mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 22:21:16 +00:00
3195 lines
138 KiB
C
3195 lines
138 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log: cg_main.c,v $
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// Revision 1.150 2007/02/08 23:49:59 jbravo
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// Removing cg_RQ3_avidemo
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//
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// Revision 1.149 2007/02/03 15:02:21 jbravo
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// Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups
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//
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// Revision 1.148 2006/04/14 18:16:31 makro
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// no message
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//
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// Revision 1.147 2005/09/07 20:29:05 makro
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// Stuff I can't remember
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//
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// Revision 1.146 2005/02/15 16:33:38 makro
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// Tons of updates (entity tree attachment system, UI vectors)
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//
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// Revision 1.145 2004/03/07 17:39:11 makro
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// no message
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//
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// Revision 1.144 2004/01/26 21:26:08 makro
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// no message
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//
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// Revision 1.143 2003/09/19 00:54:23 makro
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// Flares again
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//
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// Revision 1.142 2003/09/18 19:05:10 makro
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// Lens flares
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//
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// Revision 1.141 2003/09/17 23:49:29 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.140 2003/09/10 21:40:35 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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//
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// Revision 1.139 2003/09/01 15:09:48 jbravo
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// Cleanups, crashbug fix and version bumped to 3.2
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//
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// Revision 1.138 2003/08/10 20:13:26 makro
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// no message
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//
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// Revision 1.137 2003/07/30 16:05:46 makro
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// no message
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//
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// Revision 1.136 2003/04/23 17:49:38 slicer
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// Added new cvar cg_RQ3_ssgZoomSensLock
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//
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// Revision 1.135 2003/04/19 17:41:26 jbravo
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// Applied changes that where in 1.29h -> 1.32b gamecode.
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//
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// Revision 1.134 2003/04/19 15:27:30 jbravo
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// Backing out of most of unlagged. Only optimized prediction and smooth clients
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// remains.
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//
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// Revision 1.133 2003/04/07 18:21:34 niceass
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// teamplay irvision
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//
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// Revision 1.132 2003/04/06 18:28:30 makro
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// SSG crosshairs
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//
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// Revision 1.131 2003/04/02 22:23:51 jbravo
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// More replacements tweaks. Added zcam_stfu
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//
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// Revision 1.130 2003/03/29 17:00:11 jbravo
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// More replacement hiccups after skin cvars where removed
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//
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// Revision 1.129 2003/03/29 16:01:36 jbravo
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// _skin cvars now fully removed. dlight code from Makro added. cvar
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// defaults fixed.
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//
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// Revision 1.128 2003/03/29 15:04:03 jbravo
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// Removing skin replacement cvars
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//
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// Revision 1.127 2003/03/28 10:36:02 jbravo
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// Tweaking the replacement system a bit. Reactionmale now the default model
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//
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// Revision 1.126 2003/03/22 20:29:26 jbravo
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// wrapping linkent and unlinkent calls
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//
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// Revision 1.125 2003/03/22 20:19:20 jbravo
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// Item replacement fixes, tmp ban after votekicks and ignore now works on
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// players with colors.
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//
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// Revision 1.124 2003/03/10 01:32:35 jbravo
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// skin only replacements can now have icons of their own.
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//
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// Revision 1.123 2003/03/09 21:30:38 jbravo
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// Adding unlagged. Still needs work.
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//
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// Revision 1.122 2003/02/27 08:10:20 jbravo
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// Added replacement model functionality for ammo
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//
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// Revision 1.121 2003/02/25 22:41:14 jbravo
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// Fixed a bug in item replacements. Removed "Beta" from the version.
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//
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// Revision 1.120 2003/02/16 21:39:09 makro
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// Fixed "timelimit is read only" on local servers error
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//
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// Revision 1.119 2003/02/05 20:21:38 jbravo
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// Fixed the model replacement system. Its no longer an ugly hack.
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//
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// Revision 1.118 2003/02/01 02:15:31 jbravo
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// Replacement models and items
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//
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// Revision 1.117 2003/01/08 04:46:26 jbravo
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// Wrote a new hackish model replacement system
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//
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// Revision 1.116 2002/12/06 07:31:41 blaze
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// changed the helmet default from helmet/helmet to helmet
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//
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// Revision 1.115 2002/12/05 23:11:29 blaze
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// Added item replacement code
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//
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// Revision 1.114 2002/11/18 04:39:47 jbravo
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// Cleanup of cg_weapons.c
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//
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// Revision 1.113 2002/10/30 20:04:34 jbravo
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// Adding helmet
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//
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// Revision 1.112 2002/10/20 21:24:32 blaze
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// Added cg_RQ3_gunname cvars. These can be used to choose weapon replacements. You will need 3 icons that I will upload to the ftp. These should go in the next pk3
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//
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// Revision 1.111 2002/09/08 03:15:16 niceass
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// tracerchance now can be 0.0 to 0.4
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//
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// Revision 1.110 2002/08/29 14:25:13 niceass
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// new wallhack thing
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//
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// Revision 1.109 2002/08/29 10:26:46 jbravo
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// Blaze's commit nuked my keanu code and Suicide code in this file only.
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// Its fixed now.
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//
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// Revision 1.108 2002/08/29 05:55:28 blaze
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// changed ogc_islame from archive to ROM
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//
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// Revision 1.107 2002/08/29 04:42:41 blaze
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// Anti OGC code
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//
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// Revision 1.104 2002/08/27 05:10:05 niceass
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// new ctb marker shader names
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//
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// Revision 1.103 2002/08/25 00:45:24 niceass
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// q3f atmosphere
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//
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// Revision 1.102 2002/08/07 03:35:57 jbravo
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// Added dynamic radio and stopped all radio usage during lca
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//
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// Revision 1.101 2002/07/26 22:28:38 jbravo
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// Fixed the server about menu, made the UI handle illegal models and skins
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// better.
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//
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// Revision 1.100 2002/07/26 06:21:43 jbravo
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// Fixed the MM settings stuff so it works on remote servers also.
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// Removed the MM_NAMES_COLOR since it broke on nicks with color in them.
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//
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// Revision 1.99 2002/07/21 18:46:57 niceass
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// weaponprediction cvar added
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//
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// Revision 1.98 2002/07/20 02:25:53 jbravo
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// Added the AQDT CTB sounds to the base radio paks
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//
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// Revision 1.97 2002/07/19 04:40:56 jbravo
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// Added 2 new radio sets and ctb radio sound support
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//
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// Revision 1.96 2002/07/19 04:32:09 niceass
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// added marker support for ctb
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//
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// Revision 1.95 2002/07/13 22:42:18 makro
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// Semi-working fog hull, semi-working sky portals (cgame code commented out)
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// Basically, semi-working stuff :P
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//
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// Revision 1.94 2002/07/08 00:52:14 jbravo
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// Renamed the foglaser shader at Sze's request.
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//
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// Revision 1.93 2002/07/07 18:36:13 jbravo
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// Added an AntiIdle system. Can play insane sounds for idle players, drop them
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// from teams or kick them. Upped version to Beta 2.1
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//
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// Revision 1.92 2002/07/01 02:18:41 jbravo
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// Small fixes to CTB and possible fix for subs and limchasecam
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//
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// Revision 1.91 2002/06/30 17:33:01 jbravo
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// New radio sounds and the 0wned sound was added.
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//
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// Revision 1.90 2002/06/29 04:15:15 jbravo
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// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
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//
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// Revision 1.89 2002/06/24 05:55:03 niceass
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// drawping
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//
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// Revision 1.88 2002/06/21 23:20:34 blaze
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// cg_RQ3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
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//
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// Revision 1.87 2002/06/21 21:05:35 niceass
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// laserfog stuff & removed unused cvar
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//
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// Revision 1.86 2002/06/19 05:20:01 niceass
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// scoreboard stuff
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//
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// Revision 1.85 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.84 2002/06/16 19:12:52 jbravo
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// Removed the MISSIONPACK ifdefs and missionpack only code.
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//
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// Revision 1.83 2002/06/13 19:03:22 niceass
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// cg_forceModel teamplay fix.
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//
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// Revision 1.82 2002/06/12 22:31:59 slicer
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// Even better way to improve the Cvar Anti-Cheat System
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//
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// Revision 1.81 2002/06/12 15:30:24 slicer
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// Improved and fixed the Anti-Cheat System
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//
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// Revision 1.80 2002/06/11 22:49:22 niceass
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// HC brass
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//
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// Revision 1.79 2002/06/10 14:02:31 slicer
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// Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used
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//
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// Revision 1.78 2002/06/10 13:20:03 slicer
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// RefID is now passed trought scoreboard, no more lca cvar, only cg.lca
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//
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// Revision 1.77 2002/06/09 18:58:40 makro
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// no message
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//
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// Revision 1.76 2002/06/09 05:14:40 niceass
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// pressure change
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//
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// Revision 1.75 2002/06/06 20:44:16 makro
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// Removed cheat protection for cg_gunX, Y and Z
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//
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// Revision 1.74 2002/06/06 18:10:51 makro
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// Loading a map with pre-2.0 breakables crashed Q3. Added temp fix
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//
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// Revision 1.73 2002/06/06 03:01:46 blaze
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// a breakable with a underscore in it's name will now try and load files from it's parent if it cant find any itself
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// ex glass_blue will load sounds from glass if there is no glass_blue/sounds/break1.wav
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//
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// Revision 1.72 2002/06/06 01:53:51 niceass
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// pressure change
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//
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// Revision 1.71 2002/06/05 23:35:42 niceass
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// "ready" command lag fix
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//
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// Revision 1.70 2002/05/26 05:12:11 niceass
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// gravity fix and progress bar stuff
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//
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// Revision 1.69 2002/05/25 07:12:34 blaze
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// moved breakables into a configstring so they work in demos
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//
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// Revision 1.68 2002/05/21 14:59:11 makro
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// cg_RQ3_avidemo
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//
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// Revision 1.67 2002/05/19 21:04:37 jbravo
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// Tkok popup system
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//
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// Revision 1.66 2002/05/19 18:32:11 jbravo
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// Made new cvars for regular xhair colors.
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//
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// Revision 1.65 2002/05/18 03:55:35 niceass
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// many misc. changes
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//
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// Revision 1.64 2002/05/13 05:24:54 jbravo
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// the ssg color cvars now also control normal xhair color
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//
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// Revision 1.63 2002/05/12 14:39:48 makro
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// Wood, brick & ceramic impact sounds
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//
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// Revision 1.62 2002/05/11 19:13:42 makro
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// Sand surfaceparm
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//
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// Revision 1.61 2002/05/11 15:40:41 slicer
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// Changed cg_RQ3_<team count> cvars to ui_RQ3_ and added a synch system for these
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//
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// Revision 1.60 2002/05/09 06:41:10 niceass
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// New tracers
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//
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// Revision 1.59 2002/04/30 11:20:12 jbravo
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// Redid the teamcount cvars.
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//
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// Revision 1.58 2002/04/29 06:12:40 niceass
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// client matchmode stuff
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//
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// Revision 1.57 2002/04/23 06:06:57 niceass
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// pressure stuff
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//
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// Revision 1.56 2002/04/20 15:05:08 makro
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// More footstep sounds, a few other things
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//
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// Revision 1.55 2002/04/10 05:13:42 makro
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// Changed cg_thirdPerson from CVAR_ROM to CVAR_CHEAT
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//
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// Revision 1.54 2002/04/09 14:30:10 jbravo
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// Made cg_thirdPerson a CVAR_ROM, Made bots understand team aliases (1 and 2) and
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// made TP spawns more random.
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//
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// Revision 1.53 2002/04/07 12:49:53 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.52 2002/04/03 03:13:49 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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// Revision 1.51 2002/03/26 10:32:51 jbravo
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// Bye bye LCA lag
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//
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// Revision 1.50 2002/03/23 05:50:47 jbravo
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// Moved enableDust out of the missionpack
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//
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// Revision 1.49 2002/03/23 05:17:42 jbravo
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// Major cleanup of game -> cgame communication with LCA vars.
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//
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// Revision 1.48 2002/03/21 15:02:05 jbravo
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// More teamname cleanups and fix for fraglines.
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//
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// Revision 1.47 2002/03/21 00:26:20 blaze
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// some fixing of func_explosive
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//
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// Revision 1.46 2002/03/17 21:32:23 jbravo
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// Fixed the dynamic teamnames system up a bit to reduce traffic
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//
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// Revision 1.45 2002/03/16 21:49:08 niceass
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// All new shell ejection code
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//
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// Revision 1.44 2002/03/14 16:04:26 slicer
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// Optimization on radio parsing
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//
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// Revision 1.43 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.42 2002/03/11 02:23:52 niceass
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// client gravity fix
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//
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// Revision 1.41 2002/03/07 19:50:48 makro
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// Made cg_RQ3_ssgCrosshair latched
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//
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// Revision 1.40 2002/03/07 14:51:57 makro
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// no message
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//
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// Revision 1.39 2002/02/26 04:02:53 jbravo
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// Getting rid of the triangles over teammates heads by making cg_drawFriend's
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// default 0
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//
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// Revision 1.38 2002/02/04 00:11:12 slicer
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// Matchmode: Teams Ready/Not Ready goes by cvar MM_team1/2
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//
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// Revision 1.37 2002/01/30 07:37:25 niceass
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// EnableBreath added for mappers (TA thing)
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//
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// Revision 1.36 2002/01/24 14:20:53 jbravo
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// Adding func_explosive and a few new surfaceparms
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//
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// Revision 1.35 2002/01/11 20:20:57 jbravo
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// Adding TP to main branch
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//
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// Revision 1.34 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.33 2001/12/31 16:28:41 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_main.c -- initialization and primary entry point for cgame
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#include "cg_local.h"
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int forceModelModificationCount = -1;
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void CG_Init(int serverMessageNum, int serverCommandSequence, int clientNum);
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void CG_Shutdown(void);
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//Blaze: used to access the names of the breakables
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char rq3_breakables[RQ3_MAX_BREAKABLES][80];
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// JBravo: used to store replacement models
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char RQ3_knife_model[MAX_MODEL_LEN], RQ3_knife_icon[MAX_MODEL_LEN];
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char RQ3_pistol_model[MAX_MODEL_LEN], RQ3_pistol_icon[MAX_MODEL_LEN];
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char RQ3_m4_model[MAX_MODEL_LEN], RQ3_m4_icon[MAX_MODEL_LEN];
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char RQ3_ssg3000_model[MAX_MODEL_LEN], RQ3_ssg3000_icon[MAX_MODEL_LEN];
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char RQ3_mp5_model[MAX_MODEL_LEN], RQ3_mp5_icon[MAX_MODEL_LEN];
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char RQ3_handcannon_model[MAX_MODEL_LEN], RQ3_handcannon_icon[MAX_MODEL_LEN];
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char RQ3_m3_model[MAX_MODEL_LEN], RQ3_m3_icon[MAX_MODEL_LEN];
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char RQ3_akimbo_model[MAX_MODEL_LEN], RQ3_akimbo_icon[MAX_MODEL_LEN];
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char RQ3_grenade_model[MAX_MODEL_LEN], RQ3_grenade_icon[MAX_MODEL_LEN];
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char RQ3_kevlar_model[MAX_MODEL_LEN], RQ3_kevlar_icon[MAX_MODEL_LEN];
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char RQ3_silencer_model[MAX_MODEL_LEN], RQ3_silencer_icon[MAX_MODEL_LEN];
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char RQ3_laser_model[MAX_MODEL_LEN], RQ3_laser_icon[MAX_MODEL_LEN];
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char RQ3_bandolier_model[MAX_MODEL_LEN], RQ3_bandolier_icon[MAX_MODEL_LEN];
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char RQ3_slippers_model[MAX_MODEL_LEN], RQ3_slippers_icon[MAX_MODEL_LEN];
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char RQ3_helmet_model[MAX_MODEL_LEN], RQ3_helmet_icon[MAX_MODEL_LEN];
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char RQ3_ammo_mk23_model[MAX_MODEL_LEN], RQ3_ammo_mk23_icon[MAX_MODEL_LEN];
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char RQ3_ammo_m3_model[MAX_MODEL_LEN], RQ3_ammo_m3_icon[MAX_MODEL_LEN];
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char RQ3_ammo_ssg3000_model[MAX_MODEL_LEN], RQ3_ammo_ssg3000_icon[MAX_MODEL_LEN];
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char RQ3_ammo_mp5_model[MAX_MODEL_LEN], RQ3_ammo_mp5_icon[MAX_MODEL_LEN];
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char RQ3_ammo_m4_model[MAX_MODEL_LEN], RQ3_ammo_m4_icon[MAX_MODEL_LEN];
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .q3vm file
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================
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*/
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Q_EXPORT intptr_t vmMain(int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8,
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int arg9, int arg10, int arg11)
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{
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switch (command) {
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case CG_INIT:
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CG_Init(arg0, arg1, arg2);
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return 0;
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case CG_SHUTDOWN:
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CG_Shutdown();
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return 0;
|
|
case CG_CONSOLE_COMMAND:
|
|
return CG_ConsoleCommand();
|
|
case CG_DRAW_ACTIVE_FRAME:
|
|
CG_DrawActiveFrame(arg0, arg1, arg2);
|
|
return 0;
|
|
case CG_CROSSHAIR_PLAYER:
|
|
return CG_CrosshairPlayer();
|
|
case CG_LAST_ATTACKER:
|
|
return CG_LastAttacker();
|
|
case CG_KEY_EVENT:
|
|
CG_KeyEvent(arg0, arg1);
|
|
return 0;
|
|
case CG_MOUSE_EVENT:
|
|
CG_MouseEvent(arg0, arg1);
|
|
return 0;
|
|
case CG_EVENT_HANDLING:
|
|
CG_EventHandling(arg0);
|
|
return 0;
|
|
default:
|
|
CG_Error("vmMain: unknown command %i", command);
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
cg_t cg;
|
|
cgs_t cgs;
|
|
centity_t cg_entities[MAX_GENTITIES];
|
|
weaponInfo_t cg_weapons[MAX_WEAPONS];
|
|
itemInfo_t cg_items[MAX_ITEMS];
|
|
//Makro - moveparents
|
|
int cg_moveParentRanks[MAX_GENTITIES];
|
|
int cg_snapEntityOrder[MAX_GENTITIES];
|
|
int cg_nextSnapEntityOrder[MAX_GENTITIES];
|
|
|
|
vmCvar_t cg_railTrailTime;
|
|
vmCvar_t cg_centertime;
|
|
vmCvar_t cg_runpitch;
|
|
vmCvar_t cg_runroll;
|
|
vmCvar_t cg_bobup;
|
|
vmCvar_t cg_bobpitch;
|
|
vmCvar_t cg_bobroll;
|
|
vmCvar_t cg_swingSpeed;
|
|
vmCvar_t cg_shadows;
|
|
vmCvar_t cg_gibs;
|
|
vmCvar_t cg_drawTimer;
|
|
vmCvar_t cg_drawFPS;
|
|
vmCvar_t cg_drawPing;
|
|
vmCvar_t cg_drawSnapshot;
|
|
vmCvar_t cg_draw3dIcons;
|
|
vmCvar_t cg_drawIcons;
|
|
vmCvar_t cg_drawAmmoWarning;
|
|
vmCvar_t cg_drawCrosshair;
|
|
vmCvar_t cg_drawCrosshairNames;
|
|
vmCvar_t cg_drawRewards;
|
|
vmCvar_t cg_crosshairSize;
|
|
vmCvar_t cg_crosshairX;
|
|
vmCvar_t cg_crosshairY;
|
|
vmCvar_t cg_crosshairHealth;
|
|
vmCvar_t cg_draw2D;
|
|
vmCvar_t cg_drawStatus;
|
|
vmCvar_t cg_animSpeed;
|
|
vmCvar_t cg_debugAnim;
|
|
vmCvar_t cg_debugPosition;
|
|
vmCvar_t cg_debugEvents;
|
|
vmCvar_t cg_errorDecay;
|
|
vmCvar_t cg_nopredict;
|
|
vmCvar_t cg_noPlayerAnims;
|
|
vmCvar_t cg_showmiss;
|
|
vmCvar_t cg_footsteps;
|
|
vmCvar_t cg_addMarks;
|
|
vmCvar_t cg_brassTime;
|
|
vmCvar_t cg_viewsize;
|
|
vmCvar_t cg_drawGun;
|
|
vmCvar_t cg_gun_frame;
|
|
vmCvar_t cg_gun_x;
|
|
vmCvar_t cg_gun_y;
|
|
vmCvar_t cg_gun_z;
|
|
vmCvar_t cg_tracerChance;
|
|
vmCvar_t cg_tracerWidth;
|
|
vmCvar_t cg_tracerLength;
|
|
vmCvar_t cg_autoswitch;
|
|
vmCvar_t cg_ignore;
|
|
vmCvar_t cg_simpleItems;
|
|
vmCvar_t cg_fov;
|
|
vmCvar_t cg_thirdPerson;
|
|
vmCvar_t cg_thirdPersonRange;
|
|
vmCvar_t cg_thirdPersonAngle;
|
|
vmCvar_t cg_lagometer;
|
|
vmCvar_t cg_drawAttacker;
|
|
vmCvar_t cg_synchronousClients;
|
|
vmCvar_t cg_messageQueueTime;
|
|
vmCvar_t cg_messageQueue;
|
|
vmCvar_t cg_stats;
|
|
vmCvar_t cg_buildScript;
|
|
vmCvar_t cg_forceModel;
|
|
vmCvar_t cg_paused;
|
|
vmCvar_t cg_blood;
|
|
vmCvar_t cg_predictItems;
|
|
vmCvar_t cg_deferPlayers;
|
|
vmCvar_t cg_drawTeamOverlay;
|
|
vmCvar_t cg_teamOverlayUserinfo;
|
|
|
|
//Blaze: reaction weapon positioning
|
|
// Elder: removed for now
|
|
//vmCvar_t cg_RQ3_drawWeapon;
|
|
vmCvar_t cg_RQ3_glasstime;
|
|
|
|
//Blaze: Anti OGC code
|
|
vmCvar_t ogc_islame;
|
|
|
|
// JBravo: replacement weapons
|
|
vmCvar_t cg_RQ3_knife;
|
|
vmCvar_t cg_RQ3_mk23;
|
|
vmCvar_t cg_RQ3_m4;
|
|
vmCvar_t cg_RQ3_ssg3000;
|
|
vmCvar_t cg_RQ3_mp5;
|
|
vmCvar_t cg_RQ3_handcannon;
|
|
vmCvar_t cg_RQ3_m3;
|
|
vmCvar_t cg_RQ3_akimbo;
|
|
vmCvar_t cg_RQ3_grenade;
|
|
// JBravo: replacement items
|
|
vmCvar_t cg_RQ3_bandolier;
|
|
vmCvar_t cg_RQ3_kevlar;
|
|
vmCvar_t cg_RQ3_silencer;
|
|
vmCvar_t cg_RQ3_laser;
|
|
vmCvar_t cg_RQ3_slippers;
|
|
vmCvar_t cg_RQ3_helmet;
|
|
// JBravo: replacement ammo models
|
|
vmCvar_t cg_RQ3_ammo_mk23;
|
|
vmCvar_t cg_RQ3_ammo_m3;
|
|
vmCvar_t cg_RQ3_ammo_ssg3000;
|
|
vmCvar_t cg_RQ3_ammo_mp5;
|
|
vmCvar_t cg_RQ3_ammo_m4;
|
|
|
|
vmCvar_t cg_RQ3_drawSpeed;
|
|
|
|
vmCvar_t cg_RQ3_zcam_stfu;
|
|
|
|
//Elder: muzzle flash toggle
|
|
vmCvar_t cg_RQ3_flash;
|
|
|
|
//Elder: toggle alpha blending
|
|
vmCvar_t cg_RQ3_painblend;
|
|
//Slicer no longer being used
|
|
//Elder: toggle client-side zoom assist
|
|
//vmCvar_t cg_RQ3_ssgZoomAssist;
|
|
vmCvar_t cg_RQ3_ssgZoomSensLock;
|
|
|
|
//Elder: crosshair colours!
|
|
vmCvar_t cg_RQ3_ssgColorR;
|
|
vmCvar_t cg_RQ3_ssgColorG;
|
|
vmCvar_t cg_RQ3_ssgColorB;
|
|
vmCvar_t cg_RQ3_ssgColorA;
|
|
|
|
// JBravo: normal crosshair colors
|
|
vmCvar_t cg_RQ3_crosshairColorR;
|
|
vmCvar_t cg_RQ3_crosshairColorG;
|
|
vmCvar_t cg_RQ3_crosshairColorB;
|
|
vmCvar_t cg_RQ3_crosshairColorA;
|
|
|
|
//Blaze: allow regular crosshair to be overlaid ontop of the ssg crosshair
|
|
vmCvar_t cg_RQ3_overlaycrosshair;
|
|
|
|
// JBravo: cvar for tkok popup
|
|
vmCvar_t cg_RQ3_tkokAutoPopup;
|
|
// JBravo: radio cvars.
|
|
vmCvar_t cg_RQ3_radiovoice_male;
|
|
vmCvar_t cg_RQ3_radiovoice_female;
|
|
vmCvar_t cg_RQ3_SuicideLikeARealMan;
|
|
vmCvar_t cg_RQ3_dynamicRadio;
|
|
|
|
// Slicer: for the Anti-Cheat System
|
|
//vmCvar_t cg_RQ3_Auth;
|
|
//Elder: SSG unique sensitivities
|
|
vmCvar_t cg_RQ3_ssgSensitivityAuto;
|
|
vmCvar_t cg_RQ3_ssgSensitivity2x;
|
|
vmCvar_t cg_RQ3_ssgSensitivity4x;
|
|
vmCvar_t cg_RQ3_ssgSensitivity6x;
|
|
|
|
//Blaze: Which ssg crosshair to use
|
|
vmCvar_t cg_RQ3_ssgCrosshair;
|
|
|
|
//Blaze: Allow stuff to be done automatically on round start/end
|
|
vmCvar_t cg_RQ3_autoAction;
|
|
|
|
//Elder: smoke puffs, sparks, etc.
|
|
vmCvar_t cg_RQ3_impactEffects;
|
|
|
|
//Elder: toggle client-side laser drawing
|
|
vmCvar_t cg_RQ3_laserAssist;
|
|
|
|
//Blaze: anouncer sounds
|
|
vmCvar_t cg_RQ3_anouncer;
|
|
|
|
//Elder: different blood types
|
|
vmCvar_t cg_RQ3_bloodStyle;
|
|
|
|
//NiceAss: Temporary boolean strobe cvar
|
|
vmCvar_t cg_RQ3_strobe;
|
|
// Makro - added color
|
|
vmCvar_t cg_RQ3_strobeColor;
|
|
|
|
//NiceAss: Predict weapon animations or not. Makes it like Q2 if disabled.
|
|
vmCvar_t cg_RQ3_predictWeapons;
|
|
|
|
|
|
//Makro - left-handed models
|
|
vmCvar_t cg_RQ3_leftHanded;
|
|
|
|
//Makro - dev tools
|
|
/*
|
|
vmCvar_t cg_RQ3_angle0;
|
|
vmCvar_t cg_RQ3_angle1;
|
|
vmCvar_t cg_RQ3_angle2;
|
|
*/
|
|
|
|
//Makro - sun flares
|
|
vmCvar_t cg_RQ3_flareIntensity;
|
|
//Makro - ssg crosshair size
|
|
vmCvar_t cg_RQ3_ssgCrosshairSize;
|
|
|
|
|
|
//Makro - fastsky
|
|
vmCvar_t cg_fastSky;
|
|
vmCvar_t cg_RQ3_wantFastSky;
|
|
vmCvar_t cg_drawFriend;
|
|
vmCvar_t cg_teamChatsOnly;
|
|
vmCvar_t cg_noVoiceChats;
|
|
vmCvar_t cg_noVoiceText;
|
|
vmCvar_t cg_hudFiles;
|
|
vmCvar_t cg_scorePlum;
|
|
//vmCvar_t cg_smoothClients;
|
|
vmCvar_t pmove_fixed;
|
|
|
|
//vmCvar_t cg_pmove_fixed;
|
|
vmCvar_t pmove_msec;
|
|
vmCvar_t cg_pmove_msec;
|
|
vmCvar_t cg_cameraMode;
|
|
vmCvar_t cg_cameraOrbit;
|
|
vmCvar_t cg_cameraOrbitDelay;
|
|
vmCvar_t cg_timescaleFadeEnd;
|
|
vmCvar_t cg_timescaleFadeSpeed;
|
|
vmCvar_t cg_timescale;
|
|
vmCvar_t cg_smallFont;
|
|
vmCvar_t cg_bigFont;
|
|
vmCvar_t cg_noTaunt;
|
|
vmCvar_t cg_noProjectileTrail;
|
|
vmCvar_t cg_oldRail;
|
|
vmCvar_t cg_gravity;
|
|
vmCvar_t cg_oldRocket;
|
|
vmCvar_t cg_oldPlasma;
|
|
vmCvar_t cg_trueLightning;
|
|
|
|
// JBravo: unlagged
|
|
vmCvar_t cg_delag;
|
|
vmCvar_t cg_drawBBox;
|
|
vmCvar_t sv_fps;
|
|
vmCvar_t cg_optimizePrediction;
|
|
vmCvar_t cg_latentCmds;
|
|
vmCvar_t cl_timeNudge;
|
|
|
|
//Blaze: cheat struct
|
|
cheat_cvar cheats[30];
|
|
|
|
// JBravo: Teamplay cvars synced from game
|
|
//Slicer: no longer needed.
|
|
//vmCvar_t cg_RQ3_lca;
|
|
|
|
//Slicer: apparently not being used
|
|
//vmCvar_t cg_RQ3_team_round_going;
|
|
vmCvar_t cg_RQ3_team1name;
|
|
vmCvar_t cg_RQ3_team2name;
|
|
vmCvar_t cg_RQ3_team1model;
|
|
vmCvar_t cg_RQ3_team2model;
|
|
|
|
vmCvar_t ui_RQ3_teamCount1;
|
|
vmCvar_t ui_RQ3_teamCount2;
|
|
vmCvar_t ui_RQ3_numSpectators;
|
|
|
|
//Slicer: matchmode team status cvars
|
|
//vmCvar_t cg_RQ3_RefID;
|
|
vmCvar_t cg_RQ3_matchmode;
|
|
|
|
// NiceAss: Taken out of the missionpack
|
|
vmCvar_t cg_enableBreath;
|
|
vmCvar_t cg_enableLaserFog;
|
|
|
|
// JBravo: ditto
|
|
vmCvar_t cg_enableDust;
|
|
|
|
// JBravo: cvars for the MM ingame menu
|
|
//Makro - removed timelimit/fraglimit cvars - they were causing problems on local servers
|
|
//vmCvar_t cg_RQ3_timelimit;
|
|
vmCvar_t cg_RQ3_roundlimit;
|
|
vmCvar_t cg_RQ3_roundtimelimit;
|
|
//vmCvar_t cg_RQ3_fraglimit;
|
|
vmCvar_t cg_RQ3_maxplayers;
|
|
vmCvar_t cg_RQ3_forceteamtalk;
|
|
vmCvar_t cg_RQ3_limchasecam;
|
|
vmCvar_t cg_RQ3_tgren;
|
|
vmCvar_t cg_RQ3_friendlyFire;
|
|
vmCvar_t cg_RQ3_version;
|
|
// JBravo: cvars for the about menu
|
|
vmCvar_t cg_RQ3_hostname;
|
|
vmCvar_t cg_RQ3_needpass;
|
|
vmCvar_t cg_RQ3_capturelimit;
|
|
vmCvar_t cg_RQ3_dmflags;
|
|
vmCvar_t cg_RQ3_bot_minplayers;
|
|
vmCvar_t cg_RQ3_showOwnKills;
|
|
// q3f atmospheric stuff
|
|
vmCvar_t cg_atmosphericEffects;
|
|
vmCvar_t cg_lowEffects;
|
|
|
|
typedef struct {
|
|
vmCvar_t *vmCvar;
|
|
char *cvarName;
|
|
char *defaultString;
|
|
int cvarFlags;
|
|
} cvarTable_t;
|
|
|
|
static cvarTable_t cvarTable[] = { // bk001129
|
|
{&cg_ignore, "cg_ignore", "0", 0}, // used for debugging
|
|
{&cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE},
|
|
{&cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE},
|
|
{&cg_fov, "cg_fov", "90", CVAR_ARCHIVE | CVAR_CHEAT },
|
|
{&cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE},
|
|
{&cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE},
|
|
{&cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE},
|
|
{&cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE},
|
|
{&cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE},
|
|
{&cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE},
|
|
{&cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE},
|
|
{&cg_drawPing, "cg_drawPing", "0", CVAR_ARCHIVE},
|
|
{&cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE},
|
|
{&cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE},
|
|
{&cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE},
|
|
{&cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE},
|
|
{&cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE},
|
|
{&cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE},
|
|
{&cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE},
|
|
{&cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE},
|
|
{&cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE},
|
|
{&cg_crosshairHealth, "cg_crosshairHealth", "1", CVAR_ARCHIVE},
|
|
{&cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE},
|
|
{&cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE},
|
|
{&cg_brassTime, "cg_brassTime", "10000", CVAR_ARCHIVE},
|
|
{&cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE},
|
|
{&cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE},
|
|
{&cg_lagometer, "cg_lagometer", "1", CVAR_ARCHIVE},
|
|
{&cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE},
|
|
//Makro - changed from CVAR_CHEAT
|
|
{&cg_gun_x, "cg_gunX", "0", CVAR_ARCHIVE},
|
|
{&cg_gun_y, "cg_gunY", "0", CVAR_ARCHIVE},
|
|
{&cg_gun_z, "cg_gunZ", "0", CVAR_ARCHIVE},
|
|
//Blaze: to test the gun frames
|
|
{&cg_gun_frame, "cg_gun_frame", "0", CVAR_CHEAT},
|
|
{&cg_centertime, "cg_centertime", "3", CVAR_CHEAT},
|
|
{&cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
|
|
{&cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE},
|
|
{&cg_bobup, "cg_bobup", "0.005", CVAR_CHEAT},
|
|
{&cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE},
|
|
{&cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE},
|
|
{&cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT},
|
|
{&cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT},
|
|
{&cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT},
|
|
{&cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT},
|
|
{&cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT},
|
|
{&cg_errorDecay, "cg_errordecay", "100", 0},
|
|
{&cg_nopredict, "cg_nopredict", "0", 0},
|
|
{&cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT},
|
|
{&cg_showmiss, "cg_showmiss", "0", 0},
|
|
{&cg_footsteps, "cg_footsteps", "1", CVAR_ARCHIVE},
|
|
{&cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT},
|
|
{&cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT},
|
|
{&cg_tracerLength, "cg_tracerlength", "300", CVAR_CHEAT},
|
|
{&cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT},
|
|
{&cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT},
|
|
//Makro - changing from CVAR_ROM (why was it like that ?) to CVAR_CHEAT
|
|
{&cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT},
|
|
{&cg_messageQueueTime, "cg_messageQueueTime", "3000", CVAR_ARCHIVE},
|
|
{&cg_messageQueue, "cg_messageQueue", "8", CVAR_ARCHIVE},
|
|
{&cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE},
|
|
{&cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE},
|
|
{&cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE},
|
|
{&cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE},
|
|
{&cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO},
|
|
{&cg_stats, "cg_stats", "0", 0},
|
|
{&cg_drawFriend, "cg_drawFriend", "0", CVAR_ARCHIVE},
|
|
{&cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE},
|
|
{&cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE},
|
|
{&cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE},
|
|
{&ogc_islame,"ogc_islame","1",CVAR_ROM},
|
|
//Blaze: replacement weapons
|
|
{&cg_RQ3_knife, "cg_RQ3_knife", "knife/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_mk23, "cg_RQ3_mk23", "mk23/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_m4, "cg_RQ3_m4", "m4/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssg3000, "cg_RQ3_ssg3000", "ssg3000/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_mp5, "cg_RQ3_mp5", "mp5/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_handcannon, "cg_RQ3_handcannon", "handcannon/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_m3, "cg_RQ3_m3", "m3/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_akimbo, "cg_RQ3_akimbo", "akimbo/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_grenade, "cg_RQ3_grenade", "grenade/default", CVAR_ARCHIVE},
|
|
//Blaze: replacement items
|
|
{&cg_RQ3_bandolier, "cg_RQ3_bandolier", "bandolier/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_kevlar, "cg_RQ3_kevlar", "kevlar/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_silencer, "cg_RQ3_silencer", "silencer/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_laser, "cg_RQ3_laser", "laser/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_slippers, "cg_RQ3_slippers", "slippers/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_helmet, "cg_RQ3_helmet", "helmet/default", CVAR_ARCHIVE},
|
|
// JBravo: replacement ammo
|
|
{&cg_RQ3_ammo_mk23, "cg_RQ3_ammo_mk23", "mk23/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ammo_m3, "cg_RQ3_ammo_m3", "shells/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ammo_ssg3000, "cg_RQ3_ammo_ssg3000", "ssg3000/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ammo_mp5, "cg_RQ3_ammo_mp5", "mp5/default", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ammo_m4, "cg_RQ3_ammo_m4", "m4/default", CVAR_ARCHIVE},
|
|
|
|
{&cg_RQ3_drawSpeed, "cg_RQ3_drawSpeed", "0", CVAR_ARCHIVE},
|
|
|
|
{&cg_RQ3_zcam_stfu, "cg_RQ3_zcam_stfu", "0", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
|
|
// the following variables are created in other parts of the system,
|
|
// but we also reference them here
|
|
{&cg_buildScript, "com_buildScript", "0", 0}, // force loading of all possible data amd error on failures
|
|
{&cg_paused, "cl_paused", "0", CVAR_ROM},
|
|
{&cg_blood, "com_blood", "1", CVAR_ARCHIVE},
|
|
{&cg_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO}, // communicated by systeminfo
|
|
// NiceAss: Taken out of the missionpack
|
|
{&cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
|
|
{&cg_enableLaserFog, "g_enableLaserFog", "1", CVAR_SERVERINFO},
|
|
// JBravo: ditto
|
|
{&cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
|
|
|
|
{&cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
|
|
{&cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
|
|
{&cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
|
|
{&cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
|
|
{&cg_timescale, "timescale", "1", 0},
|
|
{&cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
// {&cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{&cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
|
|
|
|
{&pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO},
|
|
{&pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO},
|
|
{&cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
|
|
{&cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
|
|
{&cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
|
|
{&cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
|
|
//Blaze: Reaction hand type command
|
|
// Elder: removed
|
|
//{ &cg_RQ3_drawWeapon, "cg_RQ3_drawWeapon", "2", CVAR_ARCHIVE },
|
|
{&cg_RQ3_glasstime, "cg_RQ3_glasstime", "0", CVAR_ARCHIVE},
|
|
// Slicer: for the Anti-Cheat System
|
|
//{ &cg_RQ3_Auth, "cg_RQ3_Auth", "0", CVAR_USERINFO | CVAR_ROM },
|
|
// Elder: added
|
|
{&cg_RQ3_flash, "cg_RQ3_flash", "1", CVAR_ARCHIVE},
|
|
// NiceAss: added
|
|
{&cg_RQ3_strobe, "cg_RQ3_strobe", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_strobeColor, "cg_RQ3_strobeColor", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_painblend, "cg_RQ3_painblend", "1", CVAR_ARCHIVE},
|
|
//Slicer: no longer being used
|
|
//{&cg_RQ3_ssgZoomAssist, "cg_RQ3_ssgZoomAssist", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgZoomSensLock, "cg_RQ3_ssgZoomSensLock", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgSensitivityAuto, "cg_RQ3_ssgSensitivityAuto", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgSensitivity2x, "cg_RQ3_ssgSensitivity2x", "0.4", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgSensitivity4x, "cg_RQ3_ssgSensitivity4x", "0.2", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgSensitivity6x, "cg_RQ3_ssgSensitivity6x", "0.1", CVAR_ARCHIVE},
|
|
//Blaze: Added to let people autop perform actions on match start/end
|
|
{&cg_RQ3_autoAction, "cg_RQ3_autoAction", "0", CVAR_ARCHIVE},
|
|
//Makro - this should be latched
|
|
{&cg_RQ3_ssgCrosshair, "cg_RQ3_ssgCrosshair", "0", CVAR_ARCHIVE | CVAR_LATCH},
|
|
{&cg_RQ3_ssgColorR, "cg_RQ3_ssgColorR", "0.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgColorG, "cg_RQ3_ssgColorG", "1.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE},
|
|
//Blaze: allow regular crosshair to be overlaid ontop of the ssg crosshair
|
|
{&cg_RQ3_overlaycrosshair, "cg_RQ3_overlaycrosshair", "0", CVAR_ARCHIVE},
|
|
|
|
// JBravo: cvars for regular crosshairs and their colors
|
|
// Makro - changed default color to white; it was 0/1/0/.75 before
|
|
{&cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "1.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_crosshairColorG, "cg_RQ3_crosshairColorG", "1.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "1.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "1.0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_tkokAutoPopup, "cg_RQ3_tkokAutoPopup", "0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_radiovoice_male, "cg_RQ3_radiovoice_male", "1", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{&cg_RQ3_radiovoice_female, "cg_RQ3_radiovoice_female", "1", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{&cg_RQ3_SuicideLikeARealMan, "cg_RQ3_SuicideLikeARealMan", "0", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{&cg_RQ3_dynamicRadio, "cg_RQ3_dynamicRadio", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_impactEffects, "cg_RQ3_impactEffects", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_anouncer, "cg_RQ3_announcer", "1", CVAR_ARCHIVE},
|
|
{&cg_RQ3_bloodStyle, "cg_RQ3_bloodStyle", "0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_predictWeapons, "cg_RQ3_predictWeapons", "1", CVAR_ARCHIVE},
|
|
{&cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
|
|
{&cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
|
|
{&cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
|
|
{&cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE},
|
|
//Makro - left-handed weapons
|
|
{&cg_RQ3_leftHanded, "cg_RQ3_leftHanded", "0", CVAR_ARCHIVE},
|
|
//Makro - dev tool
|
|
/*
|
|
{&cg_RQ3_angle0, "cg_RQ3_angle0", "0", 0},
|
|
{&cg_RQ3_angle1, "cg_RQ3_angle1", "0", 0},
|
|
{&cg_RQ3_angle2, "cg_RQ3_angle2", "0", 0},
|
|
*/
|
|
//Makro - sun flares
|
|
{&cg_RQ3_flareIntensity, "cg_RQ3_flareIntensity", "1.0", CVAR_ARCHIVE},
|
|
//Makro - ssg crosshair size
|
|
{&cg_RQ3_ssgCrosshairSize, "cg_RQ3_ssgCrosshairSize", "256", CVAR_ARCHIVE},
|
|
//Makro - fastsky
|
|
{&cg_fastSky, "r_fastSky", "0", CVAR_ARCHIVE},
|
|
{&cg_RQ3_wantFastSky, "cg_RQ3_wantFastSky", "0", CVAR_ARCHIVE},
|
|
// JBravo: added
|
|
//Slicer: no longer needed.
|
|
// { &cg_RQ3_lca, "cg_RQ3_lca", "0", CVAR_ROM},
|
|
|
|
//Slicer: apparently not being used
|
|
// { &cg_RQ3_team_round_going, "cg_RQ3_team_round_going", "0", CVAR_ROM},
|
|
{&cg_RQ3_team1name, "g_RQ3_team1name", "0", CVAR_SYSTEMINFO},
|
|
{&cg_RQ3_team2name, "g_RQ3_team2name", "0", CVAR_SYSTEMINFO},
|
|
{&cg_RQ3_team1model, "g_RQ3_team1model", "reactionmale/robbers", CVAR_SYSTEMINFO},
|
|
{&cg_RQ3_team2model, "g_RQ3_team2model", "reactionmale/cops", CVAR_SYSTEMINFO},
|
|
{&ui_RQ3_teamCount1, "ui_RQ3_teamCount1", "0", CVAR_ROM},
|
|
{&ui_RQ3_teamCount2, "ui_RQ3_teamCount2", "0", CVAR_ROM},
|
|
{&ui_RQ3_numSpectators, "ui_RQ3_numSpectators", "0", CVAR_ROM},
|
|
{&cg_gravity, "g_gravity", "800", CVAR_SYSTEMINFO},
|
|
//Slicer: Team Status Cvars for MM
|
|
{&cg_RQ3_matchmode, "g_RQ3_matchmode", "0", CVAR_SYSTEMINFO},
|
|
// JBravo: more MM ingame cvars.
|
|
//Makro - removed timelimit/fraglimit cvars - they were causing problems on local servers
|
|
//{&cg_RQ3_timelimit, "cg_RQ#timelimit", "0", CVAR_ROM},
|
|
{&cg_RQ3_roundlimit, "cg_RQ3_roundlimit", "0", CVAR_ROM},
|
|
{&cg_RQ3_roundtimelimit, "cg_RQ3_roundtimelimit", "0", CVAR_ROM},
|
|
//{&cg_RQ3_fraglimit, "fraglimit", "0", CVAR_ROM},
|
|
{&cg_RQ3_maxplayers, "cg_RQ3_maxplayers", "0", CVAR_ROM},
|
|
{&cg_RQ3_forceteamtalk, "cg_RQ3_forceteamtalk", "0", CVAR_ROM},
|
|
{&cg_RQ3_limchasecam, "cg_RQ3_limchasecam", "0", CVAR_ROM},
|
|
{&cg_RQ3_tgren, "cg_RQ3_tgren", "0", CVAR_ROM},
|
|
{&cg_RQ3_friendlyFire, "cg_RQ3_friendlyFire", "0", CVAR_ROM},
|
|
{&cg_RQ3_version, "g_RQ3_version", "0", CVAR_SYSTEMINFO| CVAR_ROM},
|
|
// JBravo: cvars for the about menu.
|
|
{&cg_RQ3_hostname, "sv_hostname", "0", CVAR_ROM},
|
|
{&cg_RQ3_needpass, "g_needpass", "0", CVAR_ROM},
|
|
{&cg_RQ3_capturelimit, "capturelimit", "0", CVAR_ROM},
|
|
{&cg_RQ3_dmflags, "dmflags", "0", CVAR_ROM},
|
|
{&cg_RQ3_bot_minplayers, "bot_minplayers", "0", CVAR_ROM},
|
|
{&cg_RQ3_showOwnKills, "g_RQ3_showOwnKills", "0", CVAR_ROM},
|
|
// q3f atmospheric stuff:
|
|
{&cg_atmosphericEffects, "cg_atmosphericEffects", "1", CVAR_ARCHIVE},
|
|
{&cg_lowEffects, "cg_lowEffects", "0", CVAR_ARCHIVE},
|
|
// JBravo: unlagged
|
|
{&cg_delag, "cg_delag", "1", CVAR_ARCHIVE | CVAR_USERINFO},
|
|
{&cg_drawBBox, "cg_drawBBox", "0", CVAR_CHEAT},
|
|
{&sv_fps, "sv_fps", "20", CVAR_SYSTEMINFO},
|
|
{&cg_optimizePrediction, "cg_optimizePrediction", "1", CVAR_ARCHIVE},
|
|
{&cg_latentCmds, "cg_latentCmds", "0", CVAR_USERINFO | CVAR_CHEAT},
|
|
{&cl_timeNudge, "cl_timeNudge", "0", CVAR_ARCHIVE}
|
|
|
|
//{ &cg_RQ3_RefID, "g_RQ3_RefID", "0", 0}
|
|
//{ &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
|
|
};
|
|
|
|
static int cvarTableSize = ARRAY_LEN( cvarTable );
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterCvars
|
|
=================
|
|
*/
|
|
void CG_RegisterCvars(void)
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
char var[MAX_TOKEN_CHARS], str[MAX_TOKEN_CHARS];
|
|
char *model;
|
|
|
|
for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) {
|
|
trap_Cvar_Register(cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags);
|
|
}
|
|
|
|
// see if we are also running the server on this machine
|
|
trap_Cvar_VariableStringBuffer("sv_running", var, sizeof(var));
|
|
cgs.localServer = atoi(var);
|
|
|
|
forceModelModificationCount = cg_forceModel.modificationCount;
|
|
|
|
trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
|
|
// JBravo: for defaults in weaponreplacements
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_mk23", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_mk23", "mk23/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_knife", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_knife", "knife/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_m4", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_m4", "m4/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ssg3000", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ssg3000", "ssg3000/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_mp5", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_mp5", "mp5/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_handcannon", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_handcannon", "handcannon/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_m3", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_m3", "m3/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_akimbo", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_akimbo", "akimbo/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_grenade", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_grenade", "grenade/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_kevlar", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_kevlar", "kevlar/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_silencer", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_silencer", "silencer/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_laser", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_laser", "laser/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_bandolier", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_bandolier", "bandolier/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_slippers", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_slippers", "slippers/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_helmet", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_helmet", "helmet/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_mk23", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ammo_mk23", "mk23/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_m3", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ammo_m3", "shells/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_ssg3000", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ammo_ssg3000", "ssg3000/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_mp5", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ammo_mp5", "mp5/default");
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_m4", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
if (!strcmp(model, "default"))
|
|
trap_Cvar_Set("cg_RQ3_ammo_m4", "m4/default");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_ForceModelChange
|
|
===================
|
|
*/
|
|
static void CG_ForceModelChange(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
const char *clientInfo;
|
|
|
|
clientInfo = CG_ConfigString(CS_PLAYERS + i);
|
|
if (!clientInfo[0]) {
|
|
continue;
|
|
}
|
|
CG_NewClientInfo(i);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_UpdateCvars
|
|
=================
|
|
*/
|
|
void CG_UpdateCvars(void)
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
//Makro - added
|
|
int fastSkyModCount = cg_fastSky.modificationCount;
|
|
|
|
for (i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++) {
|
|
// JBravo: unlagged
|
|
if (cv->vmCvar == &cl_timeNudge) {
|
|
CG_Cvar_ClampInt(cv->cvarName, cv->vmCvar, -50, 50);
|
|
}
|
|
trap_Cvar_Update(cv->vmCvar);
|
|
}
|
|
|
|
// check for modications here
|
|
|
|
//Makro - lock r_fastsky on maps with global fog
|
|
if (cg_fastSky.modificationCount != fastSkyModCount)
|
|
{
|
|
char buf[256]={0};
|
|
trap_Cvar_VariableStringBuffer("r_fastSky", buf, sizeof(buf));
|
|
if (cgs.clearColorSet) {
|
|
if (atoi(buf)) {
|
|
CG_Printf("Fast sky cannot be used on this map.\n");
|
|
trap_Cvar_Set("r_fastSky", "0");
|
|
trap_Cvar_Update(&cg_fastSky);
|
|
}
|
|
} else {
|
|
trap_Cvar_Set("cg_RQ3_wantFastSky", buf);
|
|
}
|
|
}
|
|
|
|
// If team overlay is on, ask for updates from the server. If its off,
|
|
// let the server know so we don't receive it
|
|
if (drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount) {
|
|
drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;
|
|
|
|
if (cg_drawTeamOverlay.integer > 0) {
|
|
trap_Cvar_Set("teamoverlay", "1");
|
|
} else {
|
|
trap_Cvar_Set("teamoverlay", "0");
|
|
}
|
|
// FIXME E3 HACK
|
|
//trap_Cvar_Set("teamoverlay", "1");
|
|
}
|
|
// if force model changed
|
|
if (forceModelModificationCount != cg_forceModel.modificationCount && cgs.gametype < GT_TEAM) {
|
|
forceModelModificationCount = cg_forceModel.modificationCount;
|
|
CG_ForceModelChange();
|
|
}
|
|
}
|
|
|
|
int CG_CrosshairPlayer(void)
|
|
{
|
|
if (cg.time > (cg.crosshairClientTime + 1000)) {
|
|
return -1;
|
|
}
|
|
return cg.crosshairClientNum;
|
|
}
|
|
|
|
int CG_LastAttacker(void)
|
|
{
|
|
if (!cg.attackerTime) {
|
|
return -1;
|
|
}
|
|
return cg.snap->ps.persistant[PERS_ATTACKER];
|
|
}
|
|
|
|
void CG_AddMessage(const char* str)
|
|
{
|
|
int len;
|
|
char *p, *ls;
|
|
int lastcolor;
|
|
int chatHeight;
|
|
|
|
if (!cg_messageQueue.integer || cg_messageQueueTime.integer <= 0 || !Q_strncmp(str, "[skipnotify]", 12)) {
|
|
// team chat disabled, dump into normal chat
|
|
cgs.teamChatPos = cgs.teamLastChatPos = 0;
|
|
trap_Print(str);
|
|
return;
|
|
}
|
|
|
|
// print to console only
|
|
trap_Print(va("[skipnotify]%s", str));
|
|
|
|
chatHeight = MSGQUEUE_HEIGHT;
|
|
len = 0;
|
|
|
|
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
|
|
*p = 0;
|
|
|
|
lastcolor = '7';
|
|
|
|
ls = NULL;
|
|
while (*str) {
|
|
if (len > MSGQUEUE_WIDTH - 1) {
|
|
if (ls) {
|
|
str -= (p - ls);
|
|
str++;
|
|
p -= (p - ls);
|
|
}
|
|
*p = 0;
|
|
|
|
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
|
|
cgs.teamChatPos++;
|
|
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
|
|
*p = 0;
|
|
*p++ = Q_COLOR_ESCAPE;
|
|
*p++ = lastcolor;
|
|
len = 2;
|
|
ls = NULL;
|
|
}
|
|
|
|
if (Q_IsColorString(str)) {
|
|
*p++ = *str++;
|
|
lastcolor = *str;
|
|
*p++ = *str++;
|
|
len += 2;
|
|
continue;
|
|
}
|
|
if (*str == ' ') {
|
|
ls = p;
|
|
}
|
|
|
|
if (*str == '\n')
|
|
{
|
|
// skip last '\n'
|
|
if (!str[1])
|
|
break;
|
|
|
|
++str;
|
|
|
|
*p = 0;
|
|
|
|
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
|
|
cgs.teamChatPos++;
|
|
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
|
|
*p = 0;
|
|
*p++ = Q_COLOR_ESCAPE;
|
|
*p++ = lastcolor;
|
|
len = 2;
|
|
ls = NULL;
|
|
|
|
continue;
|
|
}
|
|
|
|
|
|
*p++ = *str++;
|
|
len++;
|
|
}
|
|
*p = 0;
|
|
|
|
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
|
|
cgs.teamChatPos++;
|
|
|
|
if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight)
|
|
cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
|
|
|
|
// integer overflow is very unlikely, but still...
|
|
if (cgs.teamLastChatPos > chatHeight)
|
|
{
|
|
int extra = cgs.teamLastChatPos - cgs.teamLastChatPos % chatHeight;
|
|
cgs.teamLastChatPos -= extra;
|
|
cgs.teamChatPos -= extra;
|
|
}
|
|
}
|
|
|
|
void QDECL CG_Printf(const char *msg, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start(argptr, msg);
|
|
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
|
va_end(argptr);
|
|
|
|
trap_Print(text);
|
|
}
|
|
|
|
void QDECL CG_Error(const char *msg, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start(argptr, msg);
|
|
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
|
va_end(argptr);
|
|
|
|
trap_Error(text);
|
|
}
|
|
|
|
void QDECL Com_Error(int level, const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start(argptr, error);
|
|
Q_vsnprintf(text, sizeof(text), error, argptr);
|
|
va_end(argptr);
|
|
|
|
CG_Error("%s", text);
|
|
}
|
|
|
|
void QDECL Com_Printf(const char *msg, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start(argptr, msg);
|
|
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
|
va_end(argptr);
|
|
|
|
CG_Printf("%s", text);
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_Argv
|
|
================
|
|
*/
|
|
const char *CG_Argv(int arg)
|
|
{
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Argv(arg, buffer, sizeof(buffer));
|
|
|
|
return buffer;
|
|
}
|
|
|
|
//========================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterItemSounds
|
|
|
|
The server says this item is used on this level
|
|
=================
|
|
*/
|
|
static void CG_RegisterItemSounds(int itemNum)
|
|
{
|
|
gitem_t *item;
|
|
char data[MAX_QPATH];
|
|
char *s, *start;
|
|
int len;
|
|
|
|
item = &bg_itemlist[itemNum];
|
|
|
|
if (item->pickup_sound) {
|
|
trap_S_RegisterSound(item->pickup_sound, qfalse);
|
|
}
|
|
// parse the space seperated precache string for other media
|
|
s = item->sounds;
|
|
if (!s || !s[0])
|
|
return;
|
|
|
|
while (*s) {
|
|
start = s;
|
|
while (*s && *s != ' ') {
|
|
s++;
|
|
}
|
|
|
|
len = s - start;
|
|
if (len >= MAX_QPATH || len < 5) {
|
|
CG_Error("PrecacheItem: %s has bad precache string", item->classname);
|
|
return;
|
|
}
|
|
memcpy(data, start, len);
|
|
data[len] = 0;
|
|
if (*s) {
|
|
s++;
|
|
}
|
|
|
|
if (!strcmp(data + len - 3, "wav")) {
|
|
trap_S_RegisterSound(data, qfalse);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterSounds
|
|
|
|
called during a precache command
|
|
=================
|
|
*/
|
|
static void CG_RegisterSounds(void)
|
|
{
|
|
int i;
|
|
char items[MAX_ITEMS + 1];
|
|
char name[MAX_QPATH];
|
|
const char *soundName;
|
|
|
|
// NiceAss: Used for pressure entities. Not implemented yet.
|
|
// cgs.media.steamSound = trap_S_RegisterSound( "sound/steam.wav", qtrue );
|
|
cgs.media.oneMinuteSound = trap_S_RegisterSound("sound/feedback/1_minute.wav", qtrue);
|
|
cgs.media.fiveMinuteSound = trap_S_RegisterSound("sound/feedback/5_minute.wav", qtrue);
|
|
cgs.media.suddenDeathSound = trap_S_RegisterSound("sound/feedback/sudden_death.wav", qtrue);
|
|
cgs.media.oneFragSound = trap_S_RegisterSound("sound/feedback/1_frag.wav", qtrue);
|
|
cgs.media.twoFragSound = trap_S_RegisterSound("sound/feedback/2_frags.wav", qtrue);
|
|
cgs.media.threeFragSound = trap_S_RegisterSound("sound/feedback/3_frags.wav", qtrue);
|
|
cgs.media.count3Sound = trap_S_RegisterSound("sound/feedback/three.wav", qtrue);
|
|
cgs.media.count2Sound = trap_S_RegisterSound("sound/feedback/two.wav", qtrue);
|
|
cgs.media.count1Sound = trap_S_RegisterSound("sound/feedback/one.wav", qtrue);
|
|
cgs.media.countFightSound = trap_S_RegisterSound("sound/feedback/fight.wav", qtrue);
|
|
cgs.media.countPrepareSound = trap_S_RegisterSound("sound/feedback/prepare.wav", qtrue);
|
|
// JBravo: The insane sounds
|
|
cgs.media.insanesounds[0] = trap_S_RegisterSound("sound/insane/insane1.wav", qtrue);
|
|
cgs.media.insanesounds[1] = trap_S_RegisterSound("sound/insane/insane2.wav", qtrue);
|
|
cgs.media.insanesounds[2] = trap_S_RegisterSound("sound/insane/insane3.wav", qtrue);
|
|
cgs.media.insanesounds[3] = trap_S_RegisterSound("sound/insane/insane4.wav", qtrue);
|
|
cgs.media.insanesounds[4] = trap_S_RegisterSound("sound/insane/insane5.wav", qtrue);
|
|
cgs.media.insanesounds[5] = trap_S_RegisterSound("sound/insane/insane6.wav", qtrue);
|
|
cgs.media.insanesounds[6] = trap_S_RegisterSound("sound/insane/insane7.wav", qtrue);
|
|
cgs.media.insanesounds[7] = trap_S_RegisterSound("sound/insane/insane8.wav", qtrue);
|
|
cgs.media.insanesounds[8] = trap_S_RegisterSound("sound/insane/insane9.wav", qtrue);
|
|
if (cgs.gametype >= GT_TEAM || cg_buildScript.integer) {
|
|
// JBravo: registering the LCA sounds.
|
|
cgs.media.lightsSound = trap_S_RegisterSound("sound/lca/lights.wav", qtrue);
|
|
cgs.media.cameraSound = trap_S_RegisterSound("sound/lca/camera.wav", qtrue);
|
|
cgs.media.actionSound = trap_S_RegisterSound("sound/lca/action.wav", qtrue);
|
|
cgs.media.lca10_0Sound = trap_S_RegisterSound("sound/lca/10_0.wav", qtrue);
|
|
// JBravo: and the radio sounds
|
|
//Slicer: optimization.
|
|
cgs.media.male_sounds[0] = trap_S_RegisterSound("sound/radio/male/1.wav", qtrue);
|
|
cgs.media.male_sounds[1] = trap_S_RegisterSound("sound/radio/male/2.wav", qtrue);
|
|
cgs.media.male_sounds[2] = trap_S_RegisterSound("sound/radio/male/3.wav", qtrue);
|
|
cgs.media.male_sounds[3] = trap_S_RegisterSound("sound/radio/male/4.wav", qtrue);
|
|
cgs.media.male_sounds[4] = trap_S_RegisterSound("sound/radio/male/5.wav", qtrue);
|
|
cgs.media.male_sounds[5] = trap_S_RegisterSound("sound/radio/male/6.wav", qtrue);
|
|
cgs.media.male_sounds[6] = trap_S_RegisterSound("sound/radio/male/7.wav", qtrue);
|
|
cgs.media.male_sounds[7] = trap_S_RegisterSound("sound/radio/male/8.wav", qtrue);
|
|
cgs.media.male_sounds[8] = trap_S_RegisterSound("sound/radio/male/9.wav", qtrue);
|
|
cgs.media.male_sounds[9] = trap_S_RegisterSound("sound/radio/male/10.wav", qtrue);
|
|
cgs.media.male_sounds[10] = trap_S_RegisterSound("sound/radio/male/back.wav", qtrue);
|
|
cgs.media.male_sounds[11] = trap_S_RegisterSound("sound/radio/male/cover.wav", qtrue);
|
|
cgs.media.male_sounds[12] = trap_S_RegisterSound("sound/radio/male/down.wav", qtrue);
|
|
cgs.media.male_sounds[13] = trap_S_RegisterSound("sound/radio/male/enemyd.wav", qtrue);
|
|
cgs.media.male_sounds[14] = trap_S_RegisterSound("sound/radio/male/enemys.wav", qtrue);
|
|
cgs.media.male_sounds[15] = trap_S_RegisterSound("sound/radio/male/forward.wav", qtrue);
|
|
cgs.media.male_sounds[16] = trap_S_RegisterSound("sound/radio/male/go.wav", qtrue);
|
|
cgs.media.male_sounds[17] = trap_S_RegisterSound("sound/radio/male/im_hit.wav", qtrue);
|
|
cgs.media.male_sounds[18] = trap_S_RegisterSound("sound/radio/male/left.wav", qtrue);
|
|
cgs.media.male_sounds[19] = trap_S_RegisterSound("sound/radio/male/reportin.wav", qtrue);
|
|
cgs.media.male_sounds[20] = trap_S_RegisterSound("sound/radio/male/right.wav", qtrue);
|
|
cgs.media.male_sounds[21] = trap_S_RegisterSound("sound/radio/male/taking_f.wav", qtrue);
|
|
cgs.media.male_sounds[22] = trap_S_RegisterSound("sound/radio/male/teamdown.wav", qtrue);
|
|
cgs.media.male_sounds[23] = trap_S_RegisterSound("sound/radio/male/treport.wav", qtrue);
|
|
cgs.media.male_sounds[24] = trap_S_RegisterSound("sound/radio/male/up.wav", qtrue);
|
|
cgs.media.male_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.male_sounds[26] = trap_S_RegisterSound("sound/radio/male/backup1.wav", qtrue);
|
|
cgs.media.male_sounds[27] = trap_S_RegisterSound("sound/radio/male/backup2.wav", qtrue);
|
|
cgs.media.male_sounds[28] = trap_S_RegisterSound("sound/radio/male/backup3.wav", qtrue);
|
|
cgs.media.male_sounds[29] = trap_S_RegisterSound("sound/radio/male/chit1.wav", qtrue);
|
|
cgs.media.male_sounds[30] = trap_S_RegisterSound("sound/radio/male/chit2.wav", qtrue);
|
|
cgs.media.male_sounds[31] = trap_S_RegisterSound("sound/radio/male/chit3.wav", qtrue);
|
|
cgs.media.male_sounds[32] = trap_S_RegisterSound("sound/radio/male/deliv1.wav", qtrue);
|
|
cgs.media.male_sounds[33] = trap_S_RegisterSound("sound/radio/male/deliv2.wav", qtrue);
|
|
cgs.media.male_sounds[34] = trap_S_RegisterSound("sound/radio/male/deliv3.wav", qtrue);
|
|
cgs.media.male_sounds[35] = trap_S_RegisterSound("sound/radio/male/ecdown1.wav", qtrue);
|
|
cgs.media.male_sounds[36] = trap_S_RegisterSound("sound/radio/male/ecdown2.wav", qtrue);
|
|
cgs.media.male_sounds[37] = trap_S_RegisterSound("sound/radio/male/ecdown3.wav", qtrue);
|
|
cgs.media.male_sounds[38] = trap_S_RegisterSound("sound/radio/male/enepak1.wav", qtrue);
|
|
cgs.media.male_sounds[39] = trap_S_RegisterSound("sound/radio/male/enepak2.wav", qtrue);
|
|
cgs.media.male_sounds[40] = trap_S_RegisterSound("sound/radio/male/enepak3.wav", qtrue);
|
|
cgs.media.male_sounds[41] = trap_S_RegisterSound("sound/radio/male/escort1.wav", qtrue);
|
|
cgs.media.male_sounds[42] = trap_S_RegisterSound("sound/radio/male/escort2.wav", qtrue);
|
|
cgs.media.male_sounds[43] = trap_S_RegisterSound("sound/radio/male/escort3.wav", qtrue);
|
|
cgs.media.male_sounds[44] = trap_S_RegisterSound("sound/radio/male/gotpak1.wav", qtrue);
|
|
cgs.media.male_sounds[45] = trap_S_RegisterSound("sound/radio/male/gotpak2.wav", qtrue);
|
|
cgs.media.male_sounds[46] = trap_S_RegisterSound("sound/radio/male/gotpak3.wav", qtrue);
|
|
cgs.media.male_sounds[47] = trap_S_RegisterSound("sound/radio/male/guard1.wav", qtrue);
|
|
cgs.media.male_sounds[48] = trap_S_RegisterSound("sound/radio/male/guard2.wav", qtrue);
|
|
cgs.media.male_sounds[49] = trap_S_RegisterSound("sound/radio/male/guard3.wav", qtrue);
|
|
cgs.media.male_sounds[50] = trap_S_RegisterSound("sound/radio/male/incoming1.wav", qtrue);
|
|
cgs.media.male_sounds[51] = trap_S_RegisterSound("sound/radio/male/incoming2.wav", qtrue);
|
|
cgs.media.male_sounds[52] = trap_S_RegisterSound("sound/radio/male/incoming3.wav", qtrue);
|
|
cgs.media.male_sounds[53] = trap_S_RegisterSound("sound/radio/male/plost1.wav", qtrue);
|
|
cgs.media.male_sounds[54] = trap_S_RegisterSound("sound/radio/male/plost2.wav", qtrue);
|
|
cgs.media.male_sounds[55] = trap_S_RegisterSound("sound/radio/male/plost3.wav", qtrue);
|
|
cgs.media.new_male_sounds[0] = trap_S_RegisterSound("sound/newradio/male/1.wav", qtrue);
|
|
cgs.media.new_male_sounds[1] = trap_S_RegisterSound("sound/newradio/male/2.wav", qtrue);
|
|
cgs.media.new_male_sounds[2] = trap_S_RegisterSound("sound/newradio/male/3.wav", qtrue);
|
|
cgs.media.new_male_sounds[3] = trap_S_RegisterSound("sound/newradio/male/4.wav", qtrue);
|
|
cgs.media.new_male_sounds[4] = trap_S_RegisterSound("sound/newradio/male/5.wav", qtrue);
|
|
cgs.media.new_male_sounds[5] = trap_S_RegisterSound("sound/newradio/male/6.wav", qtrue);
|
|
cgs.media.new_male_sounds[6] = trap_S_RegisterSound("sound/newradio/male/7.wav", qtrue);
|
|
cgs.media.new_male_sounds[7] = trap_S_RegisterSound("sound/newradio/male/8.wav", qtrue);
|
|
cgs.media.new_male_sounds[8] = trap_S_RegisterSound("sound/newradio/male/9.wav", qtrue);
|
|
cgs.media.new_male_sounds[9] = trap_S_RegisterSound("sound/newradio/male/10.wav", qtrue);
|
|
cgs.media.new_male_sounds[10] = trap_S_RegisterSound("sound/newradio/male/back.wav", qtrue);
|
|
cgs.media.new_male_sounds[11] = trap_S_RegisterSound("sound/newradio/male/cover.wav", qtrue);
|
|
cgs.media.new_male_sounds[12] = trap_S_RegisterSound("sound/newradio/male/down.wav", qtrue);
|
|
cgs.media.new_male_sounds[13] = trap_S_RegisterSound("sound/newradio/male/enemyd.wav", qtrue);
|
|
cgs.media.new_male_sounds[14] = trap_S_RegisterSound("sound/newradio/male/enemys.wav", qtrue);
|
|
cgs.media.new_male_sounds[15] = trap_S_RegisterSound("sound/newradio/male/forward.wav", qtrue);
|
|
cgs.media.new_male_sounds[16] = trap_S_RegisterSound("sound/newradio/male/go.wav", qtrue);
|
|
cgs.media.new_male_sounds[17] = trap_S_RegisterSound("sound/newradio/male/im_hit.wav", qtrue);
|
|
cgs.media.new_male_sounds[18] = trap_S_RegisterSound("sound/newradio/male/left.wav", qtrue);
|
|
cgs.media.new_male_sounds[19] = trap_S_RegisterSound("sound/newradio/male/reportin.wav", qtrue);
|
|
cgs.media.new_male_sounds[20] = trap_S_RegisterSound("sound/newradio/male/right.wav", qtrue);
|
|
cgs.media.new_male_sounds[21] = trap_S_RegisterSound("sound/newradio/male/taking_f.wav", qtrue);
|
|
cgs.media.new_male_sounds[22] = trap_S_RegisterSound("sound/newradio/male/teamdown.wav", qtrue);
|
|
cgs.media.new_male_sounds[23] = trap_S_RegisterSound("sound/newradio/male/treport.wav", qtrue);
|
|
cgs.media.new_male_sounds[24] = trap_S_RegisterSound("sound/newradio/male/up.wav", qtrue);
|
|
cgs.media.new_male_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.new_male_sounds[26] = trap_S_RegisterSound("sound/newradio/male/backup1.wav", qtrue);
|
|
cgs.media.new_male_sounds[27] = trap_S_RegisterSound("sound/newradio/male/backup2.wav", qtrue);
|
|
cgs.media.new_male_sounds[28] = trap_S_RegisterSound("sound/newradio/male/backup3.wav", qtrue);
|
|
cgs.media.new_male_sounds[29] = trap_S_RegisterSound("sound/newradio/male/chit1.wav", qtrue);
|
|
cgs.media.new_male_sounds[30] = trap_S_RegisterSound("sound/newradio/male/chit2.wav", qtrue);
|
|
cgs.media.new_male_sounds[31] = trap_S_RegisterSound("sound/newradio/male/chit3.wav", qtrue);
|
|
cgs.media.new_male_sounds[32] = trap_S_RegisterSound("sound/newradio/male/deliv1.wav", qtrue);
|
|
cgs.media.new_male_sounds[33] = trap_S_RegisterSound("sound/newradio/male/deliv2.wav", qtrue);
|
|
cgs.media.new_male_sounds[34] = trap_S_RegisterSound("sound/newradio/male/deliv3.wav", qtrue);
|
|
cgs.media.new_male_sounds[35] = trap_S_RegisterSound("sound/newradio/male/ecdown1.wav", qtrue);
|
|
cgs.media.new_male_sounds[36] = trap_S_RegisterSound("sound/newradio/male/ecdown2.wav", qtrue);
|
|
cgs.media.new_male_sounds[37] = trap_S_RegisterSound("sound/newradio/male/ecdown3.wav", qtrue);
|
|
cgs.media.new_male_sounds[38] = trap_S_RegisterSound("sound/newradio/male/enepak1.wav", qtrue);
|
|
cgs.media.new_male_sounds[39] = trap_S_RegisterSound("sound/newradio/male/enepak2.wav", qtrue);
|
|
cgs.media.new_male_sounds[40] = trap_S_RegisterSound("sound/newradio/male/enepak3.wav", qtrue);
|
|
cgs.media.new_male_sounds[41] = trap_S_RegisterSound("sound/newradio/male/escort1.wav", qtrue);
|
|
cgs.media.new_male_sounds[42] = trap_S_RegisterSound("sound/newradio/male/escort2.wav", qtrue);
|
|
cgs.media.new_male_sounds[43] = trap_S_RegisterSound("sound/newradio/male/escort3.wav", qtrue);
|
|
cgs.media.new_male_sounds[44] = trap_S_RegisterSound("sound/newradio/male/gotpak1.wav", qtrue);
|
|
cgs.media.new_male_sounds[45] = trap_S_RegisterSound("sound/newradio/male/gotpak2.wav", qtrue);
|
|
cgs.media.new_male_sounds[46] = trap_S_RegisterSound("sound/newradio/male/gotpak3.wav", qtrue);
|
|
cgs.media.new_male_sounds[47] = trap_S_RegisterSound("sound/newradio/male/guard1.wav", qtrue);
|
|
cgs.media.new_male_sounds[48] = trap_S_RegisterSound("sound/newradio/male/guard2.wav", qtrue);
|
|
cgs.media.new_male_sounds[49] = trap_S_RegisterSound("sound/newradio/male/guard3.wav", qtrue);
|
|
cgs.media.new_male_sounds[50] = trap_S_RegisterSound("sound/newradio/male/incoming1.wav", qtrue);
|
|
cgs.media.new_male_sounds[51] = trap_S_RegisterSound("sound/newradio/male/incoming2.wav", qtrue);
|
|
cgs.media.new_male_sounds[52] = trap_S_RegisterSound("sound/newradio/male/incoming3.wav", qtrue);
|
|
cgs.media.new_male_sounds[53] = trap_S_RegisterSound("sound/newradio/male/plost1.wav", qtrue);
|
|
cgs.media.new_male_sounds[54] = trap_S_RegisterSound("sound/newradio/male/plost2.wav", qtrue);
|
|
cgs.media.new_male_sounds[55] = trap_S_RegisterSound("sound/newradio/male/plost3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[0] = trap_S_RegisterSound("sound/newradio/pikey/1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[1] = trap_S_RegisterSound("sound/newradio/pikey/2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[2] = trap_S_RegisterSound("sound/newradio/pikey/3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[3] = trap_S_RegisterSound("sound/newradio/pikey/4.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[4] = trap_S_RegisterSound("sound/newradio/pikey/5.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[5] = trap_S_RegisterSound("sound/newradio/pikey/6.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[6] = trap_S_RegisterSound("sound/newradio/pikey/7.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[7] = trap_S_RegisterSound("sound/newradio/pikey/8.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[8] = trap_S_RegisterSound("sound/newradio/pikey/9.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[9] = trap_S_RegisterSound("sound/newradio/pikey/10.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[10] = trap_S_RegisterSound("sound/newradio/pikey/back.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[11] = trap_S_RegisterSound("sound/newradio/pikey/cover.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[12] = trap_S_RegisterSound("sound/newradio/pikey/down.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[13] = trap_S_RegisterSound("sound/newradio/pikey/enemyd.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[14] = trap_S_RegisterSound("sound/newradio/pikey/enemys.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[15] = trap_S_RegisterSound("sound/newradio/pikey/forward.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[16] = trap_S_RegisterSound("sound/newradio/pikey/go.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[17] = trap_S_RegisterSound("sound/newradio/pikey/im_hit.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[18] = trap_S_RegisterSound("sound/newradio/pikey/left.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[19] = trap_S_RegisterSound("sound/newradio/pikey/reportin.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[20] = trap_S_RegisterSound("sound/newradio/pikey/right.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[21] = trap_S_RegisterSound("sound/newradio/pikey/taking_f.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[22] = trap_S_RegisterSound("sound/newradio/pikey/teamdown.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[23] = trap_S_RegisterSound("sound/newradio/pikey/treport.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[24] = trap_S_RegisterSound("sound/newradio/pikey/up.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[26] = trap_S_RegisterSound("sound/newradio/pikey/backup1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[27] = trap_S_RegisterSound("sound/newradio/pikey/backup2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[28] = trap_S_RegisterSound("sound/newradio/pikey/backup3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[29] = trap_S_RegisterSound("sound/newradio/pikey/chit1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[30] = trap_S_RegisterSound("sound/newradio/pikey/chit2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[31] = trap_S_RegisterSound("sound/newradio/pikey/chit3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[32] = trap_S_RegisterSound("sound/newradio/pikey/deliv1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[33] = trap_S_RegisterSound("sound/newradio/pikey/deliv2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[34] = trap_S_RegisterSound("sound/newradio/pikey/deliv3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[35] = trap_S_RegisterSound("sound/newradio/pikey/ecdown1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[36] = trap_S_RegisterSound("sound/newradio/pikey/ecdown2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[37] = trap_S_RegisterSound("sound/newradio/pikey/ecdown3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[38] = trap_S_RegisterSound("sound/newradio/pikey/enepak1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[39] = trap_S_RegisterSound("sound/newradio/pikey/enepak2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[40] = trap_S_RegisterSound("sound/newradio/pikey/enepak3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[41] = trap_S_RegisterSound("sound/newradio/pikey/escort1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[42] = trap_S_RegisterSound("sound/newradio/pikey/escort2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[43] = trap_S_RegisterSound("sound/newradio/pikey/escort3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[44] = trap_S_RegisterSound("sound/newradio/pikey/gotpak1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[45] = trap_S_RegisterSound("sound/newradio/pikey/gotpak2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[46] = trap_S_RegisterSound("sound/newradio/pikey/gotpak3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[47] = trap_S_RegisterSound("sound/newradio/pikey/guard1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[48] = trap_S_RegisterSound("sound/newradio/pikey/guard2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[49] = trap_S_RegisterSound("sound/newradio/pikey/guard3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[50] = trap_S_RegisterSound("sound/newradio/pikey/incoming1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[51] = trap_S_RegisterSound("sound/newradio/pikey/incoming2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[52] = trap_S_RegisterSound("sound/newradio/pikey/incoming3.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[53] = trap_S_RegisterSound("sound/newradio/pikey/plost1.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[54] = trap_S_RegisterSound("sound/newradio/pikey/plost2.wav", qtrue);
|
|
cgs.media.pikey_male_sounds[55] = trap_S_RegisterSound("sound/newradio/pikey/plost3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[0] = trap_S_RegisterSound("sound/newradio/pirate/1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[1] = trap_S_RegisterSound("sound/newradio/pirate/2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[2] = trap_S_RegisterSound("sound/newradio/pirate/3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[3] = trap_S_RegisterSound("sound/newradio/pirate/4.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[4] = trap_S_RegisterSound("sound/newradio/pirate/5.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[5] = trap_S_RegisterSound("sound/newradio/pirate/6.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[6] = trap_S_RegisterSound("sound/newradio/pirate/7.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[7] = trap_S_RegisterSound("sound/newradio/pirate/8.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[8] = trap_S_RegisterSound("sound/newradio/pirate/9.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[9] = trap_S_RegisterSound("sound/newradio/pirate/10.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[10] = trap_S_RegisterSound("sound/newradio/pirate/back.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[11] = trap_S_RegisterSound("sound/newradio/pirate/cover.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[12] = trap_S_RegisterSound("sound/newradio/pirate/down.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[13] = trap_S_RegisterSound("sound/newradio/pirate/enemyd.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[14] = trap_S_RegisterSound("sound/newradio/pirate/enemys.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[15] = trap_S_RegisterSound("sound/newradio/pirate/forward.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[16] = trap_S_RegisterSound("sound/newradio/pirate/go.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[17] = trap_S_RegisterSound("sound/newradio/pirate/im_hit.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[18] = trap_S_RegisterSound("sound/newradio/pirate/left.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[19] = trap_S_RegisterSound("sound/newradio/pirate/reportin.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[20] = trap_S_RegisterSound("sound/newradio/pirate/right.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[21] = trap_S_RegisterSound("sound/newradio/pirate/taking_f.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[22] = trap_S_RegisterSound("sound/newradio/pirate/teamdown.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[23] = trap_S_RegisterSound("sound/newradio/pirate/treport.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[24] = trap_S_RegisterSound("sound/newradio/pirate/up.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[26] = trap_S_RegisterSound("sound/newradio/pirate/backup1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[27] = trap_S_RegisterSound("sound/newradio/pirate/backup2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[28] = trap_S_RegisterSound("sound/newradio/pirate/backup3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[29] = trap_S_RegisterSound("sound/newradio/pirate/chit1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[30] = trap_S_RegisterSound("sound/newradio/pirate/chit2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[31] = trap_S_RegisterSound("sound/newradio/pirate/chit3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[32] = trap_S_RegisterSound("sound/newradio/pirate/deliv1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[33] = trap_S_RegisterSound("sound/newradio/pirate/deliv2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[34] = trap_S_RegisterSound("sound/newradio/pirate/deliv3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[35] = trap_S_RegisterSound("sound/newradio/pirate/ecdown1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[36] = trap_S_RegisterSound("sound/newradio/pirate/ecdown2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[37] = trap_S_RegisterSound("sound/newradio/pirate/ecdown3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[38] = trap_S_RegisterSound("sound/newradio/pirate/enepak1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[39] = trap_S_RegisterSound("sound/newradio/pirate/enepak2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[40] = trap_S_RegisterSound("sound/newradio/pirate/enepak3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[41] = trap_S_RegisterSound("sound/newradio/pirate/escort1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[42] = trap_S_RegisterSound("sound/newradio/pirate/escort2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[43] = trap_S_RegisterSound("sound/newradio/pirate/escort3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[44] = trap_S_RegisterSound("sound/newradio/pirate/gotpak1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[45] = trap_S_RegisterSound("sound/newradio/pirate/gotpak2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[46] = trap_S_RegisterSound("sound/newradio/pirate/gotpak3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[47] = trap_S_RegisterSound("sound/newradio/pirate/guard1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[48] = trap_S_RegisterSound("sound/newradio/pirate/guard2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[49] = trap_S_RegisterSound("sound/newradio/pirate/guard3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[50] = trap_S_RegisterSound("sound/newradio/pirate/incoming1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[51] = trap_S_RegisterSound("sound/newradio/pirate/incoming2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[52] = trap_S_RegisterSound("sound/newradio/pirate/incoming3.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[53] = trap_S_RegisterSound("sound/newradio/pirate/plost1.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[54] = trap_S_RegisterSound("sound/newradio/pirate/plost2.wav", qtrue);
|
|
cgs.media.pirate_male_sounds[55] = trap_S_RegisterSound("sound/newradio/pirate/plost3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[0] = trap_S_RegisterSound("sound/newradio/keanu/1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[1] = trap_S_RegisterSound("sound/newradio/keanu/2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[2] = trap_S_RegisterSound("sound/newradio/keanu/3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[3] = trap_S_RegisterSound("sound/newradio/keanu/4.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[4] = trap_S_RegisterSound("sound/newradio/keanu/5.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[5] = trap_S_RegisterSound("sound/newradio/keanu/6.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[6] = trap_S_RegisterSound("sound/newradio/keanu/7.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[7] = trap_S_RegisterSound("sound/newradio/keanu/8.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[8] = trap_S_RegisterSound("sound/newradio/keanu/9.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[9] = trap_S_RegisterSound("sound/newradio/keanu/10.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[10] = trap_S_RegisterSound("sound/newradio/keanu/back.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[11] = trap_S_RegisterSound("sound/newradio/keanu/cover.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[12] = trap_S_RegisterSound("sound/newradio/keanu/down.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[13] = trap_S_RegisterSound("sound/newradio/keanu/enemyd.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[14] = trap_S_RegisterSound("sound/newradio/keanu/enemys.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[15] = trap_S_RegisterSound("sound/newradio/keanu/forward.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[16] = trap_S_RegisterSound("sound/newradio/keanu/go.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[17] = trap_S_RegisterSound("sound/newradio/keanu/im_hit.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[18] = trap_S_RegisterSound("sound/newradio/keanu/left.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[19] = trap_S_RegisterSound("sound/newradio/keanu/reportin.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[20] = trap_S_RegisterSound("sound/newradio/keanu/right.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[21] = trap_S_RegisterSound("sound/newradio/keanu/taking_f.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[22] = trap_S_RegisterSound("sound/newradio/keanu/teamdown.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[23] = trap_S_RegisterSound("sound/newradio/keanu/treport.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[24] = trap_S_RegisterSound("sound/newradio/keanu/up.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[26] = trap_S_RegisterSound("sound/newradio/keanu/backup1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[27] = trap_S_RegisterSound("sound/newradio/keanu/backup2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[28] = trap_S_RegisterSound("sound/newradio/keanu/backup3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[29] = trap_S_RegisterSound("sound/newradio/keanu/chit1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[30] = trap_S_RegisterSound("sound/newradio/keanu/chit2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[31] = trap_S_RegisterSound("sound/newradio/keanu/chit3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[32] = trap_S_RegisterSound("sound/newradio/keanu/deliv1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[33] = trap_S_RegisterSound("sound/newradio/keanu/deliv2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[34] = trap_S_RegisterSound("sound/newradio/keanu/deliv3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[35] = trap_S_RegisterSound("sound/newradio/keanu/ecdown1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[36] = trap_S_RegisterSound("sound/newradio/keanu/ecdown2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[37] = trap_S_RegisterSound("sound/newradio/keanu/ecdown3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[38] = trap_S_RegisterSound("sound/newradio/keanu/enepak1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[39] = trap_S_RegisterSound("sound/newradio/keanu/enepak2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[40] = trap_S_RegisterSound("sound/newradio/keanu/enepak3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[41] = trap_S_RegisterSound("sound/newradio/keanu/escort1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[42] = trap_S_RegisterSound("sound/newradio/keanu/escort2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[43] = trap_S_RegisterSound("sound/newradio/keanu/escort3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[44] = trap_S_RegisterSound("sound/newradio/keanu/gotpak1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[45] = trap_S_RegisterSound("sound/newradio/keanu/gotpak2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[46] = trap_S_RegisterSound("sound/newradio/keanu/gotpak3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[47] = trap_S_RegisterSound("sound/newradio/keanu/guard1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[48] = trap_S_RegisterSound("sound/newradio/keanu/guard2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[49] = trap_S_RegisterSound("sound/newradio/keanu/guard3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[50] = trap_S_RegisterSound("sound/newradio/keanu/incoming1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[51] = trap_S_RegisterSound("sound/newradio/keanu/incoming2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[52] = trap_S_RegisterSound("sound/newradio/keanu/incoming3.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[53] = trap_S_RegisterSound("sound/newradio/keanu/plost1.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[54] = trap_S_RegisterSound("sound/newradio/keanu/plost2.wav", qtrue);
|
|
cgs.media.keanu_male_sounds[55] = trap_S_RegisterSound("sound/newradio/keanu/plost3.wav", qtrue);
|
|
|
|
cgs.media.female_sounds[0] = trap_S_RegisterSound("sound/radio/female/1.wav", qtrue);
|
|
cgs.media.female_sounds[1] = trap_S_RegisterSound("sound/radio/female/2.wav", qtrue);
|
|
cgs.media.female_sounds[2] = trap_S_RegisterSound("sound/radio/female/3.wav", qtrue);
|
|
cgs.media.female_sounds[3] = trap_S_RegisterSound("sound/radio/female/4.wav", qtrue);
|
|
cgs.media.female_sounds[4] = trap_S_RegisterSound("sound/radio/female/5.wav", qtrue);
|
|
cgs.media.female_sounds[5] = trap_S_RegisterSound("sound/radio/female/6.wav", qtrue);
|
|
cgs.media.female_sounds[6] = trap_S_RegisterSound("sound/radio/female/7.wav", qtrue);
|
|
cgs.media.female_sounds[7] = trap_S_RegisterSound("sound/radio/female/8.wav", qtrue);
|
|
cgs.media.female_sounds[8] = trap_S_RegisterSound("sound/radio/female/9.wav", qtrue);
|
|
cgs.media.female_sounds[9] = trap_S_RegisterSound("sound/radio/female/10.wav", qtrue);
|
|
cgs.media.female_sounds[10] = trap_S_RegisterSound("sound/radio/female/back.wav", qtrue);
|
|
cgs.media.female_sounds[11] = trap_S_RegisterSound("sound/radio/female/cover.wav", qtrue);
|
|
cgs.media.female_sounds[12] = trap_S_RegisterSound("sound/radio/female/down.wav", qtrue);
|
|
cgs.media.female_sounds[13] = trap_S_RegisterSound("sound/radio/female/enemyd.wav", qtrue);
|
|
cgs.media.female_sounds[14] = trap_S_RegisterSound("sound/radio/female/enemys.wav", qtrue);
|
|
cgs.media.female_sounds[15] = trap_S_RegisterSound("sound/radio/female/forward.wav", qtrue);
|
|
cgs.media.female_sounds[16] = trap_S_RegisterSound("sound/radio/female/go.wav", qtrue);
|
|
cgs.media.female_sounds[17] = trap_S_RegisterSound("sound/radio/female/im_hit.wav", qtrue);
|
|
cgs.media.female_sounds[18] = trap_S_RegisterSound("sound/radio/female/left.wav", qtrue);
|
|
cgs.media.female_sounds[19] = trap_S_RegisterSound("sound/radio/female/reportin.wav", qtrue);
|
|
cgs.media.female_sounds[20] = trap_S_RegisterSound("sound/radio/female/right.wav", qtrue);
|
|
cgs.media.female_sounds[21] = trap_S_RegisterSound("sound/radio/female/taking_f.wav", qtrue);
|
|
cgs.media.female_sounds[22] = trap_S_RegisterSound("sound/radio/female/teamdown.wav", qtrue);
|
|
cgs.media.female_sounds[23] = trap_S_RegisterSound("sound/radio/female/treport.wav", qtrue);
|
|
cgs.media.female_sounds[24] = trap_S_RegisterSound("sound/radio/female/up.wav", qtrue);
|
|
cgs.media.female_sounds[25] = trap_S_RegisterSound("sound/radio/click.wav", qtrue);
|
|
cgs.media.female_sounds[26] = trap_S_RegisterSound("sound/radio/female/backup1.wav", qtrue);
|
|
cgs.media.female_sounds[27] = trap_S_RegisterSound("sound/radio/female/backup2.wav", qtrue);
|
|
cgs.media.female_sounds[28] = trap_S_RegisterSound("sound/radio/female/backup3.wav", qtrue);
|
|
cgs.media.female_sounds[29] = trap_S_RegisterSound("sound/radio/female/chit1.wav", qtrue);
|
|
cgs.media.female_sounds[30] = trap_S_RegisterSound("sound/radio/female/chit2.wav", qtrue);
|
|
cgs.media.female_sounds[31] = trap_S_RegisterSound("sound/radio/female/chit3.wav", qtrue);
|
|
cgs.media.female_sounds[32] = trap_S_RegisterSound("sound/radio/female/deliv1.wav", qtrue);
|
|
cgs.media.female_sounds[33] = trap_S_RegisterSound("sound/radio/female/deliv2.wav", qtrue);
|
|
cgs.media.female_sounds[34] = trap_S_RegisterSound("sound/radio/female/deliv3.wav", qtrue);
|
|
cgs.media.female_sounds[35] = trap_S_RegisterSound("sound/radio/female/ecdown1.wav", qtrue);
|
|
cgs.media.female_sounds[36] = trap_S_RegisterSound("sound/radio/female/ecdown2.wav", qtrue);
|
|
cgs.media.female_sounds[37] = trap_S_RegisterSound("sound/radio/female/ecdown3.wav", qtrue);
|
|
cgs.media.female_sounds[38] = trap_S_RegisterSound("sound/radio/female/enepak1.wav", qtrue);
|
|
cgs.media.female_sounds[39] = trap_S_RegisterSound("sound/radio/female/enepak2.wav", qtrue);
|
|
cgs.media.female_sounds[40] = trap_S_RegisterSound("sound/radio/female/enepak3.wav", qtrue);
|
|
cgs.media.female_sounds[41] = trap_S_RegisterSound("sound/radio/female/escort1.wav", qtrue);
|
|
cgs.media.female_sounds[42] = trap_S_RegisterSound("sound/radio/female/escort2.wav", qtrue);
|
|
cgs.media.female_sounds[43] = trap_S_RegisterSound("sound/radio/female/escort3.wav", qtrue);
|
|
cgs.media.female_sounds[44] = trap_S_RegisterSound("sound/radio/female/gotpak1.wav", qtrue);
|
|
cgs.media.female_sounds[45] = trap_S_RegisterSound("sound/radio/female/gotpak2.wav", qtrue);
|
|
cgs.media.female_sounds[46] = trap_S_RegisterSound("sound/radio/female/gotpak3.wav", qtrue);
|
|
cgs.media.female_sounds[47] = trap_S_RegisterSound("sound/radio/female/guard1.wav", qtrue);
|
|
cgs.media.female_sounds[48] = trap_S_RegisterSound("sound/radio/female/guard2.wav", qtrue);
|
|
cgs.media.female_sounds[49] = trap_S_RegisterSound("sound/radio/female/guard3.wav", qtrue);
|
|
cgs.media.female_sounds[50] = trap_S_RegisterSound("sound/radio/female/incoming1.wav", qtrue);
|
|
cgs.media.female_sounds[51] = trap_S_RegisterSound("sound/radio/female/incoming2.wav", qtrue);
|
|
cgs.media.female_sounds[52] = trap_S_RegisterSound("sound/radio/female/incoming3.wav", qtrue);
|
|
cgs.media.female_sounds[53] = trap_S_RegisterSound("sound/radio/female/plost1.wav", qtrue);
|
|
cgs.media.female_sounds[54] = trap_S_RegisterSound("sound/radio/female/plost2.wav", qtrue);
|
|
cgs.media.female_sounds[55] = trap_S_RegisterSound("sound/radio/female/plost3.wav", qtrue);
|
|
cgs.media.captureAwardSound = trap_S_RegisterSound("sound/teamplay/flagcapture_yourteam.wav", qtrue);
|
|
cgs.media.redLeadsSound = trap_S_RegisterSound("sound/feedback/redleads.wav", qtrue);
|
|
cgs.media.blueLeadsSound = trap_S_RegisterSound("sound/feedback/blueleads.wav", qtrue);
|
|
cgs.media.teamsTiedSound = trap_S_RegisterSound("sound/feedback/teamstied.wav", qtrue);
|
|
cgs.media.hitTeamSound = trap_S_RegisterSound("sound/feedback/hit_teammate.wav", qtrue);
|
|
|
|
cgs.media.redScoredSound = trap_S_RegisterSound("sound/teamplay/voc_red_scores.wav", qtrue);
|
|
cgs.media.blueScoredSound = trap_S_RegisterSound("sound/teamplay/voc_blue_scores.wav", qtrue);
|
|
|
|
cgs.media.captureYourTeamSound = trap_S_RegisterSound("sound/teamplay/flagcapture_yourteam.wav", qtrue);
|
|
cgs.media.captureOpponentSound = trap_S_RegisterSound("sound/teamplay/flagcapture_opponent.wav", qtrue);
|
|
|
|
cgs.media.returnYourTeamSound = trap_S_RegisterSound("sound/teamplay/flagreturn_yourteam.wav", qtrue);
|
|
cgs.media.returnOpponentSound = trap_S_RegisterSound("sound/teamplay/flagreturn_opponent.wav", qtrue);
|
|
|
|
cgs.media.takenYourTeamSound = trap_S_RegisterSound("sound/teamplay/flagtaken_yourteam.wav", qtrue);
|
|
cgs.media.takenOpponentSound = trap_S_RegisterSound("sound/teamplay/flagtaken_opponent.wav", qtrue);
|
|
|
|
if (cgs.gametype == GT_CTF || cg_buildScript.integer) {
|
|
cgs.media.redFlagReturnedSound =
|
|
trap_S_RegisterSound("sound/teamplay/voc_red_returned.wav", qtrue);
|
|
cgs.media.blueFlagReturnedSound =
|
|
trap_S_RegisterSound("sound/teamplay/voc_blue_returned.wav", qtrue);
|
|
cgs.media.enemyTookYourFlagSound =
|
|
trap_S_RegisterSound("sound/teamplay/voc_enemy_flag.wav", qtrue);
|
|
cgs.media.yourTeamTookEnemyFlagSound =
|
|
trap_S_RegisterSound("sound/teamplay/voc_team_flag.wav", qtrue);
|
|
}
|
|
cgs.media.youHaveFlagSound = trap_S_RegisterSound("sound/teamplay/voc_you_flag.wav", qtrue);
|
|
cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue);
|
|
cgs.media.neutralFlagReturnedSound =
|
|
trap_S_RegisterSound("sound/teamplay/flagreturn_opponent.wav", qtrue);
|
|
cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound("sound/teamplay/voc_team_1flag.wav", qtrue);
|
|
cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound("sound/teamplay/voc_enemy_1flag.wav", qtrue);
|
|
}
|
|
|
|
cgs.media.tracerSound = trap_S_RegisterSound("sound/weapons/machinegun/buletby1.wav", qfalse);
|
|
// cgs.media.selectSound = trap_S_RegisterSound("sound/weapons/change.wav", qfalse);
|
|
// cgs.media.wearOffSound = trap_S_RegisterSound("sound/items/wearoff.wav", qfalse);
|
|
// cgs.media.useNothingSound = trap_S_RegisterSound("sound/items/use_nothing.wav", qfalse);
|
|
cgs.media.gibSound = trap_S_RegisterSound("sound/player/gibsplt1.wav", qfalse);
|
|
//Blaze: Reaction breakable glass
|
|
/*cgs.media.glassSound = trap_S_RegisterSound( "sound/world/glassbk.wav", qfalse );
|
|
cgs.media.glass2Sound = trap_S_RegisterSound( "sound/world/glassbk2.wav", qfalse ); */
|
|
cgs.media.gibBounce1Sound = trap_S_RegisterSound("sound/player/gibimp1.wav", qfalse);
|
|
cgs.media.gibBounce2Sound = trap_S_RegisterSound("sound/player/gibimp2.wav", qfalse);
|
|
cgs.media.gibBounce3Sound = trap_S_RegisterSound("sound/player/gibimp3.wav", qfalse);
|
|
|
|
//Elder: RQ3 sounds
|
|
cgs.media.kickSound = trap_S_RegisterSound("sound/misc/kick.wav", qfalse);
|
|
cgs.media.lensSound = trap_S_RegisterSound("sound/misc/lens.wav", qfalse);
|
|
cgs.media.headshotSound = trap_S_RegisterSound("sound/misc/headshot.wav", qfalse);
|
|
//cgs.media.lcaSound = trap_S_RegisterSound( "sound/misc/lca.wav", qfalse);
|
|
cgs.media.silencerSound = trap_S_RegisterSound("sound/misc/silencershot.wav", qfalse);
|
|
cgs.media.kevlarHitSound = trap_S_RegisterSound("sound/misc/kevlarhit.wav", qfalse);
|
|
cgs.media.weapToggleSound = trap_S_RegisterSound("sound/misc/click.wav", qfalse);
|
|
cgs.media.knifeClankSound = trap_S_RegisterSound("sound/misc/knife_clank.wav", qfalse);
|
|
cgs.media.knifeDeathSound = trap_S_RegisterSound("sound/player/gurp2.wav", qfalse);
|
|
cgs.media.knifeHitSound = trap_S_RegisterSound("sound/misc/knife_hit.wav", qfalse);
|
|
|
|
// cgs.media.teleInSound = trap_S_RegisterSound("sound/world/telein.wav", qfalse);
|
|
// cgs.media.teleOutSound = trap_S_RegisterSound("sound/world/teleout.wav", qfalse);
|
|
cgs.media.respawnSound = trap_S_RegisterSound("sound/items/respawn1.wav", qfalse);
|
|
|
|
cgs.media.noAmmoSound = trap_S_RegisterSound("sound/weapons/noammo.wav", qfalse);
|
|
|
|
cgs.media.talkSound = trap_S_RegisterSound("sound/player/talk.wav", qfalse);
|
|
cgs.media.landSound = trap_S_RegisterSound("sound/player/land1.wav", qfalse);
|
|
|
|
cgs.media.hitSound = trap_S_RegisterSound("sound/feedback/hit.wav", qfalse);
|
|
|
|
cgs.media.impressiveSound = trap_S_RegisterSound("sound/feedback/impressive.wav", qtrue);
|
|
cgs.media.excellentSound = trap_S_RegisterSound("sound/feedback/excellent.wav", qtrue);
|
|
cgs.media.deniedSound = trap_S_RegisterSound("sound/feedback/denied.wav", qtrue);
|
|
cgs.media.humiliationSound = trap_S_RegisterSound("sound/feedback/humiliation.wav", qtrue);
|
|
// cgs.media.assistSound = trap_S_RegisterSound("sound/feedback/assist.wav", qtrue);
|
|
// cgs.media.defendSound = trap_S_RegisterSound("sound/feedback/defense.wav", qtrue);
|
|
|
|
cgs.media.takenLeadSound = trap_S_RegisterSound("sound/feedback/takenlead.wav", qtrue);
|
|
cgs.media.tiedLeadSound = trap_S_RegisterSound("sound/feedback/tiedlead.wav", qtrue);
|
|
cgs.media.lostLeadSound = trap_S_RegisterSound("sound/feedback/lostlead.wav", qtrue);
|
|
|
|
cgs.media.watrInSound = trap_S_RegisterSound("sound/player/watr_in.wav", qfalse);
|
|
cgs.media.watrOutSound = trap_S_RegisterSound("sound/player/watr_out.wav", qfalse);
|
|
cgs.media.watrUnSound = trap_S_RegisterSound("sound/player/watr_un.wav", qfalse);
|
|
|
|
// cgs.media.jumpPadSound = trap_S_RegisterSound("sound/world/jumppad.wav", qfalse);
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/step%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/boot%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_BOOT][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/flesh%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_FLESH][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/mech%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_MECH][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/energy%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_ENERGY][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/splash%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/clank%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
//Elder: new footsteps
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/grass%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_GRASS][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/wood%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_WOOD][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/carpet%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_CARPET][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/metal%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_METAL2][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/gravel%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_GRAVEL][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/snow%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_SNOW][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/mud%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_MUD][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/hollowwood%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_WOOD2][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/hardmetal%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_HARDMETAL][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
//Makro - new sounds
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/leaves%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_LEAVES][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/cement%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_CEMENT][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/marble%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_MARBLE][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/snow2_%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_SNOW2][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/hardstep%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_HARDSTEPS][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
Com_sprintf(name, sizeof(name), "sound/player/footsteps/sand%i.wav", i + 1);
|
|
cgs.media.footsteps[FOOTSTEP_SAND][i] = trap_S_RegisterSound(name, qfalse);
|
|
|
|
}
|
|
|
|
// only register the items that the server says we need
|
|
Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
|
|
|
|
for (i = 1; i < bg_numItems; i++) {
|
|
// if ( items[ i ] == '1' || cg_buildScript.integer ) {
|
|
CG_RegisterItemSounds(i);
|
|
// }
|
|
}
|
|
|
|
for (i = 1; i < MAX_SOUNDS; i++) {
|
|
soundName = CG_ConfigString(CS_SOUNDS + i);
|
|
if (!soundName[0]) {
|
|
break;
|
|
}
|
|
if (soundName[0] == '*') {
|
|
continue; // custom sound
|
|
}
|
|
cgs.gameSounds[i] = trap_S_RegisterSound(soundName, qfalse);
|
|
}
|
|
|
|
// FIXME: only needed with item
|
|
// cgs.media.flightSound = trap_S_RegisterSound("sound/items/flight.wav", qfalse);
|
|
// cgs.media.medkitSound = trap_S_RegisterSound("sound/items/use_medkit.wav", qfalse);
|
|
cgs.media.quadSound = trap_S_RegisterSound("sound/items/damage3.wav", qfalse);
|
|
cgs.media.sfx_ric1 = trap_S_RegisterSound("sound/weapons/machinegun/ric1.wav", qfalse);
|
|
cgs.media.sfx_ric2 = trap_S_RegisterSound("sound/weapons/machinegun/ric2.wav", qfalse);
|
|
cgs.media.sfx_ric3 = trap_S_RegisterSound("sound/weapons/machinegun/ric3.wav", qfalse);
|
|
// Elder: added
|
|
cgs.media.sfx_metalric1 = trap_S_RegisterSound("sound/world/impactmetal01.wav", qfalse);
|
|
cgs.media.sfx_metalric2 = trap_S_RegisterSound("sound/world/impactmetal02.wav", qfalse);
|
|
cgs.media.sfx_metalric3 = trap_S_RegisterSound("sound/world/impactmetal03.wav", qfalse);
|
|
cgs.media.sfx_glassric1 = trap_S_RegisterSound("sound/world/impactglass01.wav", qfalse);
|
|
cgs.media.sfx_glassric2 = trap_S_RegisterSound("sound/world/impactglass02.wav", qfalse);
|
|
cgs.media.sfx_glassric3 = trap_S_RegisterSound("sound/world/impactglass03.wav", qfalse);
|
|
//Makro - added
|
|
cgs.media.sfx_brickric1 = trap_S_RegisterSound("sound/world/impactbrick01.wav", qfalse);
|
|
cgs.media.sfx_brickric2 = trap_S_RegisterSound("sound/world/impactbrick02.wav", qfalse);
|
|
cgs.media.sfx_brickric3 = trap_S_RegisterSound("sound/world/impactbrick03.wav", qfalse);
|
|
cgs.media.sfx_woodric1 = trap_S_RegisterSound("sound/world/impactwood01.wav", qfalse);
|
|
cgs.media.sfx_woodric2 = trap_S_RegisterSound("sound/world/impactwood02.wav", qfalse);
|
|
cgs.media.sfx_woodric3 = trap_S_RegisterSound("sound/world/impactwood03.wav", qfalse);
|
|
cgs.media.sfx_ceramicric1 = trap_S_RegisterSound("sound/world/impactceramic01.wav", qfalse);
|
|
cgs.media.sfx_ceramicric2 = trap_S_RegisterSound("sound/world/impactceramic02.wav", qfalse);
|
|
cgs.media.sfx_ceramicric3 = trap_S_RegisterSound("sound/world/impactceramic03.wav", qfalse);
|
|
|
|
cgs.media.sfx_shelltumble = trap_S_RegisterSound("sound/misc/shell.wav", qfalse);
|
|
|
|
// cgs.media.sfx_railg = trap_S_RegisterSound("sound/weapons/railgun/railgf1a.wav", qfalse);
|
|
cgs.media.sfx_rockexp = trap_S_RegisterSound("sound/weapons/rocket/rocklx1a.wav", qfalse);
|
|
// cgs.media.sfx_plasmaexp = trap_S_RegisterSound("sound/weapons/plasma/plasmx1a.wav", qfalse);
|
|
|
|
cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse);
|
|
cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse);
|
|
cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse);
|
|
cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse);
|
|
cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse);
|
|
}
|
|
|
|
//===================================================================================
|
|
/*
|
|
=================
|
|
CG_CheckFile
|
|
|
|
This function checks to see if a file exists
|
|
=================
|
|
*/
|
|
static qboolean CG_CheckFile(const char *fpath)
|
|
{
|
|
fileHandle_t f;
|
|
int len;
|
|
|
|
len = trap_FS_FOpenFile(fpath, &f, FS_READ);
|
|
if (len == -1) {
|
|
trap_FS_FCloseFile(f);
|
|
return qfalse;
|
|
}
|
|
trap_FS_FCloseFile(f);
|
|
return qtrue;
|
|
}
|
|
|
|
//===================================================================================
|
|
/*
|
|
=================
|
|
CG_RegisterBreakables
|
|
|
|
This function registers the breakables
|
|
=================
|
|
*/
|
|
static void CG_RegisterBreakables(void)
|
|
{
|
|
int i, id;
|
|
const char *breakInfo;
|
|
const char *name;
|
|
char baseName[80];
|
|
|
|
CG_Printf("In registerbreakables\n");
|
|
for (i = 0; i < RQ3_MAX_BREAKABLES; i++) {
|
|
breakInfo = CG_ConfigString(CS_BREAKABLES + i);
|
|
if (!breakInfo[0]) {
|
|
continue;
|
|
}
|
|
|
|
//Makro - not needed
|
|
//id = atoi(Info_ValueForKey(breakInfo, "id"));
|
|
id = i;
|
|
//if (id >= 0 && id < RQ3_MAX_BREAKABLES) {
|
|
name = Info_ValueForKey(breakInfo, "type");
|
|
Com_Printf("Registering breakable %s ID=%d\n", name, id);
|
|
//Blaze: Breakable stuff - register the models, sounds, and explosion shader
|
|
if (CG_CheckFile(va("breakables/%s/models/break1.md3", name)) == qtrue) {
|
|
cgs.media.breakables[id].model[0] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break1.md3", name));
|
|
cgs.media.breakables[id].model[1] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break2.md3", name));
|
|
cgs.media.breakables[id].model[2] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break3.md3", name));
|
|
} else {
|
|
strncpy(baseName, name, 80);
|
|
//Makro - crash bug fix; TODO: find a better way to handle this
|
|
if (!strstr(name, "_"))
|
|
return;
|
|
baseName[strstr(name, "_") - name] = '\0';
|
|
cgs.media.breakables[id].model[0] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break1.md3", baseName));
|
|
cgs.media.breakables[id].model[1] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break2.md3", baseName));
|
|
cgs.media.breakables[id].model[2] =
|
|
trap_R_RegisterModel(va("breakables/%s/models/break3.md3", baseName));
|
|
}
|
|
if (CG_CheckFile(va("breakables/%s/sounds/break1.wav", name)) == qtrue) {
|
|
cgs.media.breakables[id].sound[0] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break1.wav", name), qfalse);
|
|
cgs.media.breakables[id].sound[1] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break2.wav", name), qfalse);
|
|
cgs.media.breakables[id].sound[2] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break3.wav", name), qfalse);
|
|
} else {
|
|
strncpy(baseName, name, 80);
|
|
baseName[strstr(name, "_") - name] = '\0';
|
|
cgs.media.breakables[id].sound[0] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break1.wav", baseName), qfalse);
|
|
cgs.media.breakables[id].sound[1] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break2.wav", baseName), qfalse);
|
|
cgs.media.breakables[id].sound[2] =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/break3.wav", baseName), qfalse);
|
|
}
|
|
if (CG_CheckFile(va("breakables/%s/sounds/explosion.wav", name)) == qtrue) {
|
|
cgs.media.breakables[id].exp_sound =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/explosion.wav", name), qfalse);
|
|
} else {
|
|
strncpy(baseName, name, 80);
|
|
baseName[strstr(name, "_") - name] = '\0';
|
|
cgs.media.breakables[id].exp_sound =
|
|
trap_S_RegisterSound(va("breakables/%s/sounds/explosion.wav", baseName), qfalse);
|
|
}
|
|
|
|
cgs.media.breakables[id].shader = trap_R_RegisterShader(va("breakable_%s_explosion", name));
|
|
cgs.media.breakables[id].velocity = atoi(Info_ValueForKey(breakInfo, "velocity"));
|
|
cgs.media.breakables[id].jump = atoi(Info_ValueForKey(breakInfo, "jump"));
|
|
//} else {
|
|
// CG_Printf("ID was %d\n", id);
|
|
//}
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterGraphics
|
|
|
|
This function may execute for a couple of minutes with a slow disk.
|
|
=================
|
|
*/
|
|
static void CG_RegisterGraphics(void)
|
|
{
|
|
int i, num = 0;
|
|
char items[MAX_ITEMS + 1];
|
|
char *model, str[MAX_TOKEN_CHARS];
|
|
|
|
static char *sb_nums[11] = {
|
|
"gfx/2d/numbers/zero_32b",
|
|
"gfx/2d/numbers/one_32b",
|
|
"gfx/2d/numbers/two_32b",
|
|
"gfx/2d/numbers/three_32b",
|
|
"gfx/2d/numbers/four_32b",
|
|
"gfx/2d/numbers/five_32b",
|
|
"gfx/2d/numbers/six_32b",
|
|
"gfx/2d/numbers/seven_32b",
|
|
"gfx/2d/numbers/eight_32b",
|
|
"gfx/2d/numbers/nine_32b",
|
|
"gfx/2d/numbers/minus_32b",
|
|
};
|
|
|
|
// clear any references to old media
|
|
memset(&cg.refdef, 0, sizeof(cg.refdef));
|
|
trap_R_ClearScene();
|
|
|
|
CG_LoadingString(cgs.mapname);
|
|
|
|
trap_R_LoadWorldMap(cgs.mapname);
|
|
cg.loadingMapPercent += 0.45f;
|
|
|
|
// precache status bar pics
|
|
CG_LoadingString("game media");
|
|
|
|
for (i = 0; i < 11; i++) {
|
|
cgs.media.numberShaders[i] = trap_R_RegisterShader(sb_nums[i]);
|
|
}
|
|
|
|
cgs.media.botSkillShaders[0] = trap_R_RegisterShader("menu/art/skill1.tga");
|
|
cgs.media.botSkillShaders[1] = trap_R_RegisterShader("menu/art/skill2.tga");
|
|
cgs.media.botSkillShaders[2] = trap_R_RegisterShader("menu/art/skill3.tga");
|
|
cgs.media.botSkillShaders[3] = trap_R_RegisterShader("menu/art/skill4.tga");
|
|
cgs.media.botSkillShaders[4] = trap_R_RegisterShader("menu/art/skill5.tga");
|
|
|
|
cgs.media.viewBloodShader = trap_R_RegisterShader("viewBloodBlend");
|
|
|
|
cgs.media.deferShader = trap_R_RegisterShaderNoMip("gfx/2d/defer.tga");
|
|
|
|
cgs.media.scoreboardName = trap_R_RegisterShaderNoMip("menu/tab/name.tga");
|
|
cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip("menu/tab/ping.tga");
|
|
cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip("menu/tab/score.tga");
|
|
cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip("menu/tab/time.tga");
|
|
|
|
cgs.media.smokePuffShader = trap_R_RegisterShader("smokePuff");
|
|
// Elder: expanding animated smoke puff
|
|
cgs.media.smokePuffAnimShader = trap_R_RegisterShader("smokePuff-rq3");
|
|
cgs.media.smokePuffRageProShader = trap_R_RegisterShader("smokePuffRagePro");
|
|
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader("shotgunSmokePuff");
|
|
//cgs.media.plasmaBallShader = trap_R_RegisterShader("sprites/plasma1");
|
|
cgs.media.bloodTrailShader = trap_R_RegisterShader("bloodTrail");
|
|
cgs.media.lagometerShader = trap_R_RegisterShader("lagometer");
|
|
cgs.media.connectionShader = trap_R_RegisterShader("disconnected");
|
|
|
|
cgs.media.flamePressureShader = trap_R_RegisterShader("flamepressure"); // NiceAss: Used in pressure entities
|
|
// cgs.media.waterPressureModel = trap_R_RegisterModel("models/mapobjects/reaction/watercone/watercode.md3");
|
|
|
|
cgs.media.waterBubbleShader = trap_R_RegisterShader("waterBubble");
|
|
|
|
cgs.media.tracerShader = trap_R_RegisterShader("gfx/misc/tracer");
|
|
cgs.media.selectShader = trap_R_RegisterShader("gfx/2d/select");
|
|
|
|
cgs.media.blackHackShader = trap_R_RegisterShader("gfx/misc/black");
|
|
|
|
for (i = 0; i < NUM_CROSSHAIRS; i++) {
|
|
// cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
|
|
cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/crosshair%c", 'a' + i));
|
|
}
|
|
|
|
cgs.media.backTileShader = trap_R_RegisterShader("gfx/2d/backtile");
|
|
cgs.media.noammoShader = trap_R_RegisterShader("icons/noammo");
|
|
|
|
// powerup shaders
|
|
//cgs.media.quadShader = trap_R_RegisterShader("powerups/quad");
|
|
//cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon");
|
|
//cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit");
|
|
//cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon");
|
|
//cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility");
|
|
//cgs.media.regenShader = trap_R_RegisterShader("powerups/regen");
|
|
cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff");
|
|
|
|
// Elder: RQ3 misc. shaders
|
|
cgs.media.irPlayerShader = trap_R_RegisterShader("powerups/irdetail");
|
|
cgs.media.irPlayerShaderFriendly = trap_R_RegisterShader("powerups/irdetailfriendly");
|
|
cgs.media.itemStrobeShader = trap_R_RegisterShader("rq3-itemstrobe");
|
|
|
|
// if (cgs.gametype == GT_CTF || cg_buildScript.integer) {
|
|
// cgs.media.redCubeModel = trap_R_RegisterModel("models/powerups/orb/r_orb.md3");
|
|
// cgs.media.blueCubeModel = trap_R_RegisterModel("models/powerups/orb/b_orb.md3");
|
|
// cgs.media.redCubeIcon = trap_R_RegisterShader("icons/skull_red");
|
|
// cgs.media.blueCubeIcon = trap_R_RegisterShader("icons/skull_blue");
|
|
// }
|
|
|
|
if (cgs.gametype == GT_CTF || cg_buildScript.integer) {
|
|
// cgs.media.redFlagModel = trap_R_RegisterModel("models/flags/r_flag.md3");
|
|
// cgs.media.blueFlagModel = trap_R_RegisterModel("models/flags/b_flag.md3");
|
|
cgs.media.redFlagModel = trap_R_RegisterModel("models/cases/s_case.md3");
|
|
cgs.media.blueFlagModel = trap_R_RegisterModel("models/cases/b_case.md3");
|
|
cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip("icons/iconc_silver1");
|
|
cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip("icons/iconc_silver2");
|
|
cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip("icons/iconc_silver3");
|
|
cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip("icons/iconc_black1");
|
|
cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip("icons/iconc_black2");
|
|
cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip("icons/iconc_black3");
|
|
/* cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip("icons/iconf_red1");
|
|
cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip("icons/iconf_red2");
|
|
cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip("icons/iconf_red3");
|
|
cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip("icons/iconf_blu1");
|
|
cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip("icons/iconf_blu2");
|
|
cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip("icons/iconf_blu3"); */
|
|
}
|
|
// JBravo: moved outof MISSIONPACK
|
|
cgs.media.dustPuffShader = trap_R_RegisterShader("hasteSmokePuff");
|
|
|
|
if (cgs.gametype >= GT_TEAM || cg_buildScript.integer) {
|
|
cgs.media.friendShader = trap_R_RegisterShader("sprites/foe");
|
|
cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag");
|
|
cgs.media.teamStatusBar = trap_R_RegisterShader("gfx/2d/colorbar.tga");
|
|
}
|
|
|
|
cgs.media.armorModel = trap_R_RegisterModel("models/powerups/armor/armor_yel.md3");
|
|
//cgs.media.armorIcon = trap_R_RegisterShaderNoMip("icons/iconr_yellow");
|
|
|
|
cgs.media.machinegunBrassModel = trap_R_RegisterModel("models/weapons2/shells/m_shell.md3");
|
|
cgs.media.largeBrassModel = trap_R_RegisterModel("models/weapons2/shells/l_shell.md3");
|
|
cgs.media.shotgunBrassModel = trap_R_RegisterModel("models/weapons2/shells/s_shell.md3");
|
|
cgs.media.HCBrassModel = trap_R_RegisterModel("models/weapons2/shells/hc_shell.md3");
|
|
|
|
cgs.media.gibAbdomen = trap_R_RegisterModel("models/gibs/abdomen.md3");
|
|
cgs.media.gibArm = trap_R_RegisterModel("models/gibs/arm.md3");
|
|
cgs.media.gibChest = trap_R_RegisterModel("models/gibs/chest.md3");
|
|
cgs.media.gibFist = trap_R_RegisterModel("models/gibs/fist.md3");
|
|
cgs.media.gibFoot = trap_R_RegisterModel("models/gibs/foot.md3");
|
|
cgs.media.gibForearm = trap_R_RegisterModel("models/gibs/forearm.md3");
|
|
cgs.media.gibIntestine = trap_R_RegisterModel("models/gibs/intestine.md3");
|
|
cgs.media.gibLeg = trap_R_RegisterModel("models/gibs/leg.md3");
|
|
cgs.media.gibSkull = trap_R_RegisterModel("models/gibs/skull.md3");
|
|
cgs.media.gibBrain = trap_R_RegisterModel("models/gibs/brain.md3");
|
|
//Blaze: Delay loading the breakable stuff
|
|
/*
|
|
//Elder: additional debris
|
|
//Todo: load only if in the level
|
|
i++;
|
|
|
|
cgs.media.breakable_frag[i][0] = cgs.media.wood01 = trap_R_RegisterModel( "models/breakables/wood01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.wood02 = trap_R_RegisterModel( "models/breakables/wood02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.wood03 = trap_R_RegisterModel( "models/breakables/wood03.md3" );
|
|
|
|
i++;
|
|
cgs.media.breakable_frag[i][0] = cgs.media.metal01 = trap_R_RegisterModel( "models/breakables/metal01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.metal02 = trap_R_RegisterModel( "models/breakables/metal02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.metal03 = trap_R_RegisterModel( "models/breakables/metal03.md3" );
|
|
|
|
i++;
|
|
cgs.media.breakable_frag[i][0] = cgs.media.ceramic01 = trap_R_RegisterModel( "models/breakables/ceramic01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.ceramic02 = trap_R_RegisterModel( "models/breakables/ceramic02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.ceramic03 = trap_R_RegisterModel( "models/breakables/ceramic03.md3" );
|
|
|
|
i++;
|
|
cgs.media.breakable_frag[i][0] = cgs.media.paper01 = trap_R_RegisterModel( "models/breakables/paper01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.paper02 = trap_R_RegisterModel( "models/breakables/paper02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.paper03 = trap_R_RegisterModel( "models/breakables/paper03.md3" );
|
|
|
|
i++;
|
|
cgs.media.breakable_frag[i][0] = cgs.media.brick01 = trap_R_RegisterModel( "models/breakables/brick01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.brick02 = trap_R_RegisterModel( "models/breakables/brick02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.brick03 = trap_R_RegisterModel( "models/breakables/brick03.md3" );
|
|
|
|
i++;
|
|
cgs.media.breakable_frag[i][0] = cgs.media.concrete01 = trap_R_RegisterModel( "models/breakables/concrete01.md3" );
|
|
cgs.media.breakable_frag[i][1] = cgs.media.concrete02 = trap_R_RegisterModel( "models/breakables/concrete02.md3" );
|
|
cgs.media.breakable_frag[i][2] = cgs.media.concrete03 = trap_R_RegisterModel( "models/breakables/concrete03.md3" );
|
|
*/
|
|
//Elder: akimbos - some of the stuff isn't in yet :p
|
|
cgs.media.akimboModel = trap_R_RegisterModel("models/weapons2/akimbo/akimbo.md3");
|
|
cgs.media.akimboFlashModel = trap_R_RegisterModel("models/weapons2/akimbo/akimbo_flash.md3");
|
|
cgs.media.akimbo1stModel = trap_R_RegisterModel("models/weapons2/akimbo/akimbo_1st.md3");
|
|
cgs.media.akimboHandModel = trap_R_RegisterModel("models/weapons2/akimbo/akimbo_hand.md3");
|
|
|
|
//Elder: item cache
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_bandolier", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_bandolierModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_kevlar", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_kevlarModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_silencer", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_silencerModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_laser", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_laserModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_slippers", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_slippersModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
// JBravo: adding the helmet
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_helmet", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
cgs.media.rq3_helmetModel = trap_R_RegisterModel(va("models/items/%s.md3", model));
|
|
|
|
cgs.media.smoke2 = trap_R_RegisterModel("models/weapons2/shells/s_shell.md3");
|
|
|
|
cgs.media.balloonShader = trap_R_RegisterShader("sprites/balloon3");
|
|
|
|
cgs.media.bloodExplosionShader = trap_R_RegisterShader("bloodExplosion");
|
|
|
|
cgs.media.bulletFlashModel = trap_R_RegisterModel("models/weaphits/bullet.md3");
|
|
cgs.media.ringFlashModel = trap_R_RegisterModel("models/weaphits/ring02.md3");
|
|
cgs.media.dishFlashModel = trap_R_RegisterModel("models/weaphits/boom01.md3");
|
|
|
|
// Elder: added
|
|
cgs.media.hitSparkModel = trap_R_RegisterModel("models/weaphits/tracer/tracer.md3");
|
|
cgs.media.hitSparkShader = trap_R_RegisterShader("models/weaphits/tracer/tracer");
|
|
|
|
cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel("models/powerups/shield/shield.md3");
|
|
//cgs.media.medalImpressive = trap_R_RegisterShaderNoMip("medal_impressive");
|
|
//cgs.media.medalExcellent = trap_R_RegisterShaderNoMip("medal_excellent");
|
|
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip("medal_gauntlet");
|
|
// JBravo: not needed
|
|
//cgs.media.medalDefend = trap_R_RegisterShaderNoMip("medal_defend");
|
|
//cgs.media.medalAssist = trap_R_RegisterShaderNoMip("medal_assist");
|
|
//cgs.media.medalCapture = trap_R_RegisterShaderNoMip("medal_capture");
|
|
|
|
//Elder: C3A laser tutorial
|
|
cgs.media.laserShader = trap_R_RegisterShader("sprites/laser");
|
|
|
|
//Makro - new code
|
|
i = cg_RQ3_ssgCrosshair.integer % NUM_SSGCROSSHAIRS;
|
|
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", i));
|
|
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg4x-%i", i));
|
|
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg6x-%i", i));
|
|
|
|
//Makro - zoom mask
|
|
cgs.media.zoomMask = trap_R_RegisterShaderNoMip("gfx/2d/zoom_mask");
|
|
|
|
cgs.media.irvision_overlay = trap_R_RegisterShaderNoMip("gfx/2d/irvision_overlay");
|
|
|
|
//Elder: other hud-related elements
|
|
cgs.media.rq3_healthicon = trap_R_RegisterShaderNoMip("gfx/rq3_hud/hud_health");
|
|
cgs.media.rq3_healthicon2 = trap_R_RegisterShaderNoMip("gfx/rq3_hud/hud_healthwarning");
|
|
|
|
cg.loadingMapPercent += 0.05f;
|
|
|
|
memset(cg_items, 0, sizeof(cg_items));
|
|
memset(cg_weapons, 0, sizeof(cg_weapons));
|
|
|
|
// only register the items that the server says we need
|
|
Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
|
|
CG_Printf("Items: (%s)\n",items);
|
|
for (i = 1; i < bg_numItems; i++)
|
|
if (items[i] == '1' || cg_buildScript.integer)
|
|
num++;
|
|
|
|
for (i = 1; i < bg_numItems; i++) {
|
|
if (items[i] == '1' || cg_buildScript.integer) {
|
|
|
|
CG_LoadingItem(i);
|
|
CG_RegisterItemVisuals(i);
|
|
if (num)
|
|
cg.loadingMapPercent += (0.25f / (float) num);
|
|
}
|
|
}
|
|
if (!num)
|
|
cg.loadingMapPercent += 0.25f;
|
|
|
|
// wall marks
|
|
cgs.media.bulletMarkShader = trap_R_RegisterShader("gfx/damage/bullet_mrk");
|
|
cgs.media.burnMarkShader = trap_R_RegisterShader("gfx/damage/burn_med_mrk");
|
|
//cgs.media.holeMarkShader = trap_R_RegisterShader("gfx/damage/hole_lg_mrk");
|
|
cgs.media.energyMarkShader = trap_R_RegisterShader("gfx/damage/plasma_mrk");
|
|
cgs.media.shadowMarkShader = trap_R_RegisterShader("markShadow");
|
|
cgs.media.wakeMarkShader = trap_R_RegisterShader("wake");
|
|
cgs.media.bloodMarkShader = trap_R_RegisterShader("bloodMark");
|
|
cgs.media.ctbXMarkSilver = trap_R_RegisterShader("ctbXMarkSilver");
|
|
cgs.media.ctbOMarkBlack = trap_R_RegisterShader("ctbOMarkBlack");
|
|
//Blaze: added for explosive boxes and grenades
|
|
cgs.media.grenadeExplosionShader = trap_R_RegisterShader("grenadeExplosion");
|
|
// Elder: added
|
|
cgs.media.slashMarkShader = trap_R_RegisterShader("gfx/damage/slash_mrk");
|
|
cgs.media.glassMarkShader = trap_R_RegisterShader("gfx/damage/glass_mrk");
|
|
cgs.media.metalMarkShader = trap_R_RegisterShader("gfx/damage/metal_mrk");
|
|
// Makro - added
|
|
cgs.media.snowMarkShader = trap_R_RegisterShader("gfx/damage/snow_mrk");
|
|
|
|
// NiceAss: for foglaser
|
|
cgs.media.railCoreShader = trap_R_RegisterShader("fogLaser");
|
|
|
|
// register the inline models
|
|
cgs.numInlineModels = trap_CM_NumInlineModels();
|
|
for (i = 1; i < cgs.numInlineModels; i++) {
|
|
char name[10];
|
|
vec3_t mins, maxs;
|
|
int j;
|
|
|
|
Com_sprintf(name, sizeof(name), "*%i", i);
|
|
cgs.inlineDrawModel[i] = trap_R_RegisterModel(name);
|
|
trap_R_ModelBounds(cgs.inlineDrawModel[i], mins, maxs);
|
|
for (j = 0; j < 3; j++) {
|
|
cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * (maxs[j] - mins[j]);
|
|
}
|
|
}
|
|
|
|
//Makro - lens flare shaders
|
|
for (i=0; i<NUM_FLARE_SHADERS; i++)
|
|
cgs.media.flareShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/flare%02d", i+1));
|
|
cgs.media.sunFlareShader = trap_R_RegisterShaderNoMip("gfx/2d/sunflare");
|
|
cgs.media.coronaShader = trap_R_RegisterShaderNoMip("gfx/2d/corona");
|
|
//Makro - snow impact shader
|
|
cgs.media.snowImpactShader = trap_R_RegisterShader("snowimpact");
|
|
cgs.media.particleImpactShader = trap_R_RegisterShader("impactparticle");
|
|
|
|
// register all the server specified models
|
|
for (i = 1; i < MAX_MODELS; i++) {
|
|
const char *modelName;
|
|
|
|
modelName = CG_ConfigString(CS_MODELS + i);
|
|
if (!modelName[0]) {
|
|
break;
|
|
}
|
|
cgs.gameModels[i] = trap_R_RegisterModel(modelName);
|
|
}
|
|
|
|
CG_ClearParticles();
|
|
|
|
/*
|
|
for (i=1; i<MAX_PARTICLES_AREAS; i++)
|
|
{
|
|
{
|
|
int rval;
|
|
|
|
rval = CG_NewParticleArea ( CS_PARTICLES + i);
|
|
if (!rval)
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
CG_BuildSpectatorString
|
|
|
|
=======================
|
|
*/
|
|
void CG_BuildSpectatorString(void)
|
|
{
|
|
int i;
|
|
|
|
cg.spectatorList[0] = 0;
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_SPECTATOR) {
|
|
Q_strcat(cg.spectatorList, sizeof(cg.spectatorList), va("%s ", cgs.clientinfo[i].name));
|
|
}
|
|
}
|
|
i = strlen(cg.spectatorList);
|
|
if (i != cg.spectatorLen) {
|
|
cg.spectatorLen = i;
|
|
cg.spectatorWidth = -1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_RegisterClients
|
|
===================
|
|
*/
|
|
static void CG_RegisterClients(void)
|
|
{
|
|
int i, num = 0;
|
|
|
|
CG_LoadingClient(cg.clientNum);
|
|
CG_NewClientInfo(cg.clientNum);
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
const char *clientInfo;
|
|
|
|
clientInfo = CG_ConfigString(CS_PLAYERS + i);
|
|
if (cg.clientNum != i && clientInfo[0])
|
|
num++;
|
|
}
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
const char *clientInfo;
|
|
|
|
if (cg.clientNum == i) {
|
|
continue;
|
|
}
|
|
|
|
clientInfo = CG_ConfigString(CS_PLAYERS + i);
|
|
if (!clientInfo[0]) {
|
|
continue;
|
|
}
|
|
CG_LoadingClient(i);
|
|
CG_NewClientInfo(i);
|
|
if (num)
|
|
cg.loadingMapPercent += (0.2f / (float) num);
|
|
}
|
|
if (!num)
|
|
cg.loadingMapPercent += 0.2f;
|
|
CG_BuildSpectatorString();
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_ConfigString
|
|
=================
|
|
*/
|
|
const char *CG_ConfigString(int index)
|
|
{
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS) {
|
|
CG_Error("CG_ConfigString: bad index: %i", index);
|
|
}
|
|
return cgs.gameState.stringData + cgs.gameState.stringOffsets[index];
|
|
}
|
|
|
|
//==================================================================
|
|
|
|
/*
|
|
======================
|
|
CG_StartMusic
|
|
|
|
======================
|
|
*/
|
|
void CG_StartMusic(void)
|
|
{
|
|
char *s;
|
|
char parm1[MAX_QPATH], parm2[MAX_QPATH];
|
|
|
|
// start the background music
|
|
s = (char *) CG_ConfigString(CS_MUSIC);
|
|
Q_strncpyz(parm1, COM_Parse(&s), sizeof(parm1));
|
|
Q_strncpyz(parm2, COM_Parse(&s), sizeof(parm2));
|
|
|
|
trap_S_StartBackgroundTrack(parm1, parm2);
|
|
}
|
|
|
|
static qboolean JB_FileExists(const char *filename)
|
|
{
|
|
int len;
|
|
char hack[MAX_QPATH];
|
|
|
|
Com_sprintf(hack, MAX_QPATH, "%s", filename);
|
|
len = trap_FS_FOpenFile(hack, 0, FS_READ);
|
|
if (len > 0)
|
|
return qtrue;
|
|
|
|
Com_sprintf(hack, MAX_QPATH, "%s.tga", filename);
|
|
len = trap_FS_FOpenFile(hack, 0, FS_READ);
|
|
if (len > 0)
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_ReplaceModels
|
|
|
|
Routine by JBravo to replace world_models in bg_itemlist
|
|
=================
|
|
*/
|
|
void CG_ReplaceModels(void)
|
|
{
|
|
gitem_t *item;
|
|
char str[MAX_TOKEN_CHARS];
|
|
char *model, *skin;
|
|
|
|
for (item = bg_itemlist + 1; item->classname; item++) {
|
|
if (!strcmp(item->classname, "weapon_knife")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_knife", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "knife")) {
|
|
Com_sprintf(RQ3_knife_model, MAX_MODEL_LEN, "models/weapons2/%s/knife.md3", model);
|
|
Com_sprintf(RQ3_knife_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_knife_model) && (strlen(RQ3_knife_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_knife_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_knife_icon;
|
|
} else
|
|
CG_Printf("^1Error loading knife replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_knife_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_knife_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_knife_icon;
|
|
else
|
|
CG_Printf("^1Error loading knife replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_pistol")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_mk23", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "mk23")) {
|
|
Com_sprintf(RQ3_pistol_model, MAX_MODEL_LEN, "models/weapons2/%s/mk23.md3", model);
|
|
Com_sprintf(RQ3_pistol_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_pistol_model) && (strlen(RQ3_pistol_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_pistol_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_pistol_icon;
|
|
} else
|
|
CG_Printf("^1Error loading pistol replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_pistol_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_pistol_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_pistol_icon;
|
|
else
|
|
CG_Printf("^1Error loading mk23 replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_m4")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_m4", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "m4")) {
|
|
Com_sprintf(RQ3_m4_model, MAX_MODEL_LEN, "models/weapons2/%s/m4.md3", model);
|
|
Com_sprintf(RQ3_m4_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_m4_model) && (strlen(RQ3_m4_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_m4_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_m4_icon;
|
|
} else
|
|
CG_Printf("^1Error loading m4 replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_m4_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_m4_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_m4_icon;
|
|
else
|
|
CG_Printf("^1Error loading m4 replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_ssg3000")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ssg3000", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "ssg3000")) {
|
|
Com_sprintf(RQ3_ssg3000_model, MAX_MODEL_LEN, "models/weapons2/%s/ssg3000.md3", model);
|
|
Com_sprintf(RQ3_ssg3000_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_ssg3000_model) && (strlen(RQ3_ssg3000_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ssg3000_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ssg3000_icon;
|
|
} else
|
|
CG_Printf("^1Error loading ssg3000 replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ssg3000_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_ssg3000_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ssg3000_icon;
|
|
else
|
|
CG_Printf("^1Error loading ssg3000 replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_mp5")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_mp5", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "mp5")) {
|
|
Com_sprintf(RQ3_mp5_model, MAX_MODEL_LEN, "models/weapons2/%s/mp5.md3", model);
|
|
Com_sprintf(RQ3_mp5_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_mp5_model) && (strlen(RQ3_mp5_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_mp5_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_mp5_icon;
|
|
} else
|
|
CG_Printf("^1Error loading mp5 replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_mp5_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_mp5_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_mp5_icon;
|
|
else
|
|
CG_Printf("^1Error loading mp5 replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_handcannon")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_handcannon", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "handcannon")) {
|
|
Com_sprintf(RQ3_handcannon_model, MAX_MODEL_LEN, "models/weapons2/%s/handcannon.md3", model);
|
|
Com_sprintf(RQ3_handcannon_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_handcannon_model) && (strlen(RQ3_handcannon_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_handcannon_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_handcannon_icon;
|
|
} else
|
|
CG_Printf("^1Error loading handcannon replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_handcannon_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_handcannon_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_handcannon_icon;
|
|
else
|
|
CG_Printf("^1Error loading handcannon replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_m3")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_m3", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "m3")) {
|
|
Com_sprintf(RQ3_m3_model, MAX_MODEL_LEN, "models/weapons2/%s/m3.md3", model);
|
|
Com_sprintf(RQ3_m3_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_m3_model) && (strlen(RQ3_m3_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_m3_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_m3_icon;
|
|
} else
|
|
CG_Printf("^1Error loading m3 replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_m3_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_m3_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_m3_icon;
|
|
else
|
|
CG_Printf("^1Error loading m3 replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_akimbo")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_akimbo", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "akimbo")) {
|
|
Com_sprintf(RQ3_akimbo_model, MAX_MODEL_LEN, "models/weapons2/%s/akimbo.md3", model);
|
|
Com_sprintf(RQ3_akimbo_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_akimbo_model) && (strlen(RQ3_akimbo_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_akimbo_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_akimbo_icon;
|
|
} else
|
|
CG_Printf("^1Error loading akimbo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_akimbo_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_akimbo_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_akimbo_icon;
|
|
else
|
|
CG_Printf("^1Error loading akimbo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "weapon_grenade")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_grenade", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "grenade")) {
|
|
Com_sprintf(RQ3_grenade_model, MAX_MODEL_LEN, "models/weapons2/%s/grenade.md3", model);
|
|
Com_sprintf(RQ3_grenade_icon, MAX_MODEL_LEN, "icons/iconw_%s", model);
|
|
if (JB_FileExists(RQ3_grenade_model) && (strlen(RQ3_grenade_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_grenade_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_grenade_icon;
|
|
} else
|
|
CG_Printf("^1Error loading grenade replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_grenade_icon, MAX_MODEL_LEN, "icons/iconw_%s", skin);
|
|
if (JB_FileExists(RQ3_grenade_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_grenade_icon;
|
|
else
|
|
CG_Printf("^1Error loading grenade replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_kevlar")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_kevlar", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "kevlar")) {
|
|
Com_sprintf(RQ3_kevlar_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_kevlar_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_kevlar_model) && (strlen(RQ3_kevlar_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_kevlar_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_kevlar_icon;
|
|
} else
|
|
CG_Printf("^1Error loading kevlar replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_kevlar_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_kevlar_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_kevlar_icon;
|
|
else
|
|
CG_Printf("^1Error loading kevlar replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_silencer")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_silencer", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "silencer")) {
|
|
Com_sprintf(RQ3_silencer_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_silencer_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_silencer_model) && (strlen(RQ3_silencer_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_silencer_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_silencer_icon;
|
|
} else
|
|
CG_Printf("^1Error loading silencer replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_silencer_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_silencer_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_silencer_icon;
|
|
else
|
|
CG_Printf("^1Error loading silencer replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_laser")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_laser", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "laser")) {
|
|
Com_sprintf(RQ3_laser_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_laser_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_laser_model) && (strlen(RQ3_laser_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_laser_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_laser_icon;
|
|
} else
|
|
CG_Printf("^1Error loading laser replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_laser_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_laser_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_laser_icon;
|
|
else
|
|
CG_Printf("^1Error loading laser replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_bandolier")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_bandolier", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "bandolier")) {
|
|
Com_sprintf(RQ3_bandolier_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_bandolier_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_bandolier_model) && (strlen(RQ3_bandolier_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_bandolier_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_bandolier_icon;
|
|
} else
|
|
CG_Printf("^1Error loading bandolier replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_bandolier_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_bandolier_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_bandolier_icon;
|
|
else
|
|
CG_Printf("^1Error loading bandolier replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_slippers")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_slippers", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "slippers")) {
|
|
Com_sprintf(RQ3_slippers_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_slippers_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_slippers_model) && (strlen(RQ3_slippers_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_slippers_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_slippers_icon;
|
|
} else
|
|
CG_Printf("^1Error loading slippers replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_slippers_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_slippers_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_slippers_icon;
|
|
else
|
|
CG_Printf("^1Error loading slippers replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "item_helmet")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_helmet", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "helmet")) {
|
|
Com_sprintf(RQ3_helmet_model, MAX_MODEL_LEN, "models/items/%s.md3", model);
|
|
Com_sprintf(RQ3_helmet_icon, MAX_MODEL_LEN, "icons/iconi_%s", model);
|
|
if (JB_FileExists(RQ3_helmet_model) && (strlen(RQ3_helmet_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_helmet_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_helmet_icon;
|
|
} else
|
|
CG_Printf("^1Error loading helmet replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_helmet_icon, MAX_MODEL_LEN, "icons/iconi_%s", skin);
|
|
if (JB_FileExists(RQ3_helmet_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_helmet_icon;
|
|
else
|
|
CG_Printf("^1Error loading helmet replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "ammo_mk23")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_mk23", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "mk23")) {
|
|
Com_sprintf(RQ3_ammo_mk23_model, MAX_MODEL_LEN, "models/ammo/%s.md3", model);
|
|
Com_sprintf(RQ3_ammo_mk23_icon, MAX_MODEL_LEN, "icons/icona_%s", model);
|
|
if (JB_FileExists(RQ3_ammo_mk23_model) && (strlen(RQ3_ammo_mk23_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ammo_mk23_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_mk23_icon;
|
|
} else
|
|
CG_Printf("^1Error loading mk23 ammo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ammo_mk23_icon, MAX_MODEL_LEN, "icons/icona_%s", skin);
|
|
if (JB_FileExists(RQ3_ammo_mk23_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_mk23_icon;
|
|
else
|
|
CG_Printf("^1Error loading mk23 ammo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "ammo_shells")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_m3", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "shells")) {
|
|
Com_sprintf(RQ3_ammo_m3_model, MAX_MODEL_LEN, "models/ammo/%s.md3", model);
|
|
Com_sprintf(RQ3_ammo_m3_icon, MAX_MODEL_LEN, "icons/icona_%s", model);
|
|
if (JB_FileExists(RQ3_ammo_m3_model) && (strlen(RQ3_ammo_m3_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ammo_m3_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_m3_icon;
|
|
} else
|
|
CG_Printf("^1Error loading shells ammo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ammo_m3_icon, MAX_MODEL_LEN, "icons/icona_%s", skin);
|
|
if (JB_FileExists(RQ3_ammo_m3_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_m3_icon;
|
|
else
|
|
CG_Printf("^1Error loading shells ammo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "ammo_ssg3000")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_ssg3000", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "ssg3000")) {
|
|
Com_sprintf(RQ3_ammo_ssg3000_model, MAX_MODEL_LEN, "models/ammo/%s.md3", model);
|
|
Com_sprintf(RQ3_ammo_ssg3000_icon, MAX_MODEL_LEN, "icons/icona_%s", model);
|
|
if (JB_FileExists(RQ3_ammo_ssg3000_model) && (strlen(RQ3_ammo_ssg3000_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ammo_ssg3000_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_ssg3000_icon;
|
|
} else
|
|
CG_Printf("^1Error loading ssg3000 ammo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ammo_ssg3000_icon, MAX_MODEL_LEN, "icons/icona_%s", skin);
|
|
if (JB_FileExists(RQ3_ammo_ssg3000_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_ssg3000_icon;
|
|
else
|
|
CG_Printf("^1Error loading ssg3000 ammo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "ammo_mp5")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_mp5", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "mp5")) {
|
|
Com_sprintf(RQ3_ammo_mp5_model, MAX_MODEL_LEN, "models/ammo/%s.md3", model);
|
|
Com_sprintf(RQ3_ammo_mp5_icon, MAX_MODEL_LEN, "icons/icona_%s", model);
|
|
if (JB_FileExists(RQ3_ammo_mp5_model) && (strlen(RQ3_ammo_mp5_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ammo_mp5_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_mp5_icon;
|
|
} else
|
|
CG_Printf("^1Error loading mp5 ammo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ammo_mp5_icon, MAX_MODEL_LEN, "icons/icona_%s", skin);
|
|
if (JB_FileExists(RQ3_ammo_mp5_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_mp5_icon;
|
|
else
|
|
CG_Printf("^1Error loading mp5 ammo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
if (!strcmp(item->classname, "ammo_m4")) {
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_ammo_m4", str, sizeof(str));
|
|
model = modelFromStr(str);
|
|
skin = skinFromStr(str);
|
|
if (strcmp(model, "m4")) {
|
|
Com_sprintf(RQ3_ammo_m4_model, MAX_MODEL_LEN, "models/ammo/%s.md3", model);
|
|
Com_sprintf(RQ3_ammo_m4_icon, MAX_MODEL_LEN, "icons/icona_%s", model);
|
|
if (JB_FileExists(RQ3_ammo_m4_model) && (strlen(RQ3_ammo_m4_model) < MAX_MODEL_LEN)) {
|
|
bg_itemlist[item - bg_itemlist].world_model[0] = (char *)&RQ3_ammo_m4_model;
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_m4_icon;
|
|
} else
|
|
CG_Printf("^1Error loading m4 ammo replacement model %s\n", model);
|
|
}
|
|
if (strcmp(skin, "default")) {
|
|
Com_sprintf(RQ3_ammo_m4_icon, MAX_MODEL_LEN, "icons/icona_%s", skin);
|
|
if (JB_FileExists(RQ3_ammo_m4_icon))
|
|
bg_itemlist[item - bg_itemlist].icon = (char *)&RQ3_ammo_m4_icon;
|
|
else
|
|
CG_Printf("^1Error loading m4 ammo replacement icon %s\n", skin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_Init
|
|
|
|
Called after every level change or subsystem restart
|
|
Will perform callbacks to make the loading info screen update.
|
|
=================
|
|
*/
|
|
void CG_Init(int serverMessageNum, int serverCommandSequence, int clientNum)
|
|
{
|
|
const char *s;
|
|
|
|
// clear everything
|
|
memset(&cgs, 0, sizeof(cgs));
|
|
memset(&cg, 0, sizeof(cg));
|
|
memset(cg_entities, 0, sizeof(cg_entities));
|
|
memset(cg_weapons, 0, sizeof(cg_weapons));
|
|
memset(cg_items, 0, sizeof(cg_items));
|
|
|
|
AxisClear(cg.headAxis);
|
|
|
|
cg.clientNum = clientNum;
|
|
|
|
cgs.processedSnapshotNum = serverMessageNum;
|
|
cgs.serverCommandSequence = serverCommandSequence;
|
|
|
|
// load a few needed things before we do any screen updates
|
|
cgs.media.charsetShader = trap_R_RegisterShader("gfx/2d/bigchars");
|
|
cgs.media.whiteShader = trap_R_RegisterShader("white");
|
|
cgs.media.charsetProp = trap_R_RegisterShaderNoMip("menu/art/font1_prop.tga");
|
|
cgs.media.charsetPropGlow = trap_R_RegisterShaderNoMip("menu/art/font1_prop_glo.tga");
|
|
cgs.media.charsetPropB = trap_R_RegisterShaderNoMip("menu/art/font2_prop.tga");
|
|
cgs.media.fuzzyShadowShader = trap_R_RegisterShaderNoMip("gfx/misc/fuzzyShadow.tga");
|
|
cgs.media.fuzzyGlowShader = trap_R_RegisterShaderNoMip("gfx/misc/fuzzyGlow.tga");
|
|
|
|
CG_RegisterCvars();
|
|
|
|
CG_ReplaceModels();
|
|
|
|
CG_InitConsoleCommands();
|
|
//Blaze: Default weapon = Pistol
|
|
cg.weaponSelect = WP_PISTOL;
|
|
|
|
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
|
|
cgs.flagStatus = -1;
|
|
// old servers
|
|
|
|
// get the rendering configuration from the client system
|
|
trap_GetGlconfig(&cgs.glconfig);
|
|
cgs.screenYScale = cgs.glconfig.vidHeight * (1.f / SCREEN_HEIGHT);
|
|
cgs.screenXScale = cgs.screenYScale;
|
|
cgs.screenXBias = 0.5f * (cgs.glconfig.vidWidth - (cgs.glconfig.vidHeight * SCREEN_WIDTH / (float)SCREEN_HEIGHT));
|
|
|
|
cgs.screenXMin = 0.5f * (SCREEN_WIDTH - SCREEN_HEIGHT * cgs.glconfig.vidWidth / (float)cgs.glconfig.vidHeight);
|
|
cgs.screenXMax = SCREEN_WIDTH - cgs.screenXMin;
|
|
cgs.screenWidth = cgs.screenXMax - cgs.screenXMin;
|
|
|
|
// get the gamestate from the client system
|
|
trap_GetGameState(&cgs.gameState);
|
|
|
|
// check version
|
|
s = CG_ConfigString(CS_GAME_VERSION);
|
|
if (strcmp(s, GAME_VERSION)) {
|
|
CG_Error("Client/Server game mismatch: %s/%s", GAME_VERSION, s);
|
|
}
|
|
|
|
s = CG_ConfigString(CS_LEVEL_START_TIME);
|
|
cgs.levelStartTime = atoi(s);
|
|
|
|
CG_ParseServerinfo();
|
|
|
|
// load the new map
|
|
CG_LoadingString("collision map");
|
|
|
|
trap_CM_LoadMap(cgs.mapname);
|
|
|
|
cg.loading = qtrue; // force players to load instead of defer
|
|
|
|
CG_LoadingString("sounds");
|
|
|
|
CG_RegisterSounds();
|
|
cg.loadingMapPercent += 0.05f;
|
|
|
|
CG_LoadingString("graphics");
|
|
|
|
CG_RegisterGraphics();
|
|
|
|
//Blaze: Load breakables
|
|
CG_LoadingString("breakables");
|
|
|
|
CG_RegisterBreakables();
|
|
|
|
CG_LoadingString("clients");
|
|
|
|
CG_RegisterClients(); // if low on memory, some clients will be deferred
|
|
|
|
//Makro - this should be moved out of missionpack eventually
|
|
#ifdef MAKROMISSIONPACK
|
|
CG_LoadingString("hud menu");
|
|
CG_AssetCache();
|
|
CG_LoadHudMenu(); // load new hud stuff
|
|
#endif
|
|
|
|
cg.loading = qfalse; // future players will be deferred
|
|
|
|
CG_InitLocalEntities();
|
|
|
|
CG_InitMarkPolys();
|
|
|
|
// remove the last loading update
|
|
cg.infoScreenText[0] = 0;
|
|
|
|
// Make sure we have update values (scores)
|
|
CG_SetConfigValues();
|
|
|
|
CG_StartMusic();
|
|
|
|
CG_LoadingString("");
|
|
|
|
CG_ShaderStateChanged();
|
|
|
|
trap_S_ClearLoopingSounds(qtrue);
|
|
|
|
//Slicer: For the anti-cheat system
|
|
//trap_Cvar_Set("cg_RQ3_Auth","0");
|
|
trap_SendClientCommand("SendCheatCvars");
|
|
//Makro - check if the map has a _rq3_fog_color
|
|
if (cgs.clearColorSet) {
|
|
char buf[256]={0};
|
|
trap_Cvar_VariableStringBuffer("r_fastSky", buf, sizeof(buf));
|
|
trap_Cvar_Set("cg_RQ3_wantFastSky", buf);
|
|
trap_Cvar_Set("r_fastSky", "0");
|
|
} else {
|
|
char buf[256]={0};
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_wantFastSky", buf, sizeof(buf));
|
|
trap_Cvar_Set("r_fastSky", buf);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_Shutdown
|
|
|
|
Called before every level change or subsystem restart
|
|
=================
|
|
*/
|
|
void CG_Shutdown(void)
|
|
{
|
|
// some mods may need to do cleanup work here,
|
|
// like closing files or archiving session data
|
|
|
|
//Makro - reset fastsky
|
|
char buf[256]={0};
|
|
trap_Cvar_VariableStringBuffer("cg_RQ3_wantFastSky", buf, sizeof(buf));
|
|
trap_Cvar_Set("r_fastSky", buf);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CG_EventHandling
|
|
==================
|
|
type 0 - no event handling
|
|
1 - team menu
|
|
2 - hud editor
|
|
|
|
*/
|
|
void CG_EventHandling(int type)
|
|
{
|
|
}
|
|
|
|
void CG_KeyEvent(int key, qboolean down)
|
|
{
|
|
//Elder: Let's see what we're pressing
|
|
//CG_Printf("Key: %i, isDown: %d\n", key, down);
|
|
}
|
|
|
|
void CG_MouseEvent(int x, int y)
|
|
{
|
|
}
|