reaction/ta_ui/ingame_orders2.menu

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#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "ingame_orders"
visible 0
fullscreen 0
rect 45 30 200 240
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
focusColor 1 .75 0 1
style 1
border 1
itemDef {
name window
rect 0 0 200 240
style 1
border 1
bordercolor .5 .5 .5 1
backcolor 0 0 .75 .25
visible 1
decoration
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Name:"
cvar "+weapprev"
rect 0 5 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Follow:"
cvar "weapnext"
rect 0 25 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Go To:"
cvar "cg_autoswitch"
rect 0 45 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Get:"
cvar "weapon 1"
rect 0 65 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Patrol From:"
cvar "weapon 2"
rect 0 85 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Patrol To:"
cvar "weapon 3"
rect 0 105 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Camp Near:"
cvar "weapon 4"
rect 0 125 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Defend:"
cvar "weapon 5"
rect 0 145 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Attack:"
cvar "weapon 6"
rect 0 165 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name orders
group grporders
type ITEM_TYPE_YESNO
text "Leader:"
cvar "Weapon 7"
rect 0 185 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 80
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name ok
text "OK"
textscale .25
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/button_red.tga"
rect 75 215 50 20
textalign 1
textalignx 25
textaligny 15
forecolor 1 1 1 1
visible 1
action { close ingame_orders ; close ingame ; open ingame }
}
}
}