mirror of
https://github.com/ReactionQuake3/reaction.git
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796 lines
16 KiB
Text
796 lines
16 KiB
Text
#include "ui/menudef.h"
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// team menu
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//
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// defines from ui_shared.h
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/*
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_TEXTFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINEDSHADOWED 5 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
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#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
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#define WINDOW_VISIBLE 0x00000004 // is visible
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#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
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#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
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#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
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#define WINDOW_FADINGIN 0x00000040 // fading in
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#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
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#define WINDOW_INTRANSITION 0x00000100 // window is in transition
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#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
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// cg owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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// cg owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_PLAYER_ARMOR_ICON 1
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#define CG_PLAYER_ARMOR_VALUE 2
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#define CG_PLAYER_HEAD 3
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#define CG_PLAYER_HEALTH 4
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#define CG_PLAYER_AMMO_ICON 5
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#define CG_PLAYER_AMMO_VALUE 6
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#define CG_SELECTEDPLAYER_HEAD 7
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#define CG_SELECTEDPLAYER_NAME 8
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#define CG_SELECTEDPLAYER_LOCATION 9
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#define CG_SELECTEDPLAYER_STATUS 10
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#define CG_SELECTEDPLAYER_WEAPON 11
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#define CG_SELECTEDPLAYER_POWERUP 12
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#define CG_FLAGCARRIER_HEAD 13
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#define CG_FLAGCARRIER_NAME 14
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#define CG_FLAGCARRIER_LOCATION 15
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#define CG_FLAGCARRIER_STATUS 16
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#define CG_FLAGCARRIER_WEAPON 17
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#define CG_FLAGCARRIER_POWERUP 18
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#define CG_PLAYER_ITEM 19
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#define CG_PLAYER_SCORE 20
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#define CG_BLUE_FLAGHEAD 21
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#define CG_BLUE_FLAGSTATUS 22
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#define CG_BLUE_FLAGNAME 23
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#define CG_RED_FLAGHEAD 24
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#define CG_RED_FLAGSTATUS 25
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#define CG_RED_FLAGNAME 26
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#define CG_BLUE_SCORE 27
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#define CG_RED_SCORE 28
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#define CG_RED_NAME 29
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#define CG_BLUE_NAME 30
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#define CG_HARVESTER_SKULLS 31
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#define CG_ONEFLAG_STATUS 32
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#define CG_PLAYER_LOCATION 33
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#define CG_TEAM_COLOR 34
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#define CG_CTF_POWERUP 35
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#define CG_AREA_POWERUP 36
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#define CG_AREA_LAGOMETER 37
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#define CG_PLAYER_HASFLAG 38
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#define CG_TEAM_COLOR 39
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_HARVESTER 0x00000008
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#define CG_SHOW_ONEFLAG 0x00000010
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_2DONLY 0x10000000
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*/
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{
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assetGlobalDef {
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font "fonts/impact.ttf" // font
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cursor "menu/art/3_cursor2" // cursor
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gradientBar "ui/assets/gradientbar2.tga" // gradient bar
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowX 5 // x amount for shadow offset
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shadowY 5 // y amount for shadow offset
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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hudShader "ui/assets/hudbar.tga" //
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}
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// POWERUP AREA //
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menuDef {
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name "powerup area"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 570 220 50 100
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itemDef {
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name "powerupArea"
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rect 0 0 40 40
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visible 1
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decoration
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ownerdraw CG_AREA_POWERUP
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special 4
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align HUD_VERTICAL
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}
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}
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// MINI_SELECTPLAYER //
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menuDef {
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name "miniSelectPlayer"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 3 447 155 30
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itemDef {
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name "miniSelectPlayerRect"
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fullScreen MENU_FALSE
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visible 1
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rect 0 0 155 30
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style 4
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border 1
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bordersize 1
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bordercolor 0 0 0 0
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backcolor 0 0 0 0
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mouseEnter { show miniSelectPlayerRectAlt }
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mouseExit { hide miniSelectPlayerRectAlt }
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}
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itemDef {
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name "miniSelectPlayerRectAlt"
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fullScreen MENU_FALSE
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visible 0
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rect 0 0 155 30
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style 1
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border 1
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bordersize 1
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bordercolor 1 1 1 1
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backcolor 0 0 0 0
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}
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itemDef {
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name "b"
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rect 3 4 25 25
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visible 1
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ownerdraw CG_SELECTEDPLAYER_HEAD
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action { open altteamMenu }
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}
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itemDef {
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name "b"
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rect 33 7 20 20
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visible 1
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decoration
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ownerdraw CG_SELECTEDPLAYER_STATUS
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}
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itemDef {
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name "b"
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rect 65 4 20 10
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visible 1
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style 3
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decoration
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background "ui/assets/statusbar/selectedhealth.tga"
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addColorRange -999 25 1 0 0 1
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addColorRange 26 100 1 .75 0 1
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addColorRange 101 999 1 1 1 1
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ownerdraw CG_SELECTEDPLAYER_HEALTH
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}
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itemDef {
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name "b"
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rect 65 17 20 10
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visible 1
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style 3
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decoration
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background "ui/assets/statusbar/selectedarmor.tga"
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addColorRange -999 25 1 0 0 1
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addColorRange 26 100 1 .75 0 1
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addColorRange 101 999 1 1 1 1
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ownerdraw CG_SELECTEDPLAYER_ARMOR
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}
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itemDef {
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name "b"
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rect 90 7 20 20
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visible 1
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decoration
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ownerdraw CG_SELECTEDPLAYER_WEAPON
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}
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itemDef {
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name "b"
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rect 125 7 20 20
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visible 1
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decoration
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ownerdraw CG_SELECTEDPLAYER_POWERUP
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}
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}
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// MINI_STATUS //
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menuDef {
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name "miniPlayerStatus"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 162 447 155 30
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itemDef {
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name "miniPlayerStatusRect"
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fullScreen MENU_FALSE
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visible 1
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rect 0 0 155 30
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style 4
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border 1
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bordersize 1
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bordercolor 0 0 0 0
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backcolor 0 0 0 0
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mouseEnter { show miniPlayerStatusRectAlt }
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mouseExit { hide miniPlayerStatusRectAlt }
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}
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itemDef {
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name "miniPlayerStatusRectAlt"
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fullScreen MENU_FALSE
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visible 0
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rect 0 0 155 30
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style 1
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border 1
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bordersize 1
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bordercolor 1 1 1 1
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backcolor 0 0 0 0
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}
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itemDef {
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name "miniAmmoValue"
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rect 10 7 25 15
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visible 1
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decoration
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textscale .33
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forecolor 1 1 1 1
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ownerdraw CG_PLAYER_AMMO_VALUE
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addColorRange -999 5 1 0 0 1
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addColorRange 6 999 1 .75 0 1
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}
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itemDef {
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name "miniHealthValue"
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rect 60 7 25 15
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visible 1
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decoration
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forecolor 1 1 1 1
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textscale .33
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ownerdraw CG_PLAYER_HEALTH
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addColorRange -999 25 1 0 0 1
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addColorRange 26 100 1 .75 0 1
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addColorRange 101 999 1 1 1 1
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}
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itemDef {
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name "MiniArmorValue"
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rect 110 7 25 15
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visible 1
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decoration
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textscale .33
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ownerdraw CG_PLAYER_ARMOR_VALUE
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addColorRange -999 25 1 0 0 1
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addColorRange 26 100 1 .75 0 1
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addColorRange 101 999 1 1 1 1
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}
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}
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// MINI_ITEMS //
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menuDef {
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name "miniItems"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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style 4
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rect 321 447 155 30
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itemDef {
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name "miniItemRect"
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fullScreen MENU_FALSE
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visible 1
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rect 0 0 155 30
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style 4
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border 1
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bordersize 1
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bordercolor 0 0 0 0
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backcolor 0 0 0 0
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mouseEnter { show miniItemRectAlt }
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mouseExit { hide miniItemRectAlt }
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}
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itemDef {
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name "miniITemRectAlt"
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fullScreen MENU_FALSE
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visible 0
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rect 0 0 155 30
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style 1
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border 1
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bordersize 1
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bordercolor 1 1 1 1
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backcolor 0 0 0 0
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}
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itemDef {
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name "b"
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rect 5 6 20 20
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visible 1
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decoration
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ownerdraw CG_PLAYER_STATUS
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}
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itemDef {
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name "b"
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rect 45 6 20 20
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visible 1
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decoration
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ownerdraw CG_PLAYER_ITEM
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}
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itemDef {
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name "b"
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rect 80 6 20 20
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visible 1
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decoration
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ownerdraw CG_CTF_POWERUP
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}
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itemDef {
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name "flag"
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rect 120 4 25 25
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visible 1
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decoration
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ownerdraw CG_PLAYER_HASFLAG
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}
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}
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// MINI_CTF_STATUS //
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menuDef {
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name "miniCTFStatus"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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style 4
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rect 480 447 155 30
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itemDef {
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name "miniCTFStatusRect"
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fullScreen MENU_FALSE
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visible 1
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rect 0 0 155 30
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style 4
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border 1
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bordersize 1
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bordercolor 0 0 0 0
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backcolor 0 0 0 0
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mouseEnter { show miniCTFStatusRectAlt }
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mouseExit { hide miniCTFStatusRectAlt }
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}
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itemDef {
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name "miniCTFStatusRectAlt"
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fullScreen MENU_FALSE
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visible 0
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rect 0 0 155 30
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style 1
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border 1
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bordersize 1
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bordercolor 1 1 1 1
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backcolor 0 0 0 0
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}
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itemDef {
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name "f"
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rect 8 6 20 20
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visible 1
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bordercolor 1 1 1 .75
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decoration
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style 3
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background "ui/assets/bluechip.tga"
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}
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itemDef {
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name "miniFlagBlue"
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rect 8 6 20 20
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visible 1
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decoration
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ownerdraw CG_BLUE_FLAGSTATUS
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}
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itemDef {
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name "miniBlueScore"
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rect 25 7 30 15
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visible 1
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decoration
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forecolor 1 1 1 1
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textscale 0.33
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ownerdraw CG_BLUE_SCORE
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}
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itemDef {
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name "f"
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rect 85 6 20 20
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visible 1
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bordercolor 1 1 1 .75
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decoration
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style 3
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background "ui/assets/redchip.tga"
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}
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itemDef {
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name "miniFlagRed"
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rect 85 6 20 20
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visible 1
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decoration
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ownerdraw CG_RED_FLAGSTATUS
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}
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itemDef {
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name "miniRedScore"
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rect 100 7 30 15
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visible 1
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decoration
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forecolor 1 1 1 1
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textscale 0.33
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ownerdraw CG_RED_SCORE
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}
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}
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{
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menuDef {
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name "altTeamMenu"
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fullScreen MENU_FALSE
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visible MENU_FALSE
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rect 5 300 80 132
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style WINDOW_STYLE_FILLED
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backcolor 0 0 0.8 .25
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border WINDOW_BORDER_FULL
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bordersize 1
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bordercolor .5 .5 1 1
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itemDef {
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name "Possess"
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text "Possess"
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textaligny 10
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textalign ITEM_ALIGN_LEFT
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rect 5 5 75 10
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visible 1
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textscale 0.22
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mouseEnter { hide highlight ; show pbar }
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}
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itemDef {
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name "pbar"
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group "highlight"
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style WINDOW_STYLE_FILLED
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rect 0 5 79 13
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visible 0
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backcolor 0.8 0.8 0.8 0.3
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decoration
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}
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itemDef {
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name "Follow"
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text "Follow"
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textaligny 10
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textalign ITEM_ALIGN_Left
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rect 5 17 75 10
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visible 1
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textscale 0.22
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mouseEnter { hide highlight ; show fbar }
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}
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itemDef {
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name "fbar"
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group "highlight"
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style WINDOW_STYLE_FILLED
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rect 0 17 79 13
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visible 0
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backcolor 0.8 0.8 0.8 0.3
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decoration
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}
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itemDef {
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name "Go To"
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text "Go To"
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textaligny 10
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textalign ITEM_ALIGN_Left
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rect 5 29 75 10
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visible 1
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textscale 0.22
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mouseEnter { hide highlight ; show gbar }
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}
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itemDef {
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name "gbar"
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group "highlight"
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style WINDOW_STYLE_FILLED
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rect 0 29 79 13
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visible 0
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backcolor 0.8 0.8 0.8 0.3
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decoration
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}
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itemDef {
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name "Get"
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text "Get"
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textaligny 10
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textalign ITEM_ALIGN_Left
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rect 5 41 75 10
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visible 1
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textscale 0.22
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mouseEnter { hide highlight ; show g2bar }
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action { open altGetMenu }
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}
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itemDef {
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name "g2bar"
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group "highlight"
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style WINDOW_STYLE_FILLED
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rect 0 41 79 13
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visible 0
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backcolor 0.8 0.8 0.8 0.3
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decoration
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}
|
|
|
|
itemDef {
|
|
name "Patrol From"
|
|
text "Patrol From"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 53 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show p2bar }
|
|
}
|
|
|
|
itemDef {
|
|
name "p2bar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 53 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Patrol To"
|
|
text "Patrol To"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 65 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show p3bar }
|
|
}
|
|
|
|
itemDef {
|
|
name "p3bar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 65 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Camp Near"
|
|
text "Camp Near"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 77 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show cbar }
|
|
}
|
|
|
|
itemDef {
|
|
name "cbar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 75 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Defend"
|
|
text "Defend"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 89 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show dbar }
|
|
}
|
|
|
|
itemDef {
|
|
name "dbar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 89 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Attack"
|
|
text "Attack"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 101 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show abar }
|
|
}
|
|
|
|
itemDef {
|
|
name "abar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 101 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Drop Command"
|
|
text "Drop Command"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_Left
|
|
rect 5 113 75 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight ; show dcbar }
|
|
}
|
|
|
|
itemDef {
|
|
name "dcbar"
|
|
group "highlight"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 113 79 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
}
|
|
|
|
|
|
menuDef {
|
|
name "altGetMenu"
|
|
fullScreen MENU_FALSE
|
|
visible MENU_FALSE
|
|
rect 86 338 85 35
|
|
style WINDOW_STYLE_FILLED
|
|
backcolor 0 0 0.8 .25
|
|
border WINDOW_BORDER_FULL
|
|
bordersize 1
|
|
bordercolor .5 .5 1 1
|
|
|
|
itemDef {
|
|
name "Enemy Flag"
|
|
text "Enemy Flag"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_LEFT
|
|
rect 5 3 80 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight2 ; show efbar }
|
|
action { close altGetMenu ; close altTeamMenu ; orders get flag }
|
|
|
|
}
|
|
itemDef {
|
|
name "efbar"
|
|
group "highlight2"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 3 84 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name "Rocket Launcher"
|
|
text "Rocket Launcher"
|
|
textaligny 10
|
|
textalign ITEM_ALIGN_LEFT
|
|
rect 5 17 80 10
|
|
visible 1
|
|
textscale 0.22
|
|
mouseEnter { hide highlight2 ; show rlbar }
|
|
action { close altGetMenu ; close altTeamMenu ; orders get rocketlauncher }
|
|
|
|
}
|
|
itemDef {
|
|
name "rlbar"
|
|
group "highlight2"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 17 84 13
|
|
visible 0
|
|
backcolor 0.8 0.8 0.8 0.3
|
|
decoration
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|