mirror of
https://github.com/ReactionQuake3/reaction.git
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247 lines
6.8 KiB
C
247 lines
6.8 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.13 2002/07/22 06:31:47 niceass
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// cleaned up the powerup code
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//
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// Revision 1.12 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.11 2002/06/16 17:38:00 jbravo
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// Removed the MISSIONPACK ifdefs and missionpack only code.
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//
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// Revision 1.10 2002/05/10 13:21:53 makro
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// Mainly bot stuff. Also fixed a couple of crash bugs
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//
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// Revision 1.9 2002/04/30 11:54:37 makro
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// Bots rule ! Also, added clips to give all. Maybe some other things
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//
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// Revision 1.8 2002/04/01 02:56:50 jbravo
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// Some sourcecode reformatting
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//
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// Revision 1.7 2002/01/11 19:48:30 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.6 2001/12/31 16:28:42 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Elder: we have to seriously repair this file
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_KNIFE 4 // was gauntlet
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#define INVENTORY_M3 5 // was shotgun
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#define INVENTORY_PISTOL 6 // was machinegun
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#define INVENTORY_GRENADE 7 // was grenade launcher
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#define INVENTORY_HANDCANNON 8 // was rocket launcher
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#define INVENTORY_AKIMBO 9 // was lightning gun
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#define INVENTORY_SSG3000 10 // was railgun
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#define INVENTORY_MP5 11 // was plasma gun
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#define INVENTORY_M4 13 // was BFG10K
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/*
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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*/
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//ammo
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#define INVENTORY_KNIFEAMMO 14
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#define INVENTORY_PISTOLAMMO 15
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#define INVENTORY_M3AMMO 16
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#define INVENTORY_SSG3000AMMO 17
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#define INVENTORY_MP5AMMO 18
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#define INVENTORY_M4AMMO 19
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#define INVENTORY_HANDCANNONAMMO 20
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#define INVENTORY_AKIMBOAMMO 21
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#define INVENTORY_GRENADEAMMO 22
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// Duffman: I stole the below numbers for RQ3 Items
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#define INVENTORY_KEVLAR 23
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#define INVENTORY_LASER 24
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#define INVENTORY_SLIPPERS 25
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#define INVENTORY_SILENCER 26
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#define INVENTORY_BANDOLIER 27
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/*
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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*/
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//powerups
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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//
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//Makro - adding clips to inventory
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#define INVENTORY_KNIFECLIP 100
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#define INVENTORY_PISTOLCLIP 101
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#define INVENTORY_M3CLIP 102
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#define INVENTORY_SSG3000CLIP 103
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#define INVENTORY_MP5CLIP 104
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#define INVENTORY_M4CLIP 105
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#define INVENTORY_HANDCANNONCLIP 106
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#define INVENTORY_AKIMBOCLIP 107
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#define INVENTORY_GRENADECLIP 108
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_KNIFE 1
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#define MODELINDEX_PISTOL 2
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#define MODELINDEX_M4 3
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#define MODELINDEX_SSG3000 4
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#define MODELINDEX_MP5 5
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#define MODELINDEX_HANDCANNON 6
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#define MODELINDEX_M3 7
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#define MODELINDEX_AKIMBO 8
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#define MODELINDEX_GRENADE 9
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// Elder: these are not necessary but oh well
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#define MODELINDEX_KNIFE_1ST 10
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#define MODELINDEX_PISTOL_1ST 11
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#define MODELINDEX_M4_1ST 12
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#define MODELINDEX_SSG3000_1ST 13
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#define MODELINDEX_MP5_1ST 14
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#define MODELINDEX_HANDCANNON_1ST 15
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#define MODELINDEX_M3_1ST 16
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#define MODELINDEX_AKIMBO_1ST 17
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#define MODELINDEX_GRENADE_1ST 18
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#define MODELINDEX_PISTOLAMMO 19
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#define MODELINDEX_M3AMMO 20
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#define MODELINDEX_SSG3000AMMO 21
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#define MODELINDEX_MP5AMMO 22
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#define MODELINDEX_M4AMMO 23
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// Elder: for CTB later?
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#define MODELINDEX_REDFLAG 24
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#define MODELINDEX_BLUEFLAG 25
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#define MODELINDEX_KEVLAR 26
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#define MODELINDEX_SILENCER 27
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#define MODELINDEX_LASER 28
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#define MODELINDEX_BANDOLIER 29
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#define MODELINDEX_SLIPPERS 30
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/*
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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*/
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/*
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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*/
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//Makro - these were messed up
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/*
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#define WEAPONINDEX_KNIFE 1
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#define WEAPONINDEX_PISTOL 2
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#define WEAPONINDEX_M3 3
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#define WEAPONINDEX_GRENADE 4
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#define WEAPONINDEX_HANDCANNON 5
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#define WEAPONINDEX_AKIMBO 6
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#define WEAPONINDEX_SSG3000 7
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#define WEAPONINDEX_MP5 8
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#define WEAPONINDEX_M4 9
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*/
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#define WEAPONINDEX_PISTOL 1
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#define WEAPONINDEX_M3 2
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#define WEAPONINDEX_MP5 3
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#define WEAPONINDEX_HANDCANNON 4
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#define WEAPONINDEX_SSG3000 5
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#define WEAPONINDEX_M4 6
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#define WEAPONINDEX_AKIMBO 7
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#define WEAPONINDEX_KNIFE 8
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#define WEAPONINDEX_GRENADE 9
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