mirror of
https://github.com/ReactionQuake3/reaction.git
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990 lines
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81 KiB
XML
990 lines
No EOL
81 KiB
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
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|
</CustomBuild>
|
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<CustomBuild Include="..\..\code\renderergl2\glsl\down4x_vp.glsl">
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
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|
</CustomBuild>
|
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<CustomBuild Include="..\..\code\renderergl2\glsl\fogpass_fp.glsl">
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
|
|
</CustomBuild>
|
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<CustomBuild Include="..\..\code\renderergl2\glsl\fogpass_vp.glsl">
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\generic_fp.glsl">
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\generic_vp.glsl">
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\lightall_fp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\lightall_vp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\pshadow_fp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\pshadow_vp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\shadowfill_fp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
|
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
|
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\shadowfill_vp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
|
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
|
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
|
|
<FileType>Document</FileType>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\code\renderergl2\glsl\shadowmask_fp.glsl">
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Embedding %(Filename)...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">call embed_glsl.bat %(Identity) %(Identity).c</Command>
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Embedding %(Filename)...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">Embedding %(Filename)...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">%(Identity).c;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">embed_glsl.bat</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">embed_glsl.bat</AdditionalInputs>
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<FileType>Document</FileType>
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