mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 15:52:30 +00:00
512 lines
7.9 KiB
Text
512 lines
7.9 KiB
Text
#include "ui/menudef.h"
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{
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\\ score_menu \\
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menuDef {
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name "teamscore_menu"
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visible 0
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fullscreen 0
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rect 0 0 640 480
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focusColor 1 .75 0 1
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style 0
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border 1
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// GAMETYPE BAR //
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itemDef {
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name gameStatusWindow
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style 4
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rect 14 40 612 35
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border 1
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bordercolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef {
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name score
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ownerdraw CG_KILLER
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textscale .4
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style 0
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rect 0 40 640 27
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textalignx 0
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textaligny 27
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// TEAM NAME //
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itemDef {
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name teamNameWindow
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rect 14 78 612 30
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemDef {
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name score
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text " "
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ownerdraw CG_GAME_STATUS
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textscale .3
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style 0
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rect 0 78 640 23
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textalignx 320
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textaligny 0
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef {
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name redteamname
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ownerdraw CG_RED_NAME
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textalign 0
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textscale .3
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rect 20 78 306 23
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forecolor 1 0 0 1
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decoration
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visible 1
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}
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itemDef {
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name blueteamname
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ownerdraw CG_BLUE_NAME
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text " "
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textalign 2
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textscale .3
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rect 600 78 0 23
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forecolor 0 0 1 1
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decoration
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visible 1
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}
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// TEAM BARS //
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itemDef {
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name leftteambar
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rect 14 112 307 25
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor 1 1 1 1
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forecolor 1 1 1 1
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backcolor 1 0 0 1
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visible 1
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decoration
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}
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itemDef {
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name rightteambar
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rect 320 112 306 25
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor 1 1 1 1
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forecolor 1 1 1 1
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backcolor 0 0 1 1
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visible 1
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decoration
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}
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// TEAM HEADINGS //
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itemDef {
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name leftteamheadings
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text "Status Name Score Time Ping"
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textscale .25
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style 0
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rect 25 112 128 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 18
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name rightteamheadings
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text "Status Name Score Time Ping"
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textscale .25
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style 0
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rect 331 112 128 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 18
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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// GRADIENT BACKGROUNDS //
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itemDef {
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name window
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rect 320 142 1 220
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 0 1
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 300 142 1 220
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 606 142 1 220
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name redlogo
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style WINDOW_STYLE_SHADER
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background "textures/ctf2/redteam01.tga"
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rect 110 189 128 128
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forecolor .75 0 0 0.5
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visible 1
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decoration
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}
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itemDef {
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name bluelogo
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style WINDOW_STYLE_SHADER
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background "textures/ctf2/blueteam01"
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rect 416 189 128 128
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forecolor 0 0 .75 0.5
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visible 1
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decoration
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}
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itemDef {
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name leftgrad
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style WINDOW_STYLE_SHADER
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background "ui/assets/halfgradleft.tga"
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rect 14 142 306 222
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forecolor .75 0 0 0.5
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visible 1
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decoration
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}
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itemDef {
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name rightgrad
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style WINDOW_STYLE_SHADER
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background "ui/assets/halfgradright.tga"
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rect 320 142 306 222
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forecolor 0 0 .75 0.5
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visible 1
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decoration
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}
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// LIST //
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itemDef {
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name leftlist
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rect 14 142 306 222
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forecolor .75 .75 .75 1
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visible 1
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type ITEM_TYPE_LISTBOX
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elementwidth 135
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elementheight 20
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textscale .25
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elementtype LISTBOX_TEXT
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feeder FEEDER_REDTEAM_LIST
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notselectable
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columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10
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}
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itemDef {
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name rightlist
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rect 320 142 306 222
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forecolor 1 1 1 1
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visible 1
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type ITEM_TYPE_LISTBOX
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elementwidth 135
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elementheight 20
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textscale .25
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elementtype LISTBOX_TEXT
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feeder FEEDER_BLUETEAM_LIST
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notselectable
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columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10
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}
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// PLAYER LIST BORDER //
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itemDef {
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name window
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rect 14 141 612 221
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style WINDOW_STYLE_EMPTY
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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// spectators //
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itemDef {
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name window
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rect 14 414 612 24
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 .7
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backcolor 0 0 0 .5
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textscale .33
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visible 1
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decoration
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}
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itemDef {
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name window
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text "Spectating:"
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textaligny 20
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rect 19 414 82 24
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style WINDOW_STYLE_FILLED
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forecolor 1 1 1 1
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textscale .33
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textalignx 3
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 100 414 520 24
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style WINDOW_STYLE_FILLED
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forecolor 1 1 1 1
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textscale .33
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visible 1
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ownerdraw CG_SPECTATORS
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decoration
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}
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// AWARDS //
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itemDef {
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name window
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rect 14 364 612 48
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemdef {
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name medal_accuracy
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ownerdraw CG_ACCURACY
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rect 43 368 32 32
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background "ui/assets/medal_accuracy.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_assist
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ownerdraw CG_ASSISTS
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rect 130 368 32 32
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background "ui/assets/medal_assist.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_defend
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ownerdraw CG_DEFEND
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rect 227 368 32 32
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background "ui/assets/medal_defend.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_excellent
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ownerdraw CG_EXCELLENT
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rect 314 368 32 32
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background "ui/assets/medal_excellent.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_gauntlet
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ownerdraw CG_GAUNTLET
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rect 391 368 32 32
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background "ui/assets/medal_gauntlet.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_impressive
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ownerdraw CG_IMPRESSIVE
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rect 478 368 32 32
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background "ui/assets/medal_impressive.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_capture_team
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ownerdraw CG_CAPTURES
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rect 565 368 32 32
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background "ui/assets/medal_capture.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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// GAMETYPE //
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itemDef {
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name window
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rect 14 440 612 24
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 .7
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 220 440 200 24
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style WINDOW_STYLE_EMPTY
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name gametype
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ownerdraw CG_GAME_TYPE
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textalign 0
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textscale .3
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rect 18 440 50 20
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forecolor 1 1 1 1
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textaligny 0
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textalignx 0
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decoration
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visible 1
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}
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itemdef {
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name playername
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text "Use Score Scroll Keys"
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rect 225 440 256 24
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forecolor 1 .75 0 1
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textalignx 10
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textaligny 20
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visible 1
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textalign 0
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decoration
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textscale 0.333
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}
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itemdef {
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name playerscore
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text "Score:"
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rect 430 440 40 21
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textalignx 0
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textaligny 21
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visible 1
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textalign 0
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forecolor 1 1 1 1
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textscale .3
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ownerdraw CG_PLAYER_SCORE
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decoration
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}
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}
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}
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