reaction/ta_ui/main.menu

559 lines
9.8 KiB
Plaintext

#include "ui/menudef.h"
{
assetGlobalDef {
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2" // cursor
gradientBar "gfx/rq3_ta_hud/gradientbar.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
menuDef {
name "main"
background "menuback_a" // Spinning Circle Background
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible MENU_TRUE // Visible on open
focusColor 1 .75 0 1 // Menu focus color for text and items
onOpen {
setitemcolor fadebox backcolor 0 0 0 1 ;
playlooped "music/sonic1.wav" ;
fadeout fadebox ;
transition cinematic 390 198 250 1 390 163 250 155 20 12 ;
transition menuback_d 0 198 250 1 0 163 255 155 20 12 ;
transition menuback_b 0 198 640 1 0 163 640 155 20 12 ;
transition teamArenaBar 80 55 520 1 80 40 520 30 20 10 ;
transition singlebar 0 95 640 1 0 80 640 30 20 10 ;
transition optionbar 0 375 640 1 0 360 640 30 20 10 ;
transition quitbar 0 419 640 1 0 404 640 30 20 10 ;
play "sound/misc/tim_pump.wav" ;
uiScript stopRefresh ;
}
onESC { open quit_popmenu }
itemDef {
name modelselection //Precache player model
ownerdraw UI_PLAYERMODEL //Ownerdraw for player models
rect 0 0 0 0
style 1
decoration
visible 1
}
itemDef {
name menuback_e // Flashing and rotating light
style WINDOW_STYLE_SHADER
rect 0 163 640 155
background "menuback_e"
visible 1
decoration
}
itemDef {
name menuback_b // Transparent Blue Effect
style WINDOW_STYLE_SHADER
rect 0 163 640 155
visible 1
background "menuback_b"
bordercolor 0.5 0.5 0.5 .7
decoration
}
//itemDef {
// name cinematic
// style 5 // Style for cinematic
// cinematic "mpintro.roq"
// rect 390 163 250 155
// backcolor 1 1 1 .25
// decoration
// visible 1
// }
itemDef {
name menuback_d // Team arena text
style WINDOW_STYLE_SHADER
rect 0 163 255 155
background "menuback_d"
visible 1
decoration
}
itemDef {
name windowscreen // Vertical Line Image
rect 0 0 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name windowscreen // Vertical Line Image
rect 0 240 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name menuback_c // Center medal image
style WINDOW_STYLE_SHADER
rect 205 123 235 235
background "menuback_c"
visible 1
decoration
}
// GAMETYPE //
itemDef {
name teamArenaBar
style 2
rect 80 40 520 30
backcolor 0 0 .75 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { hide gametype ; show teamarena ; setcolor backcolor .75 0 0 .25 }
mouseExit { show gametype ; hide teamarena ; setcolor backcolor 0 0 .75 .25 }
decoration
}
itemDef {
name gametype
type 1
text "TEAM ARENA"
style 0
textstyle 6
rect 0 40 640 30
forecolor 1 1 1 1
textalignx 320
textaligny 24
textalign 1
textscale .416
visible 1
}
itemDef {
name teamarena
type 1
text "Quake3"
style 0
textstyle 6
rect 120 40 80 30
textscale .333
textalign 1
textalignx 40
textaligny 22
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
open quake3_popmenu }
}
itemDef {
name teamarena
text "Rules"
type 1
style 0
textstyle 6
rect 200 40 80 30
textscale .333
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open help_menu }
}
itemDef {
name teamarena
text "Credits"
type 1
textstyle 6
textscale .333
style 0
rect 280 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open credit }
}
itemDef {
name teamarena
text "Mods"
type 1
style 0
textstyle 6
textscale .333
rect 360 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open mod }
}
itemDef {
name teamarena
text "Cinematics"
type 1
style 0
textstyle 6
textscale .333
rect 440 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open cinematicMenu }
}
// SINGLEPLAYER //
itemDef {
name singlebar
style 2
rect 0 80 640 30
backcolor 0 0 .75 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { setcolor backcolor .75 0 0 .25 ; hide play ; show playselection }
mouseExit { setcolor backcolor 0 0 .75 .25 ; show play ; hide playselection }
decoration
}
itemDef {
name play
text "PLAY"
type 1
style 0
textstyle 6
rect 0 80 640 30
textalign 1
textscale .416
textalignx 320
textaligny 24
forecolor 1 1 1 1
visible 1
}
itemDef {
name playselection
text "SinglePlayer"
type 1
textstyle 6
rect 170 80 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open Skirmish }
}
itemDef {
name playselection
text "MultiPlayer"
type 1
style 0
textstyle 6
rect 270 80 100 30
textalign 1 // center
textalignx 50
textaligny 22
textscale .333
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open joinserver }
}
itemDef {
name playselection
text "StartServer"
type 1
style 0
textstyle 6
rect 370 80 100 30
textalign 1 // center
textalignx 50
textaligny 22
textscale .333
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open createserver }
}
// OPTIONS //
itemDef {
name optionbar
style 2
rect 0 360 640 30
backcolor 0 0 1 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { setcolor backcolor .75 0 0 .25 ; hide options ; show optionselection }
mouseExit { setcolor backcolor 0 0 .75 .25 ; show options ; hide optionselection }
decoration
}
itemDef {
name options
text "OPTIONS"
style 0
type 1
textstyle 6
rect 0 360 640 30
textalignx 320
textaligny 24
textscale .416
textalign 1
forecolor 1 1 1 1
visible 1
}
itemDef {
name optionselection
text "Player"
style 0
type 1
textstyle 6
rect 170 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open player_menu }
}
itemDef {
name optionselection
text "Setup"
type 1
style 0
textstyle 6
rect 270 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open setup_menu ;
open control_menu }
}
itemDef {
name optionselection
text "Demos"
type 1
style 0
textstyle 6
rect 370 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open demo }
}
// QUIT //
itemDef {
name quitbar
style 2
rect 0 404 640 30
backcolor 0 0 1 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
decoration
}
itemDef {
name quit
text "QUIT"
style 0
type 1
textstyle 6
rect 0 404 640 30
textalignx 320
textaligny 24
textscale .416
textalign 1
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
open quit_popmenu }
mouseEnter { setitemcolor quitbar backcolor .75 0 0 .25 }
mouseExit { setitemcolor quitbar backcolor 0 0 .75 .25 }
}
/*
// DEMO ONLY OPTION //
itemDef {
name copyright
// demo_only
text "Demo Version Only. Content Warning: Contains Depictions of Violence."
style 0
textscale .25
rect 0 425 640 40
textalign 1
textaligny 32
textalignx 320
forecolor 1 .75 0 1
visible 1
decoration
}
*/
itemDef {
name copyright
text "Quake III: Team Arena Copyright 2000 Id Software, Inc. All rights reserved"
style 0
textscale .25
rect 0 440 640 40
textalign 1
textaligny 32
textalignx 320
forecolor .75 0 0 .75
visible 1
decoration
}
itemDef {
name fadebox // Box for fading in menus
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}
}
}
}
}