reaction/code/game/inv.h
2013-01-04 13:27:22 +00:00

247 lines
6.8 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.13 2002/07/22 06:31:47 niceass
// cleaned up the powerup code
//
// Revision 1.12 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.11 2002/06/16 17:38:00 jbravo
// Removed the MISSIONPACK ifdefs and missionpack only code.
//
// Revision 1.10 2002/05/10 13:21:53 makro
// Mainly bot stuff. Also fixed a couple of crash bugs
//
// Revision 1.9 2002/04/30 11:54:37 makro
// Bots rule ! Also, added clips to give all. Maybe some other things
//
// Revision 1.8 2002/04/01 02:56:50 jbravo
// Some sourcecode reformatting
//
// Revision 1.7 2002/01/11 19:48:30 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.6 2001/12/31 16:28:42 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Elder: we have to seriously repair this file
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_KNIFE 4 // was gauntlet
#define INVENTORY_M3 5 // was shotgun
#define INVENTORY_PISTOL 6 // was machinegun
#define INVENTORY_GRENADE 7 // was grenade launcher
#define INVENTORY_HANDCANNON 8 // was rocket launcher
#define INVENTORY_AKIMBO 9 // was lightning gun
#define INVENTORY_SSG3000 10 // was railgun
#define INVENTORY_MP5 11 // was plasma gun
#define INVENTORY_M4 13 // was BFG10K
/*
#define INVENTORY_GRAPPLINGHOOK 14
#define INVENTORY_NAILGUN 15
#define INVENTORY_PROXLAUNCHER 16
#define INVENTORY_CHAINGUN 17
*/
//ammo
#define INVENTORY_KNIFEAMMO 14
#define INVENTORY_PISTOLAMMO 15
#define INVENTORY_M3AMMO 16
#define INVENTORY_SSG3000AMMO 17
#define INVENTORY_MP5AMMO 18
#define INVENTORY_M4AMMO 19
#define INVENTORY_HANDCANNONAMMO 20
#define INVENTORY_AKIMBOAMMO 21
#define INVENTORY_GRENADEAMMO 22
// Duffman: I stole the below numbers for RQ3 Items
#define INVENTORY_KEVLAR 23
#define INVENTORY_LASER 24
#define INVENTORY_SLIPPERS 25
#define INVENTORY_SILENCER 26
#define INVENTORY_BANDOLIER 27
/*
#define INVENTORY_SHELLS 18
#define INVENTORY_BULLETS 19
#define INVENTORY_GRENADES 20
#define INVENTORY_CELLS 21
#define INVENTORY_LIGHTNINGAMMO 22
#define INVENTORY_ROCKETS 23
#define INVENTORY_SLUGS 24
#define INVENTORY_BFGAMMO 25
#define INVENTORY_NAILS 26
#define INVENTORY_MINES 27
#define INVENTORY_BELT 28
*/
//powerups
#define INVENTORY_HEALTH 29
#define INVENTORY_TELEPORTER 30
#define INVENTORY_MEDKIT 31
#define INVENTORY_KAMIKAZE 32
#define INVENTORY_PORTAL 33
#define INVENTORY_INVULNERABILITY 34
//
#define INVENTORY_REDFLAG 45
#define INVENTORY_BLUEFLAG 46
#define INVENTORY_NEUTRALFLAG 47
#define INVENTORY_REDCUBE 48
#define INVENTORY_BLUECUBE 49
//Makro - adding clips to inventory
#define INVENTORY_KNIFECLIP 100
#define INVENTORY_PISTOLCLIP 101
#define INVENTORY_M3CLIP 102
#define INVENTORY_SSG3000CLIP 103
#define INVENTORY_MP5CLIP 104
#define INVENTORY_M4CLIP 105
#define INVENTORY_HANDCANNONCLIP 106
#define INVENTORY_AKIMBOCLIP 107
#define INVENTORY_GRENADECLIP 108
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_KNIFE 1
#define MODELINDEX_PISTOL 2
#define MODELINDEX_M4 3
#define MODELINDEX_SSG3000 4
#define MODELINDEX_MP5 5
#define MODELINDEX_HANDCANNON 6
#define MODELINDEX_M3 7
#define MODELINDEX_AKIMBO 8
#define MODELINDEX_GRENADE 9
// Elder: these are not necessary but oh well
#define MODELINDEX_KNIFE_1ST 10
#define MODELINDEX_PISTOL_1ST 11
#define MODELINDEX_M4_1ST 12
#define MODELINDEX_SSG3000_1ST 13
#define MODELINDEX_MP5_1ST 14
#define MODELINDEX_HANDCANNON_1ST 15
#define MODELINDEX_M3_1ST 16
#define MODELINDEX_AKIMBO_1ST 17
#define MODELINDEX_GRENADE_1ST 18
#define MODELINDEX_PISTOLAMMO 19
#define MODELINDEX_M3AMMO 20
#define MODELINDEX_SSG3000AMMO 21
#define MODELINDEX_MP5AMMO 22
#define MODELINDEX_M4AMMO 23
// Elder: for CTB later?
#define MODELINDEX_REDFLAG 24
#define MODELINDEX_BLUEFLAG 25
#define MODELINDEX_KEVLAR 26
#define MODELINDEX_SILENCER 27
#define MODELINDEX_LASER 28
#define MODELINDEX_BANDOLIER 29
#define MODELINDEX_SLIPPERS 30
/*
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
#define MODELINDEX_SHELLS 18
#define MODELINDEX_BULLETS 19
#define MODELINDEX_GRENADES 20
#define MODELINDEX_CELLS 21
#define MODELINDEX_LIGHTNINGAMMO 22
#define MODELINDEX_ROCKETS 23
#define MODELINDEX_SLUGS 24
#define MODELINDEX_BFGAMMO 25
#define MODELINDEX_TELEPORTER 26
#define MODELINDEX_MEDKIT 27
#define MODELINDEX_QUAD 28
#define MODELINDEX_ENVIRONMENTSUIT 29
#define MODELINDEX_HASTE 30
#define MODELINDEX_INVISIBILITY 31
#define MODELINDEX_REGEN 32
#define MODELINDEX_FLIGHT 33
#define MODELINDEX_REDFLAG 34
#define MODELINDEX_BLUEFLAG 35
// mission pack only defines
#define MODELINDEX_KAMIKAZE 36
#define MODELINDEX_PORTAL 37
#define MODELINDEX_INVULNERABILITY 38
#define MODELINDEX_NAILS 39
#define MODELINDEX_MINES 40
#define MODELINDEX_BELT 41
#define MODELINDEX_SCOUT 42
#define MODELINDEX_GUARD 43
#define MODELINDEX_DOUBLER 44
#define MODELINDEX_AMMOREGEN 45
#define MODELINDEX_NEUTRALFLAG 46
#define MODELINDEX_REDCUBE 47
#define MODELINDEX_BLUECUBE 48
#define MODELINDEX_NAILGUN 49
#define MODELINDEX_PROXLAUNCHER 50
#define MODELINDEX_CHAINGUN 51
*/
/*
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13
*/
//Makro - these were messed up
/*
#define WEAPONINDEX_KNIFE 1
#define WEAPONINDEX_PISTOL 2
#define WEAPONINDEX_M3 3
#define WEAPONINDEX_GRENADE 4
#define WEAPONINDEX_HANDCANNON 5
#define WEAPONINDEX_AKIMBO 6
#define WEAPONINDEX_SSG3000 7
#define WEAPONINDEX_MP5 8
#define WEAPONINDEX_M4 9
*/
#define WEAPONINDEX_PISTOL 1
#define WEAPONINDEX_M3 2
#define WEAPONINDEX_MP5 3
#define WEAPONINDEX_HANDCANNON 4
#define WEAPONINDEX_SSG3000 5
#define WEAPONINDEX_M4 6
#define WEAPONINDEX_AKIMBO 7
#define WEAPONINDEX_KNIFE 8
#define WEAPONINDEX_GRENADE 9