reaction/uifiles/ingame_setup.menu

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#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES 4 -86
{
menuDef {
renderpoint
name "ingame_setup"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 192 64 288 348
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open ingame }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onEsc { close _self ; open ingame }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_SETUP 1
rect -4 -20 320 420
anglevectors ANGLES
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Options:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
visible 1
autowrapped
decoration
}
itemdef {
text "Configure Reaction to suit your\n"
"unique needs"
autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
//Line
itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-setup"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// Player options
itemdef {
name "btn_player"
text "> ^_P^_layer"
shortcutKey "P"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect title ITEM_ALIGN_LEFT 2 64 56 20
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openspecial player_menu }
}
itemdef {
text "Select your name and appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_player" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Controls
itemdef {
name "btn_controls"
text "> ^_C^_ontrols"
shortcutKey "C"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_player" ITEM_ALIGN_LEFT 0 36 72 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial controls_menu }
}
itemdef {
text "Customize controls and keyboard shortcuts"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// System
itemdef {
name "btn_system"
text "> ^_S^_ystem"
shortcutKey "S"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 36 64 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial system_menu }
}
itemdef {
text "Graphics, sound and network"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_system" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Game
itemdef {
name "btn_game"
text "> ^_G^_ame options"
shortcutKey "G"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_system" ITEM_ALIGN_LEFT 0 36 108 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial options_menu }
}
itemdef {
text "Optimize your gaming experience"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_game" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Replacements
itemdef {
name "btn_replace"
text "> ^_R^_eplacements"
shortcutKey "R"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_game" ITEM_ALIGN_LEFT 0 36 108 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial replacements_menu }
}
itemdef {
text "Customize your weapon and item appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Demo recorder
itemdef {
name "btn_demo"
text "> ^_D^_emo recorder"
shortcutKey "D"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 36 108 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial ingame_record }
}
itemdef {
text "Shoot a scene"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_demo" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Reset to defaults
/*
itemdef {
name "btn_reset"
text "> Reset ^_a^_ll settings"
shortcutKey "A"
//forecolor 0 0 0 1
forecolor .5 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 48 128 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { open reset_popmenu ; }
}
itemdef {
text "This will reset all settings back to defaults"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_reset" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
*/
}
menuDef {
name "reset_popmenu"
visible 0
rect 170 180 300 100
anglevectors 10 -80
focusColor RQ3_MAIN_FOCUSCOLOR
//outOfBoundsClick
onOOBClick { close _self ; open _prev }
popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onopen { setfocus no ; }
onESC { close reset_popmenu ; open setup_menu ; }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
//forecolor .96 .91 .68 1
forecolor 1 .99 .75 1
rect -16 0 180 152
anglevectors 10 -80
visible 1
decoration
}
// RESET //
itemDef {
renderpoint
name confirm
group window
autowrapped
text "Reset all settings ?"
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
rect 16 24 112 32
adjustrect
textalign 1
textalignx 56
textaligny 16
decoration
//forecolor 0 0 .15 1
forecolor .5 0 0 1
visible 1
}
// YES //
itemDef {
name yes
group window
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_LEFT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
}
// NO //
itemDef {
name no
group window
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_RIGHT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open setup_menu }
}
}
}