mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-25 13:41:45 +00:00
64 lines
2 KiB
C
64 lines
2 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2010 James Canete (use.less01@gmail.com)
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// tr_fbo.h
|
|
|
|
#ifndef __TR_FBO_H__
|
|
#define __TR_FBO_H__
|
|
|
|
struct image_s;
|
|
struct shaderProgram_s;
|
|
|
|
typedef struct FBO_s
|
|
{
|
|
char name[MAX_QPATH];
|
|
|
|
int index;
|
|
|
|
uint32_t frameBuffer;
|
|
|
|
uint32_t colorBuffers[16];
|
|
int colorFormat;
|
|
struct image_s *colorImage[16];
|
|
|
|
uint32_t depthBuffer;
|
|
int depthFormat;
|
|
|
|
uint32_t stencilBuffer;
|
|
int stencilFormat;
|
|
|
|
uint32_t packedDepthStencilBuffer;
|
|
int packedDepthStencilFormat;
|
|
|
|
int width;
|
|
int height;
|
|
} FBO_t;
|
|
|
|
void FBO_Bind(FBO_t *fbo);
|
|
void FBO_Init(void);
|
|
void FBO_Shutdown(void);
|
|
|
|
void FBO_BlitFromTexture(struct image_s *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend);
|
|
void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend);
|
|
void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter);
|
|
|
|
|
|
#endif
|