mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-14 17:00:42 +00:00
422 lines
9.4 KiB
C
422 lines
9.4 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.12 2006/04/14 18:02:06 makro
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// no message
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//
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// Revision 1.11 2003/03/31 01:23:54 jbravo
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// Fixing 2 compiler warnings
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//
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// Revision 1.10 2002/09/08 13:14:47 makro
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// New code added for the callvote menu map list
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//
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// Revision 1.9 2002/07/24 05:28:44 jbravo
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// Changed rq3ctf to rq3ctb in the .arena parsing code.
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//
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// Revision 1.8 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.7 2002/06/13 15:50:24 makro
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// Bot list is now sorted alphabetically
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//
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// Revision 1.6 2002/05/26 14:37:21 makro
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// Map list is now sorted alphabetically
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//
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// Revision 1.5 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.4 2002/03/03 21:22:58 makro
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// no message
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//
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// Revision 1.3 2002/02/21 20:10:16 jbravo
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// Converted files back from M$ format and added cvs headers again.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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//
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// gameinfo.c
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//
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#include "ui_local.h"
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//
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// arena and bot info
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//
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int ui_numBots;
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static char *ui_botInfos[MAX_BOTS];
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static int ui_numArenas;
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static char *ui_arenaInfos[MAX_ARENAS];
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static int ui_numSinglePlayerArenas;
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static int ui_numSpecialSinglePlayerArenas;
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#endif
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*/
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//Makro - grouping the gametypes parsed in .arena files
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typedef struct {
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char *Name;
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int Value;
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} RQ3_GameType_t;
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static RQ3_GameType_t RQ3_GameTypes[] = {
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/* {"ffa", 1 << GT_FFA},
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{"tourney", 1 << GT_TOURNAMENT},
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{"team", 1 << GT_TEAM},
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{"rq3tp", 1 << GT_TEAMPLAY},
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{"ctf", 1 << GT_CTF},
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{"1fctf", 1 << GT_1FCTF},
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{"obelisk", 1 << GT_OBELISK},
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{"harvester", 1 << GT_HARVESTER},
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*/
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{"rq3dm", 1 << GT_FFA},
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{"rq3tdm", 1 << GT_TEAM},
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{"rq3tp", 1 << GT_TEAMPLAY},
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{"rq3ctb", 1 << GT_CTF},
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{"none", 0}
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};
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// static int UI_RQ3_DefaultArenaGameType = 1 << GT_FFA;
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//end Makro
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/*
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===============
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UI_ParseInfos
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===============
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*/
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int UI_ParseInfos(char *buf, int max, char *infos[])
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{
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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INFINITE_LOOP {
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token = COM_Parse(&buf);
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if (!token[0]) {
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break;
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}
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if (strcmp(token, "{")) {
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Com_Printf("Missing { in info file\n");
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break;
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}
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if (count == max) {
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Com_Printf("Max infos exceeded\n");
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break;
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}
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info[0] = '\0';
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INFINITE_LOOP {
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token = COM_ParseExt(&buf, qtrue);
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if (!token[0]) {
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Com_Printf("Unexpected end of info file\n");
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break;
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}
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if (!strcmp(token, "}")) {
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break;
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}
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Q_strncpyz(key, token, sizeof(key));
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token = COM_ParseExt(&buf, qfalse);
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if (!token[0]) {
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strcpy(token, "<NULL>");
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}
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Info_SetValueForKey(info, key, token);
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}
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//NOTE: extra space for arena number
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infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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UI_LoadArenasFromFile
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===============
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*/
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static void UI_LoadArenasFromFile(char *filename)
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{
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap_FS_FOpenFile(filename, &f, FS_READ);
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if (!f) {
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trap_Print(va(S_COLOR_RED "file not found: %s\n", filename));
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return;
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}
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if (len >= MAX_ARENAS_TEXT) {
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trap_Print(va
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(S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT));
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trap_FS_FCloseFile(f);
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return;
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}
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trap_FS_Read(buf, len, f);
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buf[len] = 0;
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trap_FS_FCloseFile(f);
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ui_numArenas += UI_ParseInfos(buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas]);
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}
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/*
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===============
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UI_LoadArenas
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===============
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*/
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void UI_LoadArenas(void)
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{
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char dirlist[1024];
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char *dirptr;
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int i, n;
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int dirlen;
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char *type;
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ui_numArenas = 0;
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uiInfo.mapCount = 0;
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trap_Cvar_Register(&arenasFile, "g_arenasFile", "", CVAR_INIT | CVAR_ROM);
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if (*arenasFile.string) {
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UI_LoadArenasFromFile(arenasFile.string);
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} else {
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UI_LoadArenasFromFile("scripts/arenas.txt");
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}
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024);
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) {
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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UI_LoadArenasFromFile(filename);
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}
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trap_Print(va("%i arenas parsed\n", ui_numArenas));
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if (UI_OutOfMemory()) {
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trap_Print(S_COLOR_YELLOW "WARNING: not anough memory in pool to load all arenas\n");
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}
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for (n = 0; n < ui_numArenas; n++) {
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// determine type
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uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
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uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
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uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
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uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
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uiInfo.mapList[uiInfo.mapCount].imageName =
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String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
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uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
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type = Info_ValueForKey(ui_arenaInfos[n], "type");
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// if no type specified, it will be treated as "ffa"
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// Makro - I didn't like the old code, hehe
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/*
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if( *type ) {
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if( strstr( type, "ffa" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
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}
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if( strstr( type, "tourney" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_TOURNAMENT);
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}
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if( strstr( type, "ctf" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTF);
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}
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if( strstr( type, "oneflag" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_1FCTF);
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}
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if( strstr( type, "overload" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_OBELISK);
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}
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if( strstr( type, "harvester" ) ) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_HARVESTER);
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}
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} else {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
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}
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*/
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// Makro - new code
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if (*type) {
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for (i = 0; RQ3_GameTypes[i].Value != 0; i++) {
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if (strstr(type, RQ3_GameTypes[i].Name)) {
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uiInfo.mapList[uiInfo.mapCount].typeBits |= RQ3_GameTypes[i].Value;
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}
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}
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}// else {
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// uiInfo.mapList[uiInfo.mapCount].typeBits |= UI_RQ3_DefaultArenaGameType;
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//}
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uiInfo.mapCount++;
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if (uiInfo.mapCount >= MAX_MAPS) {
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break;
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}
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}
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//Makro - sorting list
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for (i = 0; i < uiInfo.mapCount - 1; i++) {
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for (n = i + 1; n < uiInfo.mapCount; n++) {
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if (Q_stricmp(uiInfo.mapList[i].mapName, uiInfo.mapList[n].mapName) > 0) {
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mapInfo temp = uiInfo.mapList[i];
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uiInfo.mapList[i] = uiInfo.mapList[n];
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uiInfo.mapList[n] = temp;
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}
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}
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}
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}
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/*
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===============
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UI_LoadBotsFromFile
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===============
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*/
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static void UI_LoadBotsFromFile(char *filename)
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{
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int len;
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fileHandle_t f;
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char buf[MAX_BOTS_TEXT];
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len = trap_FS_FOpenFile(filename, &f, FS_READ);
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if (!f) {
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trap_Print(va(S_COLOR_RED "file not found: %s\n", filename));
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return;
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}
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if (len >= MAX_BOTS_TEXT) {
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trap_Print(va(S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT));
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trap_FS_FCloseFile(f);
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return;
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}
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trap_FS_Read(buf, len, f);
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buf[len] = 0;
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trap_FS_FCloseFile(f);
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COM_Compress(buf);
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ui_numBots += UI_ParseInfos(buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots]);
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}
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/*
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===============
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UI_LoadBots
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===============
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*/
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void UI_LoadBots(void)
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{
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vmCvar_t botsFile;
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int numdirs;
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char filename[128];
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char dirlist[1024];
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char *dirptr;
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int i;
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int dirlen;
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ui_numBots = 0;
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trap_Cvar_Register(&botsFile, "g_botsFile", "", CVAR_INIT | CVAR_ROM);
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if (*botsFile.string) {
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UI_LoadBotsFromFile(botsFile.string);
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} else {
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UI_LoadBotsFromFile("scripts/bots.txt");
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}
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// get all bots from .bot files
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numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024);
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) {
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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UI_LoadBotsFromFile(filename);
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}
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//Makro - sort bot list
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for (i = 0; i < ui_numBots - 1; i++) {
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for (dirlen = i + 1; dirlen < ui_numBots; dirlen++) {
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char *n1 = Info_ValueForKey(ui_botInfos[i], "name");
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char *n2 = Info_ValueForKey(ui_botInfos[dirlen], "name");
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if (!n1)
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n1 = "Abbey";
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if (!n2)
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n2 = "Abbey";
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if (Q_stricmp(n1, n2) > 0) {
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dirptr = ui_botInfos[i];
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ui_botInfos[i] = ui_botInfos[dirlen];
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ui_botInfos[dirlen] = dirptr;
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}
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}
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}
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trap_Print(va("%i bots parsed\n", ui_numBots));
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}
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/*
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===============
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UI_GetBotInfoByNumber
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===============
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*/
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char *UI_GetBotInfoByNumber(int num)
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{
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if (num < 0 || num >= ui_numBots) {
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trap_Print(va(S_COLOR_RED "Invalid bot number: %i\n", num));
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return NULL;
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}
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return ui_botInfos[num];
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}
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/*
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===============
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UI_GetBotInfoByName
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===============
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*/
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char *UI_GetBotInfoByName(const char *name)
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{
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int n;
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char *value;
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for (n = 0; n < ui_numBots; n++) {
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value = Info_ValueForKey(ui_botInfos[n], "name");
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if (!Q_stricmp(value, name)) {
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return ui_botInfos[n];
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}
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}
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return NULL;
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}
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int UI_GetNumBots()
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{
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return ui_numBots;
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}
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char *UI_GetBotNameByNumber(int num)
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{
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char *info = UI_GetBotInfoByNumber(num);
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if (info) {
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return Info_ValueForKey(info, "name");
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}
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//Makro - changed from Sarge
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return "Raver";
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}
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