reaction/code/rend2/glsl/dlight_fp.glsl
2013-01-04 13:27:22 +00:00

12 lines
193 B
GLSL

uniform sampler2D u_DiffuseMap;
varying vec2 var_Tex1;
varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
gl_FragColor = color * var_Color;
}