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https://github.com/ReactionQuake3/reaction.git
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951 lines
37 KiB
C
951 lines
37 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/** @file SDL_video.h
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* Header file for access to the SDL raw framebuffer window
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*/
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name Transparency definitions
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* These define alpha as the opacity of a surface
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*/
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/*@{*/
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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/*@}*/
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/** @name Useful data types */
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/*@{*/
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typedef struct SDL_Rect {
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Sint16 x, y;
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Uint16 w, h;
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} SDL_Rect;
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typedef struct SDL_Color {
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 unused;
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} SDL_Color;
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#define SDL_Colour SDL_Color
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typedef struct SDL_Palette {
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int ncolors;
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SDL_Color *colors;
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} SDL_Palette;
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/*@}*/
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/** Everything in the pixel format structure is read-only */
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typedef struct SDL_PixelFormat {
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SDL_Palette *palette;
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Uint8 BitsPerPixel;
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Uint8 BytesPerPixel;
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Uint8 Rloss;
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Uint8 Gloss;
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Uint8 Bloss;
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Uint8 Aloss;
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Uint8 Rshift;
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Uint8 Gshift;
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Uint8 Bshift;
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Uint8 Ashift;
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Uint32 Rmask;
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Uint32 Gmask;
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Uint32 Bmask;
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Uint32 Amask;
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/** RGB color key information */
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Uint32 colorkey;
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/** Alpha value information (per-surface alpha) */
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Uint8 alpha;
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} SDL_PixelFormat;
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/** This structure should be treated as read-only, except for 'pixels',
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface {
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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Uint16 pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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int offset; /**< Private */
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/** Hardware-specific surface info */
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struct private_hwdata *hwdata;
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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Uint32 unused1; /**< for binary compatibility */
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/** Allow recursive locks */
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Uint32 locked; /**< Private */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/** format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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/** @name SDL_Surface Flags
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* These are the currently supported flags for the SDL_surface
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*/
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/*@{*/
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/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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/*@{*/
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#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */
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#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */
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#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */
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/*@}*/
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/** Available for SDL_SetVideoMode() */
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/*@{*/
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#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
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#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
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#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */
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#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */
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#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */
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#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */
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#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */
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#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */
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/*@}*/
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/** Used internally (read-only) */
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/*@{*/
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#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */
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#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */
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#define SDL_RLEACCELOK 0x00002000 /**< Private flag */
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#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */
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#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */
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#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */
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/*@}*/
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/*@}*/
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/** Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(surface) \
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(surface->offset || \
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((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
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/** typedef for private surface blitting functions */
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typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
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struct SDL_Surface *dst, SDL_Rect *dstrect);
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/** Useful for determining the video hardware capabilities */
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typedef struct SDL_VideoInfo {
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Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
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Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
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Uint32 UnusedBits1 :6;
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Uint32 UnusedBits2 :1;
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Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
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Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
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Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
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Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
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Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
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Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
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Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
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Uint32 UnusedBits3 :16;
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Uint32 video_mem; /**< The total amount of video memory (in K) */
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SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
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int current_w; /**< Value: The current video mode width */
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int current_h; /**< Value: The current video mode height */
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} SDL_VideoInfo;
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/** @name Overlay Formats
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* The most common video overlay formats.
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* For an explanation of these pixel formats, see:
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* http://www.webartz.com/fourcc/indexyuv.htm
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*
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* For information on the relationship between color spaces, see:
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* http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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*/
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/*@{*/
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#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
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#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
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#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/*@}*/
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/** The YUV hardware video overlay */
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typedef struct SDL_Overlay {
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Uint32 format; /**< Read-only */
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int w, h; /**< Read-only */
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int planes; /**< Read-only */
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Uint16 *pitches; /**< Read-only */
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Uint8 **pixels; /**< Read-write */
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/** @name Hardware-specific surface info */
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/*@{*/
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struct private_yuvhwfuncs *hwfuncs;
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struct private_yuvhwdata *hwdata;
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/*@{*/
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/** @name Special flags */
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/*@{*/
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Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
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Uint32 UnusedBits :31;
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/*@}*/
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} SDL_Overlay;
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/** Public enumeration for setting the OpenGL window attributes. */
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typedef enum {
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_SWAP_CONTROL
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} SDL_GLattr;
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/** @name flags for SDL_SetPalette() */
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/*@{*/
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#define SDL_LOGPAL 0x01
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#define SDL_PHYSPAL 0x02
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/*@}*/
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/* Function prototypes */
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/**
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* @name Video Init and Quit
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* These functions are used internally, and should not be used unless you
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* have a specific need to specify the video driver you want to use.
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* You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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/*@{*/
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/**
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* Initializes the video subsystem. Sets up a connection
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* to the window manager, etc, and determines the current video mode and
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* pixel format, but does not initialize a window or graphics mode.
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* Note that event handling is activated by this routine.
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*
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* If you use both sound and video in your application, you need to call
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* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
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* you won't be able to set full-screen display modes.
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/*@}*/
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/**
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* This function fills the given character buffer with the name of the
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* video driver, and returns a pointer to it if the video driver has
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* been initialized. It returns NULL if no driver has been initialized.
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*/
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extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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/**
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* This function returns a pointer to the current display surface.
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* If SDL is doing format conversion on the display surface, this
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* function returns the publicly visible surface, not the real video
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* surface.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
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/**
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* This function returns a read-only pointer to information about the
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* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
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* member of the returned structure will contain the pixel format of the
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* "best" video mode.
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*/
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extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
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/**
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* Check to see if a particular video mode is supported.
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* It returns 0 if the requested mode is not supported under any bit depth,
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* or returns the bits-per-pixel of the closest available mode with the
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* given width and height. If this bits-per-pixel is different from the
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* one used when setting the video mode, SDL_SetVideoMode() will succeed,
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* but will emulate the requested bits-per-pixel with a shadow surface.
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*
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* The arguments to SDL_VideoModeOK() are the same ones you would pass to
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* SDL_SetVideoMode()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
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/**
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* Return a pointer to an array of available screen dimensions for the
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* given format and video flags, sorted largest to smallest. Returns
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* NULL if there are no dimensions available for a particular format,
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* or (SDL_Rect **)-1 if any dimension is okay for the given format.
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*
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* If 'format' is NULL, the mode list will be for the format given
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* by SDL_GetVideoInfo()->vfmt
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*/
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extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
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/**
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* Set up a video mode with the specified width, height and bits-per-pixel.
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*
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* If 'bpp' is 0, it is treated as the current display bits per pixel.
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*
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* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
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* requested bits-per-pixel, but will return whatever video pixel format is
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* available. The default is to emulate the requested pixel format if it
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* is not natively available.
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*
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* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
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* video memory, if possible, and you may have to call SDL_LockSurface()
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* in order to access the raw framebuffer. Otherwise, the video surface
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* will be created in system memory.
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*
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* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
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* updates asynchronously, but you must always lock before accessing pixels.
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* SDL will wait for updates to complete before returning from the lock.
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*
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* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
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* that the colors set by SDL_SetColors() will be the colors you get.
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* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
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* of the colors exactly the way they are requested, and you should look
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* at the video surface structure to determine the actual palette.
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* If SDL cannot guarantee that the colors you request can be set,
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* i.e. if the colormap is shared, then the video surface may be created
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* under emulation in system memory, overriding the SDL_HWSURFACE flag.
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*
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* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
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* a fullscreen video mode. The default is to create a windowed mode
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* if the current graphics system has a window manager.
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* If the SDL library is able to set a fullscreen video mode, this flag
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* will be set in the surface that is returned.
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*
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* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
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* two surfaces in video memory and swap between them when you call
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* SDL_Flip(). This is usually slower than the normal single-buffering
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* scheme, but prevents "tearing" artifacts caused by modifying video
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* memory while the monitor is refreshing. It should only be used by
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* applications that redraw the entire screen on every update.
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*
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* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
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* window manager, if any, to resize the window at runtime. When this
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* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
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* and you must respond to the event by re-calling SDL_SetVideoMode()
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* with the requested size (or another size that suits the application).
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*
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* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
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* without any title bar or frame decoration. Fullscreen video modes have
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* this flag set automatically.
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*
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* This function returns the video framebuffer surface, or NULL if it fails.
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*
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* If you rely on functionality provided by certain video flags, check the
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* flags of the returned surface to make sure that functionality is available.
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* SDL will fall back to reduced functionality if the exact flags you wanted
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* are not available.
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*/
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extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
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(int width, int height, int bpp, Uint32 flags);
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/** @name SDL_Update Functions
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* These functions should not be called while 'screen' is locked.
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*/
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/*@{*/
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/**
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* Makes sure the given list of rectangles is updated on the given screen.
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*/
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extern DECLSPEC void SDLCALL SDL_UpdateRects
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(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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/**
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* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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* screen.
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*/
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extern DECLSPEC void SDLCALL SDL_UpdateRect
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(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
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/*@}*/
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/**
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* On hardware that supports double-buffering, this function sets up a flip
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* and returns. The hardware will wait for vertical retrace, and then swap
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* video buffers before the next video surface blit or lock will return.
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* On hardware that doesn not support double-buffering, this is equivalent
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* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
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* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
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* setting the video mode for this function to perform hardware flipping.
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* This function returns 0 if successful, or -1 if there was an error.
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*/
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extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
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/**
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* Set the gamma correction for each of the color channels.
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* The gamma values range (approximately) between 0.1 and 10.0
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*
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* If this function isn't supported directly by the hardware, it will
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* be emulated using gamma ramps, if available. If successful, this
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* function returns 0, otherwise it returns -1.
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*/
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extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
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/**
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* Set the gamma translation table for the red, green, and blue channels
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* of the video hardware. Each table is an array of 256 16-bit quantities,
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* representing a mapping between the input and output for that channel.
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* The input is the index into the array, and the output is the 16-bit
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* gamma value at that index, scaled to the output color precision.
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*
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* You may pass NULL for any of the channels to leave it unchanged.
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* If the call succeeds, it will return 0. If the display driver or
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* hardware does not support gamma translation, or otherwise fails,
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* this function will return -1.
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*/
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extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
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/**
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* Retrieve the current values of the gamma translation tables.
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*
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* You must pass in valid pointers to arrays of 256 16-bit quantities.
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* Any of the pointers may be NULL to ignore that channel.
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* If the call succeeds, it will return 0. If the display driver or
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* hardware does not support gamma translation, or otherwise fails,
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* this function will return -1.
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*/
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extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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/**
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* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
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* is not a palettized surface, this function does nothing, returning 0.
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* If all of the colors were set as passed to SDL_SetColors(), it will
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* return 1. If not all the color entries were set exactly as given,
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* it will return 0, and you should look at the surface palette to
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* determine the actual color palette.
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*
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* When 'surface' is the surface associated with the current display, the
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* display colormap will be updated with the requested colors. If
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* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
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* will always return 1, and the palette is guaranteed to be set the way
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* you desire, even if the window colormap has to be warped or run under
|
|
* emulation.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
|
|
SDL_Color *colors, int firstcolor, int ncolors);
|
|
|
|
/**
|
|
* Sets a portion of the colormap for a given 8-bit surface.
|
|
* 'flags' is one or both of:
|
|
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
|
|
* to/from the surface,
|
|
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
|
|
* the screen
|
|
* Only screens have physical palettes. Separate change of physical/logical
|
|
* palettes is only possible if the screen has SDL_HWPALETTE set.
|
|
*
|
|
* The return value is 1 if all colours could be set as requested, and 0
|
|
* otherwise.
|
|
*
|
|
* SDL_SetColors() is equivalent to calling this function with
|
|
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
|
|
SDL_Color *colors, int firstcolor,
|
|
int ncolors);
|
|
|
|
/**
|
|
* Maps an RGB triple to an opaque pixel value for a given pixel format
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
|
|
(const SDL_PixelFormat * const format,
|
|
const Uint8 r, const Uint8 g, const Uint8 b);
|
|
|
|
/**
|
|
* Maps an RGBA quadruple to a pixel value for a given pixel format
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
|
|
(const SDL_PixelFormat * const format,
|
|
const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
|
|
|
|
/**
|
|
* Maps a pixel value into the RGB components for a given pixel format
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
|
const SDL_PixelFormat * const fmt,
|
|
Uint8 *r, Uint8 *g, Uint8 *b);
|
|
|
|
/**
|
|
* Maps a pixel value into the RGBA components for a given pixel format
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
|
const SDL_PixelFormat * const fmt,
|
|
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
|
|
|
/** @sa SDL_CreateRGBSurface */
|
|
#define SDL_AllocSurface SDL_CreateRGBSurface
|
|
/**
|
|
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
|
|
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
|
* If the depth is greater than 8 bits, the pixel format is set using the
|
|
* flags '[RGB]mask'.
|
|
* If the function runs out of memory, it will return NULL.
|
|
*
|
|
* The 'flags' tell what kind of surface to create.
|
|
* SDL_SWSURFACE means that the surface should be created in system memory.
|
|
* SDL_HWSURFACE means that the surface should be created in video memory,
|
|
* with the same format as the display surface. This is useful for surfaces
|
|
* that will not change much, to take advantage of hardware acceleration
|
|
* when being blitted to the display surface.
|
|
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
|
|
* this surface, but you must always lock it before accessing the pixels.
|
|
* SDL will wait for current blits to finish before returning from the lock.
|
|
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
|
|
* If the hardware supports acceleration of colorkey blits between
|
|
* two surfaces in video memory, SDL will try to place the surface in
|
|
* video memory. If this isn't possible or if there is no hardware
|
|
* acceleration available, the surface will be placed in system memory.
|
|
* SDL_SRCALPHA means that the surface will be used for alpha blits and
|
|
* if the hardware supports hardware acceleration of alpha blits between
|
|
* two surfaces in video memory, to place the surface in video memory
|
|
* if possible, otherwise it will be placed in system memory.
|
|
* If the surface is created in video memory, blits will be _much_ faster,
|
|
* but the surface format must be identical to the video surface format,
|
|
* and the only way to access the pixels member of the surface is to use
|
|
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
|
|
* If the requested surface actually resides in video memory, SDL_HWSURFACE
|
|
* will be set in the flags member of the returned surface. If for some
|
|
* reason the surface could not be placed in video memory, it will not have
|
|
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
|
|
(Uint32 flags, int width, int height, int depth,
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
|
/** @sa SDL_CreateRGBSurface */
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
|
int width, int height, int depth, int pitch,
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
|
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
|
|
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
|
|
* to and read from 'surface->pixels', using the pixel format stored in
|
|
* 'surface->format'. Once you are done accessing the surface, you should
|
|
* use SDL_UnlockSurface() to release it.
|
|
*
|
|
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
|
* to 0, then you can read and write to the surface at any time, and the
|
|
* pixel format of the surface will not change. In particular, if the
|
|
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
|
|
* will not need to lock the display surface before accessing it.
|
|
*
|
|
* No operating system or library calls should be made between lock/unlock
|
|
* pairs, as critical system locks may be held during this time.
|
|
*
|
|
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
|
|
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Load a surface from a seekable SDL data source (memory or file.)
|
|
* If 'freesrc' is non-zero, the source will be closed after being read.
|
|
* Returns the new surface, or NULL if there was an error.
|
|
* The new surface should be freed with SDL_FreeSurface().
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
|
|
|
/** Convenience macro -- load a surface from a file */
|
|
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
|
|
|
/**
|
|
* Save a surface to a seekable SDL data source (memory or file.)
|
|
* If 'freedst' is non-zero, the source will be closed after being written.
|
|
* Returns 0 if successful or -1 if there was an error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
|
|
|
|
/** Convenience macro -- save a surface to a file */
|
|
#define SDL_SaveBMP(surface, file) \
|
|
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
|
|
|
/**
|
|
* Sets the color key (transparent pixel) in a blittable surface.
|
|
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
|
|
* 'key' will be the transparent pixel in the source image of a blit.
|
|
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
|
|
* and removes RLE acceleration if absent.
|
|
* If 'flag' is 0, this function clears any current color key.
|
|
* This function returns 0, or -1 if there was an error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetColorKey
|
|
(SDL_Surface *surface, Uint32 flag, Uint32 key);
|
|
|
|
/**
|
|
* This function sets the alpha value for the entire surface, as opposed to
|
|
* using the alpha component of each pixel. This value measures the range
|
|
* of transparency of the surface, 0 being completely transparent to 255
|
|
* being completely opaque. An 'alpha' value of 255 causes blits to be
|
|
* opaque, the source pixels copied to the destination (the default). Note
|
|
* that per-surface alpha can be combined with colorkey transparency.
|
|
*
|
|
* If 'flag' is 0, alpha blending is disabled for the surface.
|
|
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
|
|
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
|
|
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
|
|
*
|
|
* The 'alpha' parameter is ignored for surfaces that have an alpha channel.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
|
|
|
|
/**
|
|
* Sets the clipping rectangle for the destination surface in a blit.
|
|
*
|
|
* If the clip rectangle is NULL, clipping will be disabled.
|
|
* If the clip rectangle doesn't intersect the surface, the function will
|
|
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
* function returns SDL_TRUE and blits to the surface will be clipped to
|
|
* the intersection of the surface area and the clipping rectangle.
|
|
*
|
|
* Note that blits are automatically clipped to the edges of the source
|
|
* and destination surfaces.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Gets the clipping rectangle for the destination surface in a blit.
|
|
* 'rect' must be a pointer to a valid rectangle which will be filled
|
|
* with the correct values.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
|
|
|
/**
|
|
* Creates a new surface of the specified format, and then copies and maps
|
|
* the given surface to it so the blit of the converted surface will be as
|
|
* fast as possible. If this function fails, it returns NULL.
|
|
*
|
|
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
|
|
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
|
|
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
* surface.
|
|
*
|
|
* This function is used internally by SDL_DisplayFormat().
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
|
|
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
|
|
|
|
/**
|
|
* This performs a fast blit from the source surface to the destination
|
|
* surface. It assumes that the source and destination rectangles are
|
|
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
|
|
* surface (src or dst) is copied. The final blit rectangles are saved
|
|
* in 'srcrect' and 'dstrect' after all clipping is performed.
|
|
* If the blit is successful, it returns 0, otherwise it returns -1.
|
|
*
|
|
* The blit function should not be called on a locked surface.
|
|
*
|
|
* The blit semantics for surfaces with and without alpha and colorkey
|
|
* are defined as follows:
|
|
*
|
|
* RGBA->RGB:
|
|
* SDL_SRCALPHA set:
|
|
* alpha-blend (using alpha-channel).
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* SDL_SRCALPHA not set:
|
|
* copy RGB.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
* RGB values of the source colour key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGBA:
|
|
* SDL_SRCALPHA set:
|
|
* alpha-blend (using the source per-surface alpha value);
|
|
* set destination alpha to opaque.
|
|
* SDL_SRCALPHA not set:
|
|
* copy RGB, set destination alpha to source per-surface alpha value.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
* source colour key.
|
|
*
|
|
* RGBA->RGBA:
|
|
* SDL_SRCALPHA set:
|
|
* alpha-blend (using the source alpha channel) the RGB values;
|
|
* leave destination alpha untouched. [Note: is this correct?]
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* SDL_SRCALPHA not set:
|
|
* copy all of RGBA to the destination.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
* RGB values of the source colour key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGB:
|
|
* SDL_SRCALPHA set:
|
|
* alpha-blend (using the source per-surface alpha value).
|
|
* SDL_SRCALPHA not set:
|
|
* copy RGB.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
* source colour key.
|
|
*
|
|
* If either of the surfaces were in video memory, and the blit returns -2,
|
|
* the video memory was lost, so it should be reloaded with artwork and
|
|
* re-blitted:
|
|
* @code
|
|
* while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
|
* while ( SDL_LockSurface(image) < 0 )
|
|
* Sleep(10);
|
|
* -- Write image pixels to image->pixels --
|
|
* SDL_UnlockSurface(image);
|
|
* }
|
|
* @endcode
|
|
*
|
|
* This happens under DirectX 5.0 when the system switches away from your
|
|
* fullscreen application. The lock will also fail until you have access
|
|
* to the video memory again.
|
|
*
|
|
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
|
* blitting works internally and how to use the other blit functions.
|
|
*/
|
|
#define SDL_BlitSurface SDL_UpperBlit
|
|
|
|
/** This is the public blit function, SDL_BlitSurface(), and it performs
|
|
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
|
(SDL_Surface *src, SDL_Rect *srcrect,
|
|
SDL_Surface *dst, SDL_Rect *dstrect);
|
|
/** This is a semi-private blit function and it performs low-level surface
|
|
* blitting only.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|
(SDL_Surface *src, SDL_Rect *srcrect,
|
|
SDL_Surface *dst, SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* This function performs a fast fill of the given rectangle with 'color'
|
|
* The given rectangle is clipped to the destination surface clip area
|
|
* and the final fill rectangle is saved in the passed in pointer.
|
|
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
|
|
* The color should be a pixel of the format used by the surface, and
|
|
* can be generated by the SDL_MapRGB() function.
|
|
* This function returns 0 on success, or -1 on error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_FillRect
|
|
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
|
|
|
|
/**
|
|
* This function takes a surface and copies it to a new surface of the
|
|
* pixel format and colors of the video framebuffer, suitable for fast
|
|
* blitting onto the display surface. It calls SDL_ConvertSurface()
|
|
*
|
|
* If you want to take advantage of hardware colorkey or alpha blit
|
|
* acceleration, you should set the colorkey and alpha value before
|
|
* calling this function.
|
|
*
|
|
* If the conversion fails or runs out of memory, it returns NULL
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
|
|
|
|
/**
|
|
* This function takes a surface and copies it to a new surface of the
|
|
* pixel format and colors of the video framebuffer (if possible),
|
|
* suitable for fast alpha blitting onto the display surface.
|
|
* The new surface will always have an alpha channel.
|
|
*
|
|
* If you want to take advantage of hardware colorkey or alpha blit
|
|
* acceleration, you should set the colorkey and alpha value before
|
|
* calling this function.
|
|
*
|
|
* If the conversion fails or runs out of memory, it returns NULL
|
|
*/
|
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
|
|
|
|
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
/** @name YUV video surface overlay functions */ /*@{*/
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
|
|
/** This function creates a video output overlay
|
|
* Calling the returned surface an overlay is something of a misnomer because
|
|
* the contents of the display surface underneath the area where the overlay
|
|
* is shown is undefined - it may be overwritten with the converted YUV data.
|
|
*/
|
|
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
|
|
Uint32 format, SDL_Surface *display);
|
|
|
|
/** Lock an overlay for direct access, and unlock it when you are done */
|
|
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
|
|
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
|
|
|
/** Blit a video overlay to the display surface.
|
|
* The contents of the video surface underneath the blit destination are
|
|
* not defined.
|
|
* The width and height of the destination rectangle may be different from
|
|
* that of the overlay, but currently only 2x scaling is supported.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
|
|
|
|
/** Free a video overlay */
|
|
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
|
|
|
/*@}*/
|
|
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
/** @name OpenGL support functions. */ /*@{*/
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
|
|
/**
|
|
* Dynamically load an OpenGL library, or the default one if path is NULL
|
|
*
|
|
* If you do this, you need to retrieve all of the GL functions used in
|
|
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
|
|
|
/**
|
|
* Get the address of a GL function
|
|
*/
|
|
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
|
|
|
|
/**
|
|
* Set an attribute of the OpenGL subsystem before intialization.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|
|
|
/**
|
|
* Get an attribute of the OpenGL subsystem from the windowing
|
|
* interface, such as glX. This is of course different from getting
|
|
* the values from SDL's internal OpenGL subsystem, which only
|
|
* stores the values you request before initialization.
|
|
*
|
|
* Developers should track the values they pass into SDL_GL_SetAttribute
|
|
* themselves if they want to retrieve these values.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
|
|
|
|
/**
|
|
* Swap the OpenGL buffers, if double-buffering is supported.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
|
|
|
|
/** @name OpenGL Internal Functions
|
|
* Internal functions that should not be called unless you have read
|
|
* and understood the source code for these functions.
|
|
*/
|
|
/*@{*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
|
|
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
|
|
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
|
|
/*@}*/
|
|
|
|
/*@}*/
|
|
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
/** @name Window Manager Functions */
|
|
/** These functions allow interaction with the window manager, if any. */ /*@{*/
|
|
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
|
|
/**
|
|
* Sets the title and icon text of the display window (UTF-8 encoded)
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
|
|
/**
|
|
* Gets the title and icon text of the display window (UTF-8 encoded)
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
|
|
|
|
/**
|
|
* Sets the icon for the display window.
|
|
* This function must be called before the first call to SDL_SetVideoMode().
|
|
* It takes an icon surface, and a mask in MSB format.
|
|
* If 'mask' is NULL, the entire icon surface will be used as the icon.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
|
|
|
|
/**
|
|
* This function iconifies the window, and returns 1 if it succeeded.
|
|
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
|
|
* This function is a noop and returns 0 in non-windowed environments.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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/**
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* Toggle fullscreen mode without changing the contents of the screen.
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* If the display surface does not require locking before accessing
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* the pixel information, then the memory pointers will not change.
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*
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* If this function was able to toggle fullscreen mode (change from
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* running in a window to fullscreen, or vice-versa), it will return 1.
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* If it is not implemented, or fails, it returns 0.
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*
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* The next call to SDL_SetVideoMode() will set the mode fullscreen
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* attribute based on the flags parameter - if SDL_FULLSCREEN is not
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* set, then the display will be windowed by default where supported.
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*
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* This is currently only implemented in the X11 video driver.
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*/
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extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
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typedef enum {
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SDL_GRAB_QUERY = -1,
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SDL_GRAB_OFF = 0,
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SDL_GRAB_ON = 1,
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SDL_GRAB_FULLSCREEN /**< Used internally */
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} SDL_GrabMode;
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/**
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* This function allows you to set and query the input grab state of
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* the application. It returns the new input grab state.
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*
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* Grabbing means that the mouse is confined to the application window,
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* and nearly all keyboard input is passed directly to the application,
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* and not interpreted by a window manager, if any.
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*/
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extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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/*@}*/
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/** @internal Not in public API at the moment - do not use! */
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extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
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SDL_Surface *dst, SDL_Rect *dstrect);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_video_h */
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