mirror of
https://github.com/ReactionQuake3/reaction.git
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736 lines
20 KiB
C
736 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "ui_local.h"
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#define MODEL_BACK0 "menu/art/back_0"
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#define MODEL_BACK1 "menu/art/back_1"
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#define MODEL_SELECT "menu/art/opponents_select"
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#define MODEL_SELECTED "menu/art/opponents_selected"
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#define MODEL_FRAMEL "menu/art/frame1_l"
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#define MODEL_FRAMER "menu/art/frame1_r"
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#define MODEL_PORTS "menu/art/player_models_ports"
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#define MODEL_ARROWS "menu/art/gs_arrows_0"
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#define MODEL_ARROWSL "menu/art/gs_arrows_l"
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#define MODEL_ARROWSR "menu/art/gs_arrows_r"
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#define LOW_MEMORY (5 * 1024 * 1024)
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static char* playermodel_artlist[] =
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{
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MODEL_BACK0,
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MODEL_BACK1,
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MODEL_SELECT,
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MODEL_SELECTED,
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MODEL_FRAMEL,
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MODEL_FRAMER,
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MODEL_PORTS,
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MODEL_ARROWS,
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MODEL_ARROWSL,
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MODEL_ARROWSR,
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NULL
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};
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#define PLAYERGRID_COLS 4
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#define PLAYERGRID_ROWS 4
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#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS*PLAYERGRID_COLS)
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#define MAX_PLAYERMODELS 256
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#define ID_PLAYERPIC0 0
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#define ID_PLAYERPIC1 1
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#define ID_PLAYERPIC2 2
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#define ID_PLAYERPIC3 3
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#define ID_PLAYERPIC4 4
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#define ID_PLAYERPIC5 5
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#define ID_PLAYERPIC6 6
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#define ID_PLAYERPIC7 7
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#define ID_PLAYERPIC8 8
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#define ID_PLAYERPIC9 9
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#define ID_PLAYERPIC10 10
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#define ID_PLAYERPIC11 11
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#define ID_PLAYERPIC12 12
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#define ID_PLAYERPIC13 13
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#define ID_PLAYERPIC14 14
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#define ID_PLAYERPIC15 15
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#define ID_PREVPAGE 100
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#define ID_NEXTPAGE 101
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#define ID_BACK 102
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typedef struct
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{
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menuframework_s menu;
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menubitmap_s pics[MAX_MODELSPERPAGE];
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menubitmap_s picbuttons[MAX_MODELSPERPAGE];
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menubitmap_s framel;
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menubitmap_s framer;
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menubitmap_s ports;
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menutext_s banner;
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menubitmap_s back;
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menubitmap_s player;
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menubitmap_s arrows;
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menubitmap_s left;
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menubitmap_s right;
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menutext_s modelname;
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menutext_s skinname;
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menutext_s playername;
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playerInfo_t playerinfo;
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int nummodels;
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char modelnames[MAX_PLAYERMODELS][128];
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int modelpage;
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int numpages;
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char modelskin[64];
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int selectedmodel;
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} playermodel_t;
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static playermodel_t s_playermodel;
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/*
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=================
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PlayerModel_UpdateGrid
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=================
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*/
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static void PlayerModel_UpdateGrid( void )
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{
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int i;
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int j;
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j = s_playermodel.modelpage * MAX_MODELSPERPAGE;
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for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++,j++)
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{
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if (j < s_playermodel.nummodels)
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{
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// model/skin portrait
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s_playermodel.pics[i].generic.name = s_playermodel.modelnames[j];
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s_playermodel.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
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}
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else
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{
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// dead slot
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s_playermodel.pics[i].generic.name = NULL;
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s_playermodel.picbuttons[i].generic.flags |= QMF_INACTIVE;
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}
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s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
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s_playermodel.pics[i].shader = 0;
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s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
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}
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if (s_playermodel.selectedmodel/MAX_MODELSPERPAGE == s_playermodel.modelpage)
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{
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// set selected model
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i = s_playermodel.selectedmodel % MAX_MODELSPERPAGE;
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s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
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s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
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}
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if (s_playermodel.numpages > 1)
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{
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if (s_playermodel.modelpage > 0)
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s_playermodel.left.generic.flags &= ~QMF_INACTIVE;
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else
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s_playermodel.left.generic.flags |= QMF_INACTIVE;
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if (s_playermodel.modelpage < s_playermodel.numpages-1)
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s_playermodel.right.generic.flags &= ~QMF_INACTIVE;
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else
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s_playermodel.right.generic.flags |= QMF_INACTIVE;
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}
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else
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{
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// hide left/right markers
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s_playermodel.left.generic.flags |= QMF_INACTIVE;
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s_playermodel.right.generic.flags |= QMF_INACTIVE;
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}
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}
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/*
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=================
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PlayerModel_UpdateModel
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=================
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*/
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static void PlayerModel_UpdateModel( void )
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{
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vec3_t viewangles;
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vec3_t moveangles;
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memset( &s_playermodel.playerinfo, 0, sizeof(playerInfo_t) );
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viewangles[YAW] = 180 - 30;
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viewangles[PITCH] = 0;
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viewangles[ROLL] = 0;
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VectorClear( moveangles );
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UI_PlayerInfo_SetModel( &s_playermodel.playerinfo, s_playermodel.modelskin );
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UI_PlayerInfo_SetInfo( &s_playermodel.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_MACHINEGUN, qfalse );
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}
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/*
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=================
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PlayerModel_SaveChanges
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=================
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*/
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static void PlayerModel_SaveChanges( void )
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{
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trap_Cvar_Set( "model", s_playermodel.modelskin );
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trap_Cvar_Set( "headmodel", s_playermodel.modelskin );
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trap_Cvar_Set( "team_model", s_playermodel.modelskin );
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trap_Cvar_Set( "team_headmodel", s_playermodel.modelskin );
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}
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/*
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=================
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PlayerModel_MenuEvent
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=================
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*/
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static void PlayerModel_MenuEvent( void* ptr, int event )
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{
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if (event != QM_ACTIVATED)
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return;
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switch (((menucommon_s*)ptr)->id)
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{
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case ID_PREVPAGE:
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if (s_playermodel.modelpage > 0)
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{
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s_playermodel.modelpage--;
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PlayerModel_UpdateGrid();
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}
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break;
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case ID_NEXTPAGE:
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if (s_playermodel.modelpage < s_playermodel.numpages-1)
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{
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s_playermodel.modelpage++;
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PlayerModel_UpdateGrid();
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}
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break;
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case ID_BACK:
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PlayerModel_SaveChanges();
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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PlayerModel_MenuKey
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=================
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*/
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static sfxHandle_t PlayerModel_MenuKey( int key )
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{
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menucommon_s* m;
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int picnum;
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switch (key)
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{
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case K_KP_LEFTARROW:
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case K_LEFTARROW:
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m = Menu_ItemAtCursor(&s_playermodel.menu);
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picnum = m->id - ID_PLAYERPIC0;
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if (picnum >= 0 && picnum <= 15)
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{
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if (picnum > 0)
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{
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Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-1);
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return (menu_move_sound);
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}
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else if (s_playermodel.modelpage > 0)
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{
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s_playermodel.modelpage--;
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Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+15);
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PlayerModel_UpdateGrid();
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return (menu_move_sound);
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}
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else
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return (menu_buzz_sound);
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}
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break;
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case K_KP_RIGHTARROW:
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case K_RIGHTARROW:
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m = Menu_ItemAtCursor(&s_playermodel.menu);
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picnum = m->id - ID_PLAYERPIC0;
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if (picnum >= 0 && picnum <= 15)
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{
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if ((picnum < 15) && (s_playermodel.modelpage*MAX_MODELSPERPAGE + picnum+1 < s_playermodel.nummodels))
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{
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Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+1);
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return (menu_move_sound);
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}
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else if ((picnum == 15) && (s_playermodel.modelpage < s_playermodel.numpages-1))
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{
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s_playermodel.modelpage++;
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Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-15);
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PlayerModel_UpdateGrid();
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return (menu_move_sound);
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}
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else
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return (menu_buzz_sound);
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}
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break;
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case K_MOUSE2:
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case K_ESCAPE:
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PlayerModel_SaveChanges();
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break;
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}
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return ( Menu_DefaultKey( &s_playermodel.menu, key ) );
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}
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/*
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=================
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PlayerModel_PicEvent
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=================
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*/
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static void PlayerModel_PicEvent( void* ptr, int event )
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{
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int modelnum;
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int maxlen;
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char* buffptr;
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char* pdest;
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int i;
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if (event != QM_ACTIVATED)
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return;
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for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++)
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{
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// reset
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s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
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s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
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}
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// set selected
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i = ((menucommon_s*)ptr)->id - ID_PLAYERPIC0;
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s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
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s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
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// get model and strip icon_
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modelnum = s_playermodel.modelpage*MAX_MODELSPERPAGE + i;
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buffptr = s_playermodel.modelnames[modelnum] + strlen("models/players/");
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pdest = strstr(buffptr,"icon_");
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if (pdest)
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{
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// track the whole model/skin name
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Q_strncpyz(s_playermodel.modelskin,buffptr,pdest-buffptr+1);
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strcat(s_playermodel.modelskin,pdest + 5);
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// separate the model name
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maxlen = pdest-buffptr;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
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Q_strupr( s_playermodel.modelname.string );
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// separate the skin name
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maxlen = strlen(pdest+5)+1;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
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Q_strupr( s_playermodel.skinname.string );
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s_playermodel.selectedmodel = modelnum;
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if( trap_MemoryRemaining() > LOW_MEMORY ) {
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PlayerModel_UpdateModel();
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}
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}
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}
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/*
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=================
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PlayerModel_DrawPlayer
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=================
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*/
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static void PlayerModel_DrawPlayer( void *self )
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{
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menubitmap_s* b;
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b = (menubitmap_s*) self;
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if( trap_MemoryRemaining() <= LOW_MEMORY ) {
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UI_DrawProportionalString( b->generic.x, b->generic.y + b->height / 2, "LOW MEMORY", UI_LEFT, color_red );
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return;
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}
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UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playermodel.playerinfo, uis.realtime/2 );
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}
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/*
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=================
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PlayerModel_BuildList
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=================
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*/
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static void PlayerModel_BuildList( void )
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{
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int numdirs;
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int numfiles;
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char dirlist[2048];
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char filelist[2048];
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char skinname[MAX_QPATH];
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char* dirptr;
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char* fileptr;
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int i;
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int j;
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int dirlen;
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int filelen;
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qboolean precache;
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precache = trap_Cvar_VariableValue("com_buildscript");
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s_playermodel.modelpage = 0;
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s_playermodel.nummodels = 0;
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// iterate directory of all player models
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numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
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dirptr = dirlist;
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for (i=0; i<numdirs && s_playermodel.nummodels < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
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{
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dirlen = strlen(dirptr);
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if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
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if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
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continue;
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// iterate all skin files in directory
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numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
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fileptr = filelist;
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for (j=0; j<numfiles && s_playermodel.nummodels < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
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{
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filelen = strlen(fileptr);
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COM_StripExtension(fileptr,skinname, sizeof(skinname));
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// look for icon_????
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if (!Q_stricmpn(skinname,"icon_",5))
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{
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Com_sprintf( s_playermodel.modelnames[s_playermodel.nummodels++],
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sizeof( s_playermodel.modelnames[s_playermodel.nummodels] ),
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"models/players/%s/%s", dirptr, skinname );
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//if (s_playermodel.nummodels >= MAX_PLAYERMODELS)
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// return;
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}
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if( precache ) {
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trap_S_RegisterSound( va( "sound/player/announce/%s_wins.wav", skinname), qfalse );
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}
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}
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}
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//APSFIXME - Degenerate no models case
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s_playermodel.numpages = s_playermodel.nummodels/MAX_MODELSPERPAGE;
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if (s_playermodel.nummodels % MAX_MODELSPERPAGE)
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s_playermodel.numpages++;
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}
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/*
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=================
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PlayerModel_SetMenuItems
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=================
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*/
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static void PlayerModel_SetMenuItems( void )
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{
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int i;
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int maxlen;
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char modelskin[64];
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char* buffptr;
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char* pdest;
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// name
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trap_Cvar_VariableStringBuffer( "name", s_playermodel.playername.string, 16 );
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Q_CleanStr( s_playermodel.playername.string );
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// model
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trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelskin, 64 );
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// use default skin if none is set
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if (!strchr(s_playermodel.modelskin, '/')) {
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Q_strcat(s_playermodel.modelskin, 64, "/default");
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}
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// find model in our list
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for (i=0; i<s_playermodel.nummodels; i++)
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{
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// strip icon_
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buffptr = s_playermodel.modelnames[i] + strlen("models/players/");
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pdest = strstr(buffptr,"icon_");
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if (pdest)
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{
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Q_strncpyz(modelskin,buffptr,pdest-buffptr+1);
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strcat(modelskin,pdest + 5);
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}
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else
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continue;
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if (!Q_stricmp( s_playermodel.modelskin, modelskin ))
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{
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// found pic, set selection here
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s_playermodel.selectedmodel = i;
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s_playermodel.modelpage = i/MAX_MODELSPERPAGE;
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// separate the model name
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maxlen = pdest-buffptr;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
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Q_strupr( s_playermodel.modelname.string );
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// separate the skin name
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maxlen = strlen(pdest+5)+1;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
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Q_strupr( s_playermodel.skinname.string );
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break;
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}
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}
|
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}
|
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|
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/*
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=================
|
|
PlayerModel_MenuInit
|
|
=================
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|
*/
|
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static void PlayerModel_MenuInit( void )
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{
|
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int i;
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int j;
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int k;
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int x;
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int y;
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static char playername[32];
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static char modelname[32];
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static char skinname[32];
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// zero set all our globals
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memset( &s_playermodel, 0 ,sizeof(playermodel_t) );
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PlayerModel_Cache();
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s_playermodel.menu.key = PlayerModel_MenuKey;
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s_playermodel.menu.wrapAround = qtrue;
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s_playermodel.menu.fullscreen = qtrue;
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s_playermodel.banner.generic.type = MTYPE_BTEXT;
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s_playermodel.banner.generic.x = 320;
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s_playermodel.banner.generic.y = 16;
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s_playermodel.banner.string = "PLAYER MODEL";
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s_playermodel.banner.color = color_white;
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s_playermodel.banner.style = UI_CENTER;
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s_playermodel.framel.generic.type = MTYPE_BITMAP;
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s_playermodel.framel.generic.name = MODEL_FRAMEL;
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s_playermodel.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playermodel.framel.generic.x = 0;
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s_playermodel.framel.generic.y = 78;
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s_playermodel.framel.width = 256;
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s_playermodel.framel.height = 329;
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s_playermodel.framer.generic.type = MTYPE_BITMAP;
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s_playermodel.framer.generic.name = MODEL_FRAMER;
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s_playermodel.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playermodel.framer.generic.x = 376;
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s_playermodel.framer.generic.y = 76;
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s_playermodel.framer.width = 256;
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s_playermodel.framer.height = 334;
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s_playermodel.ports.generic.type = MTYPE_BITMAP;
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s_playermodel.ports.generic.name = MODEL_PORTS;
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s_playermodel.ports.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playermodel.ports.generic.x = 50;
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s_playermodel.ports.generic.y = 59;
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s_playermodel.ports.width = 274;
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s_playermodel.ports.height = 274;
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y = 59;
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for (i=0,k=0; i<PLAYERGRID_ROWS; i++)
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{
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x = 50;
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for (j=0; j<PLAYERGRID_COLS; j++,k++)
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{
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s_playermodel.pics[k].generic.type = MTYPE_BITMAP;
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s_playermodel.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playermodel.pics[k].generic.x = x;
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s_playermodel.pics[k].generic.y = y;
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s_playermodel.pics[k].width = 64;
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s_playermodel.pics[k].height = 64;
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s_playermodel.pics[k].focuspic = MODEL_SELECTED;
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s_playermodel.pics[k].focuscolor = colorRed;
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s_playermodel.picbuttons[k].generic.type = MTYPE_BITMAP;
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s_playermodel.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
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s_playermodel.picbuttons[k].generic.id = ID_PLAYERPIC0+k;
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s_playermodel.picbuttons[k].generic.callback = PlayerModel_PicEvent;
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s_playermodel.picbuttons[k].generic.x = x - 16;
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s_playermodel.picbuttons[k].generic.y = y - 16;
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s_playermodel.picbuttons[k].generic.left = x;
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s_playermodel.picbuttons[k].generic.top = y;
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s_playermodel.picbuttons[k].generic.right = x + 64;
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s_playermodel.picbuttons[k].generic.bottom = y + 64;
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s_playermodel.picbuttons[k].width = 128;
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s_playermodel.picbuttons[k].height = 128;
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s_playermodel.picbuttons[k].focuspic = MODEL_SELECT;
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s_playermodel.picbuttons[k].focuscolor = colorRed;
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x += 64+6;
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}
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y += 64+6;
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}
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s_playermodel.playername.generic.type = MTYPE_PTEXT;
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s_playermodel.playername.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
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s_playermodel.playername.generic.x = 320;
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s_playermodel.playername.generic.y = 440;
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s_playermodel.playername.string = playername;
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s_playermodel.playername.style = UI_CENTER;
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s_playermodel.playername.color = text_color_normal;
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s_playermodel.modelname.generic.type = MTYPE_PTEXT;
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s_playermodel.modelname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
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s_playermodel.modelname.generic.x = 497;
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s_playermodel.modelname.generic.y = 54;
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s_playermodel.modelname.string = modelname;
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s_playermodel.modelname.style = UI_CENTER;
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s_playermodel.modelname.color = text_color_normal;
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s_playermodel.skinname.generic.type = MTYPE_PTEXT;
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s_playermodel.skinname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
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s_playermodel.skinname.generic.x = 497;
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s_playermodel.skinname.generic.y = 394;
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s_playermodel.skinname.string = skinname;
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s_playermodel.skinname.style = UI_CENTER;
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s_playermodel.skinname.color = text_color_normal;
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s_playermodel.player.generic.type = MTYPE_BITMAP;
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s_playermodel.player.generic.flags = QMF_INACTIVE;
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s_playermodel.player.generic.ownerdraw = PlayerModel_DrawPlayer;
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s_playermodel.player.generic.x = 400;
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s_playermodel.player.generic.y = -40;
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s_playermodel.player.width = 32*10;
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s_playermodel.player.height = 56*10;
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s_playermodel.arrows.generic.type = MTYPE_BITMAP;
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s_playermodel.arrows.generic.name = MODEL_ARROWS;
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s_playermodel.arrows.generic.flags = QMF_INACTIVE;
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s_playermodel.arrows.generic.x = 125;
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s_playermodel.arrows.generic.y = 340;
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s_playermodel.arrows.width = 128;
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s_playermodel.arrows.height = 32;
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s_playermodel.left.generic.type = MTYPE_BITMAP;
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s_playermodel.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_playermodel.left.generic.callback = PlayerModel_MenuEvent;
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s_playermodel.left.generic.id = ID_PREVPAGE;
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s_playermodel.left.generic.x = 125;
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s_playermodel.left.generic.y = 340;
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s_playermodel.left.width = 64;
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s_playermodel.left.height = 32;
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s_playermodel.left.focuspic = MODEL_ARROWSL;
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s_playermodel.right.generic.type = MTYPE_BITMAP;
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s_playermodel.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_playermodel.right.generic.callback = PlayerModel_MenuEvent;
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s_playermodel.right.generic.id = ID_NEXTPAGE;
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s_playermodel.right.generic.x = 125+61;
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s_playermodel.right.generic.y = 340;
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s_playermodel.right.width = 64;
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s_playermodel.right.height = 32;
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s_playermodel.right.focuspic = MODEL_ARROWSR;
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s_playermodel.back.generic.type = MTYPE_BITMAP;
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s_playermodel.back.generic.name = MODEL_BACK0;
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s_playermodel.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_playermodel.back.generic.callback = PlayerModel_MenuEvent;
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s_playermodel.back.generic.id = ID_BACK;
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s_playermodel.back.generic.x = 0;
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s_playermodel.back.generic.y = 480-64;
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s_playermodel.back.width = 128;
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s_playermodel.back.height = 64;
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s_playermodel.back.focuspic = MODEL_BACK1;
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.banner );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.framel );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.framer );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.ports );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.playername );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.modelname );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.skinname );
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for (i=0; i<MAX_MODELSPERPAGE; i++)
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{
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.pics[i] );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.picbuttons[i] );
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}
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.player );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.arrows );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.left );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.right );
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Menu_AddItem( &s_playermodel.menu, &s_playermodel.back );
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// find all available models
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// PlayerModel_BuildList();
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// set initial states
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PlayerModel_SetMenuItems();
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// update user interface
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PlayerModel_UpdateGrid();
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PlayerModel_UpdateModel();
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}
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/*
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=================
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PlayerModel_Cache
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=================
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*/
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void PlayerModel_Cache( void )
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{
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int i;
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for( i = 0; playermodel_artlist[i]; i++ ) {
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trap_R_RegisterShaderNoMip( playermodel_artlist[i] );
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}
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PlayerModel_BuildList();
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for( i = 0; i < s_playermodel.nummodels; i++ ) {
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trap_R_RegisterShaderNoMip( s_playermodel.modelnames[i] );
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}
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}
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void UI_PlayerModelMenu(void)
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{
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PlayerModel_MenuInit();
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UI_PushMenu( &s_playermodel.menu );
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Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] );
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}
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