if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name)
|
|
|| !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai)
|
|
|| !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) {
|
|
return qfalse;
|
|
}
|
|
|
|
Com_Printf("Loaded character alias %s using character ai %s.\n",
|
|
uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai);
|
|
if (uiInfo.aliasCount < MAX_ALIASES) {
|
|
uiInfo.aliasCount++;
|
|
} else {
|
|
Com_Printf("Too many aliases, last alias replaced!\n");
|
|
}
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
if (token[0] != '}') {
|
|
return qfalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
// mode
|
|
// 0 - high level parsing
|
|
// 1 - team parsing
|
|
// 2 - character parsing
|
|
static void UI_ParseTeamInfo(const char *teamFile)
|
|
{
|
|
char *token;
|
|
char *p;
|
|
char *buff = NULL;
|
|
|
|
//static int mode = 0; TTimo: unused
|
|
|
|
buff = GetMenuBuffer(teamFile);
|
|
if (!buff) {
|
|
return;
|
|
}
|
|
|
|
p = buff;
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(&p, qtrue);
|
|
if (!token || token[0] == 0 || token[0] == '}') {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token, "teams") == 0) {
|
|
|
|
if (Team_Parse(&p)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Q_stricmp(token, "characters") == 0) {
|
|
Character_Parse(&p);
|
|
}
|
|
|
|
if (Q_stricmp(token, "aliases") == 0) {
|
|
Alias_Parse(&p);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
static qboolean GameType_Parse(char **p, qboolean join)
|
|
{
|
|
/*
|
|
//Sample section
|
|
|
|
joingametypes {
|
|
{ "All" -1 }
|
|
{ "Free For All" 0 }
|
|
{ "Teamplay" 4 }
|
|
}
|
|
*/
|
|
char *token;
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
if (join) {
|
|
uiInfo.numJoinGameTypes = 0;
|
|
} else {
|
|
uiInfo.numGameTypes = 0;
|
|
}
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!token || token[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token[0] == '{') {
|
|
// two tokens per line, character name and sex
|
|
// Makro - name and sex for gametypes ? Har har har
|
|
// They probably mean "name" and "value", heh
|
|
// I guess copy/paste isn't a coder's best friend after all
|
|
if (join) {
|
|
if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType)
|
|
|| !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) {
|
|
return qfalse;
|
|
}
|
|
} else {
|
|
if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType)
|
|
|| !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) {
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
if (join) {
|
|
if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) {
|
|
uiInfo.numJoinGameTypes++;
|
|
} else {
|
|
Com_Printf("Too many net game types, last one replace!\n");
|
|
}
|
|
} else {
|
|
if (uiInfo.numGameTypes < MAX_GAMETYPES) {
|
|
uiInfo.numGameTypes++;
|
|
} else {
|
|
Com_Printf("Too many game types, last one replace!\n");
|
|
}
|
|
}
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
if (token[0] != '}') {
|
|
return qfalse;
|
|
}
|
|
}
|
|
}
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
static qboolean MapList_Parse(char **p)
|
|
{
|
|
char *token;
|
|
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
uiInfo.mapCount = 0;
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!token || token[0] == 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (token[0] == '{') {
|
|
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName)
|
|
|| !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName)
|
|
|| !Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers)) {
|
|
return qfalse;
|
|
}
|
|
|
|
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) {
|
|
return qfalse;
|
|
}
|
|
|
|
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(p, qtrue);
|
|
if (token[0] >= '0' && token[0] <= '9') {
|
|
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030));
|
|
if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) {
|
|
return qfalse;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
//mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
|
|
//if (uiInfo.mapCount == 0) {
|
|
// only load the first cinematic, selection loads the others
|
|
// uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
|
|
//}
|
|
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
|
|
uiInfo.mapList[uiInfo.mapCount].levelShot =
|
|
trap_R_RegisterShaderNoMip(va
|
|
("levelshots/%s_small",
|
|
uiInfo.mapList[uiInfo.mapCount].mapLoadName));
|
|
|
|
if (uiInfo.mapCount < MAX_MAPS) {
|
|
uiInfo.mapCount++;
|
|
} else {
|
|
Com_Printf("Too many maps, last one replaced!\n");
|
|
}
|
|
}
|
|
}
|
|
//Makro - unreachable
|
|
//return qfalse;
|
|
}
|
|
|
|
static void UI_ParseGameInfo(const char *teamFile)
|
|
{
|
|
char *token;
|
|
char *p;
|
|
char *buff = NULL;
|
|
|
|
//int mode = 0; TTimo: unused
|
|
|
|
buff = GetMenuBuffer(teamFile);
|
|
if (!buff) {
|
|
return;
|
|
}
|
|
|
|
p = buff;
|
|
|
|
INFINITE_LOOP {
|
|
token = COM_ParseExt(&p, qtrue);
|
|
if (!token || token[0] == 0 || token[0] == '}') {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token, "gametypes") == 0) {
|
|
|
|
if (GameType_Parse(&p, qfalse)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Q_stricmp(token, "joingametypes") == 0) {
|
|
|
|
if (GameType_Parse(&p, qtrue)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Q_stricmp(token, "maps") == 0) {
|
|
// start a new menu
|
|
MapList_Parse(&p);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void UI_Pause(qboolean b)
|
|
{
|
|
if (b) {
|
|
// pause the game and set the ui keycatcher
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
} else {
|
|
// unpause the game and clear the ui keycatcher
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
}
|
|
}
|
|
|
|
//Makro - not used anywhere
|
|
/*
|
|
#ifndef MISSIONPACK // bk001206
|
|
static int UI_OwnerDraw_Width(int ownerDraw) {
|
|
// bk001205 - LCC missing return value
|
|
return 0;
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
static int UI_PlayCinematic(const char *name, float x, float y, float w, float h)
|
|
{
|
|
return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
|
|
}
|
|
|
|
static void UI_StopCinematic(int handle)
|
|
{
|
|
if (handle >= 0) {
|
|
trap_CIN_StopCinematic(handle);
|
|
} else {
|
|
handle = abs(handle);
|
|
if (handle == UI_MAPCINEMATIC) {
|
|
if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
|
|
uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
|
|
}
|
|
} else if (handle == UI_NETMAPCINEMATIC) {
|
|
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
|
|
uiInfo.serverStatus.currentServerCinematic = -1;
|
|
}
|
|
} else if (handle == UI_CLANCINEMATIC) {
|
|
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
|
|
|
|
if (i >= 0 && i < uiInfo.teamCount) {
|
|
if (uiInfo.teamList[i].cinematic >= 0) {
|
|
trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
|
|
uiInfo.teamList[i].cinematic = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_DrawCinematic(int handle, float x, float y, float w, float h)
|
|
{
|
|
trap_CIN_SetExtents(handle, x, y, w, h);
|
|
trap_CIN_DrawCinematic(handle);
|
|
}
|
|
|
|
static void UI_RunCinematicFrame(int handle)
|
|
{
|
|
trap_CIN_RunCinematic(handle);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PlayerModel_BuildList
|
|
=================
|
|
*/
|
|
static void UI_BuildQ3Model_List(void)
|
|
{
|
|
int numdirs;
|
|
int numfiles;
|
|
char dirlist[2048];
|
|
char filelist[2048];
|
|
char skinname[64], currentSkin[64];
|
|
char scratch[256];
|
|
char *dirptr;
|
|
char *fileptr;
|
|
int i;
|
|
int j, k, dirty;
|
|
int dirlen;
|
|
int filelen;
|
|
|
|
uiInfo.q3HeadCount = 0;
|
|
//Makro - save current model
|
|
trap_Cvar_VariableStringBuffer("model", currentSkin, sizeof(currentSkin));
|
|
|
|
// iterate directory of all player models
|
|
numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048);
|
|
dirptr = dirlist;
|
|
|
|
for (i = 0; i < numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++, dirptr += dirlen + 1) {
|
|
dirlen = strlen(dirptr);
|
|
|
|
if (dirlen && dirptr[dirlen - 1] == '/')
|
|
dirptr[dirlen - 1] = '\0';
|
|
|
|
if (!strcmp(dirptr, ".") || !strcmp(dirptr, ".."))
|
|
continue;
|
|
|
|
// NiceAss:
|
|
// Makro - added abbey
|
|
//if (strcmp(dirptr,"grunt") && strcmp(dirptr, "abbey"))
|
|
// continue;
|
|
|
|
// Makro - new code
|
|
if (!UI_FileExists(va("models/players/%s/rq3model.cfg", dirptr)))
|
|
continue;
|
|
|
|
// iterate all skin files in directory
|
|
numfiles = trap_FS_GetFileList(va("models/players/%s", dirptr), "tga", filelist, 2048);
|
|
fileptr = filelist;
|
|
for (j = 0; j < numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS; j++, fileptr += filelen + 1) {
|
|
filelen = strlen(fileptr);
|
|
|
|
COM_StripExtension(fileptr, skinname, sizeof(skinname));
|
|
|
|
// look for icon_????
|
|
if (Q_stricmpn(skinname, "icon_", 5) == 0
|
|
&& !(Q_stricmp(skinname, "icon_blue") == 0 || Q_stricmp(skinname, "icon_red") == 0)) {
|
|
if (Q_stricmp(skinname, "icon_default") == 0) {
|
|
Com_sprintf(scratch, sizeof(scratch), "%s", dirptr);
|
|
} else {
|
|
Com_sprintf(scratch, sizeof(scratch), "%s/%s", dirptr, skinname + 5);
|
|
}
|
|
dirty = 0;
|
|
for (k = 0; k < uiInfo.q3HeadCount; k++) {
|
|
//Makro - changed from uiInfo.q3HeadNames[uiInfo.q3HeadCount] !
|
|
if (!Q_stricmp(scratch, uiInfo.q3HeadNames[k])) {
|
|
dirty = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (!dirty) {
|
|
Com_sprintf(uiInfo.q3HeadNames[uiInfo.q3HeadCount],
|
|
sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), "%s", scratch);
|
|
//Makro - see if this model is the selected one
|
|
if (!strcmp(currentSkin, scratch)) {
|
|
uiInfo.q3SelectedHead = uiInfo.q3HeadCount;
|
|
}
|
|
uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] =
|
|
trap_R_RegisterShaderNoMip(va("models/players/%s/%s", dirptr, skinname));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//Makro - custom functions to start/stop background music
|
|
|
|
void UI_RQ3_StopBackgroundTrack(void)
|
|
{
|
|
trap_S_StopBackgroundTrack();
|
|
uiInfo.playingIntro = NULL;
|
|
uiInfo.playingLoop = NULL;
|
|
#ifdef DEBUG
|
|
Com_Printf("Stopped music\n");
|
|
#endif
|
|
}
|
|
|
|
void UI_RQ3_StartBackgroundTrack(const char *intro, const char *loop)
|
|
{
|
|
if (uiInfo.playingIntro != intro || uiInfo.playingLoop != loop) {
|
|
uiInfo.playingIntro = intro;
|
|
uiInfo.playingLoop = loop;
|
|
trap_S_StartBackgroundTrack(intro, loop);
|
|
#ifdef DEBUG
|
|
Com_Printf("Started music: %s %s\n", intro, loop);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void UI_RenderScene(const refdef_t *ref)
|
|
{
|
|
trap_R_RenderScene(ref);
|
|
trap_R_ClearScene();
|
|
}
|
|
|
|
void UI_Render2DScene( void )
|
|
{
|
|
if (uiInfo.uiDC.pendingPolys == 0)
|
|
return;
|
|
UI_RenderScene(&uiInfo.uiDC.scene2D);
|
|
uiInfo.uiDC.pendingPolys = 0;
|
|
}
|
|
|
|
void UI_ClearScene( void )
|
|
{
|
|
if (uiInfo.uiDC.pendingPolys)
|
|
{
|
|
UI_Render2DScene();
|
|
}
|
|
trap_R_ClearScene();
|
|
}
|
|
|
|
void UI_DrawPolyStretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader, qboolean adjust)
|
|
{
|
|
if (uiInfo.uiDC.pendingPolys)
|
|
{
|
|
UI_Render2DScene();
|
|
}
|
|
if (adjust)
|
|
{
|
|
UI_AdjustFrom640(&x, &y, &w, &h);
|
|
}
|
|
trap_R_DrawStretchPic(x, y, w, h, s1, t1, s2, t2, hShader);
|
|
}
|
|
|
|
static void UI_MakeExtensionsList( void )
|
|
{
|
|
char *eptr;
|
|
|
|
uiInfo.uiDC.numGlExtensions = 0;
|
|
|
|
// build null terminated extension strings
|
|
|
|
eptr = uiInfo.uiDC.glconfig.extensions_string;
|
|
while (*eptr && uiInfo.uiDC.numGlExtensions < MAX_NUM_GL_EXTENSIONS)
|
|
{
|
|
// skip whitespace
|
|
while (*eptr && *eptr == ' ')
|
|
*eptr++ = '\0';
|
|
|
|
// track start of valid string
|
|
if (*eptr && *eptr != ' ')
|
|
uiInfo.uiDC.glExtensions[uiInfo.uiDC.numGlExtensions++] = eptr;
|
|
|
|
while (*eptr && *eptr != ' ')
|
|
eptr++;
|
|
|
|
// end token
|
|
if (*eptr)
|
|
*eptr++ = '\0';
|
|
}
|
|
}
|
|
|
|
static qboolean UI_VidRestartPopup(qboolean inGame)
|
|
{
|
|
int changes = (int) trap_Cvar_VariableValue("ui_RQ3_videoChanges");
|
|
if (changes)
|
|
{
|
|
trap_Cvar_Set("ui_RQ3_videoChanges", "0");
|
|
// popup menu
|
|
if (inGame)
|
|
{
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
Menus_CloseAll();
|
|
}
|
|
Menus_ActivateByName("post_vid_restart", qfalse);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Init
|
|
=================
|
|
*/
|
|
void _UI_Init(qboolean inGameLoad)
|
|
{
|
|
const char *menuSet;
|
|
//Makro - added
|
|
char info[MAX_INFO_STRING];
|
|
//
|
|
// int start;
|
|
qboolean needRestart = qfalse;
|
|
|
|
//uiInfo.inGameLoad = inGameLoad;
|
|
|
|
UI_RegisterCvars();
|
|
UI_InitMemory();
|
|
|
|
|
|
// cache redundant calulations
|
|
trap_GetGlconfig(&uiInfo.uiDC.glconfig);
|
|
UI_GetSupportedModes();
|
|
UI_BackupVideoCvar("r_fullscreen", "ui_RQ3_fullScreen");
|
|
|
|
UI_MakeExtensionsList();
|
|
|
|
//Makro - 8192 polys should be enough for the new UI...
|
|
if (ui_maxpolys.integer < 8192)
|
|
{
|
|
trap_Cvar_SetValue("r_maxpolys", 8192);
|
|
needRestart = qtrue;
|
|
}
|
|
|
|
//Makro - 32768 poly verts should be enough for the new UI...
|
|
if (ui_maxpolyverts.integer < 32768)
|
|
{
|
|
trap_Cvar_SetValue("r_maxpolyverts", 32768);
|
|
needRestart = qtrue;
|
|
}
|
|
if (needRestart)
|
|
{
|
|
trap_Cmd_ExecuteText(EXEC_INSERT, "vid_restart");
|
|
}
|
|
|
|
// for 640x480 virtualized screen
|
|
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.f / SCREEN_HEIGHT);
|
|
uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
|
|
uiInfo.uiDC.bias = 0.5f * (uiInfo.uiDC.glconfig.vidWidth - (uiInfo.uiDC.glconfig.vidHeight * SCREEN_WIDTH / (float)SCREEN_HEIGHT));
|
|
|
|
//Makro - set up 2D scene
|
|
// memset(&uiInfo.uiDC.scene2D, 0, sizeof(&uiInfo.uiDC.scene2D));
|
|
memset(&uiInfo.uiDC.scene2D, 0, sizeof(uiInfo.uiDC.scene2D));
|
|
uiInfo.uiDC.scene2D.x = 0;
|
|
uiInfo.uiDC.scene2D.y = 0;
|
|
uiInfo.uiDC.scene2D.width = uiInfo.uiDC.glconfig.vidWidth;
|
|
uiInfo.uiDC.scene2D.height = uiInfo.uiDC.glconfig.vidHeight;
|
|
uiInfo.uiDC.scene2D.fov_y = 73.739795291688f;
|
|
uiInfo.uiDC.scene2D.fov_x = 360.f / M_PI * atan2(tan(uiInfo.uiDC.scene2D.fov_y * M_PI / 360.f) * uiInfo.uiDC.glconfig.vidWidth, (float)uiInfo.uiDC.glconfig.vidHeight);
|
|
uiInfo.uiDC.scene2D.rdflags = RDF_NOWORLDMODEL | RDF_NOFOG;
|
|
AxisClear(uiInfo.uiDC.scene2D.viewaxis);
|
|
|
|
//Makro - default values for the key bind strings
|
|
uiInfo.keyBindStatus1 = KEYBIND_STATUS1;
|
|
uiInfo.keyBindStatus2 = KEYBIND_STATUS2;
|
|
|
|
//Makro - empty startup menu text
|
|
*uiInfo.startupText = 0;
|
|
|
|
//UI_Load();
|
|
uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
|
|
uiInfo.uiDC.setColor = &UI_SetColor;
|
|
uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
|
|
//uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
|
|
uiInfo.uiDC.drawStretchPic = &UI_DrawPolyStretchPic;
|
|
//Makro - angled pictures
|
|
uiInfo.uiDC.drawAngledPic = &UI_DrawAngledPic;
|
|
uiInfo.uiDC.drawText = &Text_Paint;
|
|
//Makro - angled text
|
|
uiInfo.uiDC.drawAngledText = &Text_PaintAngled;
|
|
uiInfo.uiDC.textWidth = &Text_Width;
|
|
uiInfo.uiDC.textHeight = &Text_Height;
|
|
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
|
|
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
|
|
uiInfo.uiDC.fillRect = &UI_FillRect;
|
|
uiInfo.uiDC.drawRect = &_UI_DrawRect;
|
|
uiInfo.uiDC.drawSides = &_UI_DrawSides;
|
|
uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
|
|
//Makro - angled rectangles
|
|
uiInfo.uiDC.drawAngledRect = &_UI_DrawAngledRect;
|
|
//Makro - changed
|
|
//uiInfo.uiDC.clearScene = &trap_R_ClearScene;
|
|
uiInfo.uiDC.clearScene = &UI_ClearScene;
|
|
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
|
|
//uiInfo.uiDC.renderScene = &trap_R_RenderScene;
|
|
uiInfo.uiDC.renderScene = &UI_RenderScene;
|
|
uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
|
|
uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
|
|
uiInfo.uiDC.getValue = &UI_GetValue;
|
|
uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
|
|
uiInfo.uiDC.runScript = &UI_RunMenuScript;
|
|
uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
|
|
uiInfo.uiDC.setCVar = trap_Cvar_Set;
|
|
uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
|
|
uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
|
|
uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
|
|
//Makro - items using vectors
|
|
uiInfo.uiDC.drawAngledTextWithCursor = &Text_PaintWithCursorAngled;
|
|
uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
|
|
uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
|
|
uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
|
|
uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
|
|
uiInfo.uiDC.feederCount = &UI_FeederCount;
|
|
uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
|
|
uiInfo.uiDC.feederItemText = &UI_FeederItemText;
|
|
uiInfo.uiDC.feederSelection = &UI_FeederSelection;
|
|
uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
|
|
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
|
|
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
|
|
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
|
|
uiInfo.uiDC.Error = &Com_Error;
|
|
uiInfo.uiDC.Print = &Com_Printf;
|
|
uiInfo.uiDC.Pause = &UI_Pause;
|
|
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
|
|
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
|
|
//Makro - custom functions
|
|
//uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
|
|
//uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
|
|
uiInfo.uiDC.startBackgroundTrack = &UI_RQ3_StartBackgroundTrack;
|
|
uiInfo.uiDC.stopBackgroundTrack = &UI_RQ3_StopBackgroundTrack;
|
|
uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
|
|
uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
|
|
uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
|
|
uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
|
|
|
|
Init_Display(&uiInfo.uiDC);
|
|
|
|
String_Init();
|
|
|
|
uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip("menu/art/3_cursor2");
|
|
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip("white");
|
|
//Makro - added; almost useless
|
|
uiInfo.uiDC.selectShader = trap_R_RegisterShaderNoMip("selectshader");
|
|
|
|
AssetCache();
|
|
|
|
uiInfo.uiDC.min[0] = 0.5f * (SCREEN_WIDTH - SCREEN_HEIGHT * uiInfo.uiDC.glconfig.vidWidth / (float)uiInfo.uiDC.glconfig.vidHeight);
|
|
uiInfo.uiDC.min[1] = 0;
|
|
uiInfo.uiDC.max[0] = SCREEN_WIDTH - uiInfo.uiDC.min[0];
|
|
uiInfo.uiDC.max[1] = SCREEN_HEIGHT;
|
|
|
|
// start = trap_Milliseconds();
|
|
|
|
UI_ExportSymbols();
|
|
|
|
uiInfo.teamCount = 0;
|
|
uiInfo.characterCount = 0;
|
|
uiInfo.aliasCount = 0;
|
|
|
|
#ifdef PRE_RELEASE_TADEMO
|
|
UI_ParseTeamInfo("demoteaminfo.txt");
|
|
UI_ParseGameInfo("demogameinfo.txt");
|
|
#else
|
|
UI_ParseTeamInfo("teaminfo.txt");
|
|
UI_LoadTeams();
|
|
UI_ParseGameInfo("gameinfo.txt");
|
|
#endif
|
|
|
|
menuSet = UI_Cvar_VariableString("ui_menuFiles");
|
|
if (menuSet == NULL || menuSet[0] == '\0') {
|
|
menuSet = "ui/menus.txt";
|
|
}
|
|
#if 0
|
|
if (uiInfo.inGameLoad) {
|
|
UI_LoadMenus("ui/ingame.txt", qtrue);
|
|
} else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue);
|
|
}
|
|
#else
|
|
UI_LoadMenus(menuSet, qtrue);
|
|
UI_LoadMenus("ui/ingame.txt", qfalse);
|
|
#endif
|
|
|
|
Menus_CloseAll();
|
|
|
|
trap_LAN_LoadCachedServers();
|
|
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName,
|
|
uiInfo.gameTypes[ui_gameType.integer].gtEnum);
|
|
|
|
UI_BuildQ3Model_List();
|
|
UI_LoadBots();
|
|
|
|
// sets defaults for ui temp cvars
|
|
uiInfo.effectsColor = gamecodetoui[(int) trap_Cvar_VariableValue("color1") - 1];
|
|
uiInfo.currentCrosshair = (int) trap_Cvar_VariableValue("cg_drawCrosshair");
|
|
|
|
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
|
|
|
|
//Makro - save the music volume
|
|
uiInfo.oldMusicVol = trap_Cvar_VariableValue("s_musicvolume");
|
|
uiInfo.savedMusicVol = qfalse;
|
|
|
|
//Makro - music files being played
|
|
uiInfo.playingIntro = NULL;
|
|
uiInfo.playingLoop = NULL;
|
|
|
|
//Makro - set default bot skill to medium
|
|
uiInfo.skillIndex = 2;
|
|
//Makro - set default net filter index to 0
|
|
trap_Cvar_Set("ui_serverFilterType", "0");
|
|
|
|
//Makro - read item/weapon banning info
|
|
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
|
|
uiInfo.weapBan = atoi(Info_ValueForKey(info, "g_RQ3_weaponBan"));
|
|
uiInfo.itemBan = atoi(Info_ValueForKey(info, "g_RQ3_itemBan"));
|
|
|
|
uiInfo.serverStatus.currentServerCinematic = -1;
|
|
uiInfo.previewMovie = -1;
|
|
|
|
if (trap_Cvar_VariableValue("ui_reaction33FirstRun") == 0) {
|
|
trap_Cvar_Set("s_volume", "0.8");
|
|
trap_Cvar_Set("s_musicvolume", "0.5");
|
|
trap_Cvar_Set("ui_reaction33FirstRun", "1");
|
|
}
|
|
|
|
trap_Cvar_Register(NULL, "debug_protocol", "", 0);
|
|
|
|
trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
|
|
|
|
uiInfo.uiDC.cursorx = 320;
|
|
uiInfo.uiDC.cursory = 240;
|
|
|
|
//Makro - keep the cursor visible for 5 seconds
|
|
uiInfo.uiDC.mouseMoveTime = trap_Milliseconds() + 5000;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_KeyEvent
|
|
=================
|
|
*/
|
|
void _UI_KeyEvent(int key, qboolean down)
|
|
{
|
|
//Makro - for the cursor
|
|
if (key == K_MOUSE1)
|
|
{
|
|
uiInfo.uiDC.mouseDown[0] = down;
|
|
uiInfo.uiDC.mouseMoveTime = uiInfo.uiDC.realTime;
|
|
Vector2Set(uiInfo.uiDC.mouseDownPos, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
} else if (key == K_MOUSE2) {
|
|
uiInfo.uiDC.mouseDown[1] = down;
|
|
uiInfo.uiDC.mouseMoveTime = uiInfo.uiDC.realTime;
|
|
Vector2Set(uiInfo.uiDC.mouseDownPos, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
} else if (key == K_MOUSE3) {
|
|
uiInfo.uiDC.mouseDown[2] = down;
|
|
uiInfo.uiDC.mouseMoveTime = uiInfo.uiDC.realTime;
|
|
Vector2Set(uiInfo.uiDC.mouseDownPos, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
}
|
|
|
|
if (Menu_Count() > 0) {
|
|
menuDef_t *menu = Menu_GetFocused();
|
|
|
|
if (menu) {
|
|
Menu_HandleKey(menu, key, down);
|
|
} else {
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
}
|
|
}
|
|
//if ((s > 0) && (s != menu_null_sound)) {
|
|
// trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
|
|
//}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MouseEvent
|
|
=================
|
|
*/
|
|
void _UI_MouseEvent(int dx, int dy)
|
|
{
|
|
const int MIN_X = (int)uiInfo.uiDC.min[0];
|
|
const int MIN_Y = (int)uiInfo.uiDC.min[1];
|
|
const int MAX_X = (int)uiInfo.uiDC.max[0];
|
|
const int MAX_Y = (int)uiInfo.uiDC.max[1];
|
|
|
|
//Makro - added tablet code
|
|
if (ui_RQ3_tabletMode.integer)
|
|
{
|
|
uiInfo.uiDC.cursorx = (int) (SCREEN_WIDTH / 2.0f +
|
|
(float) dx * SCREEN_WIDTH / uiInfo.uiDC.glconfig.vidWidth);
|
|
uiInfo.uiDC.cursory = (int) (SCREEN_HEIGHT / 2.0f +
|
|
(float) dy * SCREEN_HEIGHT / uiInfo.uiDC.glconfig.vidHeight);
|
|
} else {
|
|
// update mouse screen position
|
|
uiInfo.uiDC.cursorx += dx;
|
|
uiInfo.uiDC.cursory += dy;
|
|
}
|
|
|
|
if (uiInfo.uiDC.cursorx < MIN_X)
|
|
uiInfo.uiDC.cursorx = MIN_X;
|
|
else if (uiInfo.uiDC.cursorx > MAX_X)
|
|
uiInfo.uiDC.cursorx = MAX_X;
|
|
|
|
if (uiInfo.uiDC.cursory < MIN_Y)
|
|
uiInfo.uiDC.cursory = MIN_Y;
|
|
else if (uiInfo.uiDC.cursory > MAX_Y)
|
|
uiInfo.uiDC.cursory = MAX_Y;
|
|
|
|
if (Menu_Count() > 0) {
|
|
//menuDef_t *menu = Menu_GetFocused();
|
|
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
Display_MouseMove(g_anchoredMenu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
|
}
|
|
|
|
//Makro - update the time
|
|
uiInfo.uiDC.mouseMoveTime = uiInfo.uiDC.realTime;
|
|
}
|
|
|
|
void UI_LoadNonIngame( void )
|
|
{
|
|
const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
|
|
|
|
if (menuSet == NULL || menuSet[0] == '\0') {
|
|
menuSet = "ui/menus.txt";
|
|
}
|
|
UI_LoadMenus(menuSet, qfalse);
|
|
uiInfo.inGameLoad = qfalse;
|
|
}
|
|
|
|
void _UI_SetActiveMenu(uiMenuCommand_t menu)
|
|
{
|
|
char buf[256];
|
|
|
|
// this should be the ONLY way the menu system is brought up
|
|
// enusure minumum menu data is cached
|
|
if (Menu_Count() > 0) {
|
|
vec3_t v;
|
|
|
|
v[0] = v[1] = v[2] = 0;
|
|
switch (menu) {
|
|
case UIMENU_NONE:
|
|
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
|
|
trap_Key_ClearStates();
|
|
trap_Cvar_Set("cl_paused", "0");
|
|
Menus_CloseAll();
|
|
|
|
return;
|
|
case UIMENU_MAIN:
|
|
//trap_Cvar_Set( "sv_killserver", "1" );
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
|
|
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
|
|
if (uiInfo.inGameLoad) {
|
|
UI_LoadNonIngame();
|
|
}
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("main", qfalse);
|
|
trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
|
|
if (strlen(buf)) {
|
|
if (!ui_singlePlayerActive.integer) {
|
|
Menus_ActivateByName("error_popmenu", qfalse);
|
|
} else {
|
|
trap_Cvar_Set("com_errorMessage", "");
|
|
}
|
|
//Makro - check com_hunkmegs
|
|
} else if ((int)trap_Cvar_VariableValue("com_hunkMegs") < 256) {
|
|
trap_Cvar_SetValue("com_hunkMegs", 256);
|
|
Menus_ActivateByName("memory_popmenu", qfalse);
|
|
} else if (UI_VidRestartPopup(qfalse)) {
|
|
}
|
|
return;
|
|
case UIMENU_TEAM:
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
Menus_ActivateByName("team", qfalse);
|
|
return;
|
|
case UIMENU_NEED_CD:
|
|
// no cd check in TA
|
|
//trap_Key_SetCatcher( KEYCATCH_UI );
|
|
//Menus_ActivateByName("needcd");
|
|
//UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction );
|
|
return;
|
|
case UIMENU_BAD_CD_KEY:
|
|
// no cd check in TA
|
|
//trap_Key_SetCatcher( KEYCATCH_UI );
|
|
//Menus_ActivateByName("badcd");
|
|
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
|
|
return;
|
|
case UIMENU_POSTGAME:
|
|
//trap_Cvar_Set( "sv_killserver", "1" );
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
if (uiInfo.inGameLoad) {
|
|
UI_LoadNonIngame();
|
|
}
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("endofgame", qfalse);
|
|
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
|
|
return;
|
|
case UIMENU_INGAME:
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
UI_BuildPlayerList();
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("ingame", qfalse);
|
|
return;
|
|
//Makro - RQ3 menus
|
|
case UIMENU_RQ3_WEAPON:
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
UI_BuildPlayerList();
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("ingame_weapon", qfalse);
|
|
return;
|
|
case UIMENU_RQ3_JOIN:
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
UI_BuildPlayerList();
|
|
Menus_CloseAll();
|
|
if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
|
|
Menus_ActivateByName("ingame_join", qfalse);
|
|
} else {
|
|
Menus_ActivateByName("ingame_join_dm", qfalse);
|
|
}
|
|
return;
|
|
case UIMENU_RQ3_TKOK:
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
UI_BuildPlayerList();
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("ingame_tkok", qfalse);
|
|
return;
|
|
case UIMENU_RQ3_PRESETS:
|
|
trap_Cvar_Set("cl_paused", "1");
|
|
trap_Key_SetCatcher(KEYCATCH_UI);
|
|
UI_BuildPlayerList();
|
|
Menus_CloseAll();
|
|
Menus_ActivateByName("ingame_presets", qfalse);
|
|
return;
|
|
|
|
case UIMENU_RQ3_POST_VID_RESTART:
|
|
//Menus_CloseAll();
|
|
//Menus_ActivateByName("post_vid_restart", qfalse);
|
|
UI_VidRestartPopup(qtrue);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean _UI_IsFullscreen(void)
|
|
{
|
|
return Menus_AnyFullScreenVisible();
|
|
}
|
|
|
|
static connstate_t lastConnState;
|
|
static char lastLoadingText[MAX_INFO_VALUE];
|
|
|
|
static void UI_ReadableSize(char *buf, int bufsize, int value)
|
|
{
|
|
if (value > 1024 * 1024 * 1024) { // gigs
|
|
Com_sprintf(buf, bufsize, "%d", value / (1024 * 1024 * 1024));
|
|
Com_sprintf(buf + strlen(buf), bufsize - strlen(buf), ".%02d GB",
|
|
(value % (1024 * 1024 * 1024)) * 100 / (1024 * 1024 * 1024));
|
|
} else if (value > 1024 * 1024) { // megs
|
|
Com_sprintf(buf, bufsize, "%d", value / (1024 * 1024));
|
|
Com_sprintf(buf + strlen(buf), bufsize - strlen(buf), ".%02d MB",
|
|
(value % (1024 * 1024)) * 100 / (1024 * 1024));
|
|
} else if (value > 1024) { // kilos
|
|
Com_sprintf(buf, bufsize, "%d KB", value / 1024);
|
|
} else { // bytes
|
|
Com_sprintf(buf, bufsize, "%d bytes", value);
|
|
}
|
|
}
|
|
|
|
// Assumes time is in msec
|
|
static void UI_PrintTime(char *buf, int bufsize, int time)
|
|
{
|
|
time /= 1000; // change to seconds
|
|
|
|
if (time > 3600) { // in the hours range
|
|
Com_sprintf(buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60);
|
|
} else if (time > 60) { // mins
|
|
Com_sprintf(buf, bufsize, "%d min %d sec", time / 60, time % 60);
|
|
} else { // secs
|
|
Com_sprintf(buf, bufsize, "%d sec", time);
|
|
}
|
|
}
|
|
|
|
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust)
|
|
{
|
|
int len = Text_Width(text, scale, 0);
|
|
|
|
Text_Paint(x - len / 2, y, scale, color, text, 0, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE, qfalse);
|
|
}
|
|
|
|
void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust)
|
|
{
|
|
int width;
|
|
char *s1, *s2, *s3;
|
|
char c_bcp;
|
|
char buf[1024];
|
|
|
|
if (!str || str[0] == '\0')
|
|
return;
|
|
|
|
Q_strncpyz(buf, str, sizeof(buf));
|
|
s1 = s2 = s3 = buf;
|
|
|
|
INFINITE_LOOP {
|
|
do {
|
|
s3++;
|
|
} while (*s3 != ' ' && *s3 != '\0');
|
|
c_bcp = *s3;
|
|
*s3 = '\0';
|
|
width = Text_Width(s1, scale, 0);
|
|
*s3 = c_bcp;
|
|
if (width > xmax) {
|
|
if (s1 == s2) {
|
|
// fuck, don't have a clean cut, we'll overflow
|
|
s2 = s3;
|
|
}
|
|
*s2 = '\0';
|
|
Text_PaintCenter(x, y, scale, color, s1, adjust);
|
|
y += ystep;
|
|
if (c_bcp == '\0') {
|
|
// that was the last word
|
|
// we could start a new loop, but that wouldn't be much use
|
|
// even if the word is too long, we would overflow it (see above)
|
|
// so just print it now if needed
|
|
s2++;
|
|
if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
|
|
Text_PaintCenter(x, y, scale, color, s2, adjust);
|
|
break;
|
|
}
|
|
s2++;
|
|
s1 = s2;
|
|
s3 = s2;
|
|
} else {
|
|
s2 = s3;
|
|
if (c_bcp == '\0') // we reached the end
|
|
{
|
|
Text_PaintCenter(x, y, scale, color, s1, adjust);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UI_DisplayDownloadInfo(const char *downloadName, float centerPoint, float yStart, float scale)
|
|
{
|
|
static char dlText[] = "Downloading:";
|
|
static char etaText[] = "Estimated time left:";
|
|
static char xferText[] = "Transfer rate:";
|
|
|
|
int downloadSize, downloadCount, downloadTime;
|
|
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
|
|
int xferRate;
|
|
int leftWidth;
|
|
const char *s;
|
|
|
|
downloadSize = trap_Cvar_VariableValue("cl_downloadSize");
|
|
downloadCount = trap_Cvar_VariableValue("cl_downloadCount");
|
|
downloadTime = trap_Cvar_VariableValue("cl_downloadTime");
|
|
|
|
leftWidth = 320;
|
|
|
|
UI_SetColor(colorWhite);
|
|
Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0);
|
|
Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0);
|
|
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
|
|
|
|
if (downloadSize > 0) {
|
|
s = va("%s (%d%%)", downloadName, downloadCount * 100 / downloadSize);
|
|
} else {
|
|
s = downloadName;
|
|
}
|
|
|
|
Text_PaintCenter(centerPoint, yStart + 136, scale, colorWhite, s, 0);
|
|
|
|
UI_ReadableSize(dlSizeBuf, sizeof dlSizeBuf, downloadCount);
|
|
UI_ReadableSize(totalSizeBuf, sizeof totalSizeBuf, downloadSize);
|
|
|
|
if (downloadCount < 4096 || !downloadTime) {
|
|
Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, "estimating", 0);
|
|
Text_PaintCenter(leftWidth, yStart + 160, scale, colorWhite,
|
|
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
|
|
} else {
|
|
if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
|
|
xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
|
|
} else {
|
|
xferRate = 0;
|
|
}
|
|
UI_ReadableSize(xferRateBuf, sizeof xferRateBuf, xferRate);
|
|
|
|
// Extrapolate estimated completion time
|
|
if (downloadSize && xferRate) {
|
|
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
|
|
|
|
// We do it in K (/1024) because we'd overflow around 4MB
|
|
UI_PrintTime(dlTimeBuf, sizeof dlTimeBuf,
|
|
(n - (((downloadCount / 1024) * n) / (downloadSize / 1024))) * 1000);
|
|
|
|
Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, dlTimeBuf, 0);
|
|
Text_PaintCenter(leftWidth, yStart + 160, scale, colorWhite,
|
|
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
|
|
} else {
|
|
Text_PaintCenter(leftWidth, yStart + 216, scale, colorWhite, "estimating", 0);
|
|
if (downloadSize) {
|
|
Text_PaintCenter(leftWidth, yStart + 160, scale, colorWhite,
|
|
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
|
|
} else {
|
|
Text_PaintCenter(leftWidth, yStart + 160, scale, colorWhite,
|
|
va("(%s copied)", dlSizeBuf), 0);
|
|
}
|
|
}
|
|
|
|
if (xferRate) {
|
|
Text_PaintCenter(leftWidth, yStart + 272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
UI_DrawConnectScreen
|
|
|
|
This will also be overlaid on the cgame info screen during loading
|
|
to prevent it from blinking away too rapidly on local or lan games.
|
|
========================
|
|
*/
|
|
void UI_DrawConnectScreen(qboolean overlay)
|
|
{
|
|
char *s;
|
|
uiClientState_t cstate;
|
|
char info[MAX_INFO_VALUE];
|
|
char text[256];
|
|
float centerPoint, yStart, scale;
|
|
|
|
menuDef_t *menu = Menus_FindByName("Connect");
|
|
|
|
if (!overlay && menu) {
|
|
Menu_Paint(menu, qtrue);
|
|
}
|
|
|
|
if (!overlay) {
|
|
centerPoint = 320;
|
|
yStart = 130;
|
|
scale = 0.5f;
|
|
} else {
|
|
centerPoint = 320;
|
|
yStart = 32;
|
|
scale = 0.6f;
|
|
return;
|
|
}
|
|
|
|
// see what information we should display
|
|
trap_GetClientState(&cstate);
|
|
|
|
info[0] = '\0';
|
|
if (trap_GetConfigString(CS_SERVERINFO, info, sizeof(info))) {
|
|
Text_PaintCenter(centerPoint, yStart, scale, colorWhite,
|
|
va("Loading %s", Info_ValueForKey(info, "mapname")), 0);
|
|
}
|
|
|
|
if (!Q_stricmp(cstate.servername, "localhost")) {
|
|
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."),
|
|
ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
//Q_strncpyz(uiInfo.startupText, "Starting up...", sizeof(uiInfo.startupText));
|
|
} else {
|
|
strcpy(text, va("Connecting to %s", cstate.servername));
|
|
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, text, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
//Q_strncpyz(uiInfo.startupText, va("Connecting to %s", cstate.servername), sizeof(uiInfo.startupText));
|
|
}
|
|
|
|
// display global MOTD at bottom
|
|
Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey(cstate.updateInfoString, "motd"), 0);
|
|
// print any server info (server full, bad version, etc)
|
|
if (cstate.connState < CA_CONNECTED) {
|
|
// Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0);
|
|
Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite,
|
|
cstate.messageString, 0);
|
|
}
|
|
|
|
if (lastConnState > cstate.connState) {
|
|
lastLoadingText[0] = '\0';
|
|
}
|
|
lastConnState = cstate.connState;
|
|
|
|
switch (cstate.connState) {
|
|
case CA_CONNECTING:
|
|
s = va("Awaiting connection...%i", cstate.connectPacketCount);
|
|
break;
|
|
case CA_CHALLENGING:
|
|
s = va("Awaiting challenge...%i", cstate.connectPacketCount);
|
|
break;
|
|
case CA_CONNECTED:{
|
|
char downloadName[MAX_INFO_VALUE];
|
|
|
|
trap_Cvar_VariableStringBuffer("cl_downloadName", downloadName, sizeof(downloadName));
|
|
if (*downloadName) {
|
|
UI_DisplayDownloadInfo(downloadName, centerPoint, yStart, scale);
|
|
return;
|
|
}
|
|
}
|
|
s = "Awaiting gamestate...";
|
|
break;
|
|
case CA_LOADING:
|
|
return;
|
|
case CA_PRIMED:
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp(cstate.servername, "localhost")) {
|
|
Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0);
|
|
}
|
|
|
|
// password required / connection rejected information goes here
|
|
}
|
|
|
|
/*
|
|
================
|
|
cvars
|
|
================
|
|
*/
|
|
|
|
typedef struct {
|
|
vmCvar_t *vmCvar;
|
|
char *cvarName;
|
|
char *defaultString;
|
|
int cvarFlags;
|
|
} cvarTable_t;
|
|
|
|
vmCvar_t ui_ffa_fraglimit;
|
|
vmCvar_t ui_ffa_timelimit;
|
|
|
|
vmCvar_t ui_tourney_fraglimit;
|
|
vmCvar_t ui_tourney_timelimit;
|
|
|
|
vmCvar_t ui_team_fraglimit;
|
|
vmCvar_t ui_team_timelimit;
|
|
vmCvar_t ui_team_friendly;
|
|
|
|
vmCvar_t ui_ctf_capturelimit;
|
|
vmCvar_t ui_ctf_timelimit;
|
|
vmCvar_t ui_ctf_friendly;
|
|
|
|
vmCvar_t ui_arenasFile;
|
|
vmCvar_t ui_botsFile;
|
|
vmCvar_t ui_spScores1;
|
|
vmCvar_t ui_spScores2;
|
|
vmCvar_t ui_spScores3;
|
|
vmCvar_t ui_spScores4;
|
|
vmCvar_t ui_spScores5;
|
|
vmCvar_t ui_spAwards;
|
|
vmCvar_t ui_spVideos;
|
|
vmCvar_t ui_spSkill;
|
|
|
|
vmCvar_t ui_spSelection;
|
|
|
|
vmCvar_t ui_browserMaster;
|
|
vmCvar_t ui_browserGameType;
|
|
vmCvar_t ui_browserSortKey;
|
|
vmCvar_t ui_browserShowFull;
|
|
vmCvar_t ui_browserShowEmpty;
|
|
|
|
vmCvar_t ui_brassTime;
|
|
vmCvar_t ui_drawCrosshair;
|
|
vmCvar_t ui_drawCrosshairNames;
|
|
vmCvar_t ui_marks;
|
|
|
|
vmCvar_t ui_server1;
|
|
vmCvar_t ui_server2;
|
|
vmCvar_t ui_server3;
|
|
vmCvar_t ui_server4;
|
|
vmCvar_t ui_server5;
|
|
vmCvar_t ui_server6;
|
|
vmCvar_t ui_server7;
|
|
vmCvar_t ui_server8;
|
|
vmCvar_t ui_server9;
|
|
vmCvar_t ui_server10;
|
|
vmCvar_t ui_server11;
|
|
vmCvar_t ui_server12;
|
|
vmCvar_t ui_server13;
|
|
vmCvar_t ui_server14;
|
|
vmCvar_t ui_server15;
|
|
vmCvar_t ui_server16;
|
|
|
|
vmCvar_t ui_cdkeychecked;
|
|
|
|
vmCvar_t ui_redteam;
|
|
vmCvar_t ui_redteam1;
|
|
vmCvar_t ui_redteam2;
|
|
vmCvar_t ui_redteam3;
|
|
vmCvar_t ui_redteam4;
|
|
vmCvar_t ui_redteam5;
|
|
vmCvar_t ui_blueteam;
|
|
vmCvar_t ui_blueteam1;
|
|
vmCvar_t ui_blueteam2;
|
|
vmCvar_t ui_blueteam3;
|
|
vmCvar_t ui_blueteam4;
|
|
vmCvar_t ui_blueteam5;
|
|
vmCvar_t ui_teamName;
|
|
vmCvar_t ui_dedicated;
|
|
vmCvar_t ui_gameType;
|
|
vmCvar_t ui_netGameType;
|
|
vmCvar_t ui_actualNetGameType;
|
|
vmCvar_t ui_joinGameType;
|
|
vmCvar_t ui_netSource;
|
|
vmCvar_t ui_serverFilterType;
|
|
vmCvar_t ui_opponentName;
|
|
vmCvar_t ui_menuFiles;
|
|
vmCvar_t ui_currentTier;
|
|
vmCvar_t ui_currentMap;
|
|
vmCvar_t ui_currentNetMap;
|
|
vmCvar_t ui_mapIndex;
|
|
vmCvar_t ui_currentOpponent;
|
|
vmCvar_t ui_selectedPlayer;
|
|
vmCvar_t ui_selectedPlayerName;
|
|
vmCvar_t ui_lastServerRefresh_0;
|
|
vmCvar_t ui_lastServerRefresh_1;
|
|
vmCvar_t ui_lastServerRefresh_2;
|
|
vmCvar_t ui_lastServerRefresh_3;
|
|
vmCvar_t ui_singlePlayerActive;
|
|
vmCvar_t ui_scoreAccuracy;
|
|
vmCvar_t ui_scoreImpressives;
|
|
vmCvar_t ui_scoreExcellents;
|
|
vmCvar_t ui_scoreCaptures;
|
|
vmCvar_t ui_scoreDefends;
|
|
vmCvar_t ui_scoreAssists;
|
|
vmCvar_t ui_scoreGauntlets;
|
|
vmCvar_t ui_scoreScore;
|
|
vmCvar_t ui_scorePerfect;
|
|
vmCvar_t ui_scoreTeam;
|
|
vmCvar_t ui_scoreBase;
|
|
vmCvar_t ui_scoreTimeBonus;
|
|
vmCvar_t ui_scoreSkillBonus;
|
|
vmCvar_t ui_scoreShutoutBonus;
|
|
vmCvar_t ui_scoreTime;
|
|
vmCvar_t ui_captureLimit;
|
|
vmCvar_t ui_fragLimit;
|
|
vmCvar_t ui_smallFont;
|
|
vmCvar_t ui_bigFont;
|
|
vmCvar_t ui_findPlayer;
|
|
vmCvar_t ui_Q3Model;
|
|
vmCvar_t ui_hudFiles;
|
|
vmCvar_t ui_recordSPDemo;
|
|
vmCvar_t ui_realCaptureLimit;
|
|
vmCvar_t ui_realWarmUp;
|
|
vmCvar_t ui_serverStatusTimeOut;
|
|
|
|
//Makro - cvar for player model display
|
|
vmCvar_t ui_RQ3_modelCommand;
|
|
|
|
//Makro - tablet support in the UI
|
|
vmCvar_t ui_RQ3_tabletMode;
|
|
|
|
//Makro - model cvar
|
|
vmCvar_t ui_RQ3_model;
|
|
|
|
//Makro - for the SSG crosshair preview
|
|
vmCvar_t ui_RQ3_ssgCrosshair;
|
|
|
|
//Makro - activate the weapon menu after a team join
|
|
vmCvar_t ui_RQ3_weapAfterJoin;
|
|
//Makro - team counts
|
|
//Handled in cgame now
|
|
//vmCvar_t ui_RQ3_teamCount1;
|
|
//vmCvar_t ui_RQ3_teamCount2;
|
|
//vmCvar_t ui_RQ3_numSpectators;
|
|
//Makro - specify server option
|
|
vmCvar_t ui_RQ3_joinAddress;
|
|
vmCvar_t ui_RQ3_joinPort;
|
|
//Makro - demo name
|
|
vmCvar_t ui_RQ3_demoName;
|
|
//Makro - maxpolys hack
|
|
vmCvar_t ui_maxpolys;
|
|
vmCvar_t ui_maxpolyverts;
|
|
//Makro - matchmode settings
|
|
vmCvar_t ui_RQ3_timelimit;
|
|
vmCvar_t ui_RQ3_roundlimit;
|
|
vmCvar_t ui_RQ3_roundtimelimit;
|
|
vmCvar_t ui_RQ3_fraglimit;
|
|
vmCvar_t ui_RQ3_maxplayers;
|
|
vmCvar_t ui_RQ3_forceteamtalk;
|
|
vmCvar_t ui_RQ3_limchasecam;
|
|
vmCvar_t ui_RQ3_tgren;
|
|
vmCvar_t ui_RQ3_friendlyFire;
|
|
//Makro - in-game server info
|
|
vmCvar_t ui_RQ3_ingameDetails;
|
|
//Makro - ref pass
|
|
vmCvar_t ui_RQ3_refPassword;
|
|
//Makro - captain cvars
|
|
vmCvar_t ui_RQ3_teamName;
|
|
vmCvar_t ui_RQ3_teamModel;
|
|
//Makro - radio presets menu cvars
|
|
//1
|
|
vmCvar_t ui_RQ3_radioPreset1Desc;
|
|
vmCvar_t ui_RQ3_radioPreset1Script;
|
|
//2
|
|
vmCvar_t ui_RQ3_radioPreset2Desc;
|
|
vmCvar_t ui_RQ3_radioPreset2Script;
|
|
//3
|
|
vmCvar_t ui_RQ3_radioPreset3Desc;
|
|
vmCvar_t ui_RQ3_radioPreset3Script;
|
|
//4
|
|
vmCvar_t ui_RQ3_radioPreset4Desc;
|
|
vmCvar_t ui_RQ3_radioPreset4Script;
|
|
//5
|
|
vmCvar_t ui_RQ3_radioPreset5Desc;
|
|
vmCvar_t ui_RQ3_radioPreset5Script;
|
|
//6
|
|
vmCvar_t ui_RQ3_radioPreset6Desc;
|
|
vmCvar_t ui_RQ3_radioPreset6Script;
|
|
//7
|
|
vmCvar_t ui_RQ3_radioPreset7Desc;
|
|
vmCvar_t ui_RQ3_radioPreset7Script;
|
|
//8
|
|
vmCvar_t ui_RQ3_radioPreset8Desc;
|
|
vmCvar_t ui_RQ3_radioPreset8Script;
|
|
//9
|
|
vmCvar_t ui_RQ3_radioPreset9Desc;
|
|
vmCvar_t ui_RQ3_radioPreset9Script;
|
|
//10
|
|
vmCvar_t ui_RQ3_radioPreset10Desc;
|
|
vmCvar_t ui_RQ3_radioPreset10Script;
|
|
|
|
//Makro - player gender; irrelevant for now
|
|
vmCvar_t ui_RQ3_gender;
|
|
|
|
vmCvar_t ui_RQ3_old_r_mode;
|
|
vmCvar_t ui_RQ3_old_r_customWidth;
|
|
vmCvar_t ui_RQ3_old_r_customHeight;
|
|
vmCvar_t ui_RQ3_old_r_fullScreen;
|
|
vmCvar_t ui_RQ3_videoChanges;
|
|
vmCvar_t ui_RQ3_fullScreen;
|
|
|
|
|
|
|
|
// bk001129 - made static to avoid aliasing
|
|
static cvarTable_t cvarTable[] = {
|
|
{&ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE},
|
|
{&ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE},
|
|
|
|
{&ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE},
|
|
{&ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE},
|
|
|
|
{&ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE},
|
|
{&ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE},
|
|
{&ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE},
|
|
|
|
{&ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE},
|
|
{&ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE},
|
|
{&ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE},
|
|
|
|
{&ui_arenasFile, "g_arenasFile", "", CVAR_INIT | CVAR_ROM},
|
|
{&ui_botsFile, "g_botsFile", "", CVAR_INIT | CVAR_ROM},
|
|
{&ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE},
|
|
|
|
{&ui_spSelection, "ui_spSelection", "", CVAR_ROM},
|
|
|
|
{&ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE},
|
|
{&ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE},
|
|
{&ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE},
|
|
{&ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE},
|
|
{&ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE},
|
|
|
|
{&ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE},
|
|
{&ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE},
|
|
{&ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE},
|
|
{&ui_marks, "cg_marks", "1", CVAR_ARCHIVE},
|
|
|
|
{&ui_server1, "server1", "", CVAR_ARCHIVE},
|
|
{&ui_server2, "server2", "", CVAR_ARCHIVE},
|
|
{&ui_server3, "server3", "", CVAR_ARCHIVE},
|
|
{&ui_server4, "server4", "", CVAR_ARCHIVE},
|
|
{&ui_server5, "server5", "", CVAR_ARCHIVE},
|
|
{&ui_server6, "server6", "", CVAR_ARCHIVE},
|
|
{&ui_server7, "server7", "", CVAR_ARCHIVE},
|
|
{&ui_server8, "server8", "", CVAR_ARCHIVE},
|
|
{&ui_server9, "server9", "", CVAR_ARCHIVE},
|
|
{&ui_server10, "server10", "", CVAR_ARCHIVE},
|
|
{&ui_server11, "server11", "", CVAR_ARCHIVE},
|
|
{&ui_server12, "server12", "", CVAR_ARCHIVE},
|
|
{&ui_server13, "server13", "", CVAR_ARCHIVE},
|
|
{&ui_server14, "server14", "", CVAR_ARCHIVE},
|
|
{&ui_server15, "server15", "", CVAR_ARCHIVE},
|
|
{&ui_server16, "server16", "", CVAR_ARCHIVE},
|
|
{&ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM},
|
|
{&ui_new, "ui_new", "0", CVAR_TEMP},
|
|
//Makro - renamed to ui_developer
|
|
//{&ui_debug, "ui_debug", "0", CVAR_TEMP},
|
|
{&ui_developer, "ui_developer", "0", CVAR_TEMP},
|
|
{&ui_initialized, "ui_initialized", "0", CVAR_TEMP},
|
|
{&ui_teamName, "ui_teamName", "Robbers", CVAR_ARCHIVE},
|
|
{&ui_opponentName, "ui_opponentName", "Cops", CVAR_ARCHIVE},
|
|
{&ui_redteam, "ui_redteam", "Robbers", CVAR_ARCHIVE},
|
|
{&ui_blueteam, "ui_blueteam", "Cops", CVAR_ARCHIVE},
|
|
{&ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE},
|
|
{&ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE},
|
|
{&ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE},
|
|
{&ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE},
|
|
{&ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE},
|
|
{&ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE},
|
|
{&ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE},
|
|
{&ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE},
|
|
{&ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE},
|
|
{&ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE},
|
|
{&ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE},
|
|
{&ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE},
|
|
{&ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE},
|
|
{&ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE},
|
|
{&ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE},
|
|
{&ui_netSource, "ui_netSource", "2", CVAR_ARCHIVE},
|
|
{&ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE},
|
|
{&ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE},
|
|
{&ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE},
|
|
{&ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE},
|
|
{&ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE},
|
|
{&ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE},
|
|
{&ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
|
|
{&ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
|
|
{&ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
|
|
{&ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
|
|
{&ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
|
|
{&ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
|
|
{&ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
|
|
{&ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreGauntlets, "ui_scoreGauntlets", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE},
|
|
{&ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE},
|
|
{&ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE},
|
|
{&ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE},
|
|
{&ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE},
|
|
{&ui_fragLimit, "ui_fragLimit", "10", 0},
|
|
{&ui_captureLimit, "ui_captureLimit", "5", 0},
|
|
{&ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
|
|
{&ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
|
|
//Makro - changed from Sarge
|
|
{&ui_findPlayer, "ui_findPlayer", "Al Leong", CVAR_ARCHIVE},
|
|
//Makro - adding CVAR_ROM
|
|
{&ui_Q3Model, "ui_q3model", "1", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
|
|
{&ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
|
|
{&ui_reaction33FirstRun, "ui_reaction33FirstRun", "0", CVAR_ARCHIVE | CVAR_ROM},
|
|
{&ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
|
|
{&ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
|
|
{&ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
|
|
//Makro - tablet support in the UI
|
|
{&ui_RQ3_tabletMode, "ui_RQ3_tabletMode", "0", CVAR_ARCHIVE},
|
|
//Makro - cvar for player model display
|
|
{&ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", 0},
|
|
{&ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0},
|
|
{&ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "1", CVAR_ARCHIVE},
|
|
//Makro - model cvar
|
|
{&ui_RQ3_model, "model", "reactionmale/default", 0},
|
|
//Makro - team counts
|
|
//Handled in cgame now
|
|
//{ &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0},
|
|
//{ &ui_RQ3_teamCount2, "g_RQ3_teamCount2", "0", 0},
|
|
//{ &ui_RQ3_numSpectators, "g_RQ3_numSpectators", "0", 0},
|
|
//Makro - specify server option
|
|
{&ui_RQ3_joinAddress, "ui_RQ3_joinAddress", "", CVAR_ARCHIVE},
|
|
{&ui_RQ3_joinPort, "ui_RQ3_joinPort", "27960", CVAR_ARCHIVE},
|
|
//Makro - demo name
|
|
{&ui_RQ3_demoName, "ui_RQ3_demoName", "", 0},
|
|
//Makro - maxpolys hack
|
|
{&ui_maxpolys, "r_maxpolys", "4096", CVAR_ARCHIVE},
|
|
{&ui_maxpolyverts, "r_maxpolyverts", "16384", CVAR_ARCHIVE},
|
|
//Makro - matchmode settings
|
|
{&ui_RQ3_timelimit, "ui_RQ3_timelimit", "0", 0},
|
|
{&ui_RQ3_roundlimit, "ui_RQ3_roundlimit", "0", 0},
|
|
{&ui_RQ3_roundtimelimit, "ui_RQ3_roundtimelimit", "0", 0},
|
|
{&ui_RQ3_fraglimit, "ui_RQ3_fraglimit", "0", 0},
|
|
{&ui_RQ3_maxplayers, "ui_RQ3_maxplayers", "0", 0},
|
|
{&ui_RQ3_forceteamtalk, "ui_RQ3_forceteamtalk", "0", 0},
|
|
{&ui_RQ3_limchasecam, "ui_RQ3_limchasecam", "0", 0},
|
|
{&ui_RQ3_tgren, "ui_RQ3_tgren", "0", 0},
|
|
{&ui_RQ3_friendlyFire, "ui_RQ3_friendlyFire", "0", 0},
|
|
//Makro - in-game server info
|
|
{&ui_RQ3_ingameDetails, "ui_RQ3_ingameDetails", "0", CVAR_ARCHIVE},
|
|
//Makro - ref pass
|
|
{&ui_RQ3_refPassword, "ui_RQ3_refPassword", "", 0},
|
|
//Makro - captain cvars
|
|
{&ui_RQ3_teamName, "ui_RQ3_teamName", "", CVAR_ARCHIVE},
|
|
{&ui_RQ3_teamModel, "ui_RQ3_teamModel", "", CVAR_ARCHIVE},
|
|
//Makro - radio presets menu cvars
|
|
//1
|
|
{&ui_RQ3_radioPreset1Desc, "ui_RQ3_radioPreset1Desc", "Enemy spotted", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset1Script, "ui_RQ3_radioPreset1Script", "say_team Enemy spotted; radio enemys", CVAR_ARCHIVE},
|
|
//2
|
|
{&ui_RQ3_radioPreset2Desc, "ui_RQ3_radioPreset2Desc", "Reporting in", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset2Script, "ui_RQ3_radioPreset2Script", "say_team Reporting in with $W and $H health; radio reportin", CVAR_ARCHIVE},
|
|
//3
|
|
{&ui_RQ3_radioPreset3Desc, "ui_RQ3_radioPreset3Desc", "Team, report in !", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset3Script, "ui_RQ3_radioPreset3Script", "say_team Team, report in; radio treport", CVAR_ARCHIVE},
|
|
//4
|
|
{&ui_RQ3_radioPreset4Desc, "ui_RQ3_radioPreset4Desc", "Go !", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset4Script, "ui_RQ3_radioPreset4Script", "say_team Go !; radio go", CVAR_ARCHIVE},
|
|
//5
|
|
{&ui_RQ3_radioPreset5Desc, "ui_RQ3_radioPreset5Desc", "I'm hit !", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset5Script, "ui_RQ3_radioPreset5Script", "say_team I'm hit, I've got $H left !; radio im_hit", CVAR_ARCHIVE},
|
|
//6
|
|
{&ui_RQ3_radioPreset6Desc, "ui_RQ3_radioPreset6Desc", "I've got your back !", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset6Script, "ui_RQ3_radioPreset6Script", "say_team I've got your back !; radio escort2", CVAR_ARCHIVE},
|
|
//7
|
|
{&ui_RQ3_radioPreset7Desc, "ui_RQ3_radioPreset7Desc", "Teammate down", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset7Script, "ui_RQ3_radioPreset7Script", "say_team Teammate down !; radio teamdown", CVAR_ARCHIVE},
|
|
//8
|
|
{&ui_RQ3_radioPreset8Desc, "ui_RQ3_radioPreset8Desc", "Enemy down", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset8Script, "ui_RQ3_radioPreset8Script", "say_team $K eliminated; radio enemyd", CVAR_ARCHIVE},
|
|
//9
|
|
{&ui_RQ3_radioPreset9Desc, "ui_RQ3_radioPreset9Desc", "Right", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset9Script, "ui_RQ3_radioPreset9Script", "say_team Right; radio right", CVAR_ARCHIVE},
|
|
//10
|
|
{&ui_RQ3_radioPreset10Desc, "ui_RQ3_radioPreset10Desc", "", CVAR_ARCHIVE},
|
|
{&ui_RQ3_radioPreset10Script, "ui_RQ3_radioPreset10Script", "", CVAR_ARCHIVE},
|
|
//Makro - player gender; irrelevant for now
|
|
{&ui_RQ3_gender, "ui_RQ3_gender", "0", CVAR_ARCHIVE},
|
|
|
|
{&ui_RQ3_old_r_mode, "ui_RQ3_old_r_mode", "-2", CVAR_ROM},
|
|
{&ui_RQ3_old_r_customWidth, "ui_RQ3_old_r_customWidth", "640", CVAR_ROM},
|
|
{&ui_RQ3_old_r_customHeight, "ui_RQ3_old_r_customHeight", "480", CVAR_ROM},
|
|
{&ui_RQ3_old_r_fullScreen, "ui_RQ3_old_r_fullScreen", "1", CVAR_ROM},
|
|
{&ui_RQ3_videoChanges, "ui_RQ3_videoChanges", "0", CVAR_ROM},
|
|
{&ui_RQ3_fullScreen, "ui_RQ3_fullScreen", "1", CVAR_ROM},
|
|
};
|
|
|
|
// bk001129 - made static to avoid aliasing
|
|
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
|
|
|
|
/*
|
|
=================
|
|
UI_RegisterCvars
|
|
=================
|
|
*/
|
|
void UI_RegisterCvars(void)
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
|
|
for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) {
|
|
trap_Cvar_Register(cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags);
|
|
}
|
|
}
|
|
/*
|
|
=================
|
|
UI_UpdateCvars
|
|
=================
|
|
*/
|
|
void UI_UpdateCvars(void)
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
|
|
for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) {
|
|
trap_Cvar_Update(cv->vmCvar);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ArenaServers_StopRefresh
|
|
=================
|
|
*/
|
|
static void UI_StopServerRefresh(void)
|
|
{
|
|
int count;
|
|
|
|
if (!uiInfo.serverStatus.refreshActive) {
|
|
// not currently refreshing
|
|
return;
|
|
}
|
|
uiInfo.serverStatus.refreshActive = qfalse;
|
|
Com_Printf("%d servers listed in browser with %d players.\n",
|
|
uiInfo.serverStatus.numDisplayServers, uiInfo.serverStatus.numPlayersOnServers);
|
|
count = trap_LAN_GetServerCount(ui_netSource.integer);
|
|
if (count - uiInfo.serverStatus.numDisplayServers > 0) {
|
|
Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
|
|
count - uiInfo.serverStatus.numDisplayServers, (int) trap_Cvar_VariableValue("cl_maxPing"));
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ArenaServers_MaxPing
|
|
=================
|
|
*/
|
|
|
|
//Makro - not used anywhere
|
|
/*
|
|
#ifndef MISSIONPACK // bk001206
|
|
static int ArenaServers_MaxPing( void ) {
|
|
int maxPing;
|
|
|
|
maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );
|
|
if( maxPing < 100 ) {
|
|
maxPing = 100;
|
|
}
|
|
return maxPing;
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
UI_DoServerRefresh
|
|
=================
|
|
*/
|
|
static void UI_DoServerRefresh(void)
|
|
{
|
|
qboolean wait = qfalse;
|
|
|
|
if (!uiInfo.serverStatus.refreshActive) {
|
|
return;
|
|
}
|
|
if (ui_netSource.integer != AS_FAVORITES) {
|
|
if (ui_netSource.integer == AS_LOCAL) {
|
|
if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
|
|
wait = qtrue;
|
|
}
|
|
} else {
|
|
if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
|
|
wait = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
|
|
if (wait) {
|
|
return;
|
|
}
|
|
}
|
|
// if still trying to retrieve pings
|
|
if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
|
|
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
|
|
} else if (!wait) {
|
|
// get the last servers in the list
|
|
UI_BuildServerDisplayList(2);
|
|
// stop the refresh
|
|
UI_StopServerRefresh();
|
|
}
|
|
//
|
|
UI_BuildServerDisplayList(qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_StartServerRefresh
|
|
=================
|
|
*/
|
|
static void UI_StartServerRefresh(qboolean full)
|
|
{
|
|
int i;
|
|
char *ptr;
|
|
|
|
qtime_t q;
|
|
|
|
trap_RealTime(&q);
|
|
//Makro - added leading zero's
|
|
//trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
|
|
trap_Cvar_Set(va("ui_lastServerRefresh_%i", ui_netSource.integer),
|
|
va("%s-%i, %d at %02i:%02i", MonthAbbrev[q.tm_mon], q.tm_mday, 1900 + q.tm_year, q.tm_hour,
|
|
q.tm_min));
|
|
|
|
if (!full) {
|
|
UI_UpdatePendingPings();
|
|
return;
|
|
}
|
|
|
|
uiInfo.serverStatus.refreshActive = qtrue;
|
|
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
|
|
// clear number of displayed servers
|
|
uiInfo.serverStatus.numDisplayServers = 0;
|
|
uiInfo.serverStatus.numPlayersOnServers = 0;
|
|
// mark all servers as visible so we store ping updates for them
|
|
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
|
|
// reset all the pings
|
|
trap_LAN_ResetPings(ui_netSource.integer);
|
|
//
|
|
if (ui_netSource.integer == AS_LOCAL) {
|
|
trap_Cmd_ExecuteText(EXEC_NOW, "localservers\n");
|
|
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
|
|
return;
|
|
}
|
|
|
|
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
|
|
if (ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER) {
|
|
if (ui_netSource.integer == AS_GLOBAL) {
|
|
i = 0;
|
|
} else {
|
|
i = 1;
|
|
}
|
|
|
|
ptr = UI_Cvar_VariableString("debug_protocol");
|
|
if (strlen(ptr)) {
|
|
trap_Cmd_ExecuteText(EXEC_NOW, va("globalservers %d %s full empty\n", i, ptr));
|
|
} else {
|
|
trap_Cmd_ExecuteText(EXEC_NOW,
|
|
va("globalservers %d %d full empty\n", i,
|
|
(int) trap_Cvar_VariableValue("protocol")));
|
|
}
|
|
}
|
|
}
|
|
|