reaction/uifiles/ingame_presets_edit.menu

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#include "ui/menudef.h"
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES -3 -93
#define OPTION_COLOR 0 0 .1 1
#define EDITPRESET(SLOT_ID, PRESET_KEY, PRESET_TEXT, BELOW)\
itemDef { \
name row##SLOT_ID \
text PRESET_TEXT \
textscale .225 \
alignrect BELOW ITEM_ALIGN_LEFT 0 18 20 16 \
textalign ITEM_ALIGN_LEFT \
textalignx 4 \
textaligny 12 \
forecolor OPTION_COLOR \
visible 1 \
shortcutKey PRESET_KEY \
action { setfocus slot##SLOT_ID } \
decoration \
} \
itemDef { \
name slot##SLOT_ID \
alignrect row##SLOT_ID ITEM_ALIGN_LEFT 16 0 168 16 \
style WINDOW_STYLE_EMPTY \
type ITEM_TYPE_EDITFIELD \
text "" \
cvar "ui_RQ3_radioPreset"#SLOT_ID"Desc" \
forecolor OPTION_COLOR \
maxPaintChars 17 \
textscale .225 \
textalign 0 \
textalignx 4 \
textaligny 12 \
visible 1 \
} \
itemDef { \
name "slot"#SLOT_ID"_dots" \
style 0 \
text ".............................................." \
alignrect slot##SLOT_ID ITEM_ALIGN_LEFT 168 2 184 16 \
textscale .225 \
textalign ITEM_ALIGN_RIGHT \
textalignx 0 \
textaligny 16 \
forecolor OPTION_COLOR \
visible 1 \
decoration \
} \
itemDef { \
style 0 \
text ".............................................." \
alignrect "slot"#SLOT_ID"_dots" ITEM_ALIGN_RIGHT -184 0 184 16 \
textscale .225 \
textalign ITEM_ALIGN_RIGHT \
textalignx 0 \
textaligny 16 \
forecolor OPTION_COLOR \
visible 1 \
decoration \
} \
itemDef { \
alignrect slot##SLOT_ID ITEM_ALIGN_LEFT 184 0 168 16 \
style WINDOW_STYLE_EMPTY \
type ITEM_TYPE_EDITFIELD \
text "" \
cvar "ui_RQ3_radioPreset"#SLOT_ID"Script" \
forecolor OPTION_COLOR \
maxPaintChars 17 \
textscale .225 \
textalign 0 \
textalignx 4 \
textaligny 12 \
visible 1 \
}
{
menuDef {
name "ingame_presets_edit"
visible 0
fullscreen 0
rect 144 80 436 280
anglevectors ANGLES
focusColor RQ3_MAIN_FOCUSCOLOR
popup
style WINDOW_STYLE_EMPTY
onOpen {
play "sound/ui/whoosh3.wav" ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME
}
onESC { play "sound/ui/whoosh3.wav" ; close _self ; close ingame_presets }
onOOBClick { play "sound/ui/whoosh3.wav" ; close _self ; open _prev }
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_OPTIONS 1
rect -8 -16 480 336
anglevectors ANGLES
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Edit radio presets:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 12
textscale RQ3_MAIN_TEXTSIZE
alignrect paper ITEM_ALIGN_LEFT 36 36 240 36
visible 1
autowrapped
decoration
}
itemDef {
name "caption"
text "Caption"
textscale .225
alignrect "title" ITEM_ALIGN_LEFT 0 18 56 16
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny 12
forecolor .25 .25 .25 1
visible 1
decoration
}
itemDef {
name "script"
text "Script"
textscale .225
alignrect "caption" ITEM_ALIGN_LEFT 200 0 48 16
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
forecolor .25 .25 .25 1
visible 1
decoration
}
// order by: preset number, shortcut key, description, previous element
EDITPRESET(1, "1", "^_1^_.", "caption")
EDITPRESET(2, "2", "^_2^_.", "row1")
EDITPRESET(3, "3", "^_3^_.", "row2")
EDITPRESET(4, "4", "^_4^_.", "row3")
EDITPRESET(5, "5", "^_5^_.", "row4")
EDITPRESET(6, "6", "^_6^_.", "row5")
EDITPRESET(7, "7", "^_7^_.", "row6")
EDITPRESET(8, "8", "^_8^_.", "row7")
EDITPRESET(9, "9", "^_9^_.", "row8")
EDITPRESET(10, "0", "^_0^_.", "row9")
}
}