mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 12:22:12 +00:00
247 lines
6.8 KiB
C
247 lines
6.8 KiB
C
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id$
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log$
|
|
// Revision 1.13 2002/07/22 06:31:47 niceass
|
|
// cleaned up the powerup code
|
|
//
|
|
// Revision 1.12 2002/06/16 20:06:14 jbravo
|
|
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
|
|
//
|
|
// Revision 1.11 2002/06/16 17:38:00 jbravo
|
|
// Removed the MISSIONPACK ifdefs and missionpack only code.
|
|
//
|
|
// Revision 1.10 2002/05/10 13:21:53 makro
|
|
// Mainly bot stuff. Also fixed a couple of crash bugs
|
|
//
|
|
// Revision 1.9 2002/04/30 11:54:37 makro
|
|
// Bots rule ! Also, added clips to give all. Maybe some other things
|
|
//
|
|
// Revision 1.8 2002/04/01 02:56:50 jbravo
|
|
// Some sourcecode reformatting
|
|
//
|
|
// Revision 1.7 2002/01/11 19:48:30 jbravo
|
|
// Formatted the source in non DOS format.
|
|
//
|
|
// Revision 1.6 2001/12/31 16:28:42 jbravo
|
|
// I made a Booboo with the Log tag.
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// Elder: we have to seriously repair this file
|
|
|
|
#define INVENTORY_NONE 0
|
|
//armor
|
|
#define INVENTORY_ARMOR 1
|
|
//weapons
|
|
#define INVENTORY_KNIFE 4 // was gauntlet
|
|
#define INVENTORY_M3 5 // was shotgun
|
|
#define INVENTORY_PISTOL 6 // was machinegun
|
|
#define INVENTORY_GRENADE 7 // was grenade launcher
|
|
#define INVENTORY_HANDCANNON 8 // was rocket launcher
|
|
#define INVENTORY_AKIMBO 9 // was lightning gun
|
|
#define INVENTORY_SSG3000 10 // was railgun
|
|
#define INVENTORY_MP5 11 // was plasma gun
|
|
#define INVENTORY_M4 13 // was BFG10K
|
|
/*
|
|
#define INVENTORY_GRAPPLINGHOOK 14
|
|
#define INVENTORY_NAILGUN 15
|
|
#define INVENTORY_PROXLAUNCHER 16
|
|
#define INVENTORY_CHAINGUN 17
|
|
*/
|
|
|
|
//ammo
|
|
#define INVENTORY_KNIFEAMMO 14
|
|
#define INVENTORY_PISTOLAMMO 15
|
|
#define INVENTORY_M3AMMO 16
|
|
#define INVENTORY_SSG3000AMMO 17
|
|
#define INVENTORY_MP5AMMO 18
|
|
#define INVENTORY_M4AMMO 19
|
|
#define INVENTORY_HANDCANNONAMMO 20
|
|
#define INVENTORY_AKIMBOAMMO 21
|
|
#define INVENTORY_GRENADEAMMO 22
|
|
|
|
// Duffman: I stole the below numbers for RQ3 Items
|
|
|
|
#define INVENTORY_KEVLAR 23
|
|
#define INVENTORY_LASER 24
|
|
#define INVENTORY_SLIPPERS 25
|
|
#define INVENTORY_SILENCER 26
|
|
#define INVENTORY_BANDOLIER 27
|
|
|
|
/*
|
|
#define INVENTORY_SHELLS 18
|
|
#define INVENTORY_BULLETS 19
|
|
#define INVENTORY_GRENADES 20
|
|
#define INVENTORY_CELLS 21
|
|
#define INVENTORY_LIGHTNINGAMMO 22
|
|
#define INVENTORY_ROCKETS 23
|
|
#define INVENTORY_SLUGS 24
|
|
#define INVENTORY_BFGAMMO 25
|
|
#define INVENTORY_NAILS 26
|
|
#define INVENTORY_MINES 27
|
|
#define INVENTORY_BELT 28
|
|
*/
|
|
|
|
//powerups
|
|
#define INVENTORY_HEALTH 29
|
|
#define INVENTORY_TELEPORTER 30
|
|
#define INVENTORY_MEDKIT 31
|
|
#define INVENTORY_KAMIKAZE 32
|
|
#define INVENTORY_PORTAL 33
|
|
#define INVENTORY_INVULNERABILITY 34
|
|
//
|
|
#define INVENTORY_REDFLAG 45
|
|
#define INVENTORY_BLUEFLAG 46
|
|
#define INVENTORY_NEUTRALFLAG 47
|
|
#define INVENTORY_REDCUBE 48
|
|
#define INVENTORY_BLUECUBE 49
|
|
|
|
//Makro - adding clips to inventory
|
|
#define INVENTORY_KNIFECLIP 100
|
|
#define INVENTORY_PISTOLCLIP 101
|
|
#define INVENTORY_M3CLIP 102
|
|
#define INVENTORY_SSG3000CLIP 103
|
|
#define INVENTORY_MP5CLIP 104
|
|
#define INVENTORY_M4CLIP 105
|
|
#define INVENTORY_HANDCANNONCLIP 106
|
|
#define INVENTORY_AKIMBOCLIP 107
|
|
#define INVENTORY_GRENADECLIP 108
|
|
|
|
//enemy stuff
|
|
#define ENEMY_HORIZONTAL_DIST 200
|
|
#define ENEMY_HEIGHT 201
|
|
#define NUM_VISIBLE_ENEMIES 202
|
|
#define NUM_VISIBLE_TEAMMATES 203
|
|
|
|
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
|
|
#define MODELINDEX_KNIFE 1
|
|
#define MODELINDEX_PISTOL 2
|
|
#define MODELINDEX_M4 3
|
|
#define MODELINDEX_SSG3000 4
|
|
#define MODELINDEX_MP5 5
|
|
#define MODELINDEX_HANDCANNON 6
|
|
#define MODELINDEX_M3 7
|
|
#define MODELINDEX_AKIMBO 8
|
|
#define MODELINDEX_GRENADE 9
|
|
// Elder: these are not necessary but oh well
|
|
#define MODELINDEX_KNIFE_1ST 10
|
|
#define MODELINDEX_PISTOL_1ST 11
|
|
#define MODELINDEX_M4_1ST 12
|
|
#define MODELINDEX_SSG3000_1ST 13
|
|
#define MODELINDEX_MP5_1ST 14
|
|
#define MODELINDEX_HANDCANNON_1ST 15
|
|
#define MODELINDEX_M3_1ST 16
|
|
#define MODELINDEX_AKIMBO_1ST 17
|
|
#define MODELINDEX_GRENADE_1ST 18
|
|
|
|
#define MODELINDEX_PISTOLAMMO 19
|
|
#define MODELINDEX_M3AMMO 20
|
|
#define MODELINDEX_SSG3000AMMO 21
|
|
#define MODELINDEX_MP5AMMO 22
|
|
#define MODELINDEX_M4AMMO 23
|
|
// Elder: for CTB later?
|
|
#define MODELINDEX_REDFLAG 24
|
|
#define MODELINDEX_BLUEFLAG 25
|
|
|
|
#define MODELINDEX_KEVLAR 26
|
|
#define MODELINDEX_SILENCER 27
|
|
#define MODELINDEX_LASER 28
|
|
#define MODELINDEX_BANDOLIER 29
|
|
#define MODELINDEX_SLIPPERS 30
|
|
|
|
/*
|
|
#define MODELINDEX_ARMORSHARD 1
|
|
#define MODELINDEX_ARMORCOMBAT 2
|
|
#define MODELINDEX_ARMORBODY 3
|
|
#define MODELINDEX_HEALTHSMALL 4
|
|
#define MODELINDEX_HEALTH 5
|
|
#define MODELINDEX_HEALTHLARGE 6
|
|
#define MODELINDEX_HEALTHMEGA 7
|
|
|
|
#define MODELINDEX_GAUNTLET 8
|
|
#define MODELINDEX_SHOTGUN 9
|
|
#define MODELINDEX_MACHINEGUN 10
|
|
#define MODELINDEX_GRENADELAUNCHER 11
|
|
#define MODELINDEX_ROCKETLAUNCHER 12
|
|
#define MODELINDEX_LIGHTNING 13
|
|
#define MODELINDEX_RAILGUN 14
|
|
#define MODELINDEX_PLASMAGUN 15
|
|
#define MODELINDEX_BFG10K 16
|
|
#define MODELINDEX_GRAPPLINGHOOK 17
|
|
|
|
#define MODELINDEX_SHELLS 18
|
|
#define MODELINDEX_BULLETS 19
|
|
#define MODELINDEX_GRENADES 20
|
|
#define MODELINDEX_CELLS 21
|
|
#define MODELINDEX_LIGHTNINGAMMO 22
|
|
#define MODELINDEX_ROCKETS 23
|
|
#define MODELINDEX_SLUGS 24
|
|
#define MODELINDEX_BFGAMMO 25
|
|
|
|
#define MODELINDEX_TELEPORTER 26
|
|
#define MODELINDEX_MEDKIT 27
|
|
#define MODELINDEX_QUAD 28
|
|
#define MODELINDEX_ENVIRONMENTSUIT 29
|
|
#define MODELINDEX_HASTE 30
|
|
#define MODELINDEX_INVISIBILITY 31
|
|
#define MODELINDEX_REGEN 32
|
|
#define MODELINDEX_FLIGHT 33
|
|
|
|
#define MODELINDEX_REDFLAG 34
|
|
#define MODELINDEX_BLUEFLAG 35
|
|
|
|
// mission pack only defines
|
|
|
|
#define MODELINDEX_KAMIKAZE 36
|
|
#define MODELINDEX_PORTAL 37
|
|
#define MODELINDEX_INVULNERABILITY 38
|
|
|
|
#define MODELINDEX_NAILS 39
|
|
#define MODELINDEX_MINES 40
|
|
#define MODELINDEX_BELT 41
|
|
|
|
#define MODELINDEX_SCOUT 42
|
|
#define MODELINDEX_GUARD 43
|
|
#define MODELINDEX_DOUBLER 44
|
|
#define MODELINDEX_AMMOREGEN 45
|
|
|
|
#define MODELINDEX_NEUTRALFLAG 46
|
|
#define MODELINDEX_REDCUBE 47
|
|
#define MODELINDEX_BLUECUBE 48
|
|
|
|
#define MODELINDEX_NAILGUN 49
|
|
#define MODELINDEX_PROXLAUNCHER 50
|
|
#define MODELINDEX_CHAINGUN 51
|
|
*/
|
|
|
|
/*
|
|
#define WEAPONINDEX_GRAPPLING_HOOK 10
|
|
#define WEAPONINDEX_NAILGUN 11
|
|
#define WEAPONINDEX_PROXLAUNCHER 12
|
|
#define WEAPONINDEX_CHAINGUN 13
|
|
*/
|
|
//Makro - these were messed up
|
|
/*
|
|
#define WEAPONINDEX_KNIFE 1
|
|
#define WEAPONINDEX_PISTOL 2
|
|
#define WEAPONINDEX_M3 3
|
|
#define WEAPONINDEX_GRENADE 4
|
|
#define WEAPONINDEX_HANDCANNON 5
|
|
#define WEAPONINDEX_AKIMBO 6
|
|
#define WEAPONINDEX_SSG3000 7
|
|
#define WEAPONINDEX_MP5 8
|
|
#define WEAPONINDEX_M4 9
|
|
*/
|
|
#define WEAPONINDEX_PISTOL 1
|
|
#define WEAPONINDEX_M3 2
|
|
#define WEAPONINDEX_MP5 3
|
|
#define WEAPONINDEX_HANDCANNON 4
|
|
#define WEAPONINDEX_SSG3000 5
|
|
#define WEAPONINDEX_M4 6
|
|
#define WEAPONINDEX_AKIMBO 7
|
|
#define WEAPONINDEX_KNIFE 8
|
|
#define WEAPONINDEX_GRENADE 9
|