mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 12:22:12 +00:00
446 lines
9.9 KiB
Text
446 lines
9.9 KiB
Text
#include "ui/menudef.h"
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#define ANGLES 2 -88
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#define FADEIN_TIME 125
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//#define FADEIN_INGAME 1250
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#define ITEM_HEIGHT 20
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#define MENU_ITEM(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS)\
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itemDef { \
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renderpoint \
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name ITEM_NAME \
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group ingameMain \
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text "> "ITEM_TEXT \
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shortcutKey KEY \
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forecolor 0 0 0 1 \
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textaligny 14 \
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textscale UI_INGAME_TEXTSIZE \
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alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_EMPTY \
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visible 1 \
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action { openSpecial DESTINATION } \
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}
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#define MENU_ITEM_TOGGLE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST)\
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itemDef { \
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renderpoint \
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name ITEM_NAME \
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group ingameMain \
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text "> "ITEM_TEXT \
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forecolor UI_COLOR_INACTIVE \
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textaligny 14 \
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textscale UI_INGAME_TEXTSIZE \
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alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
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type ITEM_TYPE_TEXT \
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style WINDOW_STYLE_EMPTY \
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visible 1 \
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cvartest CVAR_TEST \
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showCvar { "0" } \
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decoration \
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} \
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itemDef { \
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renderpoint \
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name ITEM_NAME \
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group ingameMain \
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text "> "ITEM_TEXT \
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shortcutKey KEY \
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forecolor 0 0 0 1 \
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textaligny 14 \
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textscale UI_INGAME_TEXTSIZE \
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alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_EMPTY \
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visible 1 \
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cvartest CVAR_TEST \
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hideCvar { "0" } \
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action { openSpecial DESTINATION } \
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}
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#define MENU_ITEM_HIDE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST, HIDE_OR_SHOW)\
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itemDef { \
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renderpoint \
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name ITEM_NAME \
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group ingameMain \
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text "> "ITEM_TEXT \
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shortcutKey KEY \
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forecolor 0 0 0 1 \
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textaligny 14 \
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textscale UI_INGAME_TEXTSIZE \
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alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_EMPTY \
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visible 1 \
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cvartest CVAR_TEST \
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HIDE_OR_SHOW \
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action { openSpecial DESTINATION } \
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}
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{
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menuDef {
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name "ingame"
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visible 0
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fullScreen 0
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rect UI_MINX UI_MINY UI_WIDTH UI_HEIGHT
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focusColor RQ3_MAIN_FOCUSCOLOR
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disableColor .5 .5 .5 1
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onOpen {
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//setitemcolor "background" forecolor 5 5 5 0 ;
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//timefade "background" forecolor 5 5 5 1 0 FADEIN_INGAME ;
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play "sound/ui/whoosh3.wav" ;
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setfocus "button_about" ;
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}
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onESC {
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uiScript closeInGame ;
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}
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itemdef {
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name "ingame-back"
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group "background"
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background UI_ASSETS"/ingame-back.tga"
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rect 0 0 UI_WIDTH UI_HEIGHT
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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itemdef {
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name "gradient-bottom"
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group "background"
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background UI_ASSETS"/ingame-gradient.tga"
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rect 0 $evalfloat(UI_MAXY - 128) UI_WIDTH 128
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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itemdef {
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name "clipboard"
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type ITEM_TYPE_MODEL
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asset_model UI_ASSETS"/models/clipboard/clipboard.md3"
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rect 0 0 640 480
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model_fovx 40
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model_fovy 30
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model_origin 34 2.6 -0.25
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model_angles 90 -88 270
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visible 1
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decoration
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}
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itemdef {
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name "gradient-top"
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group "background"
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background UI_ASSETS"/ingame-gradient-top.tga"
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rect 0 0 UI_WIDTH 96
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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itemDef {
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renderpoint
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name "spacer"
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style WINDOW_STYLE_SHADER
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rect 146 80 320 420
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anglevectors ANGLES
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visible 0
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decoration
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}
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itemdef {
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name "logo"
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group "background"
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background UI_ASSETS"/logo-phoenix-shadow.tga"
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rect $evalfloat(UI_WIDTH - 256) $evalfloat(UI_MAXY - 128) 256 128
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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MENU_ITEM("button_about", "ingame_about", "^_S^_erver info", "S", "spacer", 86, 20)
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MENU_ITEM_HIDE("button_join", "ingame_join", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", hideCvar { 0 })
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MENU_ITEM_HIDE("button_join_dm", "ingame_join_dm", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", showCvar { 0 })
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MENU_ITEM_TOGGLE("button_weapon", "ingame_weapon", "^_W^_eapon Selection", "W", "button_about", 129, 40, "g_gametype")
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MENU_ITEM_TOGGLE("button_vote", "ingame_callvote", "^_V^_ote", "V", "button_weapon", 43, 20, "g_allowVote")
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MENU_ITEM("button_ignore", "ingame_ignore", "^_I^_gnore", "I", "button_vote", 56, 20)
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MENU_ITEM_TOGGLE("button_addbot", "ingame_addbot", "Add ^_B^_ot", "B", "button_ignore", 64, 40, "bot_enable")
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MENU_ITEM_TOGGLE("button_mm", "ingame_matchmode", "Mat^_c^_h Mode", "C", "button_addbot", 94, 20, "g_RQ3_matchmode")
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MENU_ITEM_HIDE("button_devmode", "ingame_devmode", "^_D^_eveloper Mode", "D", "button_mm", 119, 20, "sv_cheats", hideCvar { 0 })
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MENU_ITEM("button_options", "ingame_setup", "^_O^_ptions", "O", "button_mm", 64, 40)
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MENU_ITEM("button_restart", "confirmRestart", "^_R^_estart", "R", "button_options", 62, 40)
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MENU_ITEM("button_main", "confirmMain", "^_M^_ain Menu", "M", "button_restart", 84, 20)
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MENU_ITEM("button_quit", "confirmQuit", "E^_x^_it Reaction", "X", "button_main", 100, 20)
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}
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//Restart map
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menuDef {
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name "confirmRestart"
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rect 112 250 152 144
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onOpen { play "sound/ui/whoosh3.wav" ; setfocus no }
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onOOBClick { close _self ; open _prev }
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onEsc { close _self ; open _prev }
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disableColor .5 .5 .5 1
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focusColor RQ3_MAIN_FOCUSCOLOR
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style WINDOW_STYLE_EMPTY
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fullscreen 0
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popup
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itemDef {
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renderpoint
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name "postit"
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group confirm
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/post_it"
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forecolor .94 .94 .82 1
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rect -16 16 180 152
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anglevectors 6 -84
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visible 1
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decoration
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}
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itemdef {
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renderpoint
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name restartConfirm
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group confirm
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autowrapped
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text "Restart Map?"
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forecolor 0 0 0 1
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "postit" ITEM_ALIGN_LEFT 44 8 120 24
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style WINDOW_STYLE_EMPTY
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decoration
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visible 1
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}
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// YES //
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itemDef {
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name yes
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group confirm
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text "^_Y^_ES"
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shortcutKey "Y"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect restartConfirm ITEM_ALIGN_LEFT 4 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { play "sound/ui/whoosh3.wav" ; exec "map_restart" ; close _self }
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}
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// NO //
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itemDef {
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name no
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group confirm
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text "^_N^_O"
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shortcutKey "N"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect restartConfirm ITEM_ALIGN_LEFT 56 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close _self ; open _prev }
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}
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}
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// Exit to main menu
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menuDef {
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name "confirmMain"
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rect 118 272 160 144
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onOpen { play "sound/ui/whoosh3.wav" ; setfocus no }
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onOOBClick { close _self ; open _prev }
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onEsc { close _self ; open _prev }
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disableColor .5 .5 .5 1
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focusColor RQ3_MAIN_FOCUSCOLOR
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style WINDOW_STYLE_EMPTY
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fullscreen 0
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popup
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itemDef {
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renderpoint
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name "postit"
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group confirm
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/post_it"
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forecolor .94 .94 .82 1
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rect -4 4 180 152
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anglevectors -2 -92
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visible 1
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decoration
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}
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itemdef {
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renderpoint
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name restartConfirm
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group confirm
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autowrapped
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text "Return to \nMain Menu?"
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forecolor 0 0 0 1
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "postit" ITEM_ALIGN_LEFT 52 8 120 24
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style WINDOW_STYLE_EMPTY
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decoration
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visible 1
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}
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// YES //
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itemDef {
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name yes
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group confirm
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text "^_Y^_ES"
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shortcutKey "Y"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect restartConfirm ITEM_ALIGN_LEFT -4 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript leave }
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}
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// NO //
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itemDef {
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name no
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group confirm
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text "^_N^_O"
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shortcutKey "N"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect restartConfirm ITEM_ALIGN_LEFT 48 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close _self ; open _prev }
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}
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}
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#define BACK_COLOR1 .94 .94 .82 1
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#define BACK_COLOR2 1 .95 .8 1
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// Quit game
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menuDef {
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name "confirmQuit"
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rect 84 184 188 144
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onOpen {
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setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
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ALPHA_FADE_FORE(confirm, 1) ;
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play "sound/ui/whoosh3.wav" ;
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setQuitText message ;
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setfocus no
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}
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onOOBClick { close _self ; open _prev }
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onEsc { close _self ; open _prev }
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disableColor .5 .5 .5 1
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focusColor RQ3_MAIN_FOCUSCOLOR
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style WINDOW_STYLE_EMPTY
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//style WINDOW_STYLE_FILLED
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//backcolor 0 0 0 1
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anglevectors -9 -99
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fullscreen 0
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popup
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itemDef {
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renderpoint
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name "postit"
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group confirm
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menuAnchor
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/post_it"
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forecolor .94 .94 .82 1
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rect 0 0 188 148
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anglevectors -9 -99
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visible 1
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decoration
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}
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itemdef {
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renderpoint
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name message
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group confirm
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autowrapped
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text "Exit Reaction?"
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forecolor 0 0 0 1
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textalign ITEM_ALIGN_CENTER
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textalignx 56
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textaligny 20
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textscale UI_SUBMENU_TEXTSIZE
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alignrect "postit" ITEM_ALIGN_LEFT 36 20 112 24
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style WINDOW_STYLE_EMPTY
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decoration
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visible 1
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}
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// YES //
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itemDef {
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name yes
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group confirm
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text "^_Y^_ES"
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shortcutKey "Y"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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textscale .25
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alignrect message ITEM_ALIGN_LEFT 20 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript quit }
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}
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// NO //
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itemDef {
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name no
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group confirm
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text "^_N^_O"
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shortcutKey "N"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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textscale .25
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alignrect message ITEM_ALIGN_RIGHT 20 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close _self ; open _prev }
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}
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}
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}
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