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https://github.com/ReactionQuake3/reaction.git
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67 lines
2.6 KiB
C
67 lines
2.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qfiles.h"
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void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
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void CM_ClearMap( void );
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clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
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clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule );
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void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
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int CM_NumClusters (void);
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int CM_NumInlineModels( void );
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char *CM_EntityString (void);
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// returns an ORed contents mask
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int CM_PointContents( const vec3_t p, clipHandle_t model );
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int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
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void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
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vec3_t mins, vec3_t maxs,
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clipHandle_t model, int brushmask, int capsule );
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void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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vec3_t mins, vec3_t maxs,
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clipHandle_t model, int brushmask,
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const vec3_t origin, const vec3_t angles, int capsule );
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byte *CM_ClusterPVS (int cluster);
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int CM_PointLeafnum( const vec3_t p );
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// only returns non-solid leafs
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// overflow if return listsize and if *lastLeaf != list[listsize-1]
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int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list,
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int listsize, int *lastLeaf );
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int CM_LeafCluster (int leafnum);
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int CM_LeafArea (int leafnum);
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void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
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qboolean CM_AreasConnected( int area1, int area2 );
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int CM_WriteAreaBits( byte *buffer, int area );
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// cm_patch.c
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void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
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