mirror of
https://github.com/ReactionQuake3/reaction.git
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130 lines
4.1 KiB
C
130 lines
4.1 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.21 2002/08/21 07:00:07 jbravo
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// Added CTB respawn queue and fixed game <-> cgame synch problem in CTB
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//
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// Revision 1.20 2002/06/22 00:19:57 jbravo
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// Cleanups for colors and stopped bots looking for team leaders in TP
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//
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// Revision 1.19 2002/06/19 18:13:57 jbravo
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// New TNG spawning system :)
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//
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// Revision 1.18 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.17 2002/05/12 19:15:47 jbravo
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// Added playerlist, did some cleanup on votes.
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//
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// Revision 1.16 2002/05/12 16:10:19 jbravo
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// Added unignore
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//
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// Revision 1.15 2002/05/10 04:06:27 jbravo
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// Added Ignore
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//
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// Revision 1.14 2002/05/04 16:19:02 jbravo
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// Fixing the stuff cmd to work on dedicated servers.
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//
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// Revision 1.13 2002/05/01 18:44:36 jbravo
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// Added a stuff command. Needed for misc things. See bottum of cmd_use in
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// g_teamplay.c
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//
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// Revision 1.12 2002/04/26 03:39:34 jbravo
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// added tkok, fixed players always leaving zcam modes when player thats
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// beeing tracked dies
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//
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// Revision 1.11 2002/04/07 12:49:10 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.10 2002/04/03 09:26:47 jbravo
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// New FF system. Warns and then finally kickbans teamwounders and
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// teamkillers
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//
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// Revision 1.9 2002/04/01 02:56:50 jbravo
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// Some sourcecode reformatting
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//
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// Revision 1.8 2002/03/31 23:41:45 jbravo
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// Added the use command
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//
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// Revision 1.7 2002/03/30 02:29:43 jbravo
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// Lots of spectator code updates. Removed debugshit, added some color.
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//
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// Revision 1.6 2002/03/14 23:54:12 jbravo
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// Added a variable system from AQ. Works the same except it uses $ for %
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//
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// Revision 1.5 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.4 2002/02/09 00:10:12 jbravo
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// Fixed spectator follow and free and updated zcam to 1.04 and added the
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// missing zcam files.
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//
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// Revision 1.3 2002/02/06 03:10:43 jbravo
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// Fix the instant spectate on death and an attempt to fix the scores
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//
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// Revision 1.2 2002/01/27 13:33:28 jbravo
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// Teamplay antistick system.
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//
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// Revision 1.1 2002/01/11 20:23:41 jbravo
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// Added the two new files for TP I forgot during the main TP commit
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//
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//
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//-----------------------------------------------------------------------------
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#define WINNER_NONE 0
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#define WINNER_TEAM1 1
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#define WINNER_TEAM2 2
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#define WINNER_TIE 3
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//Slicer TeamName Size.
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#define TEAM_NAME_SIZE 30
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typedef struct {
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float distance;
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gentity_t *s;
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} spawn_distances_t;
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void CheckTeamRules( void );
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void StartLCA( void );
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void ContinueLCA( void );
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qboolean BothTeamsHavePlayers( void );
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void MakeAllLivePlayersObservers( void );
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int CheckForWinner( void );
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int CheckForForcedWinner( void );
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int WonGame(int winner);
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team_t RQ3TeamCount(int ignoreClientNum, int team);
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void SpawnPlayers( void );
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void CleanLevel( void );
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void CheckForUnevenTeams(gentity_t * player);
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void EquipPlayer(gentity_t * ent);
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void RQ3_Cmd_Choose_f(gentity_t * ent);
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void RQ3_Cmd_Use_f(gentity_t * ent);
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void RQ3_Cmd_Drop_f(gentity_t * ent);
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void UnstickPlayer(gentity_t * ent);
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void MakeSpectator(gentity_t * ent);
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qboolean OKtoFollow(int clientnum);
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void RQ3_Cmd_Radio_f(gentity_t * ent);
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void RQ3_Cmd_Radio_power_f(gentity_t * ent);
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void RQ3_Cmd_Radiogender_f(gentity_t * ent);
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void ParseSayText(gentity_t * ent, char *text);
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void RQ3_SpectatorMode(gentity_t * ent);
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void Add_TeamKill(gentity_t * attacker);
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void RQ3_Cmd_TKOk(gentity_t * ent);
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void RQ3_Cmd_Stuff(void);
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void Add_TeamWound(gentity_t * attacker, gentity_t * victim, int mod);
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void setFFState(gentity_t * ent);
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void Cmd_Ignore_f(gentity_t * ent);
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void Cmd_Unignore_f(gentity_t * ent);
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void Cmd_Ignorenum_f(gentity_t * ent);
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void Cmd_Ignoreclear_f(gentity_t * ent);
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void Cmd_Playerlist_f(gentity_t * ent);
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int IsInIgnoreList(gentity_t * source, gentity_t * subject);
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void RQ3_GetSpawnPoints (void);
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void ResetKills(gentity_t * ent);
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void AddKilledPlayer(gentity_t * self, gentity_t * ent);
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void RQ3_Respawn_CTB_players(int team);
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