mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 07:42:15 +00:00
694 lines
No EOL
14 KiB
Text
694 lines
No EOL
14 KiB
Text
#include "ui/menudef.h"
|
|
|
|
{
|
|
\\ powerup \\
|
|
|
|
menuDef {
|
|
name "powerup_menu"
|
|
visible 0
|
|
fullscreen 0
|
|
rect 0 90 640 340
|
|
focusColor 1 .67 0 1
|
|
border 1
|
|
outOfBoundsClick
|
|
style 1
|
|
onopen { hide grphelptext ; show scouttext }
|
|
|
|
// SCOUT //
|
|
|
|
itemDef {
|
|
name scout
|
|
style WINDOW_STYLE_SHADER
|
|
rect 32 0 32 32
|
|
visible 1
|
|
type ITEM_TYPE_BUTTON
|
|
background "icons/scout.tga"
|
|
}
|
|
itemDef {
|
|
name scout
|
|
rect 15 37 70 26
|
|
text "Scout"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 35
|
|
textaligny 20
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
visible 1
|
|
action { hide grphelptext ; show scouttext }
|
|
mouseEnter { setitemcolor scout backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor scout backcolor .37 .1 .1 1 }
|
|
}
|
|
itemDef {
|
|
name scout
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 15 37 70 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name scout
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 8 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name scout
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 84 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// GUARD //
|
|
|
|
itemDef {
|
|
name guard
|
|
style WINDOW_STYLE_SHADER
|
|
rect 128 0 32 32
|
|
visible 1
|
|
background "icons/guard.tga"
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name guard
|
|
style 0
|
|
rect 111 37 70 26
|
|
text "Guard"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 35
|
|
textaligny 20
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
visible 1
|
|
action { hide grphelptext ; show guardtext }
|
|
mouseEnter { setitemcolor guard backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor guard backcolor .37 .1 .1 1 }
|
|
}
|
|
|
|
itemDef {
|
|
name guard
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 111 37 70 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name guard
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 104 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name guard
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 180 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// DOUBLER //
|
|
|
|
itemDef {
|
|
name doubler
|
|
style WINDOW_STYLE_SHADER
|
|
rect 222 0 32 32
|
|
visible 1
|
|
background "icons/doubler.tga"
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name doubler
|
|
style 0
|
|
rect 207 37 70 26
|
|
text "Doubler"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 35
|
|
textaligny 20
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
action { hide grphelptext ; show doublertext }
|
|
mouseEnter { setitemcolor doubler backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor doubler backcolor .37 .1 .1 1 }
|
|
}
|
|
itemDef {
|
|
name doubler
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 207 37 70 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name doubler
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 200 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name doubler
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 276 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// AMMO_REGEN //
|
|
|
|
itemDef {
|
|
name ammo_regen
|
|
style WINDOW_STYLE_SHADER
|
|
rect 331 0 32 32
|
|
visible 1
|
|
background "icons/ammo_regen.tga"
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name ammo_regen
|
|
style 0
|
|
rect 302 37 87 26
|
|
text "Ammo-Regen"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 43
|
|
textaligny 20
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
action { hide grphelptext ; show ammo_regentext }
|
|
mouseEnter { setitemcolor ammo_regen backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor ammo_regen backcolor .37 .1 .1 1 }
|
|
}
|
|
itemDef {
|
|
name ammo_regen
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 302 37 87 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name ammo_regen
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 295 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name ammo_regen
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 388 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// KAMIKAZE //
|
|
|
|
itemDef {
|
|
name kamikaze
|
|
style WINDOW_STYLE_SHADER
|
|
rect 439 0 32 32
|
|
visible 1
|
|
background "icons/kamikaze.tga"
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name kamikaze
|
|
style 0
|
|
rect 415 37 87 26
|
|
text "Kamikaze"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 43
|
|
textaligny 20
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
action { hide grphelptext ; show kamikazetext }
|
|
mouseEnter { setitemcolor kamikaze backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor kamikaze backcolor .37 .1 .1 1 }
|
|
}
|
|
itemDef {
|
|
name kamikaze
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 415 37 87 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name kamikaze
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 408 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name kamikaze
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 501 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
|
|
// INVULNERABILITY //
|
|
|
|
itemDef {
|
|
name invulnerability
|
|
style WINDOW_STYLE_SHADER
|
|
rect 561 0 32 32
|
|
visible 1
|
|
background "icons/invulnerability.tga"
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name invulnerability
|
|
style 0
|
|
rect 526 37 102 26
|
|
text "Invulnerability"
|
|
style WINDOW_STYLE_FILLED
|
|
background "ui/assets/button_back.tga"
|
|
textalign 1
|
|
textscale .3
|
|
textalignx 47
|
|
textaligny 20
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor .37 .1 .1 1
|
|
action { hide grphelptext ; show invulnerabilitytext }
|
|
mouseEnter { setitemcolor invulnerability backcolor .1 .37 .1 1 }
|
|
mouseExit { setitemcolor invulnerability backcolor .37 .1 .1 1 }
|
|
}
|
|
itemDef {
|
|
name invulnerability
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/framebutton.tga"
|
|
rect 526 37 102 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name invulnerability
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/leftbutton.tga"
|
|
rect 519 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name invulnerability
|
|
group grpControlbutton
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/rightbutton.tga"
|
|
rect 626 37 8 26
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// SCOUT //
|
|
itemDef {
|
|
name scouttext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Scout : Team Power-Up"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name scouttext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "The Scout power-up drastically increases the player's rate \r"
|
|
"of movement and attack. It also prevents the player from \r"
|
|
"wearing any armor and discards any armor points that the \r"
|
|
"player may already have. As with the other persistent team \r"
|
|
"power-ups, the player keeps the Scout until he or she \r"
|
|
"is fragged. "
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name scouttext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/scout.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// Guard //
|
|
itemDef {
|
|
name guardtext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Guard : Team Power-Up"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name guardtext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "The Guard power-up gives the player an instant health \r"
|
|
"and armor boost up to 200 points. The player's health \r"
|
|
"points will regenerate to keep them at 200 points. The \r"
|
|
"player may replenish lost armor points back up to 200 \r"
|
|
"points. As with the other persistent team power-ups, \r"
|
|
"the player keeps the Guard until he or she is fragged."
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name guardtext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/guard.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
|
|
|
|
// Doubler //
|
|
itemDef {
|
|
name doublertext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Doubler : Team Power-Up"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name doublertext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "The Doubler power-up doubles the amount of damage done \r"
|
|
"by each hit the player scores. The doubling effect is also \r"
|
|
"modified further by the damage boosting effects of the Quad \r"
|
|
"Damage. As with the other persistent team power-ups, the \r"
|
|
"player keeps the Doubler until he or she is fragged."
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name doublertext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/doubler.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// Ammo-Regen //
|
|
itemDef {
|
|
name ammo_regentext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Ammo-Regen : Team Power-Up"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name ammo_regentext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "The Ammo-Regen power-up slowly replenishes the ammunition \r"
|
|
"used by each weapon in the player's possession up to a full \r"
|
|
"basic load (the amount that comes with the weapon). The player \r"
|
|
"can shoot faster than the ammo can regenerate. The Ammo-Regen \r"
|
|
"also significantly increases the player's rate of fire for all \r"
|
|
"attack types. As with the other persistent team power-ups, the\r"
|
|
" playerkeeps the Ammo-Regen until he or she is fragged."
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name ammo_regentext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/ammo.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// Kamikaze //
|
|
itemDef {
|
|
name kamikazetext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Kamikaze : Useable Item"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name kamikazetext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "When carried by a player, the Kamikaze appears as \r"
|
|
"skulls swirling about the body. Pressing the Use Item \r"
|
|
"key activates the bomb, fragging the player and severely \r"
|
|
"punishing all others within the range of the explosion. \r"
|
|
"The blast's powerful shockwave shakes the entire arena."
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name kamikazetext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/kamikaze.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
|
|
// Invulnerability //
|
|
itemDef {
|
|
name invulnerabilitytext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "Invulnerability : Useable Item"
|
|
rect 180 94 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name invulnerabilitytext
|
|
group grphelptext
|
|
style 0
|
|
wrapped
|
|
text "When activated, the Invulnerability power-up freezes the \r"
|
|
"player in place and surrounds him or her with a mostly \r"
|
|
"impenetrable, crackling shield of magenta energy. Mostly \r"
|
|
"impenetrable, because the player can fire out and prox \r"
|
|
"mines can be lobbed in."
|
|
rect 180 124 500 20
|
|
textalign 0
|
|
textalignx 0
|
|
textaligny 17
|
|
textscale .3
|
|
forecolor 1 1 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef {
|
|
name invulnerabilitytext
|
|
group grphelptext
|
|
style 3
|
|
background "ui/assets/helpscreens/powerups/invulnerable.tga"
|
|
rect 30 94 128 96
|
|
border 1
|
|
bordercolor .5 .5 .5 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
} |