reaction/reaction/uifiles/memory.menu

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#include "ui/menudef.h"
{
menuDef {
name "memory_popmenu"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 210 124 220 192
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" }
onClose { uiScript clearError }
onESC { close memory_popmenu ; open main }
popup
//Window
itemdef {
rect 0 0 220 192
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
//Title
itemdef {
rect 101 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemdef {
rect 101 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Warning"
visible 1
decoration
}
//Error info
itemdef {
name errorinfo
rect 12 40 196 120
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordersize 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
name errorinfo
rect 20 44 180 112
type ITEM_TYPE_TEXT
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_SHADOWED
autowrapped
text "Your memory settings are too\n"
"low. You need to restart\n"
"Reaction in order to correct\n"
"this problem."
textalign ITEM_ALIGN_CENTER
textalignx 90
textaligny 16
textscale .225
forecolor 1 1 1 1
visible 1
decoration
}
//Ok
itemdef {
name close
rect 80 168 60 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "^_O^_k"
shortcutKey "O"
visible 1
action { uiScript "quit" }
}
}
}