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60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.4 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.3 2001/12/31 16:28:41 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: ai_chat.h
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /source/code/botai/ai_chat.c $
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* $Author$
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* $Revision$
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* $Modtime: 11/10/99 3:30p $
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* $Date$
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*
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*****************************************************************************/
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//
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int BotChat_EnterGame(bot_state_t *bs);
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//
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int BotChat_ExitGame(bot_state_t *bs);
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//
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int BotChat_StartLevel(bot_state_t *bs);
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//
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int BotChat_EndLevel(bot_state_t *bs);
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//
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int BotChat_HitTalking(bot_state_t *bs);
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//
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int BotChat_HitNoDeath(bot_state_t *bs);
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//
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int BotChat_HitNoKill(bot_state_t *bs);
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//
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int BotChat_Death(bot_state_t *bs);
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//
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int BotChat_Kill(bot_state_t *bs);
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//
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int BotChat_EnemySuicide(bot_state_t *bs);
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//
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int BotChat_Random(bot_state_t *bs);
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// time the selected chat takes to type in
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float BotChatTime(bot_state_t *bs);
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// returns true if the bot can chat at the current position
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int BotValidChatPosition(bot_state_t *bs);
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// test the initial bot chats
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void BotChatTest(bot_state_t *bs);
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