reaction/code/cgame/cg_drawtools.c

1204 lines
25 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log: cg_drawtools.c,v $
// Revision 1.13 2005/02/15 16:33:38 makro
// Tons of updates (entity tree attachment system, UI vectors)
//
// Revision 1.12 2004/01/26 21:26:08 makro
// no message
//
// Revision 1.11 2002/08/07 04:45:46 niceass
// ctb changes
//
// Revision 1.10 2002/06/16 20:06:13 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.9 2002/03/24 22:48:57 niceass
// cg_draw change for scoreboard
//
// Revision 1.8 2002/02/04 00:22:50 niceass
// Added DrawCleanBox for scoreboard
//
// Revision 1.7 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.6 2001/12/31 16:28:41 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
#include "cg_local.h"
/*
================
CG_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void CG_AdjustFrom640(float *x, float *y, float *w, float *h)
{
// scale for screen sizes
*x = *x * cgs.screenXScale + cgs.screenXBias;
*y *= cgs.screenYScale;
*w *= cgs.screenXScale;
*h *= cgs.screenYScale;
}
/*
================
CG_FillRect
Coordinates are 640*480 virtual values
=================
*/
void CG_FillRect(float x, float y, float width, float height, const float *color)
{
trap_R_SetColor(color);
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_SetColor(NULL);
}
/*
================
CG_DrawSides
Coords are virtual 640x480
================
*/
void CG_DrawSides(float x, float y, float w, float h, float size)
{
CG_AdjustFrom640(&x, &y, &w, &h);
size *= cgs.screenXScale;
trap_R_DrawStretchPic(x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader);
}
void CG_DrawTopBottom(float x, float y, float w, float h, float size)
{
CG_AdjustFrom640(&x, &y, &w, &h);
size *= cgs.screenYScale;
trap_R_DrawStretchPic(x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader);
}
/*
================
CG_DrawCleanTopBottom -- Added by NiceAss
"Size" not scaled
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawCleanSides(float x, float y, float w, float h, float size, const float *color)
{
CG_AdjustFrom640(&x, &y, &w, &h);
trap_R_SetColor(color);
trap_R_DrawStretchPic(x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_SetColor(NULL);
}
void CG_DrawCleanLine(float x, float y, float w, float size, const float *color)
{
float h = 0;
CG_AdjustFrom640(&x, &y, &w, &h);
trap_R_SetColor(color);
trap_R_DrawStretchPic(x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_SetColor(NULL);
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect(float x, float y, float width, float height, float size, const float *color)
{
trap_R_SetColor(color);
CG_DrawTopBottom(x, y, width, height, size);
CG_DrawSides(x, y + size, width, height - size * 2, size);
trap_R_SetColor(NULL);
}
void CG_DrawFuzzyRect(float x, float y, float w, float h, float corner, vec4_t color, qhandle_t shader)
{
float xcorner = corner * cgs.screenXScale;
float ycorner = corner * cgs.screenYScale;
CG_AdjustFrom640(&x, &y, &w, &h);
if (xcorner + xcorner > w)
xcorner = w * 0.5f;
if (ycorner + ycorner > h)
ycorner = h * 0.5f;
trap_R_SetColor(color);
// top //
trap_R_DrawStretchPic(x, y, xcorner, ycorner, 0, 0, 0.5f, 0.5f, shader);
trap_R_DrawStretchPic(x+xcorner, y, w-xcorner-xcorner, ycorner, 0.5f, 0, 0.5f, 0.5f, shader);
trap_R_DrawStretchPic(x+w-xcorner, y, xcorner, ycorner, 0.5f, 0, 1, 0.5f, shader);
// middle //
trap_R_DrawStretchPic(x, y+ycorner, xcorner, h-ycorner-ycorner, 0, 0.5f, 0.5f, 0.5f, shader);
trap_R_DrawStretchPic(x+xcorner, y+ycorner, w-xcorner-xcorner, h-ycorner-ycorner, 0.5f, 0.5f, 0.5f, 0.5f, shader);
trap_R_DrawStretchPic(x+w-xcorner, y+ycorner, xcorner, h-ycorner-ycorner, 0.5f, 0.5f, 1, 0.5f, shader);
// bottom //
trap_R_DrawStretchPic(x, y+h-ycorner, xcorner, ycorner, 0, 0.5f, 0.5f, 1, shader);
trap_R_DrawStretchPic(x+xcorner, y+h-ycorner, w-xcorner-xcorner, ycorner, 0.5f, 0.5f, 0.5f, 1, shader);
trap_R_DrawStretchPic(x+w-xcorner, y+h-ycorner, xcorner, ycorner, 0.5f, 0.5f, 1, 1, shader);
trap_R_SetColor(NULL);
}
void CG_DrawFuzzyShadow(float x, float y, float w, float h, float corner, float alpha)
{
vec4_t color;
color[0] = color[1] = color[2] = alpha;
color[3] = 1.f;
CG_DrawFuzzyRect(x, y, w, h, corner, color, cgs.media.fuzzyShadowShader);
}
void CG_DrawFuzzyGlow(float x, float y, float w, float h, float corner, vec4_t color)
{
CG_DrawFuzzyRect(x, y, w, h, corner, color, cgs.media.fuzzyGlowShader);
}
/*
================
UI_DrawRect -- Added by NiceAss
"Size" not scaled
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawCleanRect(float x, float y, float width, float height, float size, const float *color)
{
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_SetColor(color);
trap_R_DrawStretchPic(x, y, size, height, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x + width - size, y, size, height, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x, y, width, size, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_DrawStretchPic(x, y + height - size, width, size, 0, 0, 0, 0, cgs.media.whiteShader);
trap_R_SetColor(NULL);
}
/*
================
CG_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawPic(float x, float y, float width, float height, qhandle_t hShader)
{
CG_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader);
}
/*
===============
CG_DrawChar
Coordinates and size in 640*480 virtual screen size
===============
*/
void CG_DrawChar(int x, int y, int width, int height, int ch)
{
int row, col;
float frow, fcol;
float size;
float ax, ay, aw, ah;
ch &= 255;
if (ch == ' ' || ch == '\t' || ch == '\n') {
return;
}
ax = x;
ay = y;
aw = width;
ah = height;
CG_AdjustFrom640(&ax, &ay, &aw, &ah);
row = ch >> 4;
col = ch & 15;
frow = row * 0.0625;
fcol = col * 0.0625;
size = 0.0625;
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, cgs.media.charsetShader);
}
/*
==================
CG_DrawStringExt
Draws a multi-colored string with a drop shadow, optionally forcing
to a fixed color.
Coordinates are at 640 by 480 virtual resolution
==================
*/
void CG_DrawStringExt(int x, int y, const char *string, const float *setColor,
qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars)
{
//Makro - for underlined chars
int yoffset = y + charHeight * 0.25f;
qboolean underlined = qfalse;
vec4_t color;
const char *s;
int xx;
int cnt;
if (maxChars <= 0)
maxChars = 32767; // do them all!
// draw the drop shadow
if (shadow) {
color[0] = color[1] = color[2] = 0;
color[3] = setColor[3];
trap_R_SetColor(color);
s = string;
xx = x;
cnt = 0;
while (*s && cnt < maxChars) {
if (Q_IsColorString(s)) {
s += 2;
continue;
}
if (*s == '\n')
{
xx = x;
y += charHeight;
yoffset += charHeight;
++s;
continue;
}
CG_DrawChar(xx + 1, y + 1, charWidth, charHeight, *s);
cnt++;
xx += charWidth;
s++;
}
}
// draw the colored text
s = string;
xx = x;
cnt = 0;
trap_R_SetColor(setColor);
while (*s && cnt < maxChars) {
if (Q_IsColorString(s)) {
if (!forceColor) {
//Makro - new tricks
if (*(s+1) == '*')
{
memcpy(color, setColor, sizeof(color));
trap_R_SetColor(color);
} else if (*(s+1)== '_')
{
underlined ^= qtrue;
} else {
memcpy(color, g_color_table[ColorIndex(*(s + 1))], sizeof(color));
color[3] = setColor[3];
trap_R_SetColor(color);
}
}
s += 2;
continue;
}
if (*s == '\n')
{
xx = x;
y += charHeight;
yoffset += charHeight;
++s;
continue;
}
CG_DrawChar(xx, y, charWidth, charHeight, *s);
if (underlined)
{
CG_DrawChar(xx, yoffset, charWidth, charHeight, '_');
}
xx += charWidth;
cnt++;
s++;
}
trap_R_SetColor(NULL);
}
void CG_DrawBigString(int x, int y, const char *s, float alpha)
{
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt(x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0);
}
void CG_DrawBigStringColor(int x, int y, const char *s, vec4_t color)
{
CG_DrawStringExt(x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0);
}
void CG_DrawSmallString(int x, int y, const char *s, float alpha)
{
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt(x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
}
void CG_DrawSmallStringColor(int x, int y, const char *s, vec4_t color)
{
CG_DrawStringExt(x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
}
/*
=================
CG_DrawStrlen
Returns character count, skiping color escape codes
=================
*/
int CG_DrawStrlen(const char *str)
{
const char *s = str;
int count = 0;
int max = 0;
if (!str)
return 0;
while (*s) {
if (Q_IsColorString(s)) {
s += 2;
} else {
if (*s == '\n')
{
max = count > max ? count : max;
count = 0;
++s;
continue;
}
count++;
s++;
}
}
max = count > max ? count : max;
return max;
}
/*
=============
CG_TileClearBox
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
static void CG_TileClearBox(int x, int y, int w, int h, qhandle_t hShader)
{
float s1, t1, s2, t2;
s1 = x / 64.0;
t1 = y / 64.0;
s2 = (x + w) / 64.0;
t2 = (y + h) / 64.0;
trap_R_DrawStretchPic(x, y, w, h, s1, t1, s2, t2, hShader);
}
/*
==============
CG_TileClear
Clear around a sized down screen
==============
*/
void CG_TileClear(void)
{
int top, bottom, left, right;
int w, h;
w = cgs.glconfig.vidWidth;
h = cgs.glconfig.vidHeight;
if (cg.refdef.x == 0 && cg.refdef.y == 0 && cg.refdef.width == w && cg.refdef.height == h) {
return; // full screen rendering
}
top = cg.refdef.y;
bottom = top + cg.refdef.height - 1;
left = cg.refdef.x;
right = left + cg.refdef.width - 1;
// clear above view screen
CG_TileClearBox(0, 0, w, top, cgs.media.backTileShader);
// clear below view screen
CG_TileClearBox(0, bottom, w, h - bottom, cgs.media.backTileShader);
// clear left of view screen
CG_TileClearBox(0, top, left, bottom - top + 1, cgs.media.backTileShader);
// clear right of view screen
CG_TileClearBox(right, top, w - right, bottom - top + 1, cgs.media.backTileShader);
}
/*
================
CG_FadeColor
================
*/
float *CG_FadeColor(int startMsec, int totalMsec)
{
static vec4_t color;
int t;
if (startMsec == 0) {
return NULL;
}
t = cg.time - startMsec;
if (t >= totalMsec) {
return NULL;
}
// fade out
if (totalMsec - t < FADE_TIME) {
color[3] = (totalMsec - t) * 1.0 / FADE_TIME;
} else {
color[3] = 1.0;
}
color[0] = color[1] = color[2] = 1;
return color;
}
/*
================
CG_TeamColor
================
*/
void CG_TeamColor(int team, float *color)
{
if ( cgs.gametype == GT_CTF ) {
switch (team) {
case TEAM_RED:
MAKERGBA(color, 0.5f, 0.5f, 0.5f, 1);
break;
case TEAM_BLUE:
MAKERGBA(color, 0, 0, 0, 1);
break;
default:
MAKERGBA(color, 1, 1, 1, 1);
break;
}
}
else
{
switch (team) {
case TEAM_RED:
MAKERGBA(color, 1, 0, 0, 1);
break;
case TEAM_BLUE:
MAKERGBA(color, 0, 0, 1, 1);
break;
default:
MAKERGBA(color, 1, 1, 1, 1);
break;
}
}
}
/*
=================
CG_GetColorForHealth
=================
*/
void CG_GetColorForHealth(int health, int armor, vec4_t hcolor)
{
int count;
int max;
// calculate the total points of damage that can
// be sustained at the current health / armor level
if (health <= 0) {
VectorClear(hcolor); // black
hcolor[3] = 1;
return;
}
count = armor;
max = health * ARMOR_PROTECTION / (1.0 - ARMOR_PROTECTION);
if (max < count) {
count = max;
}
health += count;
// set the color based on health
hcolor[0] = 1.0;
hcolor[3] = 1.0;
if (health >= 100) {
hcolor[2] = 1.0;
} else if (health < 66) {
hcolor[2] = 0;
} else {
hcolor[2] = (health - 66) / 33.0;
}
if (health > 60) {
hcolor[1] = 1.0;
} else if (health < 30) {
hcolor[1] = 0;
} else {
hcolor[1] = (health - 30) / 30.0;
}
}
/*
=================
CG_ColorForHealth
=================
*/
void CG_ColorForHealth(vec4_t hcolor)
{
CG_GetColorForHealth(cg.snap->ps.stats[STAT_HEALTH], cg.snap->ps.stats[STAT_ARMOR], hcolor);
}
/*
=================
UI_DrawProportionalString2
=================
*/
static int propMap[128][3] = {
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
//Makro - new map
/*
//Elder: new map
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{3, 120, 8}, // !
{145, 168, 9}, // "
{38, 120, 15}, // #
{54, 120, 26}, // $
{81, 120, 21}, // %
{138, 120, 26}, // &
{128, 168, 5}, // '
{207, 120, 9}, // (
{228, 120, 9}, // )
{182, 120, 12}, // *
{30, 144, 15}, // +
{74, 168, 7}, // ,
{37, 96, 10}, // -
{98, 168, 8}, // .
{118, 144, 19}, // /
{230, 72, 25}, // 0
{1, 72, 21}, // 1
{26, 72, 25}, // 2
{52, 72, 25}, // 3
{78, 72, 24}, // 4
{102, 72, 26}, // 5
{128, 72, 25}, // 6
{153, 72, 25}, // 7
{178, 72, 26}, // 8
{204, 72, 25}, // 9
{55, 168, 8}, // :
{29, 168, 9}, // ;
{195, 168, 14}, // <
{59, 96, 19}, // =
{219, 168, 14}, // >
{165, 168, 24}, // ?
{14, 120, 20}, // @
{1, 0, 24}, // A
{26, 0, 24}, // B
{51, 0, 24}, // C
{77, 0, 24}, // D
{103, 0, 24}, // E
{127, 0, 24}, // F
{152, 0, 24}, // G
{178, 0, 24}, // H
{203, 0, 25}, // I
{229, 0, 24}, // J
{1, 24, 25}, // K
{27, 24, 20}, // L
{52, 24, 24}, // M
{78, 24, 24}, // N
{103, 24, 24}, // O
{128, 24, 24}, // P
{153, 24, 24}, // Q
{179, 24, 24}, // R
{205, 24, 24}, // S
{233, 24, 20}, // T
{1, 48, 25}, // U
{29, 48, 22}, // V
{54, 48, 22}, // W
{77, 48, 25}, // X
{103, 48, 24}, // Y
{128, 48, 25}, // Z
{55, 144, 13}, // [
{102, 144, 10}, // '\'
{75, 144, 13}, // ]
{115, 128, 13}, // ^ Elder: fix me in tga!!
{2, 144, 15}, // _
{134, 181, 5}, // '
//Elder: note - lowercase
{1, 0, 24}, // A
{26, 0, 24}, // B
{51, 0, 24}, // C
{77, 0, 24}, // D
{103, 0, 24}, // E
{127, 0, 24}, // F
{152, 0, 24}, // G
{178, 0, 24}, // H
{203, 0, 25}, // I
{229, 0, 24}, // J
{1, 24, 25}, // K
{27, 24, 20}, // L
{52, 24, 24}, // M
{78, 24, 24}, // N
{103, 24, 24}, // O
{128, 24, 24}, // P
{153, 24, 24}, // Q
{179, 24, 24}, // R
{205, 24, 24}, // S
{233, 24, 20}, // T
{1, 48, 25}, // U
{29, 48, 22}, // V
{54, 48, 22}, // W
{77, 48, 25}, // X
{103, 48, 24}, // Y
{128, 48, 25}, // Z
{148, 144, 11}, // {
{5, 168, 10}, // |
{169, 144, 11}, // }
{85, 96, 14}, // ~
{0, 0, -1} // DEL
};
*/
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{3, 0, 36}, // !
{42, 0, 36}, // "
{81, 0, 36}, // #
{120, 0, 36}, // $
{159, 0, 16}, // %
{178, 0, 36}, // &
{217, 0, 58}, // '
{278, 0, 36}, // (
{317, 0, 58}, // )
{378, 0, 36}, // *
{417, 0, 36}, // +
{456, 0, 36}, // ,
{0, 27, 36}, // -
{39, 27, 19}, // .
{61, 27, 58}, // /
/*
{122, 27, 14}, // 0
{139, 27, 8}, // 1
{150, 27, 13}, // 2
{166, 27, 13}, // 3
{182, 27, 14}, // 4
{199, 27, 13}, // 5
{215, 27, 14}, // 6
{232, 27, 12}, // 7
{247, 27, 13}, // 8
{263, 27, 13}, // 9
*/
// TTI - new numbers
{3, 16, 114}, // 0
{133, 16, 114}, // 1
{263, 16, 114}, // 2
{394, 16, 114}, // 3
{3, 96, 114}, // 4
{133, 96, 114}, // 5
{263, 96, 114}, // 6
{394, 96, 114}, // 7
{3, 176, 114}, // 8
{133, 176, 114}, // 9
{279, 27, 11}, // :
{293, 27, 58}, // ;
{354, 27, 58}, // <
{415, 27, 36}, // =
{454, 27, 58}, // >
{0, 54, 36}, // ?
{39, 54, 36}, // @
{78, 54, 17}, // A
{98, 54, 13}, // B
{114, 54, 15}, // C
{132, 54, 16}, // D
{151, 54, 15}, // E
{169, 54, 16}, // F
{188, 54, 18}, // G
{209, 54, 20}, // H
{232, 54, 9}, // I
{244, 54, 36}, // J
{283, 54, 18}, // K
{304, 54, 15}, // L
{322, 54, 20}, // M
{345, 54, 18}, // N
{366, 54, 16}, // O
{385, 54, 16}, // P
{404, 54, 13}, // Q
{420, 54, 18}, // R
{441, 54, 14}, // S
{458, 54, 16}, // T
{477, 54, 18}, // U
{498, 54, 14}, // V
{0, 81, 18}, // W
{21, 81, 13}, // X
{37, 81, 16}, // Y
{56, 81, 36}, // Z
{95, 81, 36}, // [
{134, 81, 36}, // '\'
{173, 81, 36}, // ]
{212, 81, 36}, // ^
{251, 81, 36}, // _
{290, 81, 36}, // `
{329, 81, 18}, // a
{350, 81, 13}, // b
{366, 81, 15}, // c
{384, 81, 16}, // d
{403, 81, 15}, // e
{421, 81, 14}, // f
{438, 81, 17}, // g
{458, 81, 18}, // h
{479, 81, 11}, // i
{0, 108, 36}, // j
{39, 108, 20}, // k
{62, 108, 15}, // l
{80, 108, 19}, // m
{102, 108, 16}, // n
{121, 108, 14}, // o
{138, 108, 17}, // p
{158, 108, 13}, // q
{174, 108, 18}, // r
{195, 108, 13}, // s
{211, 108, 16}, // t
{230, 108, 15}, // u
{248, 108, 13}, // v
{264, 108, 18}, // w
{285, 108, 14}, // x
{302, 108, 16}, // y
{321, 108, 36}, // z
{360, 108, 36}, // {
{399, 108, 36}, // |
{438, 108, 36}, // }
{0, 135, 36}, // ~
{0, 0, -1} // DEL
};
/*Elder: old one
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{11, 122, 7}, // !
{154, 181, 14}, // "
{55, 122, 17}, // #
{79, 122, 18}, // $
{101, 122, 23}, // %
{153, 122, 18}, // &
{9, 93, 7}, // '
{207, 122, 8}, // (
{230, 122, 9}, // )
{177, 122, 18}, // *
{30, 152, 18}, // +
{85, 181, 7}, // ,
{34, 93, 11}, // -
{110, 181, 6}, // .
{130, 152, 14}, // /
{22, 64, 17}, // 0
{41, 64, 12}, // 1
{58, 64, 17}, // 2
{78, 64, 18}, // 3
{98, 64, 19}, // 4
{120, 64, 18}, // 5
{141, 64, 18}, // 6
{204, 64, 16}, // 7
{162, 64, 17}, // 8
{182, 64, 18}, // 9
{59, 181, 7}, // :
{35,181, 7}, // ;
{203, 152, 14}, // <
{56, 93, 14}, // =
{228, 152, 14}, // >
{177, 181, 18}, // ?
{28, 122, 22}, // @
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{60, 152, 7}, // [
{106, 151, 13}, // '\'
{83, 152, 7}, // ]
{128, 122, 17}, // ^
{4, 152, 21}, // _
{134, 181, 5}, // '
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{153, 152, 13}, // {
{11, 181, 5}, // |
{180, 152, 13}, // }
{79, 93, 17}, // ~
{0, 0, -1} // DEL
};*/
static int propMapB[26][3] = {
{11, 12, 33},
{49, 12, 31},
{85, 12, 31},
{120, 12, 30},
{156, 12, 21},
{183, 12, 21},
{207, 12, 32},
{13, 55, 30},
{49, 55, 13},
{66, 55, 29},
{101, 55, 31},
{135, 55, 21},
{158, 55, 40},
{204, 55, 32},
{12, 97, 31},
{48, 97, 31},
{82, 97, 30},
{118, 97, 30},
{153, 97, 30},
{185, 97, 25},
{213, 97, 30},
{11, 139, 32},
{42, 139, 51},
{93, 139, 32},
{126, 139, 31},
{158, 139, 25},
};
#define PROPB_GAP_WIDTH 4
#define PROPB_SPACE_WIDTH 12
#define PROPB_HEIGHT 36
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2(int x, int y, const char *str, vec4_t color)
{
const char *s;
unsigned char ch; // bk001204 : array subscript
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor(color);
ax = x * cgs.screenXScale + cgs.screenXBias;
ay = y * cgs.screenYScale;
s = str;
while (*s) {
ch = *s & 127;
if (ch == ' ') {
ax += ((float) PROPB_SPACE_WIDTH + (float) PROPB_GAP_WIDTH) * cgs.screenXScale;
} else if (ch >= 'A' && ch <= 'Z') {
ch -= 'A';
fcol = (float) propMapB[ch][0] / 256.0f;
frow = (float) propMapB[ch][1] / 256.0f;
fwidth = (float) propMapB[ch][2] / 256.0f;
fheight = (float) PROPB_HEIGHT / 256.0f;
aw = (float) propMapB[ch][2] * cgs.screenXScale;
ah = (float) PROPB_HEIGHT *cgs.screenYScale;
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
cgs.media.charsetPropB);
ax += (aw + (float) PROPB_GAP_WIDTH * cgs.screenXScale);
}
s++;
}
trap_R_SetColor(NULL);
}
void UI_DrawBannerString(int x, int y, const char *str, int style, vec4_t color)
{
const char *s;
int ch;
int width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while (*s) {
ch = *s;
if (ch == ' ') {
width += PROPB_SPACE_WIDTH;
} else if (ch >= 'A' && ch <= 'Z') {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch (style & UI_FORMATMASK) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_DROPSHADOW) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2(x + 2, y + 2, str, drawcolor);
}
UI_DrawBannerString2(x, y, str, color);
}
int UI_ProportionalStringWidth(const char *str)
{
const char *s;
int ch;
int charWidth;
int width;
s = str;
width = 0;
while (*s) {
ch = *s & 127;
charWidth = propMap[ch][2];
if (charWidth != -1) {
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
return width;
}
static void UI_DrawProportionalString2(int x, int y, const char *str, vec4_t color, float sizeScale, qhandle_t charset)
{
const char *s;
unsigned char ch; // bk001204 - unsigned
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor(color);
ax = x * cgs.screenXScale + cgs.screenXBias;
// Elder: typo in the mod source
//ay = y * cgs.screenXScale;
ay = y * cgs.screenYScale;
s = str;
while (*s) {
ch = *s & 127;
if (ch == ' ') {
aw = (float) PROP_SPACE_WIDTH *cgs.screenXScale * sizeScale;
} else if (propMap[ch][2] != -1) {
fcol = (float) propMap[ch][0] / 512.0f;
frow = (float) propMap[ch][1] / 256.0f;
fwidth = (float) propMap[ch][2] / 512.0f;
fheight = (float) PROP_HEIGHT / 256.0f;
aw = (float) propMap[ch][2] * cgs.screenXScale * sizeScale;
ah = (float) PROP_HEIGHT *cgs.screenXScale * sizeScale;
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
} else {
aw = 0;
}
ax += (aw + (float) PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
s++;
}
trap_R_SetColor(NULL);
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale(int style)
{
if (style & UI_SMALLFONT) {
return 0.75;
}
//return 1.00;
//TTI: HUD font upgrade
return 0.4f;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString(int x, int y, const char *str, int style, vec4_t color)
{
vec4_t drawcolor;
int width;
float sizeScale;
sizeScale = UI_ProportionalSizeScale(style);
switch (style & UI_FORMATMASK) {
case UI_CENTER:
width = UI_ProportionalStringWidth(str) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth(str) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_DROPSHADOW) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, cgs.media.charsetProp);
}
if (style & UI_INVERSE) {
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, cgs.media.charsetProp);
return;
}
if (style & UI_PULSE) {
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, color, sizeScale, cgs.media.charsetProp);
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin(cg.time / PULSE_DIVISOR);
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, cgs.media.charsetPropGlow);
return;
}
UI_DrawProportionalString2(x, y, str, color, sizeScale, cgs.media.charsetProp);
}