mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-12-11 21:30:54 +00:00
452 lines
8.1 KiB
Text
452 lines
8.1 KiB
Text
#include "ui/menudef.h"
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{
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\\ score_menu \\
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menuDef {
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name "teamscore_menu"
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visible 0
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fullscreen 1
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rect 0 0 640 480
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background uibackground4
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focusColor 1 .75 0 1
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style 1
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border 1
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itemDef {
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name leftteambar
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rect 14 102 306 35
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 1 0 0 1
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visible 1
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decoration
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}
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itemDef {
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name rightteambar
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rect 320 102 306 35
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 1 1
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visible 1
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decoration
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}
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itemDef {
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name leftteamheadings
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text "Status Name Score Time Ping"
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textscale .25
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style 0
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rect 25 102 128 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 23
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name leftgrad
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style WINDOW_STYLE_SHADER
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background "ui/assets/halfgradleft.tga"
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rect 14 140 306 222
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forecolor .75 0 0 0.5
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visible 1
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decoration
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}
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itemDef {
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name leftgrad
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rect 16 142 302 218
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orecolor .75 .75 .75 .75
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visible 1
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type ITEM_TYPE_LISTBOX
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elementwidth 135
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elementheight 20
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textscale .25
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elementtype LISTBOX_TEXT
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feeder FEEDER_REDTEAM_LIST
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columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20
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}
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itemDef {
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name rightgrad
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style WINDOW_STYLE_SHADER
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background "ui/assets/halfgradright.tga"
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rect 320 140 296 222
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forecolor 0 0 .75 0.5
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visible 1
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type ITEM_TYPE_LISTBOX
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elementwidth 135
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elementheight 20
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textscale .28
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elementtype LISTBOX_TEXT
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feeder FEEDER_BLUETEAM_LIST
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columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20
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}
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itemDef {
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name rightteamheadings
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text "Status Name Score Time Ping"
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textscale .25
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style 0
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rect 336 102 128 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 23
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name window
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rect 14 141 612 221
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style WINDOW_STYLE_EMPTY
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border 1
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bordercolor .5 .5 .5 .75
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forecolor 1 1 1 1
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backcolor 0 0 0 .25
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visible 1
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decoration
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}
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// GAMETYPE BAR //
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itemDef {
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name gametypebar
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style 2
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rect 0 16 640 35
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textscale 0.4
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textalign 0 // center
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textalignx 60 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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style 2
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border 4
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bordercolor 1 1 1 1
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bordersize 1
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backcolor 0 0 .75 0.5
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visible 1
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decoration
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}
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itemDef {
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name score
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text " "
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ownerdraw CG_GAME_STATUS
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textscale .5
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style 0
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rect 320 16 210 25
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textalignx 0
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textaligny 21
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef {
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name score
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text ""
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ownerdraw CG_KILLER
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textscale .4
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style 0
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rect 320 40 210 40
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textalignx 0
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textaligny 24
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// PLAYER STATS //
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itemDef {
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name window
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rect 14 364 612 24
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 .5
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forecolor 0 0 0 0
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backcolor 0 0 0 .25
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//outlinecolor 1 1 1 .5
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visible 1
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decoration
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}
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itemDef {
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name name
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text "Name:"
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textscale .35
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style 0
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rect 0 363 128 30
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textalign 1 // center
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textalignx 64 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name score
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text "Score:"
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textscale .35
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style 0
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rect 246 363 128 30
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textalign 3 // center
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textalignx 16 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name wins
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text "Wins:"
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textscale .35
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style 0
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rect 404 363 128 30
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textalign 1 // center
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textalignx 64 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 21
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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// AWARDS //
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itemDef {
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name window
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rect 14 390 612 38
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 .5
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forecolor 1 1 1 1
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backcolor 0 0 0 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_accuracy
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style WINDOW_STYLE_SHADER
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rect 48 394 32 32
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background "ui/assets/medal_accuracy.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_assist
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style WINDOW_STYLE_SHADER
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rect 112 394 32 32
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background "ui/assets/medal_assist.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_accuracy
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style WINDOW_STYLE_SHADER
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rect 176 394 32 32
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background "ui/assets/medal_accuracy.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_defend
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style WINDOW_STYLE_SHADER
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rect 240 394 32 32
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background "ui/assets/medal_defend.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_excellent
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style WINDOW_STYLE_SHADER
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rect 304 394 32 32
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background "ui/assets/medal_excellent.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_frags
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style WINDOW_STYLE_SHADER
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rect 368 394 32 32
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background "ui/assets/medal_frags.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_gauntlet
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style WINDOW_STYLE_SHADER
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rect 432 394 32 32
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background "ui/assets/medal_gauntlet.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_impressive
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style WINDOW_STYLE_SHADER
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rect 496 394 32 32
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background "ui/assets/medal_impressive.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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itemdef {
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name medal_victory
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style WINDOW_STYLE_SHADER
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rect 560 394 32 32
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background "ui/assets/medal_victory.tga"
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forecolor 1 1 1 .25
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visible 1
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decoration
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}
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// TEAM LOGO //
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itemDef {
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name playerlogo
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ownerdraw UI_PLAYERLOGO
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rect 71 157 180 180
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visible 1
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forecolor .5 0 0 .5
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decoration
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}
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itemDef {
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ownerdraw UI_OPPONENTLOGO
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name opposinglogo
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rect 397 157 180 180
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visible 1
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forecolor 0 0 .5 .5
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decoration
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}
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itemDef {
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name playerlogo
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ownerdraw UI_PLAYERLOGO_METAL
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rect 14 6 96 96
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visible 1
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forecolor 1 .7 .7 1
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decoration
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}
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itemDef {
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name opposinglogo
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ownerdraw UI_OPPONENTLOGO_METAL
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rect 530 6 96 96
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visible 1
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forecolor .7 .7 1 1
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decoration
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}
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// TEAM NAME //
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itemDef {
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name playerteamname
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ownerdraw UI_PLAYERLOGO_NAME
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rect 120 54 120 60
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decoration
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visible 1
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}
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itemDef {
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name opposingteamname
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ownerdraw UI_OPPONENTLOGO_NAME
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rect 392 54 120 60
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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decoration
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visible 1
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}
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}
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}
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