mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 12:22:12 +00:00
448 lines
No EOL
9.6 KiB
Text
448 lines
No EOL
9.6 KiB
Text
#include "ui/menudef.h"
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#define FADEIN_TIME 125
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#define ANGLES -1 -91
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#define ITEM_HEIGHT 14
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#define DEVMODE_OPTION(COMMAND, CMD_TEXT, CMD_SHORTCUT, CMD_ALIGN, ITEM_WIDTH ) \
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itemDef { \
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name "cmd_"COMMAND \
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text CMD_TEXT \
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shortcutKey CMD_SHORTCUT \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_EMPTY \
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textstyle ITEM_TEXTSTYLE_NORMAL \
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alignrect CMD_ALIGN ITEM_ALIGN_LEFT 0 16 ITEM_WIDTH ITEM_HEIGHT \
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textalign ITEM_ALIGN_LEFT \
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textalignx 8 \
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textaligny 12 \
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textscale .225 \
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forecolor 0 0 0 1 \
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visible 1 \
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action { play "sound/ui/whoosh3.wav" ; exec COMMAND } \
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}
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#define DEVMODE_YESNO(COMMAND, CMD_TEXT, CMD_SHORTCUT, CMD_ALIGN) \
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itemdef { \
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name "cmd_"COMMAND \
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type ITEM_TYPE_YESNO \
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text CMD_TEXT":" \
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cvar COMMAND \
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shortcutKey CMD_SHORTCUT \
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kind YESNO_ICON_RIGHT \
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alignrect CMD_ALIGN ITEM_ALIGN_LEFT 0 16 64 ITEM_HEIGHT \
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textalign ITEM_ALIGN_RIGHT \
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textalignx 0 \
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textaligny 14 \
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textscale .225 \
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forecolor 0 0 0 1 \
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visible 1 \
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}
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{
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menuDef {
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name "ingame_devmode"
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visible 0
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fullscreen 0
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rect UI_MINX 44 232 272
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anglevectors ANGLES
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focusColor RQ3_MAIN_FOCUSCOLOR
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popup
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style WINDOW_STYLE_EMPTY
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//style WINDOW_STYLE_FILLED
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//backcolor 0 0 0 .5
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onOpen {
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play "sound/ui/whoosh3.wav" ;
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setitemcolor window forecolor 5 5 5 0 ;
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timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
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close "ingame" ;
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}
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onESC { play "sound/ui/whoosh3.wav" ; close _self }
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onOOBClick { play "sound/ui/whoosh3.wav" ; close _self }
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itemDef {
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renderpoint
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name "paper"
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menuAnchor
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group window
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/paper_1"
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forecolor .92 .97 1 1
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rect -4 -12 256 320
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anglevectors ANGLES
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visible 1
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decoration
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}
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// TITLE //
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itemDef {
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renderpoint
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name "title"
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text "Developer Mode:"
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forecolor .6 .0 .0 1
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 12
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textscale RQ3_MAIN_TEXTSIZE
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alignrect "paper" ITEM_ALIGN_LEFT 28 36 240 36
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visible 1
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autowrapped
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decoration
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}
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itemDef {
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renderpoint
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name "spacer"
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style WINDOW_STYLE_SHADER
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alignrect "title" ITEM_ALIGN_LEFT 128 12 112 14
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visible 0
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decoration
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}
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// BUTTONS //
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//DEVMODE_YESNO("noclip", "^_n^_oclip", "N", "spacer")
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DEVMODE_YESNO("r_drawentities", "r_drawentities", "E", "spacer")
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DEVMODE_YESNO("r_fastsky", "r_fastsky", "F", "cmd_r_drawentities")
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DEVMODE_YESNO("r_lightmap", "r_lightmap", "L", "cmd_r_fastsky")
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DEVMODE_YESNO("r_lockpvs", "r_lockpvs", "P", "cmd_r_lightmap")
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DEVMODE_YESNO("r_showtris", "r_showtris", "T", "cmd_r_lockpvs")
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DEVMODE_YESNO("r_speeds", "r_speeds", "S", "cmd_r_showtris")
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DEVMODE_YESNO("cg_draw2D", "cg_draw2D", "C", "cmd_r_speeds")
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DEVMODE_YESNO("cg_drawGun", "cg_drawGun", "D", "cmd_cg_draw2D")
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DEVMODE_YESNO("cg_thirdPerson", "cg_thirdPerson", "D", "cmd_cg_drawGun")
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//DEVMODE_OPTION("give all", "give ^_a^_ll", "A", "cmd_cg_drawgun", 48 )
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//DEVMODE_OPTION("god", "^_g^_od", "G", "cmd_give all", 48 )
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//3rd Person Angle
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itemDef {
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type ITEM_TYPE_SLIDER
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name "3rda"
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text "Angle:"
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cvarfloat "cg_thirdPersonAngle" 180 0 360
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alignrect "spacer" ITEM_ALIGN_LEFT -104 167 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 24
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textaligny 14
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textscale .225
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forecolor 0 0 0 1
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visible 1
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cvartest "cg_thirdPerson"
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hideCvar { "0" }
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}
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//3rd Person Range
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itemDef {
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type ITEM_TYPE_SLIDER
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text "Range:"
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cvarfloat "cg_thirdPersonRange" 200 40 840
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alignrect "3rda" ITEM_ALIGN_LEFT 0 20 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 24
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textaligny 14
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textscale .225
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forecolor 0 0 0 1
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visible 1
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cvartest "cg_thirdPerson"
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hideCvar { "0" }
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}
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}
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}
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#if 0
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#include "ui/menudef.h"
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{
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menuDef {
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name "ingame_devmode"
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visible 0
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fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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onOOBClick { close _self ; open _prev }
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rect 368 64 256 192
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focusColor 1 .75 0 1 // Menu focus color for text and items
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style WINDOW_STYLE_EMPTY
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shadowStyle 1
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border 0
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onOpen { play "sound/misc/menu1.wav" }
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//Window
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itemDef {
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rect 0 0 256 120
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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visible 1
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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decoration
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}
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itemDef {
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rect 0 119 256 73
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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visible 1
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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decoration
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}
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//
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itemDef {
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rect 137 1 120 24
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style WINDOW_STYLE_SHADER
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background "ui/assets/rq3-ingame-title"
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visible 1
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decoration
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}
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itemDef {
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rect 137 1 120 24
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style WINDOW_STYLE_EMPTY
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forecolor Ig_Window_TitleColor
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 24
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textaligny 16
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text "Developer mode"
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visible 1
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decoration
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}
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//Options
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//3rd Person
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itemDef {
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type ITEM_TYPE_YESNO
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text "3rd Person:"
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cvar "cg_thirdPerson"
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rect 32 36 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 96
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//3rd Person Angle
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itemDef {
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type ITEM_TYPE_SLIDER
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text "Angle:"
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cvarfloat "cg_thirdPersonAngle" 180 0 360
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rect 32 60 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 24
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//3rd Person Range
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itemDef {
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type ITEM_TYPE_SLIDER
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text "Range:"
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cvarfloat "cg_thirdPersonRange" 200 40 840
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rect 32 84 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 24
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//God mode
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itemDef {
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rect 176 40 60 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 30
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textaligny 12
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text "God"
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shortcutKey "G"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; exec "god" ; uiScript closeingame }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Give all
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itemDef {
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rect 176 64 60 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 30
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textaligny 12
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text "Give All"
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shortcutKey "A"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; exec "give all" ; uiScript closeingame }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Noclip mode
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itemDef {
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rect 176 88 60 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 30
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textaligny 12
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text "Noclip"
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shortcutKey "N"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; exec "noclip" ; uiScript closeingame }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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// DEMO RECORDING OPTIONS //
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// Demo name //
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itemDef {
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name demo
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text "Demo:"
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style 0
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textscale .225
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rect 32 132 144 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 24
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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decoration
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visible 1
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}
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itemDef {
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name demoEntry
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style WINDOW_STYLE_FILLED
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rect 20 152 148 16
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text ""
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 12
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maxchars 20
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maxPaintChars 8
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textscale .225
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type ITEM_TYPE_EDITFIELD
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cvar "ui_RQ3_demoName"
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border 1
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bordersize 1
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bordercolor .25 .25 .25 1
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forecolor 1 1 1 1
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backcolor 1 1 1 .1
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visible 1
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onfocus { setcolor backcolor 1 1 1 .2 ; }
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leavefocus { setcolor backcolor 1 1 1 .1 ; }
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}
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/*
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// Game speed
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itemDef {
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type ITEM_TYPE_MULTI
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text "Speed:"
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cvar "timescale"
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cvarFloatList { "25%" 0.25 "50%" 0.5 "75%" 0.75 "100%" 1 "125%" 1.25 "150%" 1.5 "200%" 2 "250%" 2.5 "300%" 3 "400%" 4 "500%" 5 }
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rect 80 132 88 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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*/
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// Stop recording //
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itemDef {
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rect 176 132 60 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 30
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textaligny 12
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text "Stop"
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shortcutKey "S"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; uiScript closeingame ; exec "stoprecord"}
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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// Record //
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itemDef {
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rect 176 152 60 16
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 30
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textaligny 12
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text "Record"
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shortcutKey "R"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; uiScript closeingame ; uiScript recordDemo }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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}
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}
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#endif |